Talk:Gravity
Jump to navigation
Jump to search
Note on Imperial Standards[edit]
In a future where Humaniti has been in space for 10,000 years, has a central "empire" of 11,000 worlds, and has no central "homeworld" that everyone agrees upon, it can easily be argued (from the standpoint of the Imperium) that NO particular world need be a standard for the basis of units, but rather an arbitrarily chosen "Round Value" that is close to prior standard accepted values and that simplifies general physical or mathematical calculations is more useful.
Thus, the following units can be arbitrarily chosen and DEFINED precisely and exactly by convention for ease of use and calculation, if desired:
- Standard Acceleration Unit. (abbr. "G"): 1G ≡ 10.0 m/s2
- --WHULorigan (talk) 21:50, 28 March 2025 (UTC)
Links (2019)[edit]
- EXTERNAL LINK: Has anyone figured out how much gravity a human could live on without resorting to technology to help him/her adapt to the condition? Does anyone worked out a scale that say: Nope this world got all the condition to support life but the gravity is just too high? If so, what would it be: 1.3? 1.5? 1.9? 2.0? Does anyone know?
- EXTERNAL LINK: How does gravity work in the OTU?
- - Maksim-Smelchak (talk) 12:40, 30 January 2019 (EST)
Links (2018)[edit]
- EXTERNAL LINK: I've been reading the Expanse novels and really like the addition of gravity to space flight. Anyone ever run a campaign without artificial gravity?
- EXTERNAL LINK: If Earth is 1 G, at what gravity level should normal humans be able to move around in where’s its uncomfortable, but doable for a day or so before they risk significant trouble (serious fatigue and muscle/skeletal damage, metabolic, whatever)?
- EXTERNAL LINK: Astronauts Falling On The Moon
- - Maksim-Smelchak (talk) 09:38, 8 December 2018 (EST)
Links (2016)[edit]
- - Maksim-Smelchak (talk) 16:47, 10 February 2016 (EST)
Notes (2019)[edit]
T20 The Traveller's Handbook Pg. 154
Notes (2016)[edit]
Hg Lg Codes? Gravity codes.
- Relates to pressure, atmosphere, gravity, etc.
- - Maksim-Smelchak (talk) 16:47, 10 February 2016 (EST)