Difference between revisions of "Light Machinegun"
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Each pull of the trigger fires a 10 round burst, up to five of which may be fired in any one combat round. Each burst may be directed at a different target, provided all are within a 45° firing arc. If more than 2 bursts are fired per combat round, there is a chance that the LMG will overheat and jam. Roll 2D 13+ to jam, DM +1 per extra burst fired, with DM's cumulative and carried over to successive firing rounds. Thus, firing four bursts would cause a DM of +2. Firing four bursts the next combat round would cause a DM of +4. Accumulated DMs are reduced by one for each turn in which the LMG is not fired. If the weapon jams, roll 2D 10+ to clear it, DM +1 per level of Heavy Weapons skill. Roll to clear the jam once per combat round. The LMG is provided with a bipod, and generally must be fired while prone with the bipod extended, although the weapon can also be fired from any convenient rest (bunker embrasure, log, etc). Tripods may be purchased, use of which allows the weapon to fire at targets at extreme range and extends the weapon's arc of fire to 90 . | Each pull of the trigger fires a 10 round burst, up to five of which may be fired in any one combat round. Each burst may be directed at a different target, provided all are within a 45° firing arc. If more than 2 bursts are fired per combat round, there is a chance that the LMG will overheat and jam. Roll 2D 13+ to jam, DM +1 per extra burst fired, with DM's cumulative and carried over to successive firing rounds. Thus, firing four bursts would cause a DM of +2. Firing four bursts the next combat round would cause a DM of +4. Accumulated DMs are reduced by one for each turn in which the LMG is not fired. If the weapon jams, roll 2D 10+ to clear it, DM +1 per level of Heavy Weapons skill. Roll to clear the jam once per combat round. The LMG is provided with a bipod, and generally must be fired while prone with the bipod extended, although the weapon can also be fired from any convenient rest (bunker embrasure, log, etc). Tripods may be purchased, use of which allows the weapon to fire at targets at extreme range and extends the weapon's arc of fire to 90 . | ||
| + | === Weapon Characteristics === | ||
Length: 1100 mm. Weight, Unloaded: 5500 grams (100 round belt: 2500 grams; tripod mount: 3500 grams). Base price: CR 1200 (100 round belt Cr 120, tripod CR 250). Extreme range (when tripod mounted): 1000 meters. Tech level 6. | Length: 1100 mm. Weight, Unloaded: 5500 grams (100 round belt: 2500 grams; tripod mount: 3500 grams). Base price: CR 1200 (100 round belt Cr 120, tripod CR 250). Extreme range (when tripod mounted): 1000 meters. Tech level 6. | ||
(Note: at tech level 5, a more primitive version of the machinegun becomes available. This version is water cooled, weighs 6000 grams without tripod, must be used with a tripod, may only fire up to four bursts per combat round, and may jam if more than one burst is fired per combat round.) | (Note: at tech level 5, a more primitive version of the machinegun becomes available. This version is water cooled, weighs 6000 grams without tripod, must be used with a tripod, may only fire up to four bursts per combat round, and may jam if more than one burst is fired per combat round.) | ||
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== History & Background (Dossier) == | == History & Background (Dossier) == | ||
Revision as of 03:55, 13 June 2018
| Generic Light Machine Gun | |
|---|---|
![]() Generic Light Machine Gun | |
| Group: | Ranged Weapon |
| Tech Level | TL–? |
| Size | ?.0 mm |
| Weight | ?.0 gm |
| Cost | Cr? |
| Ammo | 9mm bullet, x15 rounds |
| Manufacturer | Various |
| Generic Light Machine Gun | |
The Light Machine Gun (190.0 grams loaded; Cr300,000; TL-14) is TBD.
- It is a KEW Light Weapon.
Description (Specifications)
Light Machine Gun (LMG): A heavier belt fed version of the automatic rifle, the LMG fires a 6 mm, 5 gram bullet at velocities of 900 meters per second with a practical rate of fire of 200 rounds per minute (50 rounds per combat round). Ammunition is provided in 100 round belts. Reloading requires three rounds if the weapon is manned by a single individual, one round if a loader is present. If a loader is present, he may link two 100 round belts to form a 200 round belt on the spot. This may not generally be done ahead of time as each belt is carried in its own ammo box. Linked 200 round belts are often provided ahead of time if the weapon is emplaced in a defensive fieldwork or is vehicle mounted. -38- Each pull of the trigger fires a 10 round burst, up to five of which may be fired in any one combat round. Each burst may be directed at a different target, provided all are within a 45° firing arc. If more than 2 bursts are fired per combat round, there is a chance that the LMG will overheat and jam. Roll 2D 13+ to jam, DM +1 per extra burst fired, with DM's cumulative and carried over to successive firing rounds. Thus, firing four bursts would cause a DM of +2. Firing four bursts the next combat round would cause a DM of +4. Accumulated DMs are reduced by one for each turn in which the LMG is not fired. If the weapon jams, roll 2D 10+ to clear it, DM +1 per level of Heavy Weapons skill. Roll to clear the jam once per combat round. The LMG is provided with a bipod, and generally must be fired while prone with the bipod extended, although the weapon can also be fired from any convenient rest (bunker embrasure, log, etc). Tripods may be purchased, use of which allows the weapon to fire at targets at extreme range and extends the weapon's arc of fire to 90 .
Weapon Characteristics
Length: 1100 mm. Weight, Unloaded: 5500 grams (100 round belt: 2500 grams; tripod mount: 3500 grams). Base price: CR 1200 (100 round belt Cr 120, tripod CR 250). Extreme range (when tripod mounted): 1000 meters. Tech level 6. (Note: at tech level 5, a more primitive version of the machinegun becomes available. This version is water cooled, weighs 6000 grams without tripod, must be used with a tripod, may only fire up to four bursts per combat round, and may jam if more than one burst is fired per combat round.)
History & Background (Dossier)
TBD [1]
Selected Light Machine Gun Models
References & Contributors (Sources)
- Frank Chadwick. Mercenary (Game Designers Workshop, 1978), 37-38.
- Jim Cunningham. "The Armory: Mercenary Support Weapons." High Passage 3 (1982): 38. (Illustration)
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), TBD.
- Traveller Wiki Editorial Team
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
- ↑ Information provided to the library by Maksim-Smelchak
