Snow (world)
Snow Alduwai Subsector Amderstun 2405
Allegiance: 3rd Alduwai Pair (P3)
System: 4 Gas Giants — 2 Planetoid Belts
Naval Base Military Base
UWP: A A 5 6 A 7 5 – E
Population: 5 × 1010 = 50,000,000,000
Remarks: Hi High Population In Industrialized Cp Subsector Capital
Travel Zone: No Restrictions
Travellers' Aid Society Rating: Green Snow system Diplomatic Package
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The Snow system details
An Planet of mutated & genetically altered Terran Arabic descendants. With dark tan skin and Black cat eye like pupils for better night vision.
They are very religious and have a strong faith similar to that developed from ancient Terran Islam. But with new Prophets from the Rule of Man Era and original colonization. The world Snow has several variations of this belief system, but all get along and there is peace between them all.
They tend to be friendly; if their religions are respected*. *Where their cloths with their colors and be polite.
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The space station has the biggest known intergalactic trade bazaar in all of the Amderstun sector is the local new feed about what the bazaar has to offer. Goods from every culture and large company that Snow has to offer.
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- Local Laws :Non- Aligned Visitors Laws and rules for Trading and Brokering
PSI beings: Being empowered is not illegal: using it for trading or brokering is consider an unfair business advantage and therefor unlawful.
Information about the trading bylaws with regard to the use of psionics;
The laws allow any of the planet Snows people(citizens) to NOT do business face to face with any Trader or Broker not in the Alliance and not from Snow.
The Trust clause's: One is that All Traders/Brokers have contractual agreements that are part of all trades and deals planet side and on the space station.
In addition: The law states that IF a citizen of the alliance believes that an out world-er has used psi powers to gain the advantage in the deal, then the deal is broken and the person accused of Breaking the Deal;This is considered Untrustworthy.
Furthermore ; the accused would first be banned from all future trading or brokering.
Also: If the deal could put any persons life at risk, there is mandatory jail time. "Break the Deal go to the Wheel"
The planetary government has laws for known people with PSI powers- all of them have to register and then work for the government only... as they are NOT allowed to work in the public.
This PSI laws and rules come to the player characters VIA a Diplomatic channels for "Non- Aligned Visitors" Laws and rules from other worlds and is based on the knowledge of the Zhoudani and their travels around the galaxy.
There is no known way to active scan with technologies ; but another PSI user could possible IF they were at the right place..observing at the right time and then using their own PSI powers to perhaps detect someone else using them also. PSI helmets like those that are known in Imperial space ..are not used or found here for sale at any of the space station Bazaar outlets.
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The Diplomatic data package: Generally states the planets history : The political harmony was achieved 321 years ago. When the then 7 Religious Factions reach a agreement based in Trade and Commerce, rather then the Religious agreements of the past. They all agreed to build this Space station and the proceeds generated by it would be equally sent to each Faction to help develop their infrastructure and economies. 267 years ago an 8 Faction appeared and 81 years later was accepted and added to the worlds factions and the station grew once again to the size you see today.
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The visiting groups can be given permission to orbit it's ship near the space station in the Diplomatic area of space that is better serviced then other civilian areas. All Services are top notch and delivered as fast as possible.
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The space ports Bazaar ( civilian retail channels ) are open. But, the planets network and the space station main network are not public access.
The planets and space station data nets are not available to the players until a data line connection is created between the station and the groups ship.
There is NO instant access to to the station network or the planets network. Instead you find a closed network in which you have to seek permission to access data-
The ship and crew are not members of the alliance and therefor do not have access without first seeking permission -Diplomatic codes do not grant instant access.
In the Diplomatic Data Package that was sent to you ship when your Diplomatic Code were accepted: States that all people from worlds that are not aligned with the "Alduwai Pair" allied worlds ; Most seek special permission from the faction who's territory they wish to visit ; Enable to go planet side and/or access the public network of any of the 8 factions. Only Acknowledged Citizens have access to the network of their faction.
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The planet Snow's spaceport:
The Taj Alaliha
Spaceport Type:Class A Spaceport plus Naval Station and shipyard
Architect: Aliban We-sain Wa
Starport Quality Class A Excellent
The planet Snow UWP: A A 5 6 A 7 5 – E
Size A 16,000 km Atmosphere 5 Thin Hydrosphere 6 60% Population A Tens of billions Government Type (7)8 (Balkanization- no central control- 321 years ago.)Currently; Civil Service Bureaucracy Law Level 5 Personal concealable weapons prohibited Technology Level (E)F 14/15
Population: 50,000,000,000+
Remarks: Asteroid Belts; High Population; Industrialized ;Cp Subsector Capital Technology Level: (E=14) F = TL 15
The High Population of approx 50,000,000,000 is split among 8 major mega cities and the space-station plus all the moons of all the Gas Giants.
Almost all the land is rural communities where more than half the people are farmers.
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The political harmony between factions data is found in the "The Diplomatic data package": It generally states the planets history : The political harmony was achieved 321 years ago.
When the then 7 Religious Factions reached a agreement based in Trade and Commerce, rather then the Religious agreements of the past.
They all agreed to build this space station and the proceeds generated by it would be equally sent to each Faction to help develop their infrastructure and economies.
Then 267 years ago an 8th Faction appeared and 81 years later was accepted and added to the worlds factions and the station grew once again to the size you see today.
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There are 8 sub languages
There are 8 ways of dressing your body.( color dress code system doesn't have a meaning directly- it was chosen by the factions as a simple easy to recognize color and is one of the colors in the factions flags and emblems)
There are 8 major factions/ religious groups.There are 8 ways of praying and all are only done in private or in special places.
Athecism- Belief in twin gods- 1 female & 1 male in balance; living in the planets core.
Reifism- Belief in brother gods - there are 2 gods- 1 good 1 evil- both brothers
Elianism- belief in 2 gods- no faces- no sex- instead they are living suns and that the local sun has 2 gods living in it.
Indivism-belief in sister gods- there are 2 gods- 1 good 1 evil- both sisters
Salism- belief that god has many faces- male or female- young or old- gods has no true sex
Ancitism-belief that the gods are in the moons and the moons have living spirits
Chrimism- belief that the gods are husband and wife and in balance with all: they living in the stars
Superanism- belief that the gods are super humans who created themselves.
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Each faction has certain goods and services they specialize in and the deals are better.
All Sell cultural cross over clothing - you can buy cloths for all the faction in all the other factions retail stores on the space station
Athecism- Natural Resources and Processed Resources examples: Metals, jewelry, gems,mining,rare earths,radio-actives, body armor, protective systems and technologies
Reifism- Processed Resources and Manufactured Goods
Elianism- Manufactured Goods and Information
Indivism-Information and Natural Resources
Salism- Natural Resources and Manufactured Goods
Ancitism- Natural Resources and Information
Chrimism- Processed Resoucres and Information
Superanism- Information and Manufactured Goods
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The Snow System: 4 Gas Giants —
2 Planetoid Belts
Naval Base & Military Base
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Gas Gaint Alpha - planet name- Snow Alpha; Satellites of Snow Alpha; 2 moon's Moon #1-The moon's name: S-A -Ay Moon #2-The moon's name:S-A-Bee
Gas Gaint Beta- planet name- Snow Beta; Satellite of Snow Beta; 1 moon Moon -The moon's name:S-B-Ay
Gas Gaint Delta- planet name- Snow Delta; Satellite of Snow Delta; 1 moon Moon -The moon's name:S-D-Ay
Gas Giant Gamma- planet name- Snow Gamma; Satellites of Snow Gamma; 3 moon's -
Moon #1 -The moon's name:S-G-Ay Moon #2-The moon's name:S-G-Bee Moon #3-The moon's name:S-G-See
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Asteroid belt #1 - Name= Snow Belt Ay
Asteroid belt #2 - Name= Snow Belt Bee
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Ship: Taj Alaliha
Class: Spaceport
Type: Spaceport plus Naval Station
Architect: Aliban We-sain Wa
Tech Level: 15
USP Sp-Y6016HH-F99905-97T97-1
1 MTons
Crew: 14548
TL: 15
Bat Bear F Z YR12G
Bat X W VU15T
Cargo: 151,884 Passengers: 30000 Fuel: 120,000 EP: 60,000 Agility: 1 Shipboard Security Detail: 1000 Marines: 5000 Drop Capsules: 10000 (plus 1000 Ready 9000 Stored) Fitted as Flagship: Accommodation for Admiral and ten staff Craft: 1000 x 10T Fighters, 500 x 50T Heavy Fighters, 100 x 100T Assault Fighters, 10 x 1000T Fuel tenders, 5 x 5000T Cargo Tenders, 50 10T Launch Tubes, 5 50T Launch Tubes Fuel Treatment: On Board Fuel Purification
Backups: 2 x 1G Maneuver Drives
2 x Factor 6 Power Plants
2 x Model/8 fib Computers
2 x Bridges
1 x Factor 9 Nuclear Damper
1 x Factor 9 Meson Screen
Detailed Description
(High Guard Design)
HULL 1,000,000.000 tons standard, 14,000,000.000 cubic meters, Flattened Sphere Configuration
CREW 635 Officers, 7313 Ratings, 1600 Pilots, 5000 Marines
ENGINEERING Jump-0, 1G Maneuver, Power plant-6, 60,000.000 EP, Agility 1 21 G Maneuver Backups, 2 Power plant-6 Backups
AVIONICS Bridge, Model/8 fib Computer
Fitted as Flagship: Includes accommodation for Admiral and ten staff
2 Backup Bridges, 2 Model/8 fib Backup Computers
HARD POINTS Spinal Mount,
5 100-ton bays,
80 50-ton bays,
9000 Hard points
ARMAMENT Particle Accelerator Spinal Mount (Factor-T),
5 100-ton Meson Bays (Factor-9),
1000 Triple Missile Turrets organised into 33 Batteries (Factor-7),
6000 Triple Beam Laser Turrets organised into 600 Batteries (Factor-9),
1000 Dual Plasma Gun Turrets organised into 50 Batteries (Factor-7)
DEFENSES 80 50-ton Repulsor Bays (Factor-5),
1000 Triple Sand-caster Turrets organised into 30 Batteries (Factor-9),
Nuclear Damper (Factor-9),
Meson Screen (Factor-9),
Armored Hull (Factor-15)
1 Nuclear Damper Backup (Factor-9),
1 Meson Screen Backup (Factor-9)
CRAFT 1000 10.000 ton Fighters ; 500 50.000 ton Heavy Fighters ; 100 100.000 ton Assault Fighters; 10 1,000.000 ton Fuel tenders ; 5 5,000.000 ton Cargo Tenders ; 50 10.000 ton Launch Tubes, 5 50.000 ton Launch Tubes
FUEL 120,000 Tons Fuel (0 parsecs jump and 56 days endurance) No Fuel Scoops, On Board Fuel Purification Plant
MISCELLANEOUS 38,000 Staterooms, 10000 Drop Capsule Launchers with 1000 Ready Capsules and 9000 Stored Capsules, 10000 High Passengers, 20000 Middle Passengers, 151,884 Tons Cargo
USER DEFINED COMPONENTS 9 Star craft docking bays (1,000.000 tons, Crew 0, Cost MCr 0.000), 3 Star craft docking bays (2,000.000 tons, Crew 0, Cost MCr 0.000), 5 Star craft docking bays (5,000.000 tons, Crew 0, Cost MCr 0.000), 9 Star craft docking bays (500.000 tons, Crew 0, Cost MCr 0.000)
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Spaceport Class A Spaceport plus Naval Station and shipyards
Crew Breakdown Command section: 50 officers and 450 ratings; Engineering section: 180 officers and 1620 ratings; Gunnery section: 93 officers and 829 ratings; Flight section: 56 officers, 1600 pilots and 1484 ratings; Service section: 200 officers and 1800 ratings; Medical Section: 56 officers and 130 ratings; Marines: 5000