Difference between revisions of "Campaign"

From Traveller Wiki - Science-Fiction Adventure in the Far future
Jump to navigation Jump to search
Line 11: Line 11:
  
 
When a player joins, he/she generates a character using enhanced rules.  When the finer points of the character have been agreed upon, the muster out is done via role play.  The character for example is in the scouts or the navy.  They have decided not to re-enlist etc..  The character must travel to the nearest administrative HQ for muster out and the trip and subsequent meetings for leaving service are played out.  At this point the adventure actually begins.
 
When a player joins, he/she generates a character using enhanced rules.  When the finer points of the character have been agreed upon, the muster out is done via role play.  The character for example is in the scouts or the navy.  They have decided not to re-enlist etc..  The character must travel to the nearest administrative HQ for muster out and the trip and subsequent meetings for leaving service are played out.  At this point the adventure actually begins.
 +
 +
 +
{{MET|Game Mechanic}}

Revision as of 11:47, 22 May 2019

A series of interconnected adventures following a typical band of characters in their exploits and efforts to survive against nearly insurmountable odds.

Maintenance This article is a stub or placeholder. Please expand this article to include further basic detail: who, what, where, etc.

Trouble in the Spinward Marches (CT) Play By Email Campaign

This is a play by email Traveller Role Playing Game which began in early 2002.

The campaign generally puts players and sometimes groups of players in situations where they have some ability to influence the Imperium's reaction to and knowledge of the impending Fifth Frontier War.

Introduction:

When a player joins, he/she generates a character using enhanced rules. When the finer points of the character have been agreed upon, the muster out is done via role play. The character for example is in the scouts or the navy. They have decided not to re-enlist etc.. The character must travel to the nearest administrative HQ for muster out and the trip and subsequent meetings for leaving service are played out. At this point the adventure actually begins.