Difference between revisions of "Merchant Service"
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==== Interface Lines ==== | ==== Interface Lines ==== | ||
| + | lnterface lines provide passenger and freight service across borders from where one territory ends to where another begins. lnterface lines carefully maintain favor with both sides of the border, and provide easy transit over the line. The Vargr Extents are full of interface lines serving the many distinct Vargr territories. Interface lines operate along the Imperial border with the Aslan, K'kree, Solomani, and the Zhodani. Interface lines may serve routes either long or short. Some merely reach from a major world on one side of the border to a major world on the other side, while others operate very long trade routes many parsecs in length in order to transport goods from one territory to another. | ||
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==== Fledgling Lines ==== | ==== Fledgling Lines ==== | ||
Revision as of 05:01, 10 April 2016
Description (Specifications)
No information yet available.
History & Background (Dossier)
No information yet available.
Organization
The Trader's Guild
No information yet available.
The Merchant Service Academy
No information yet available.
Departments & Rank Structure
Shipboard Departments
| Merchant Ranks | |
|---|---|
| Support Department | |
| Officer | |
| O7 » ------------- | |
| O6 » ------------- | |
| O5 » ------------- | |
| O4 » Chief Purser | |
| O3 » Purser / Medic | |
| O2 » Asst. Purser / Asst. Medic | |
| O1 » Junior Purser | |
| O0 » Steward / Surgeon's Mate | |
| Ordinary Rank (Enlisted) | |
| E4 » Steward's Mate / Surgeon's Steward | |
| E3 » Able Crew-Hand | |
| E2 » Crew-Hand | |
| E1 » Crew-Hand Apprentice | |
| Merchant Ranks | |
|---|---|
| Engineering Department | |
| Officer | |
| O7 » ------------- | |
| O6 » ------------- | |
| O5 » ------------- | |
| O4 » Chief Engineer | |
| O3 » First Engineer | |
| O2 » Second Engineer | |
| O1 » Third Engineer | |
| O0 » Junior Engineer (QMED) | |
| Ordinary Rank (Enlisted) | |
| E4 » Engineer's Mate | |
| E3 » Able Drive Hand | |
| E2 » Drive Hand | |
| E1 » Drive Hand Apprentice | |
| Merchant Ranks | |
|---|---|
| Deck Department | |
| Officer | |
| O7 » Line Commodore | |
| O6 » Senior Captain (Unlimited Master's License) | |
| O5 » Captain (Limited Master's License) | |
| O4 » First Officer | |
| O3 » Second Officer (First Lieutenant) | |
| O2 » Third Officer (Second Lieutenant) | |
| O1 » Fourth Officer (Third Lieutenant) | |
| O0 » Bosun OR Cadet/Apprentice | |
| Ordinary Rank (Enlisted) | |
| E4 » Bosun's Mate | |
| E3 » Able Deck Hand | |
| E2 » Deck Hand | |
| E1 » Deck Hand Apprentice | |
- Deck Department
- The Deck Department on a merchant vessel is responsible for operating and navigating the ship. The Deck Department is headed by the First Officer.
- When on duty, the personnel of the Deck Department are generally found at their duty stations on the ship's bridge when it is under way. In addition to being the line through which command of the ship devolves, each of the deck officers has the responsibility of being the "Officer of the Deck" and overseeing one of the three watches on the ship's bridge while underway. Larger vessels will be commanded by a Senior Captain (O6) assisted by a First Officer of rank O4. The duty of Officer of the Deck will be rotated through the First through Third Officers on such vessels. Smaller vessels will be commanded by a Captain of rank O5, and in some cases will only have subordinate deck officers of ranks O1 through O3.
- Engineering Department
- The Engineering Department on a merchant vessel is responsible for operating and maintaining the engineering spaces and drives aboard the ship. The Engineering Department is headed by the Chief Engineer. Members of the engineering department are typically composed of engineers, mechanics, and technicians.
- The Chief Engineer is assisted by three Assistant Engineers of rank O1 though O3, each of whom oversees one of the three engineering watches while the ship is underway. Typically each of the three Assistant Engineers will also be personally responsible for overseeing the maintenance of one of the ships main drives (power plant, maneuver drive, and jump drive).
- Support Department
- The Support Department (also sometimes called the Steward's or Purser's Department) is responsible for overseeing the needs of the crew, passengers, and cargo aboard the vessel, as well as overseeing supplies and the ship's accounts. The Support Department is likewise responsible for obtaining, loading, caring for, and discharging both cargo and passengers. The Support Department includes the ships stewards and cooks who provide not only the provisions and food for the passengers and crew, but also see to laundry needs, entertainment, and the general comfort of both passengers and crew. The Support Department likewise oversees the ships medical personnel. The department head is variously called the "Chief Steward", "Chief Purser", or "Cargomaster".
Free Traders
| Merchant Ranks | |
|---|---|
| Free Trader | |
| O6 » Captain/Owner | |
| O5 » Captain (Pilot) | |
| O4 » First Officer (Navigator) | |
| O3 » Second Officer (Engineer) | |
| O2 » Third Officer (SensOps/Commo) | |
| O1 » Fourth Officer (Steward) | |
| O0 » Crew-Hand (Apprentice) | |
Free Traders tend to be small privately owned vessels who, unlike the larger liners and freighters operated by the various merchant lines on regular routes to important (and lucrative) worlds, ply unscheduled routes looking for trade opportunities wherever they might be found. Because Free Traders tend to be in the 100-800 dton range, their crews tend to be much smaller than those found on the larger vessels operated by the major merchant lines. As a consequence, all of the crew will generally be found as part of a single "department", and will typically be responsible for all facets of the vessel's operation.
As privately owned merchant vessels, free traders will typically be found anywhere that a profit can be made. Usually this means free traders will be more often found plying the backwater worlds of a subsector or border region where they hope to find opportunities for trade that might otherwise be overlooked or uneconomical for the big merchant lines to exploit. The life of a free trader is often hand-to-mouth, as there is no guarantee of profit, but only the hope that the next port-of-call will present an opportunity to "buy low" and/or "sell high". As a result, a free trader captain must have a keen eye for a potential deal, considering the price at which he can buy a cargo relative to what price at which he can sell it at some nearby port in another star system.
Shore Departments
| Merchant Ranks | |
|---|---|
| Administration Department | |
| O4 » Station Head | |
| O3 » Asst. Station Head | |
| O2 » Manager | |
| O1 » Asst. Manager | |
| O0 » Clerk | |
| Merchant Ranks | |
|---|---|
| Sales Department | |
| O4 » Senior Broker | |
| O3 » Broker | |
| O2 » Asst. Broker | |
| O1 » Clerk | |
| O0 » Apprentice | |
- Administration Department
- The Administration Department oversees a merchant company's interests on a particular world. The Administration Department for a merchant line will oversee the general support of its merchant fleet, including general upkeep and maintenance, fuel, crew pay, banking, mail, and medical care. As a result, the members of the department typically consist of both managers and attorneys for the company's legal needs.
- Sales Department
- The primary responsibility of the Sales Department of a shipping company is the obtaining and disposing of cargoes and passengers. It is the goal of the sales department to see to it that there is sufficient cargo waiting to be loaded aboard an inbound vessel to fill its cargo hold, and also to be able to sell the unloaded cargo the vessel was carrying at a good profit. The Sales Department is likewise responsible for advertising and dealing with both freight and passenger agents. Employees of the Sales Department are typically brokers.
Merchant Lines (Types)
Large Merchant Lines
Megacorporations
Transportation companies of Megacorporate status are the major transportation companies that operate across multiple sectors or larger distances. Only megacorporations, with their support bases and establishments spread over great distances, can provide long-distance passenger and freight service. Megacorporations often have ships with luxurious appointments and high jump capabilities, due to their large capital. Travellers can book passage for great distances on a single ship and do not need to change ships or make other successive travel arrangements for themselves.
Megacorporations usually receive the majority of the lucrative mail contracts and most of the military equipment shipment franchises from government agencies, and also carry diplomatic personnel. Megacorporations use their own equipment and available space to transport corporate personnel, often on a space available basis. Megacorporations may strike convenient reciprocal arrangements with other megacorporations for service to areas they do not serve.
Sector Lines
Sector-wide lines are large merchant lines which serve the major worlds within a sector. They are fed by subsector-wide lines, and they serve as feeders to megacorporate lines. Sector-wide lines dominate the major trade routes within a sector, and provide limited service to adjacent sectors.
Small Merchant Lines
Subsector Lines
Subsector-wide lines serve major worlds within a subsector, although some service may extend to systems in adjacent subsectors. On average, a subsector-wide line typically serves between one-quarter to one-third of the worlds within a subsector. The routes operated connect worlds off the main trade routes with those on the main routes. Subsector-wide lines also create their own routes connecting especially lucrative markets, and also extend their service to selected major worlds in adjacent subsectors. Subsector-wide lines serve as feeders to sector-wide lines, while they are themselves fed by fledgling lines and occasional free traders.
Interface Lines
lnterface lines provide passenger and freight service across borders from where one territory ends to where another begins. lnterface lines carefully maintain favor with both sides of the border, and provide easy transit over the line. The Vargr Extents are full of interface lines serving the many distinct Vargr territories. Interface lines operate along the Imperial border with the Aslan, K'kree, Solomani, and the Zhodani. Interface lines may serve routes either long or short. Some merely reach from a major world on one side of the border to a major world on the other side, while others operate very long trade routes many parsecs in length in order to transport goods from one territory to another.
Fledgling Lines
Free Traders
Merchant Lines (Companies)
See: Merchant Lines (Companies)
References & Contributors (Sources)
- Classic Traveller Book 7: Merchant Prince
- Classic Traveller: Paranoia Press: Merchants & Merchandise
- MegaTraveller: Player's Manual
- Mongoose Traveller: Core Rulebook
- GURPS Traveller: Far Trader
- T5: Core Rules