Paya class Light Freighter/meta

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As the only locally produced jump capable starship in the immediate cluster of worlds, the Paya Light Freighter plays a key role in the cluster economy.

The Paya Light Freighter was designed using HG2, with LBB Bk2 crew rules.

Paya Light Freighter[edit]

LF-250900   LF-1611111-000000-10000-0   MCr28.16   100tn - Batteries Bearing                     1                              Crew=2

- Batteries                                 1                              TL=9

Staterooms=7, Low Berths=24, High Security Freight=5tn, General freight=15tn

Fuel=11tn, EP=1, Agility=0, Size Mod=-1, Ttl Def Mod=-1, Computer size=1

Emergency Agility=1, No fuel purification plant, Class development costs=7.39MCr, Deposit=5.632MCr

NB: Class development costs above include architects fees and class discounts. The 28.16MCr cost excludes the Class development costs.

A fuel purifier may be added, reducing staterooms to 6 (2 crew, 4 passenger) and cargo space to 15tn for no extra cost.

Cashflow estimate per jump[edit]

                                                               Standard                       Standard

.                                                                                             w. Fuel purifier

Income potential                                       Total 109,000Cr            91,000Cr   

Passengers 10 bunking @ 6500Cr each =           65,000Cr             52,000

Low Berths 24 @ 1000Cr each =                        24,000Cr           

Cargo 20tn @ 1000Cr per parsec =                     20,000Cr             15,000

Expences per jump (2 per month)               Total (85,743Cr)          (82,743Cr)

Fuel 11tn @ 100Cr =                                           1,100Cr

Basic Life support 11 @ 1500Cr =                       16,500Cr             13,500

Luxury (Captains) Life support @ 2000Cr =            2,000Cr

Mortgage payment 117,333Cr/mth =                    58,666Cr

Annual Maintenance =                                         1,173Cr

Routine Monthly Maintenance =                               704Cr

Port costs =                                                           600Cr

Crew Salary =                                                      5,000Cr

Profit per jump                                         Total    23,256Cr             8,257Cr

Engaging in speculative trade may also increase the ships profitability.


LF-1611111-000000-10000-0     MCr. 28.16 Size: 100 Tons
Bearing       1     Crew: 2
Batteries     1     TL: 9
Cargo: 20 ton Staterooms: 7, Low Berths: 24   Fuel: 11   tons EP: 1 Agility: 0
Fuel Treatment:
Backups: 1 X Mod -1
Architect's Fee: MCr 7.39     Cost in Quantity: MCr

A fuel purifier may be added, reducing staterooms to 6 (2 crew, 4 passenger) and cargo space to 15 tons for no extra cost.

This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Far Future Enterprises or by permission of the author. The page history lists all of the contributions.
  • Non-canon material, Matt Stevens (author)