Difference between revisions of "Paya class Light Freighter/meta"
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| − | + | As the only locally produced jump capable starship in the immediate cluster of worlds, the Paya Light Freighter plays a key role in the cluster economy. | |
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| + | The [[Paya Light Freighter (Ship)|Paya Light Freighter]] was designed using HG2, with LBB Bk2 crew rules. | ||
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| + | ==Paya Light Freighter== | ||
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| + | LF-250900 LF-1611111-000000-10000-0 MCr28.16 100tn | ||
| + | - Batteries Bearing 1 Crew=2 | ||
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| + | - Batteries 1 TL=9 | ||
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| + | Staterooms=7, Low Berths=24, High Security Freight=5tn, General freight=15tn | ||
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| + | Fuel=11tn, EP=1, Agility=0, Size Mod=-1, Ttl Def Mod=-1, Computer size=1 | ||
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| + | Emergency Agility=1, No fuel purification plant, Class development costs=7.39MCr, Deposit=5.632MCr | ||
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| + | NB: Class development costs above include architects fees and class discounts. The 28.16MCr cost excludes the Class development costs. | ||
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| + | A fuel purifier may be added, reducing staterooms to 6 (2 crew, 4 passenger) and cargo space to 15tn for no extra cost. | ||
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| + | ==Cashflow estimate per jump== | ||
| + | |||
| + | Standard Standard | ||
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| + | . w. Fuel purifier | ||
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| + | Income potential Total 109,000Cr 91,000Cr | ||
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| + | Passengers 10 bunking @ 6500Cr each = 65,000Cr 52,000 | ||
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| + | Low Berths 24 @ 1000Cr each = 24,000Cr | ||
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| + | Cargo 20tn @ 1000Cr per parsec = 20,000Cr 15,000 | ||
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| + | Expences per jump (2 per month) Total (85,743Cr) (82,743Cr) | ||
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| + | Fuel 11tn @ 100Cr = 1,100Cr | ||
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| + | Basic Life support 11 @ 1500Cr = 16,500Cr 13,500 | ||
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| + | Luxury (Captains) Life support @ 2000Cr = 2,000Cr | ||
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| + | Mortgage payment 117,333Cr/mth = 58,666Cr | ||
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| + | Annual Maintenance = 1,173Cr | ||
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| + | Routine Monthly Maintenance = 704Cr | ||
| + | |||
| + | Port costs = 600Cr | ||
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| + | Crew Salary = 5,000Cr | ||
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| + | Profit per jump Total 23,256Cr 8,257Cr | ||
| + | |||
| + | Engaging in speculative trade may also increase the ships profitability. | ||
Revision as of 06:04, 22 December 2009
As the only locally produced jump capable starship in the immediate cluster of worlds, the Paya Light Freighter plays a key role in the cluster economy.
The Paya Light Freighter was designed using HG2, with LBB Bk2 crew rules.
Paya Light Freighter
LF-250900 LF-1611111-000000-10000-0 MCr28.16 100tn - Batteries Bearing 1 Crew=2
- Batteries 1 TL=9
Staterooms=7, Low Berths=24, High Security Freight=5tn, General freight=15tn
Fuel=11tn, EP=1, Agility=0, Size Mod=-1, Ttl Def Mod=-1, Computer size=1
Emergency Agility=1, No fuel purification plant, Class development costs=7.39MCr, Deposit=5.632MCr
NB: Class development costs above include architects fees and class discounts. The 28.16MCr cost excludes the Class development costs.
A fuel purifier may be added, reducing staterooms to 6 (2 crew, 4 passenger) and cargo space to 15tn for no extra cost.
Cashflow estimate per jump
Standard Standard
. w. Fuel purifier
Income potential Total 109,000Cr 91,000Cr
Passengers 10 bunking @ 6500Cr each = 65,000Cr 52,000
Low Berths 24 @ 1000Cr each = 24,000Cr
Cargo 20tn @ 1000Cr per parsec = 20,000Cr 15,000
Expences per jump (2 per month) Total (85,743Cr) (82,743Cr)
Fuel 11tn @ 100Cr = 1,100Cr
Basic Life support 11 @ 1500Cr = 16,500Cr 13,500
Luxury (Captains) Life support @ 2000Cr = 2,000Cr
Mortgage payment 117,333Cr/mth = 58,666Cr
Annual Maintenance = 1,173Cr
Routine Monthly Maintenance = 704Cr
Port costs = 600Cr
Crew Salary = 5,000Cr
Profit per jump Total 23,256Cr 8,257Cr
Engaging in speculative trade may also increase the ships profitability.