Difference between revisions of "Features"

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'''Traveller''' is a Role Playing Game, set in a science fiction setting. The details of the setting, and the game mechanics vary from version to version [[Versions of Traveller|see versions]], many themes are common across all versions.
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'''Traveller''' is a Role Playing Game, set in a science fiction setting. While the details of the setting and the game mechanics used to depict it vary from version to version ([[Versions of Traveller|see versions]]), many themes are common across all versions.
  
* FTL (Faster than Light) capability. Ships can traveller faster than the speed of light, but do so in incremental [[Jump Drive|jumps]]. Time to perform this ''jump'' is about a week.
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* FTL (Faster than Light) capability. Ships can travel faster than the speed of light, but do so in incremental [[Jump Drive|jumps]]. The time to perform this ''jump'' is about a week, regardless of the distance travelled.
* No communication faster than ship travel times.
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* The speed of communication is limited to the speed of starship travel.  There are no FTL radios.
**These two conditions create a feudal system, where local autonomy is great, and an omnipresent government cannot operate. This allows a great amount of freedom for players.
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**These two conditions tend to create a feudal system, where local autonomy is great and government control limited. This allows a great amount of freedom for players.
* Alien Races not just humans in suits. Many older sci-fi movies we constrained by technology to have aliens represented by humans in latex costumes, while the traveller universe is human centric, the aliens are well thought out an act alien.
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* Alien Races are not just humans in suits. Many space opera depictions of aliens are merely odd-looking beings with completely human personalities - effectively "humans in suits."  While the ''Traveller'' universe is human centric, the aliens of the setting have distinctive cultures and do not always behave as humans would.

Revision as of 19:05, 15 March 2006

Traveller is a Role Playing Game, set in a science fiction setting. While the details of the setting and the game mechanics used to depict it vary from version to version (see versions), many themes are common across all versions.

  • FTL (Faster than Light) capability. Ships can travel faster than the speed of light, but do so in incremental jumps. The time to perform this jump is about a week, regardless of the distance travelled.
  • The speed of communication is limited to the speed of starship travel. There are no FTL radios.
    • These two conditions tend to create a feudal system, where local autonomy is great and government control limited. This allows a great amount of freedom for players.
  • Alien Races are not just humans in suits. Many space opera depictions of aliens are merely odd-looking beings with completely human personalities - effectively "humans in suits." While the Traveller universe is human centric, the aliens of the setting have distinctive cultures and do not always behave as humans would.