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The [[Ma'Gnar Primarchic]] is an isolationist polity in the Coretrailing section of [[The Beyond Sector]], inhabited by the [[Mal'Gnar]] hominoid species.
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#REDIRECT [[Mal'Gnar Primarchic]]
 
 
* Also known as the '''Mal'Gnar Primarchic'''.
 
* Also known as the '''Sted of the Ma'Gnar'''.
 
* Also known as the '''Sted of the Mal'Gnar'''. 
 
 
 
=== Astronavigational Codes ===
 
No information yet available.
 
 
 
== Description (Specifications) ==
 
The '''Primarchic''', or "'''Sted'''" of the [[Mal'Gnar]] is the "Political Boundary" of the [[Mal'Gnar]] Race. 
 
 
 
=== A. Goals: 1116 ===
 
The sophonts of this polity are driven by several motivations and goals:
 
* TBD
 
* TBD
 
* TBD
 
 
 
=== B. Symbols: 1116 ===
 
* National Leader: Unknown
 
* Leadership Home: Unknown
 
* National Emblem: Unknown
 
* National Anthem: Unknown
 
* National Flag: Unknown
 
* National Architecture: Unknown
 
* National Executive: Unknown
 
* National Legislature: Unknown
 
* National Judiciary: Unknown
 
* National Currency: Unknown
 
* National Color: Unknown
 
* National Creature: Unknown
 
* National Founder: Unknown
 
* National Language: Unknown
 
* National Literature: Unknown
 
* National Motto: Unknown
 
* National Sport: Unknown
 
 
 
=== C. Polity Quick Facts: 1116 ===
 
The following overview is available of this polity:
 
* Astrography: This polity is located over TBD sectors.
 
* Astrography: It is located [[trailing]] and [[rimward]] of the [[Third imperium]].
 
* Astrography: This polity is estimated to have around TBD world/s and system/s.
 
* Capital: The capital of this polity is [[TBD (world)]].
 
* Population: This polity is estimated to have a population of TBD (millions).
 
* Population: The most numerous race/s of this polity are: [[TBD]]
 
* Economy: The economic output (gross product) of this polity is estimated at TBD (BCr).
 
* Economy: The ''per capita'' earning of inhabitants in this polity is estimated at TBD (Cr).
 
* Economy: The resources available in this polity are estimated at TBD (RU).
 
* Economy: The shipyard capacity of this polity is estimated at TBD (Mtons)
 
* Economy: The [[Starport Authority]] population is estimated at TBD (employees).
 
* Military: The armed forces of this polity are estimated at TBD (BEs).
 
* Technology: The average technology level of this polity is estimated at TL-?.
 
* Technology: The highest attainable technology level of this polity is estimated at TL-?.
 
* Technology: Technology level research in this polity is working towards mastering TL-?.
 
 
 
== History & Background (Dossier) ==
 
No information yet available.
 
 
 
=== Political Lineage: 1116 ===
 
No information yet available.
 
 
 
=== Demographics: 1116 ===
 
Significant populations of the following [[sophont]] races reside within this polity:
 
* [[Humaniti]] (Human Races)
 
** [[Mal'Gnar]]
 
 
 
* [[Non-Human Race]]s
 
** None
 
 
 
* Terragens (Non-Human Terran Races)
 
** None
 
 
 
==== Demographic Data Table: 1116 ====
 
Significant populations of the following [[sophont]] races exist within this polity:
 
* No information yet available.
 
 
 
==== Demo-linguistics: 1116 ====
 
The following languages, or communication methods, are used within this polity:
 
* No information yet available.
 
 
 
=== Historical Eras ===
 
No information yet available.
 
 
 
==== History: General Overview ====
 
No information yet available.
 
 
 
==== History-Era: Mileu 1100 ====
 
No information yet available.
 
 
 
=== Major Historical Events Timeline: 1116 ===
 
These are some of the more important historical events that have affected this sector:
 
* No information yet available.
 
 
 
== Government & Politics (Leadership) ==
 
As creatures of precedent and tradition, the [[Mal'Gnar]] government would almost be called "Judicial".  All major questions
 
are decided by Adjudicators who make policy based on past precedent in similar situations and [[Mal'Gnar]] traditions.  This over respect for the past is almost religious with the [[Mal'Gnar]] and it makes the race slow to react to emergencies.  There are local "Collaborations" or councils that handle local matters, but any action they take can be overruled if it is against precedent.  It is a crime if they act against tradition.
 
 
 
[[Mal'Gnar]] officials tend to be rigid and unimaginative with written procedures for every situation.  They will tolerate no
 
variations and will take whatever time it takes to reach a "proper" decision. There is one hard and fast [[Mal'Gnar]] tradition: "''When in doubt blame the non-[[Mal'Gnar]] for all problems''."  Although they are not exactly xenophobic, they are suspicious of outsiders.  [[Mal'Gnar]] will use any method possible to cheat "aliens".  Their hostility is greater the more Human the alien is.
 
 
 
Given their attitude toward non-[[Mal'Gnar]], it is not surprising that the '''Primarchic''' is neutral in events outside their space.  Few [[Mal'Gnar]] merchants travel outside the '''Primarchic'''.  They would be quite happy if the rest of the universe went away.
 
 
 
=== Overview: 1116 ===
 
No information yet available.
 
 
 
==== Internal Politics: 1116 ====
 
No information yet available.
 
 
 
==== Political Factions: 1116 ====
 
No information yet available.
 
 
 
=== Interstellar Relations: 1116 ===
 
This polity conducts diplomacy and maintains active relations with the following other polities:
 
* No information yet available.
 
 
 
==== Allies: 1116 ====
 
Positive relations exist with the following other polities:
 
* No information yet available.
 
 
 
==== Neutral States: 1116 ====
 
Neutral relations exist with the following other polities:
 
* No information yet available.
 
 
 
==== Enemies: 1116 ====
 
Negative relations exist with the following other polities:
 
* No information yet available.
 
 
 
==== Member States: 1116 ====
 
The following states have acquiesced part of their sovereignty, thus forming sub-polities, to this supra-polity:
 
* No information yet available.
 
 
 
=== Government Structure: 1116 ===
 
No information yet available.
 
 
 
==== A. Executive Branch: 1116 ====
 
No information yet available.
 
 
 
==== B. Legislative Branch: 1116 ====
 
No information yet available.
 
 
 
==== C. Judicial Branch: 1116 ====
 
No information yet available.
 
 
 
==== D. Bureaucracy: 1116 ====
 
No information yet available.
 
 
 
==== E. Military: 1116 ====
 
The military of this polity is subordinate to the supreme executive of this polity.
 
 
 
== Military & Intelligence (Force Projection)  ==
 
No information yet available.
 
 
 
=== A. Ground Forces: 1116 ===
 
No information yet available.
 
 
 
=== B. Naval Forces: 1116 ===
 
There are ship building facilities on [[Mal'gnar El (world)|Mal'gnar El]]/[[Beyond Sector|The Beyond]] 3002 A864727-C <br>
 
 
 
'''''Non-Canon:''''' <br>
 
* A class of [[Primarch Class Ketch]] is built here.
 
* They each carry a squad of marines and are fitted with a 20 ton [[Mal'Gnar Class Skiff]].  One of the marines must pilot the Skiff.
 
 
 
=== C. Special Forces: 1116 ===
 
No information yet available.
 
 
 
=== D. Paramilitary  Forces: 1116 ===
 
No information yet available.
 
 
 
=== E. Intelligence Agencies: 1116 ===
 
No information yet available.
 
 
 
== Technology & Trade (Economy)  ==
 
No information yet available.
 
 
 
=== Technology Timeline: 1116 ===
 
A rough timeline of technological achievement is as follows:
 
* TBD
 
 
 
=== Interstellar Commerce: 1116 ===
 
The following businesses operate out of or in this polity:
 
* No information yet available.
 
 
 
==== Corporation Listing: 1116 ====
 
The following businesses operate out of or in this polity:
 
* No information yet available.
 
 
 
==== Interstellar Currency & Finance: 1116 ====
 
No information yet available.
 
 
 
=== Research & Technology: 1116 ===
 
No information yet available.
 
 
 
==== Calendar & Timekeeping (Chronology) ====
 
No information yet available.
 
 
 
==== Mathematics: 1116 ====
 
No information yet available.
 
 
 
==== Sciences: 1116 ====
 
No information yet available.
 
 
 
== Trade Routes (Economic [[Astrography]]) ==
 
The following astrographic features and trade routes can be found within this polity:
 
 
 
==== Greater Mains (Blue & Cyan Lines: 51+ destinations) ====
 
* No information yet available.
 
 
 
==== Lesser Mains (Green & Yellow Lines: 11-50 destinations) ====
 
* No information yet available.
 
 
 
==== Micro Mains (Red & Pink Lines: 0-10 destinations) ====
 
* No information yet available.
 
 
 
==== Rifts, Voids & Jump Bridges ====
 
* No information yet available.
 
 
 
==== Traces & Clusters ====
 
* No information yet available.
 
 
 
==== Other Astrographic Features ====
 
* No information yet available.
 
 
 
== Worlds, Systems & Sectors (Political [[Astrography]]) ==
 
This polity is primarily located in the following areas:
 
* No information yet available.
 
 
 
=== Capitol/s: 1116 ===
 
The capitol/s of this polity is located on this world:
 
* No information yet available.
 
 
 
=== World Listing: 1116 ===
 
The following systems and worlds can be found within this polity:
 
{{ClusterWorlds2}}
 
 
 
=== Sector Map: 1116 ===
 
The location of this polity in [[Charted Space]] can be found on the following map:
 
* No information yet available.
 
 
 
=== Territorial Overview: 1116 ===
 
No information yet available.
 
 
 
==== Territorial Chart Key ====
 
No information yet available.
 
 
 
== References & Contributors ([[Sources]]) ==
 
{{Intermediate}}
 
{{Detail}}
 
{{Sources
 
|S1= {{CT}} [[Paranoia Press]] [[Beyond]]
 
|S2= [[Paranoia Press]] [[Beyond]] 1991 online updates by [[Chuck Kallenbach]]
 
|S3= Author & Contributor: Lord (Marquis), Captain, and Lead Naval Architect [[Ronald B. Kline, Jr.]] of the [[Imperial Navy]]
 
|S4= Author & Contributor: Lord (Marquis) and Master of Sophontology [[Maksim-Smelchak]] of the [[Ministry of Science]]
 
}}
 
 
 
 
 
[[Category:Polities & Worlds of Beyond & Vanguard Reaches]]
 
{{LE|Government|Polity}}
 

Latest revision as of 16:20, 28 January 2022