Stage class Far Trader/meta

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Stage class Far Trader
This ship was first created using Mongoose Traveller Second Edition rules. Ship stats are presented below, with consent of the author.

Stage-class far trader, TL-11
Maintenance: 2,168 credits/month
MCr: 26.015
Excess power (not counting j-drive or fuel processor): 0.5
Crew: pilot, astrogator, gunner
System____________________________________tons__MCr____power
Sphere light hull (Hull 36)_______________-100__4______20
Budget jump-2 drive (energy inefficient)__10____11.25__26
Thrust-2 maneuver drive___________________2_____4______20
Fusion power plant (3*energy efficient)___3.5___2.625__-45.5
Fuel (jump-2 + 4 weeks' operation)________21____0______0
Fuel processors (20 tons/day)_____________1_____0.05___1
Fuel scoops_______________________________0_____1______0
Bridge____________________________________10____0.5____0
3 staterooms______________________________12____1.5____0
Common area_______________________________3_____0.3____0
Basic sensors_____________________________0_____0______0
Single-mount turret laser drill___________1_____0.35___5
Cargo_____________________________________36.5__0______0
Computer/10/bis___________________________0_____0.24___0
Software: Maneuver________________________0_____0______0
Software: Library_________________________0_____0______0
Software: Jump Control/2__________________0_____0.2____0

Having a Computer/10/bis instead of Computer/5/bis means the possibility of acquiring and running Fire Control/2, so as to apply the +2 from that to belt mining checks, or to let the computer take a 6-hour shift "attacking" an asteroid at +1. Alternately, 5 Bandwidth is available - even while Jump Control/2 is running - for Expert programs (and Intelligent Interface), such as Engineer (j-drive) and Astrogation to let someone make those checks without the untrained penalty.

Stages are designed to be a starting ship for a party of 1-6 travellers (both to give them a ship with enough life support and to give each one a "job" aboard ship, even the ones without ship-related skills), that being the size of most games. Passenger service is unlikely to actually be used in practice, but there as a way to use the spare staterooms for crews of 1-2 (or 3-4 with double occupancy, such as if the plot requires a tagalong NPC).