Strike Cruiser

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Non-Canon

All naval architecture involves certain trade offs. Strike cruisers sacrifice all for extreme jump range, they all use the maximum jump drive for their respective tech level of manufacture. As a result they carry so much jump fuel, occasionally drop tanks or dismountable fuel tanks, they have less space left over for weapons, maneuver drives, or armor. This is the logical extension of the hit and run design philosophy. The deep strikes behind enemy lines require a special mind set, the captain of these ships act as assassins picking off key targets, vital assets, before sprinting away.

Ronald B. Kline, Jr.

Example