Siyuihwye II class Pirate Ship/meta

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Siyuihwye II class Pirate Ship
This ship was first created using Mongoose Traveller Second Edition rules. Ship stats are presented below, with consent of the author.

Siyuihwye II-class pirate ship, TL-12 
Maintenance: 13,297 credits/month
Crew: astrogator, engineer (virtual pilot, virtual sensor operator, 3 virtual gunners)
MCr: 159.5585
Excess power: -2
System________________________________________________________tons____MCr_____power
Streamlined hull 120 Hull)____________________________________-300____18______60
Armor 12 (bonded superdense)__________________________________28.8____17.28___0
Jump-2 drive (fuel efficient)_________________________________20______33______60
Maneuver-7 drive______________________________________________14______28______210
Fusion power plant____________________________________________21______21______-315
Batteries (60 power)__________________________________________1_______0.2_____0
Fuel (J-2 & 4 weeks' operation)_______________________________59.1____0_______0
Collapsible fuel tanks________________________________________0.57____0.0285__0
Fuel scoops (free w/streamlining)_____________________________0_______0_______0
Fuel processors (60 tons/day)_________________________________3_______0.15____3
Bridge________________________________________________________20______3_______0
Computer/20___________________________________________________0_______5_______0
Improved sensors______________________________________________4_______4.3_____3
Improved signal processing____________________________________1_______4_______1
Biosphere (2 people capacity)_________________________________1_______0.2_____1
1 stateroom___________________________________________________4_______0.5_____0
Common areas__________________________________________________2_______0.2_____0
Shrine________________________________________________________4_______0.5_____0
3 pop-up triple turret pulse lasers (long range, high yield)__6_______19.5____39
Cargo scoop___________________________________________________2_______0.5_____0
Cargo_________________________________________________________105.53__0_______0
Cargo crane___________________________________________________3_______1_______0
Software: maneuver/0__________________________________________0_______0_______0
Software: library_____________________________________________0_______0_______0
Software: fire control/1______________________________________0_______2_______0
Software: virtual crew/0______________________________________0_______1_______0
Software: jump control/2______________________________________0_______0.2_____0

Jumps are powered off the battery.

Jump drive aside, there is barely not enough power to run all systems at once. Shutting down the fuel processors (in combat), maneuver drives (when mining), or lasers (when neither in combat nor mining) solves the problem.

While only one instance of Fire Control/1 is purchased, it is run 3 times in combat, once for each turret. It can only give +1 to hit, and not fire the turrets. Typically the virtual crew fires the turrets. There is not enough computer bandwidth to run the virtual crew, 3 fire control instances, and jump control at once, but the jump control and fire control never run simultaneously.