Knarrghdhaerthaghz (world)
Knarrghdhaerthaghz/Dzighkafe (Knoellighz 1404) | |||||||||||||||||||||||||
Classic Era (1116) | C3406BC-2
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See also | UWP | ||||||||||||||||||||||||
System Details | |||||||||||||||||||||||||
Primary | G4 V D | ||||||||||||||||||||||||
Planetoid Belts | 1 | ||||||||||||||||||||||||
Gas Giants | 2 |
Knarrghdhaerthaghz is a poor, nonindustrial desert world with no free-standing water.
- It requires extensive imports of outside technology to maintain a modern, star-faring society. Having to import most manufactured and high tech goods drives the price up for these items at this world.
- This dangerous world is designated an Amber Zone with an environment, laws, customs, life forms, or other conditions make it dangerous to visitors.
- This is a "low technology" world with technology competencies well below technology standards for Charted Space.
- It is a Non-Aligned world dominated by Vargr sophonts located in the Dzighkafe Subsector of Knoellighz Sector.
- This world-system hosts a Naval Base, usually associated with military starships, which may be located on or off-world.
Description / Astrography & Planetology[edit]
At reception of the transmitted warnings, most commuting starships utilize the five Gas Giants in-system and then continue on to 100 Diameters without much fuss from the observation Naval Base in orbit over the mainworld. Thus, Knarrghdhaerthaghz is a stepping stone system for points along the so-called Gateway to Ghoekhnael.
Binary Solar System[edit]
Knarrghdhaerthaghz Binary Star System Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Knarrghdhaerthaghz G4 V
Primary Main Sequence 0.985 5660 - 5680 0.94848 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.0046 0.0808 0.93 - 1.65 0.46 4.6 Orbit # * * 3 1 6 Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Knarrghdhaerthaghz DA
Secondary White Dwarf 0.36 14000 - 14000 0.005 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.00016 0.00587 0.06 - 0.09 0.016 0.16 Orbit # * * * * 0
System Data[edit]
No information yet available.
Mainworld Data[edit]
No information yet available.
Mainworld Geography & Topography[edit]
No information yet available.
Native Lifeforms[edit]
No information yet available.
History & Background / Dossier[edit]
The Naval Base in orbit over the mainworld of Knarrghdaerthagz C3406BC-2 De He Ni Po Da was erected by concerned Vargr from Uerrgrueth (Knoellighz 1505) to observe the local desert tribes' curious blend of martial law, intense invasion of privacy and survivial conditions in the Thin and Tainted atmosphere. The Hellworld conditions that dropped the initial colonists' Tech Level to a meager 2 has reminded Urrgrueth that planetary colonization requires constant connection, supply and support to avoid the example of Knarrghdaerthaghz. Transmitting from the Naval Base is a frontier Vargr version of an Amber Zone alert to the natures of the desert nomads on the mainworld below. Extreme care in making contact with the locals is encouraged of inbound starships.
World Starport[edit]
Knarrghdhaerthaghz has a Class B Starport, a good quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and most kinds of repair, and construction of non-starships. Most ports of this classification have both a Highport and a Downport.
World Technology Level[edit]
Knarrghdhaerthaghz possesses a Technology Level of TL–0.
- These worlds often contain a Proto-Sophont species beginning to establish a nascent civilization and society.
- This world is in its Alpha Period and has not yet been interfered with by a higher technology civilization.
- Common Communication technologies for this TL include: Bodily communicative apparati, courier-runners, and smoke signals.
- Common Power Generation technologies for this TL include: Bodily muscle.
- Common Transportation technologies for this TL include:
- Land: Bodily locomotion, riding beasts, and litters or sedan chairs.
- Water: Swimming, rafts, and canoes.
- Air: Typically not available unless a bodily ability.
World Government[edit]
Knarrghdhaerthaghz has no central government for the world, an Anarchy. The largest governmental structure would be a family, tribe, or single clan. The largest group will be between 50 and 100 individuals, and there may be dozens to hundreds of them. This governmental structure can be stable over long periods of time if the population remains small or geographically separated.
World Military[edit]
No information yet available.
World Economy[edit]
No information yet available.
Trade Data[edit]
No information yet available.
World Demographics[edit]
No information yet available.
World Culture[edit]
No information yet available.
Urbanization[edit]
No information yet available.
Historical Data[edit]
No information yet available.
World Timeline[edit]
No information yet available.
UWP Listing[edit]
No information yet available.
References & Contributors (Sources)[edit]
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- J. Andrew Keith, Marc Miller, John Harshman. Vargr (Game Designers Workshop, 1984), IBC. Classic Traveller (named but no further data)
- Don McKinney. Zhodani (Mongoose Publishing, 2011), IBC.J. Andrew Keith, Marc Miller, John Harshman. Zhodani (Game Designers Workshop, 1985), IBC. Classic Traveller (named but no further data)
- James Holden, Joe D. Fugate Sr., Terrance McInnes. Vilani & Vargr (Digest Group Publications, 1990), 11,47. MegaTraveller (dot map provided)
- Author & Contributor: Michael Allyn Davis (generated data and names)
- Author & Contributor: The Pakkrat
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
- ↑ "Jump Map API" and map location from Travellermap.com