Star class Armored Merchant/meta

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CT Book 2 (originally published)[edit]

  • Class: "Star" Class Armored Merchant
  • Manufacturer: Diversified Dynamics Design and Shipyards
  • TL: 15
  • Hull: 300-ton streamlined cone.
  • Jump Drive: J-3
  • Maneuver Drive: 1G constant acceleration.
  • Power Plant: Pn3; 4-week range with 9 tons of fuel.
  • Fuel Tankage: 99 tons; fuel scoops nad purification plant installed.
  • Bridge: 20 tons basic controls and avionics.
  • Computer: Model 2fib.
  • Armor: 21 tons of structural reinforcement.
  • Weaponry: 3 hardpoints with 3 triple turrets installed
    • 6 beam lasers and 3 missle racks.
  • Ship's Vehicle: standard 4-ton Air/Raft.
  • Crew: 6 to 8; pilot, navigator, engineer, steward, medic plus 3 gunners
  • Passenger: 8
  • Low Berths: 10
  • Cargo Capacity: 50 tons.
  • Price: Total cost of "Star" = MCr170.892: Total cost of subsequent ships in class = MCr135.36
  • Construction Time: 56 weeks for "Star"; 46 weeks for all subsequent ships in class.

CT High Guard 2e (originally published)[edit]

Type AA Armored Merchant, Star Class

  • AA-8720 Pulsar AA-3231381-6000000-40003-0 MCr 135.36 300 tons
    • batteries bearing 2 1 Crew=8
    • batteries 2 1 TL-15
  • Passengers=8. Low=10. Cargo=50 Fuel=99 EP=9 Agility=1 Air/Raft=1

MT (Converted)[edit]

  • CraftlD: QA; Class: Star; Type: AA; TL = F (High Stellar); MCr187.4
  • Hull: 270/675; Disp = 300dT; Config = 2SL: streamlined cone; armor = 58G: 11.43 cm. Bonded Superdense
    • Unloaded = 3943.7t. Loaded = 4721.7t.
  • Power: Main: 2/4, Advanced Fusion = 310.5 Mw, Duration = 59 x24 hr. days / 177 x8 hr. days; No backup power plant
    • Maneuver: 2/4, Advanced Fusion = 423 Mw, Duration = 29 x24 hr. days / 88 x8 hr. days
    • Battle: 9/18, Advanced Fusion = 2394 Mw, Duration = 3 x24 hr. days / 9 x8 hr. days
  • Locom: 6/12, Maneuver = 1Gs; 11/22, Jump = 3;
    • NOE = 190 kph, Cruise = 750 kph, Top = 1000 kph.
    • Agility = 1 loaded; Agility = 1 without cargo.
  • Commo:
    • Radio: TL 15 System (1000 AU) x2
    • Laser: TL 15 System (1000 AU) x2
    • Maser: TL 15 System (1000 AU) x2
  • ECM:
    • EMS Jamming Array: TL 14 Far Orbit (500,000 km)
  • Sensors,
  • Active Obj.: EMS Active Array: TL 14 Far Orbit (500,000 km)
    • ActObjScan = Active EMS: Routine (7+)
    • ActObjPin = Active EMS: Routine (7+)
  • Passive Obj.: Densitometer, Hi-P: penetration = 1 km.
    • PasObjScan = Densitometer, Hi-P: Routine (7+)
    • PasObjPin = Densitometer, Hi-P: Routine (7+)
  • Passive En.: EMS Passive Array: TL 14 Interstellar (2 parsecs)
    • Neutrino Detector: 10 kw
    • PasEnScan = Passive EMS: Simple (3+)
    • PasEnPin = Neutrino Detector: Routine (7+)
  • Offensive,
  • Space: Missile Launch.: x03; 3 Factor 3 TL 13 Missiles in 1 batteries of 1 triple-turrets each
    • Batt.: x/0/1 Bearing: x/0/1
    • Laser Turrets: xx4; 6 Factor 4 TL 13 Beam Lasers in 2 batteries of 1 triple-turrets each
    • Batt.: x/x/2 Bearing: x/x/2
  • Defensive,
  • Space: DefDM=5 loaded
  • Control:
    • Computer= Model 3/fib x3; Panels: TL 13 Holographic Linked x250; Special: TL 13 Heads-up Holodispl. x1
    • Enviro: TL 5 Basic Environment, TL 5 Basic Life-support, TL 5 Air Lock x3, TL 6 Extended Life Support, TL 10 Artificial Grav Plates, TL 10 Inertial Compensators
  • Accom.:
    • Crew=10 (Bridge=2, Engineering=2, Maintenance=0, Gunners=4, Flight Crew=0,
    • Ship's Troops=0, Command=1, Stewards=1, Medical=0, Frozen Watch=0)
    • Command staterooms=1; Crew Double-occ. staterooms=5
    • Passenger staterooms=8; Passenger Low Berths=10
    • Sick Bay x1
    • SubCraft: 6 dT Bay (Air/Raft x1);
  • Other: Magazines: 0.6 dT (27 battery rounds) Missile Magazine, HE
  • Cargo = 50.5 dT (682 Kl) available space; max mass 682 tons
  • Fuel = 94 dT (1270 Kl); Fuel Scoops (60 dT per hour; fills tanks in 1.6 hours),
  • Fuel Purification Plant=6 hour purification
  • ObjSize=Average
  • EmLevel=Faint
  • Battery Round=3 missiles

Comments:

  • Conversion notes: Power plant divided into 3 fuel use routines to reduce fuel storage calculation. Converted High Guard Armor to MegaTraveller Armor DM. Changed exterior hatches to airlocks.Computer had to be enhanced per rules.