Parthenolab class Bio-Construction Vessel/meta
Parthenolab class Bio-Construction Vessel
This ship was first created using Mongoose Traveller Second Edition rules. Ship stats are presented below, with consent of the author.
Parthenolab class bio-construction vessel, TL 13 Maintenance: 23,485 credits/month MCr: 281.82 Excess power (not counting J-drive): -1.25 (can not power all non-jump systems at once) Crew: pilot, astrogator, engineer, 2 medics System____________________________________________tons__MCr_____power Dispersed structure hull (130 Hull)_______________-360__9_______72 Jump-2 drive for 400 tons_________________________25____37.5____80 Thrust-2 maneuver drive for 400 tons______________8_____16______80 Fusion power plant (increased power)______________12.5__13.75___-206.25 Fuel (J-2 & 4 weeks' operation)___________________82____0_______0 Bridge____________________________________________20____2_______0 Computer/20_______________________________________0_____5_______0 Enhanced signal processing________________________2_____8_______2 Improved sensors__________________________________3_____4.3_____4 Mineral detection suite___________________________1_____5_______0 20 medical bays___________________________________80____40______20 60 80-cl advanced bioreaction chambers____________0_____96______0 120 low berths____________________________________60____6_______6 Cargo_____________________________________________5_____0_______0 Fuel processor (80 tons/day)______________________4_____0.2_____4 5 staterooms______________________________________20____2.5_____0 Common area_______________________________________10____1_______0 Library___________________________________________4_____4_______0 Triple laser drill (energy efficient * 3) turret__1_____1.675___4 Repair drones_____________________________________4_____0.8_____0 Smelter___________________________________________3.5___1.75____3.5 Agricultural manufacturing plant__________________7_____3.5_____7 Specialist manufacturing plant____________________2_____2_______4 Type II docking clamp_____________________________5_____1_______0 UNREP (20 tons/hour)______________________________1_____0.5_____1 Parthenopinnace___________________________________0_____10.125__0 Software: maneuver________________________________0_____0_______0 Software: library_________________________________0_____0_______0 Software: intellect_______________________________0_____0_______0 Software: expert (Medic)/3________________________0_____0.02____0 Software: jump control/2__________________________0_____0.2_____0 Software: auto-repair/2___________________________0_____10______0
The 400 tons of "ship" are broken into 360 tons for the Parthenolab itself and 40 for the Parthenopinnance, which technically docks outside but is often moved about as if part of the main ship.
The smelter is rated to be able to feed both the agricultural and specialist manufacturing plants at once, if given sufficient ores of the right type - which, for the agricultural plant, is more ice and carbonaceous material (usually discarded as slag during mining) rather than the ores and crystals needed to make raw materials for the specialist plant. If feeding both plants, its total input of 0.7 tons per day must include sufficient amounts of both types. The agricultural plant can make food, water, and other life support needs to sustain 70 people at once: 60 clones, 5 crew, and 5 spare (to build up supplies at 5 person-days per day, in any situation dire enough to need this capability). The specialist plant can make 1 ton each 25 days.
How much augmentation can be given to clones varies by reading of the rules. A literal reading suggests it is a fraction of the output: 60 chambers at 80 liters each is 2,400 liters or 2.4 cubic meters. Flash-grown clones 19.5 weeks; rounding that up to 150 days (with a bit of training and testing) means 6 tons of cybernetics can be made during this time. 6 tons is 81 cubic meters, so even giving completely synthetic bodies would be a small fraction of the output.
A more limited output can be had by noting the value per ton: 1 ton of cybernetics is about Cr250000. 6 tons divided by 60 individuals means each clone has an augmentation budget of Cr25000. Assuming a TL13 wafer jack for Cr15000 leaves Cr10000 for mission-specific augmentations. Clones grown more slowly to get EDU and basic skills would also get higher quality augments, given their larger budget: 1.5 years is roughly 550 days, giving 22 tons of output, which works out to a per-clone augmentation budget of just over Cr91600, so instead of wafer jacks they start with ruggedised neural jacks for Cr62500 leaving Cr29100 for other augments. Either way, Expert software costs are essentially nil - perhaps a Cr5 wafer per program - given how broadly they are copied between clones. In this case, the wafer or neural jack is viewed as a required element by most Parthenolab clone makers despite it taking the majority of the augmentation budget, since that is how the clones get the majority (or entirety) of their starting skills and their loyalty conditioning. Without it they would just be people, who can not be guaranteed to go with their buyer - unless they are turned into slaves, which GenAssist and the Third Imperium make sure Parthenolab crews know would be counter to the crew's own interests in the long term.