Lorcvih

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Toishan

Status Minor Race
Classification Carnivore/chaser
Size Microfauna
Weight 1.0 kg
Homeworld Ghaklui Planetoid Belt (Hichmakani/I-Glathriel)
Multi-world No
Canon No
Extinct Extant
Reference Michael J. Maley

Lorcvih (Sophont) Synopsis

A minor race of communal, telepathic metalmite microbes, the Lorcvih are native of the Ghaklui asteroid belt (Hichmakani/I-Glathriel), where they feast on the metallic ores.

Intelligent, communal metalmite microbes found in the Ghaklui asteroid belt in the Hichmakani/I-Glathriel (The Beyond ). They are telepathic, and by communal joining between individuals can create visible complex entities (though they prefer using robots to protect against oxygen poisoning). The Lorcvih are very curious about the macroscopic universe, trading their resources in exchange for data & technology. The Dark Goddesses have exclusive rights to the Ghaklui belt.

Lorcvih (Sophont) Physiology

Aghuy can perfectly imitate any lifeform they chose to, but the form cannot exceed 1Kg(image a pint-sized Aslan). Lorcvih curiousity is heightened by fusing into Aghuy and many of these individuals can be found outside the Commonwealth of Ghaklui (usually on Dark Goddesses vessels).

Beside telepathy, they have a strange sense of smell (the best analogy) that allows them to differentiate between various organic or nonorganic material, even in vauum. They resemble in their basic form reddish eight-pointed stars. Lorcvih are capable of fusing together to form more complex individuals(Aghuy) for temporary or long term operations. The are limitations to fusion, as Aghuy cannot formed larger that 1 kg. Also the imitative nature of Lorvih is heighted by fusion affecting the physical form & mental processes of the Aghuy(i.e., associating with a group of Vargyr would make the Aghuy more Vargyrish, and associating with a sociopath could have dire results).

Being anaerobic sentients, oxygen is fatal to them, and usually utilize robots (nanobots to microbots) to operate in oxygen rich enviroments. They are asexual, reproducing by division after consuming 1000 times their body mass. Fused individuals cannot reproduce, as their consumption goes towards maintaing the fusion. In fact, a fused individual breaks apart after 22 hours if unable to consume any nourishment. They can exist without harm in vacuum and have a resistance to radiation poison 800 times that of a normal human being. Aghuy fusion, being more complex in structure, are capable of sight, sound, hearing, & speech as we know it. Lorcvih live about 20 years, however Aghuy fusions have been know as old as 45 years.

Lorcvih (Sophont) History

Belters operating in the Ghaklui asteroid belt first encountered Lorcvih in 884. Not recognizing them as sentient, belters either avoided infested asteroids or exploited their vunerability to oxygen (discovered in 902 when Lorcvih infested the belter ship Jiuyt.) to exterminate nests.

In 904, their sentience was discovered by a telepathic human Dark Goddesses captain Kip Bhon responding to voices screaming in her head. Capt. Bhon destroyed the attacking belter and made contact with the Lorcvih, who were grateful to be rescued, and even more grateful to find organic being capable of civilized conversation.

Since then DG has been a considerable influence on the Lorcvih, teaching them technology & of course, DG's who view of the cosmos. Their has been a constant exchange between the two, with the Lorcvih importing technology, teachers, equipment, and food stuff in the form of rich alloyed metals.

In exchange, the Lorcvih give permits to DG sanctioned belters with the Lorcvih assisting to find valuable deposits. The Lorcvih also export Lorcvih micro-technology, especially nanobots, and of course, Lorcvih and Aghuy themselves working as crew aboard DG ships.

Lorcvih (Sophont) Society & Culture

Driving racial characteristics of Lorcvih are food, survival, knowledge, cooperation.

The Lorcvih are very friendly beings (almost childishly naive) but react violently if any of their race are killed by other sentients. Though crime is unknown in their society (after all their society is based on mutual sharing & cooperation), their relationship with Dark Goddesses has warped their interstellar view with many individual serving aboard DG corsairs, usually as engineers & robotics specialists. Lorcvih exist within iron asteroids they have converted into spacecraft over the millenia. (Treat as a planetary monitor). Their are 7 known such ship within the Commonwealth, each mounting a PAW or Meson gun (acquired through Dark Goddesses agents). Their travel through the asteroid belt finding ore-rich bodies to exploit as food or in their booming micro-robotic industries.

Though microbes, they are highly emotional sentients with a high sense of preservation, gratitude, & are intensely curious about the macrobotic world(especially fused forms).

Aghuy also will more developed personalities (as we think of them) from dealing (& imitating) other sentient races. Quite often Aghuy will imitate fascinating sentients. One must get offened, this is a sign of respect, not insult. Lorcvih have no malice in them, but their telepathic abilities allow them to detect hostility in others. The normal reaction for Lorcvih is to avoid such inidividual(s), however if the emotion is too strong & unpleasant(or the Lorcvih is not allow to escape), the innate self-preservative racial instinct will cause the Lorcvih to strike out against the hostile sentient.

Aghuy, like all Lorcvih, have an overactive curiousity about the macroworld, being so alien to the Lorcvih, yet so wonderful. This is defect as it causes many Lorcvih(especially Aghuy with their increased senses) to become distracted. All Aghuy are sensualists and usually require an experienced Aghuy or a sympathetic non-Lorcvih to guide them from dangerous activity. In dangerous situations, where Aghuy will panic & flee if they can & fight (even their associates) if they can't. A xenophilic race, Lorcvih will cooperate with any sentient they trust just like if they were Lorcvih themselves. Dark Goddesses has exploited this facet of character making the Lorcvih one of their loyalist allies.

Lorcvih (Sophont) Social Organization

Lorcvih names are based upon sept, generation, & sequence(or birth) number in that generation. For example, you would have Kloi 23,000-12 (Kloi sept, 23,000 generation, sequence number 12). Aghuy formed for a temporary purpose will have no designation. Aghuy formed for long periods will have a name based upon sept, reason for fusion, & sequence number based upon its rank in fusion made that day. So you could have Reag Diplomat 3(sept Reag, created as diplomat, 3 fusion formed that day). Many Aghuy develop names based upon nicknames given to them by nonLorcvih they work with.

Lorcvih (Sophont) Government & Law

The Lorcvih form a communal hive society(they have an inbred racial instinct for cooperation) based upon the septs of 1,000 individuals each which operates without any leader figure. Each sept is very cooperative with other, and are unable to resist any call for assistant from another sept or individual Lorcvih.

Since contact with macrobic sentients, the Lorcvih have developed a more complex society, forming a commonwealth. The Commonwealth of Lorcvih is run by a special sept called the Control. The Control coordinates the the efforts of other septs, but its most important job is dealing with the macrobic world of other sentients. Many of the Control personnels are fusions as their combined abilities allows a more complex & flexible cooperation & understanding of non-Lorcvih races.

The Lorcvih maintain embassies made up of Aghuy in the Huin Heirarchy, Hichmakani, Rabanitas, and Intercourse. The Lorcvih have a firm alliance with Dark Goddesses (the only traders allowed in the Commonwealth).

Lorcvih (Sophont) Language

Unknown.

Lorcvih (Sophont) Calendar

Unknown.

Lorcvih (Sophont) Technology & Trade

CAREERS: All base Lorcvih are considered belters. Other open careers are navy, marine, diplomat, engineer, scientist, pirate, merchant.

STATS: LORCVIH: STR: 1, END: 1, DEX: 2D6, INT: 2D6, ED: 2D6, SOC: 0

          AGHUY:  STR: 1D6, END: 1D6, DEX: 2D6, INT: 2D6, ED: 2D6, SOC: 0.

NOTE: Almost all Lorcvih & Aghuy encountered will be wearing some form of protection against oxygen poisoning(vacc skin, vacc suit, protective suit. Many Lorcvih will also opt to inhabit some form of robot, anywhere from engineering to companion bot. If the can afford or barter for it they will have a variety of robots to use. Any vehicle inhabited by a Lorcvih is considered a robot vehicle. Of course, the Lorcvih/Aghuy must have robotics, engineering or similar skill to operate bots or vehicles. Though immune to intense cold, lorcvih can be attacked by other means that viruses & other microbes can be killed by. Example, if sensors map out a Lorcvih infested area, the crew can employ flamethrowers, plasma or fusion guns to the area, if a successful hit is rolled, all Lorcvih in the hit area are considered destroyed.

LORCVIH PC: Best is to play Aghuy characters, which have the most developed personality. Though a dispassionate race, remember that Aghuy will pick up the personality traits of the sentients they associate with (& like). Aghuy characters who disassemble their fusion must roll under their INT. in order to successfully restore the memories of that fusion. Of course, if any Lorcvih who made up the fusion is destroyed, the fusion of the remaining Lorcvih will create a new individual.

Lorcvih (Sophont) Military

Unknown.

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  • Michael J. Maley - High Tortuga
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