Underfighter class Submersible Fighter/meta
Jump to navigation
Jump to search
Underfighter class Submersible Fighter
This ship was first created using Mongoose Traveller Second Edition rules. Ship stats are presented below, with consent of the author.
Underfighter-class submersible fighter, TL-10 Maintenance: 5,260 credits/month Crew: pilot, gunner MCr: 63.115 Excess power: 0.15 System________________________________________________tons__MCr____power Streamlined hull (20 Hull)____________________________-50___3______10 Pressure hull (extra cost)____________________________12.5__27_____0 Armor 10 (4/pressure hull + 6/crystaliron)____________3.75__9______0 Stealth_______________________________________________0_____5______0 Thrust-3 maneuver drive_______________________________1.5___3______15 Thrust-6 reaction drive (2*reduced fuel)______________6_____1.5____0 Fusion power plant____________________________________2.95__1.475__-29.5 Fuel (4 weeks' operation + 1 hour reaction fuel)______5.5___0______0 Fuel scoops (free w/streamlining)_____________________0_____0______0 Fuel processor (convert 2 tons of fuel per day)_______0.1___0.005__0.1 Bridge w/holographic controls_________________________3_____0.625__0 Computer/10___________________________________________0_____0.16___0 Military grade sensors________________________________2_____4.1____2 Extension net_________________________________________1_____1______0 Fixed mount firmpoint missile rack____________________0_____0.85___0 Ammo storage (12 extra missiles)______________________1_____0______0 Fixed mount firmpoint pulse laser (energy efficient)__0_____1.2____2.25 2 staterooms__________________________________________8_____1______0 Common area___________________________________________2_____0.2____0 Cargo_________________________________________________0.7___0______0 Software: maneuver/0__________________________________0_____0______0 Software: library_____________________________________0_____0______0 Software: fire control/2______________________________0_____4______0
The "launch 4 missiles then attack" ambush scenario, in game mechanics, consists of the Underfighter launching 1 missile per round for 4 rounds (which missiles do not expend Thrust or start their 5 round countdown to reduce strength during this period), then rising from cover and closing to Adjacent range in the same round that the 4-missile salvo finally attacks.