Difference between revisions of "Comet Coffin class Low Transport/meta"
| (4 intermediate revisions by 3 users not shown) | |||
| Line 1: | Line 1: | ||
[[Comet Coffin class Low Transport]] <br> | [[Comet Coffin class Low Transport]] <br> | ||
| − | This ship was first created using [[ | + | This ship was first created using [[Mongoose 2nd|Mongoose Traveller Second Edition]] rules. Ship stats are presented below, with consent of [[user:atymes|the author]]. |
<pre> | <pre> | ||
| − | Comet Coffin-class low transport, TL 14 | + | Comet Coffin-class low transport, TL-14 |
Maintenance: 3,915 credits/month | Maintenance: 3,915 credits/month | ||
Crew: pilot, astrogator, medic | Crew: pilot, astrogator, medic | ||
| Line 20: | Line 20: | ||
Basic sensors_________________________0_____0________0 | Basic sensors_________________________0_____0________0 | ||
Medical bay___________________________4_____2________1 | Medical bay___________________________4_____2________1 | ||
| − | 5 autodocs/TL 14______________________2.5___5________0 | + | 5 autodocs/TL-14______________________2.5___5________0 |
60 low berths_________________________30____3________3 | 60 low berths_________________________30____3________3 | ||
Cargo (low passage allowance)_________0.3___0________0 | Cargo (low passage allowance)_________0.3___0________0 | ||
| Line 32: | Line 32: | ||
Software: jump control/3______________0_____0.3______0 | Software: jump control/3______________0_____0.3______0 | ||
</pre> | </pre> | ||
| + | |||
| + | "Any human in good health" means a human passenger with END modifier 0 or better (that is, Endurance 6+). Such a passenger needs to roll, after dice modifiers, 2 or better on 2D to survive. This is an automatic success, thus the 100% survival rate. A non-human passenger with END modifier 0 (Endurance 6, 7, or 8) needs to roll a 4 or better - 92% odds, which is the "good chance" referred to in the article. | ||
| + | |||
| + | This assumes that either the ship performs the revivals, or the medic has Medic 1 and +0 from INT. A better medic increases the odds even for non-humans or those with Endurance less than 6. | ||
Latest revision as of 08:18, 17 December 2023
Comet Coffin class Low Transport
This ship was first created using Mongoose Traveller Second Edition rules. Ship stats are presented below, with consent of the author.
Comet Coffin-class low transport, TL-14 Maintenance: 3,915 credits/month Crew: pilot, astrogator, medic MCr: 46.9805 Excess power: 0 System________________________________tons__MCr______power Streamlined light hull (36 Hull)______-100__4.5______20 Jump-3 drive (2*reduced fuel)_________12.5__23.4375__30 Thrust-2 maneuver drive_______________2_____4________20 Fusion power plant____________________3_____3________-45 Fuel (J-3 & 4 weeks' operation)_______28____0________0 Fuel processor (convert 20 tons/day)__1_____0.05_____1 Fuel scoops (free w/streamlining)_____0_____0________0 Small bridge__________________________6_____0.25_____0 Computer/10/bis_______________________0_____0.24_____0 Basic sensors_________________________0_____0________0 Medical bay___________________________4_____2________1 5 autodocs/TL-14______________________2.5___5________0 60 low berths_________________________30____3________3 Cargo (low passage allowance)_________0.3___0________0 Cargo (non-passenger)_________________0.7___0________0 2 staterooms__________________________8_____1________0 Common area___________________________2_____0.2______0 Software: maneuver/0__________________0_____0________0 Software: library_____________________0_____0________0 Software: expert (Medic)/1____________0_____0.001____0 Software: Intellect/1_________________0_____0.002____0 Software: jump control/3______________0_____0.3______0
"Any human in good health" means a human passenger with END modifier 0 or better (that is, Endurance 6+). Such a passenger needs to roll, after dice modifiers, 2 or better on 2D to survive. This is an automatic success, thus the 100% survival rate. A non-human passenger with END modifier 0 (Endurance 6, 7, or 8) needs to roll a 4 or better - 92% odds, which is the "good chance" referred to in the article.
This assumes that either the ship performs the revivals, or the medic has Medic 1 and +0 from INT. A better medic increases the odds even for non-humans or those with Endurance less than 6.