Difference between revisions of "Paya class Light Freighter/meta"
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Revision as of 22:27, 9 November 2010
As the only locally produced jump capable starship in the immediate cluster of worlds, the Paya Light Freighter plays a key role in the cluster economy.
The Paya Light Freighter was designed using HG2, with LBB Bk2 crew rules.
Paya Light Freighter
LF-250900 LF-1611111-000000-10000-0 MCr28.16 100tn - Batteries Bearing 1 Crew=2
- Batteries 1 TL=9
Staterooms=7, Low Berths=24, High Security Freight=5tn, General freight=15tn
Fuel=11tn, EP=1, Agility=0, Size Mod=-1, Ttl Def Mod=-1, Computer size=1
Emergency Agility=1, No fuel purification plant, Class development costs=7.39MCr, Deposit=5.632MCr
NB: Class development costs above include architects fees and class discounts. The 28.16MCr cost excludes the Class development costs.
A fuel purifier may be added, reducing staterooms to 6 (2 crew, 4 passenger) and cargo space to 15tn for no extra cost.
Cashflow estimate per jump
Standard Standard
. w. Fuel purifier
Income potential Total 109,000Cr 91,000Cr
Passengers 10 bunking @ 6500Cr each = 65,000Cr 52,000
Low Berths 24 @ 1000Cr each = 24,000Cr
Cargo 20tn @ 1000Cr per parsec = 20,000Cr 15,000
Expences per jump (2 per month) Total (85,743Cr) (82,743Cr)
Fuel 11tn @ 100Cr = 1,100Cr
Basic Life support 11 @ 1500Cr = 16,500Cr 13,500
Luxury (Captains) Life support @ 2000Cr = 2,000Cr
Mortgage payment 117,333Cr/mth = 58,666Cr
Annual Maintenance = 1,173Cr
Routine Monthly Maintenance = 704Cr
Port costs = 600Cr
Crew Salary = 5,000Cr
Profit per jump Total 23,256Cr 8,257Cr
Engaging in speculative trade may also increase the ships profitability.
- Non-canon material, Matt Stevens (author)