Difference between revisions of "Paya class Light Freighter/meta"

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As the only locally produced jump capable starship in the immediate cluster of worlds, the Paya Light Freighter plays a key role in the cluster economy.
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The [[Paya Light Freighter (Ship)|Paya Light Freighter]] was designed using HG2, with LBB Bk2 crew rules.
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==Paya Light Freighter==
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LF-250900   LF-1611111-000000-10000-0   MCr28.16   100tn
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- Batteries Bearing                                    1                                                     Crew=2
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- Batteries                                                            1                                                     TL=9
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Staterooms=7, Low Berths=24, High Security Freight=5tn, General freight=15tn
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Fuel=11tn, EP=1, Agility=0, Size Mod=-1, Ttl Def Mod=-1, Computer size=1
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Emergency Agility=1, No fuel purification plant, Class development costs=7.39MCr, Deposit=5.632MCr
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NB: Class development costs above include architects fees and class discounts. The 28.16MCr cost excludes the Class development costs.
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A fuel purifier may be added, reducing staterooms to 6 (2 crew, 4 passenger) and cargo space to 15tn for no extra cost.
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==Cashflow estimate per jump==
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                                                               Standard                       Standard
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.                                                                                             w. Fuel purifier
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Income potential                                                      Total 109,000Cr            91,000Cr   
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Passengers 10 bunking @ 6500Cr each =           65,000Cr             52,000
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Low Berths 24 @ 1000Cr each =                        24,000Cr           
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Cargo 20tn @ 1000Cr per parsec =                     20,000Cr             15,000
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Expences per jump (2 per month)               Total (85,743Cr)          (82,743Cr)
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Fuel 11tn @ 100Cr =                                           1,100Cr
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Basic Life support 11 @ 1500Cr =                       16,500Cr             13,500
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Luxury (Captains) Life support @ 2000Cr =            2,000Cr
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Mortgage payment 117,333Cr/mth =                    58,666Cr
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Annual Maintenance =                                         1,173Cr
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Routine Monthly Maintenance =                               704Cr
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Port costs =                                                           600Cr
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Crew Salary =                                                      5,000Cr 
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Profit per jump                                         Total    23,256Cr             8,257Cr
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Engaging in speculative trade may also increase the ships profitability.

Revision as of 06:04, 22 December 2009

As the only locally produced jump capable starship in the immediate cluster of worlds, the Paya Light Freighter plays a key role in the cluster economy.

The Paya Light Freighter was designed using HG2, with LBB Bk2 crew rules.


Paya Light Freighter

LF-250900   LF-1611111-000000-10000-0   MCr28.16   100tn - Batteries Bearing                     1                              Crew=2

- Batteries                                 1                              TL=9

Staterooms=7, Low Berths=24, High Security Freight=5tn, General freight=15tn

Fuel=11tn, EP=1, Agility=0, Size Mod=-1, Ttl Def Mod=-1, Computer size=1

Emergency Agility=1, No fuel purification plant, Class development costs=7.39MCr, Deposit=5.632MCr


NB: Class development costs above include architects fees and class discounts. The 28.16MCr cost excludes the Class development costs.

A fuel purifier may be added, reducing staterooms to 6 (2 crew, 4 passenger) and cargo space to 15tn for no extra cost.


Cashflow estimate per jump

                                                               Standard                       Standard

.                                                                                             w. Fuel purifier

Income potential                                       Total 109,000Cr            91,000Cr   

Passengers 10 bunking @ 6500Cr each =           65,000Cr             52,000

Low Berths 24 @ 1000Cr each =                        24,000Cr           

Cargo 20tn @ 1000Cr per parsec =                     20,000Cr             15,000


Expences per jump (2 per month)               Total (85,743Cr)          (82,743Cr)

Fuel 11tn @ 100Cr =                                           1,100Cr

Basic Life support 11 @ 1500Cr =                       16,500Cr             13,500

Luxury (Captains) Life support @ 2000Cr =            2,000Cr

Mortgage payment 117,333Cr/mth =                    58,666Cr

Annual Maintenance =                                         1,173Cr

Routine Monthly Maintenance =                               704Cr

Port costs =                                                           600Cr

Crew Salary =                                                      5,000Cr


Profit per jump                                         Total    23,256Cr             8,257Cr

Engaging in speculative trade may also increase the ships profitability.