Difference between revisions of "Zhodani Consulate"

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** Planetary bombardment test ranges  
 
** Planetary bombardment test ranges  
 
** All Intelligence facilties
 
** All Intelligence facilties
 +
** Secret Consular research stations
 +
** Many elite training centers for [[Psionics]]
 
** Interdicted worlds
 
** Interdicted worlds
 
** Extremely hostile or dangerous sophonts and/or cultures
 
** Extremely hostile or dangerous sophonts and/or cultures
 
** Sources of rare or valuable resources  
 
** Sources of rare or valuable resources  
** Secret Consular research stations
 
  
 
* '''Unabsorbed Worlds:''' (...equivalent to [[Amber Zone]]s) are claimed and governed by the Consulate but not absorbed into the mainstream Zhodani culture. Essentially they are permanently unabsorbed worlds. Reasons for a world to be dsignated as unabsorbed include:
 
* '''Unabsorbed Worlds:''' (...equivalent to [[Amber Zone]]s) are claimed and governed by the Consulate but not absorbed into the mainstream Zhodani culture. Essentially they are permanently unabsorbed worlds. Reasons for a world to be dsignated as unabsorbed include:
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** Friendly sophontic races with binding treaties
 
** Friendly sophontic races with binding treaties
 
** Garden worlds containing suspected biorganic treasures (New medicines, foodstuffs, etc.)
 
** Garden worlds containing suspected biorganic treasures (New medicines, foodstuffs, etc.)
** Garden worlds containing [[Anagathics]] source materials
+
** Worlds containing source materials for the manufacture of [[Anagathics]]
  
* '''Zhodani Worlds:''' (...equivalent to Green Zones) are astrographic locations over which the Zhodani Consulate holds sovereignty (control) and are considered accessible to the public. These worls include the vast majority of the Zhodani Consulate including nearly all highly-populated worlds that conduct trade and/or interstellar commerce.
+
* '''Zhodani Worlds:''' (...equivalent to Green Zones) are astrographic locations over which the Zhodani Consulate holds sovereignty (control) and are considered accessible to the public. These worlds include the vast majority of the Zhodani Consulate including nearly all highly-populated worlds that conduct trade and/or interstellar commerce. Some of these worlds include:
 +
** Province ([[Sector]]) capitals
 +
** [[Zhodani]] [[Trade Stations]]
 +
** [[Zhodani]] communication centers
 +
** Almost all worlds inhabited by the general [[Zhodani]] populace
  
 
=== Zhodani Executive Power ===
 
=== Zhodani Executive Power ===

Revision as of 15:00, 4 February 2015

Zhodani Consulate (Polity) Synopsis

The Zhodani give the name Driantia Zhdantia to their interstellar community. The name is commonly translated in Anglic as Zhodani Consulate.

The consulate consists of about 6,500 systems spread through more than 175 subsectors. It is located spinward and coreward of the Imperium.

Zhodani Consulate (Polity) Goals

The primary goals of the Zhodani Consulate are to:

  • Preserve the Zhodani Psionic Society.
  • Promote prosperity, happiness, and stability within the Zhodani Consulate.
  • Encourage and promote the use of Psionics throughout charted space.

Zhodani Religion and Philosophy

The Zhodani Consulate promotes a quasi-religious philosophy called Morality's Path, in which adherents (virtually the entire Zhodani population within the Consulate) strive to pass through various life cycles and eventually unite with the universal energy field by leading virtuous lives.

Zhodani Consulate (Polity) Government & Law

The Zhodani Consulate is characterized as having a high degree of centralization, which sets uniform policies that direct the entire multi-system state and disregards local/planetary differences. The Zhodani Consulate government is usually classified as a Democratic Republic, a form of a Unitary State.

The Zhodani Consulate is a democracy. Representatives (called consuls) are elected to ruling councils for one olympiad, with those councils responsible for specific responsibilities within the government. Members of the councils are also given the authority to carry out their programs and orders.

Citizenship (and thus the right to vote) in Zhodani society is restricted to the Nobility. Proles and Intendants cannot vote, although they can express their opinions to the Nobility and attempt to lobby or persuade Consuls to specific courses of action.

Each community (generally defined as around 50,000 people) elects a council of ten. The local council selects two of its members to serve on the next highest council, generally the world council. The World council elects two members to the Subsector council, who in turn elects two members to the Province council. The Province councils then each select two of their members to serve on the Supreme council.

The ultimate ruling authority of the Zhodani Consulate is the Qlomblabr; the Supreme Council. Unlike other councils, where newly elected members replace incumbents, the Supreme Council consists of two groups - the standing council (composed of conventionally elected counculs), and senior members (composed of all former members of the standing council).

Senior members of the council are an advisory body; they provide experience and advise the standing council. Senior members are often offered specific projects to oversee to completion.

Zhodani Consulate Description

The consulate consists of about 6,500 systems spread through more than 175 subsectors. It is located spinward and coreward of the Imperium.

Most Zhodani worlds are TL 7-11 averaging TL 9-10.

Zhodani Political Factions

The nobles elected to the Supreme Council and lower councils are grouped into various factions:

  • Anti-Imperialists are opposed to the Third Imperium as being inherently inimical to the existance of the Consulate, meaning Imperial power should be contained if the Imperium itself cannot be driven out of the Spinward Marches.
  • Colonialists believe like the Expansionists the Consulate should expand its borders, although the Colonialists want to expand the Zhodani borders into uninhabited solar systems and onto new planets. Unlike the Expansionists, the Colonialists do not necessarily desire or want to give foreign populations outside the Consulate the benefits of psionics.
  • Conservatives believe the Consulate has already reached its natural size and generally oppose expansion of its borders.
  • Expansionists believe the Consulate should continue to expand its borders so Humaniti and other races can receive the benefits of psionics.
  • Progressives believe that more proles should receive psionic training and promotion to the intendant class.

Zhodani Communication & Exploration

The Zhodani do not have an Xboat system. Naval bases are directly linked by relay stations using fast couriers that also carry government mail. Naval bases and depots exist on important or threatened worlds.

The equivalent of scout bases are simply naval bases that are oriented toward supporting survey or exploration operations.

Zhodani World Classification

The Zhodani have a formal system of planet classification:

  • Forbidden Worlds: (...equivalent to Imperial Red Zones) have access prohibited by the Consulate:
    • Ancient sites
    • Most military sites including bases, depots, and the like
    • Military training grounds
    • Planetary bombardment test ranges
    • All Intelligence facilties
    • Secret Consular research stations
    • Many elite training centers for Psionics
    • Interdicted worlds
    • Extremely hostile or dangerous sophonts and/or cultures
    • Sources of rare or valuable resources
  • Unabsorbed Worlds: (...equivalent to Amber Zones) are claimed and governed by the Consulate but not absorbed into the mainstream Zhodani culture. Essentially they are permanently unabsorbed worlds. Reasons for a world to be dsignated as unabsorbed include:
    • Hostile or dangerous lifeforms
    • Hostile or dangerous sophonts and/or cultures
    • By request of a sophont culture and/or society
    • Biological Quarantines (Plague or contagious pathogens)
    • Dangerous environments (Exotic, insidious, and/or corrosive atmospheres)
  • Reservation Worlds: (...equivalent to Green Zones) belong to friendly non-Human races that have signed binding treaties with the Consulate. Another possibility for reservations include areas of ecological or scientific importance. Some of these areas might include:
    • Friendly sophontic races with binding treaties
    • Garden worlds containing suspected biorganic treasures (New medicines, foodstuffs, etc.)
    • Worlds containing source materials for the manufacture of Anagathics
  • Zhodani Worlds: (...equivalent to Green Zones) are astrographic locations over which the Zhodani Consulate holds sovereignty (control) and are considered accessible to the public. These worlds include the vast majority of the Zhodani Consulate including nearly all highly-populated worlds that conduct trade and/or interstellar commerce. Some of these worlds include:

Zhodani Executive Power

Executive power for the Zhodani Consulate is vested in three consuls, one elected each year for a term of one Olympiad by and from the members of the Grand Council. No consul may be elected twice in succession, and retired consuls become life members of the Grand Council.

The ultimate ruling authority of the Zhodani Consulate is the Qlomblabr; the Supreme Council. Unlike other councils, where newly elected members replace incumbents, the Supreme Council consists of two groups - the standing council (composed of conventionally elected councils), and senior members (composed of all former members of the standing council).

See Grand Council for more information.

Zhodani Judicial Power

Legislative power in the Zhodani Consulate is vested in a series of councils of varying sizes depending upon the nature of their duties and the size of the area they govern. Each council elects one of its number as chief executive officer, and a number of its members as delegates to the next higher council.

Standard practice (when possible) calls for Zhodani councils to submit important questions to a plebiscite of those affected. The principle can be suspended where immediate action is required, but the official, ordering the action, stands responsible to the voters and must justify his actions as soon as possible.

Zhodani Legislative Power

Legislative power in the Zhodani Consulate is vested in representatives, called Consuls, are elected to ruling councils for one olympiad, with those councils responsible for specific responsibilities within the government. Members of the councils are also given the authority to carry out their programs and orders.

Citizenship, and thus the right to vote), in Zhodani society is restricted to the Nobility.

Proles and Intendants cannot vote, although they can express their opinions to the Nobility and attempt to lobby or persuade Consuls to specific courses of action.

Zhodani Consulate (Polity) Military & Intelligence

The Zhodani Military is formally known as the Zhodani Consulate Combined Interstellar Forces, and is one of the most potent militaries in known space.

See Zhodani for more information.

Zhodani Consulate (Polity) History & Background

The Zhodani date their empire from the traditional date of the first organized use of psionics on Zhodane, -6731 Imperial, the year of the first olympiad. They achieved jump drive about 1300 years later, in -5415 Imperial. The expansion of the Zhodani was gradual and uneventful. Although some states on the fringe resisted absorption into the Consulate, most were annexed peacefully.

The First Frontier War

The Zhodani first came into conflict with the expanding Third Imperium in the 6th century of the present era. The First Frontier War (589 - 604) marked the beginning of open hostilities, involving all eight coreward subsectors, and lasting for fifteen years.

The Second & Third Frontier Wars

Subsequent wars (the Second Frontier War in 615-620 and the Third Frontier War in 979-986) saw tremendous Zhodani incursions into the Spinward Marches. Mishandling of the Third Frontier War caused the abdication of Emperor Styryx in 98.

The Fourth Frontier War

The Fourth Frontier War was little more than a skirmish, compared to earlier conflicts. Neither side was prepared for the war, and an armistice was quickly worked out.

The only lasting effect of the war was to shift Esalin (Spinward Marches 0204)from Imperial control to neutral world status.

The Fifth Frontier War

Latest in the series of Frontier Wars between the Zhodani and the Imperium. Following several years of unrest and provocation, Zhodani forces attacked across the Imperial borders while previously placed guerrillas on selected Imperial worlds began uprisings. Vargr and Sword World forces allied with the Zhodani also participated in the attacks.

The armistice, signed in 1110, resulted in the loss of no worlds to the hostiles and returned to the status quo.

See Fifth Frontier War for more information.

Zhodani Consulate (Polity) References & Contributors

This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Far Future Enterprises or by permission of the author. The page history lists all of the contributions.

Zhodani Consulate (Polity) Provinces (Sectors)

The Zhodani Consulate is divided into eight preqlainz (provinces), also known as sectors outside the Consulate. Provinces (sectors) are an intermediate level between the Sector Council and the Supreme Council on Zhdant. Zhodani Provinces do not follow the grid-like system that Domains do in the Imperium.

The eight provinces are:

The following table lists the Provinces (Sectors) near the Consulate see articles on the other empires for provinces (sectors) in their Domains:

Blue Provinces (Sectors) are mostly Zhodani Controlled, Red (pink) Provinces (Sectors) are Imperial, Green are Vargr, Yellow are Aslan, Hivers are Purple, Solomani are Orange, and the K'kree are Green:

Sectors Near the Consulate
-9 -8 -7 -6 -5 -4 -3
5 Stinj Tianz Bliardlie Zhiensh Savria Datsatl Ianshaplzdier Zhiaqrqiats
4 Viajlefliez Bleblqansh Driasera Dalchie Jdatl Chit Botshti Anzsidiadl Zheranzanj
3 Brieplanz Sidiadl Zdiedeiant Stiatlchepr Itvikiastaf Tlabrieish Tzahdapl
2 Pliabriebl Eiaplial Zhdant Tienspevnekr Ziafrplians Briakqra' Dravr
1 Tsadra Davr Tsadra Yikler Zdanzh Afachtiabr Iakr Tloql Nieklsdia
0 Chiep Zhez Shiants Chtedrdia Steblenzh Zhdiakitlatl Idrflania Bransakral

.

Zhodani Consulate (Polity) Core Expedition Provinces (Sectors)

This first table outlines the Provinces along the Core Expedition route which has over many expeditions gone some 5,000 parsecs towards the core, this outlines only the main claimed territory:

Core Expedition Sectors
Province -7
Etlnchofr 34
Zabrziklezh 33
Kozhdanzhinz 32
Flablenti 31
Setjefrshiatl 30
Kiafldliezhjol 29
Tsafrnchia 28
Ienjaz 27
Vedrabr 26
Driaglgiazlats
Limit of Zhodani Exploration
25
Brianch 24
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Province
Dliea 23
Pofdriblnchitl 22
Nevlieri 21
Tatlnjaie 20
Bliatsiebl 19
Favkranish 18
Zhenzhbrivtlo 17
Vikrvidrvria 16
Plontarbli 15
Azhpliabl 14
Prinjobliedl 13
Ia 12
Zietssha 11
Proanz 10
Tsebntsiatldlants 9
Chtierabl
Province
Chtierabl 8
Obrefripl
Province
Undocumented 7
Undocumented 6
Zhiensh 5
Driasera 4
Iabrensh
Province
Zdiedeiant 3