E-Circuit Module

From Traveller Wiki - Science-Fiction Adventure in the Far future
Jump to navigation Jump to search
E-Circuit Module
Type Tool
Tech Level TL–25
Cost MCr100
Size 1 ton
Weight 1 ton


Descended from the Molecular Dissembler, the E-Circuit Module or Eternity circuit module (or ECM) is a specialized molecular fabrication unit which requires administrative access to the ship’s computer. The ECM maps the molecular structure of a single object, and if the object is damaged, can restore the object back to its initial state. The module can map an object of up to 800 dTons and, because of the size and power requirements of the module itself, the minimum size is about 10 dTons or so.

Installation. When installed, it studies the ship’s systems from the ship’s computer, using molecular analysis to record a genetic redundancy circuit for the ship’s configuration. This takes 60 days and the attention of trained technicians during the entire period.

Scan. Periodically scans the ship’s systems for changes in state. New components are added to the overall configu- ration. Restore. When a system is damaged, it uses the delta generated from the genetic circuit to gradually restore it to its original state, or as close as possible, via molecular fabrication.

Restoration time is measured by Quality, which maps to the number of damage levels the module can repair in a 1-ton (or less) item in one day. For example, a 1 ton sensor with a damage severity of 1 can be repaired by a Quality 1 module in 1 day. If the sensor has a damage severity of 2, it could be repaired by a Quality 1 module in 2 days. On the other hand, a 10 ton jump drive with a damage severity of 3 would be repaired by a Quality 1 module in 30 days, or a Quality 2 module in 15 days.

It does not work with organic materials, being limited to less complex molecular structures, but can repair complex machines like computers. There is no limit to the number of times the module can restore the mapped object but does require access to raw materials in the environment to effect the repairs. Fixing damage takes a few days to a month, depending on the level of damage. The system can't distinguish between damage or destruction, and deliberate alterations.

References[edit]

This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Far Future Enterprises or by permission of the author. The page history lists all of the contributions.