Virshash (world)
This is a world-system under construction and is currently being input-programmed into the Traveller RPG Wiki.
Virshash/Urlaqqash (Reaver's Deep 2724) | |||||||||||||||||||||||||
Classic Era (1116) | DA86954-6
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See also | UWP | ||||||||||||||||||||||||
System Details | |||||||||||||||||||||||||
Primary | F9 V M4 V | ||||||||||||||||||||||||
Planetoid Belts | 0 | ||||||||||||||||||||||||
Gas Giants | 3 |
Virshash is a high-population, pre-rich world with a billion or more sophonts in population size.
- It lacks adequate resources to expand its economy to a rich status.
- Its economy and population are rapidly growing and living conditions are expected to quickly rise barring outside forces.
- This is a temperate world, with a climate of pleasant, average temperatures, considered to be an ideal or near-ideal environment by many different sophont species.
- It is a member of the Third Imperium in the Urlaqqash Subsector of Reaver's Deep Sector in the Domain of Ilelish.
- This world contains an Imperial Scout Base, capable of handling IISS starships and personnel.
- Virshash is the homeworld of the Virushi, a Minor Race that are among the largest intelligent races ever encountered by Humaniti.
Description (Astrography & Planetology)
Virshash has a notably dense core and a diameter of somewhat over 16,000 km, giving it a gravity of 1.75g.
- It is part of a relatively close double-star system.
- The second star of the pair produces high levels of radiation, which Virshash's dense atmosphere only partially blocks.
Binary Solar System
Virshash Binary Star System Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Virshash F9 V
Primary Main Sequence 1.13 5990 - 6050 1.53382 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.0054 0.1027 1.16 - 2.03 0.54 5.4 Orbit # * 0 4 1 6 Remarks Thintle (star) Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Virshash M4 V
Secondary Main Sequence 0.23 3110 - 3210 0.00584 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.0013 0.0063 0.08 - 0.16 0.13 1.3 Orbit # * * 0 0 3 Remarks None
IISS GURPS Astrographics Survey
2724 Virshash (Imperial)
Starport: Class V - Scout Base.
Diameter: 10,000 miles (16,000 km). Gravity: 1.67g.
Atmosphere: Dense oxygen-nitrogen.
Hydrographics: 76%.
Climate: Warm.
Population: 2.1 billion (1.3 million Human and other races, otherwise Virushi).
Government: Anarchy (with elements of Athenian Democracy and Technocracy).
Control Level: 1.
Tech Level: 10.
World Trade Number: 5.5.
System Data
No information yet available.
Mainworld Data
No information yet available.
Mainworld Geography & Topography
No information yet available.
Native Lifeforms
No information yet available.
Native Sophont: Virushi
The Virushi are among the largest intelligent races encountered by Humaniti. With quasi-centauroid bodies nearly 3.0 meters long, standing around 1.8 meters at the shoulder, and weighing around a ton, they are a formidable sight; however this effect is balanced by their well-justified reputation for pacifism.
History & Background / Dossier
No information yet available.
Imperial High / Landed Nobility
Virshash, as a member world of the Third Imperium, holds the estates of three members of the Imperial Nobility, who are charged with overseeing the world.
- It holds the estate of an Imperial knight.
- It holds the estate of an Imperial baronet.
- It holds the fiefdom of an Imperial count.
World Starport
Virshash has a Class D Starport, a poor quality installation which has few of the expected amenities. There is unrefined fuel for starships and a limited variety of ship provisions. There is no shipyard of any kind, but there may be parts and technical support for doing minor services and repair. Ports of this classification generally consist of only a downport, unless this is a trade port or system with an hostile environment mainworld.
World Technology Level
Virshash possesses a Technology Level of TL–6.
- Common Communication technologies for this TL include: Telephone, radio, and television.
- Common Power Generation technologies for this TL include: Early fission power generation, advanced water and wind generation of electricity.
- Common Transportation technologies for this TL include:
- Land: Improved automobiles, early ATV's, and dedicated AFV's.
- Water: Amphibious vehicles, improved submersibles, and early SCUBA gear.
- Air: Early jet aircraft and rotorcraft VTOL's.
- Space: Early unmanned rocket delivery systems and early manned orbital rockets.
World Government
Virshash is governed by a Feudal Technocracy. Society divides itself based on the technical requirements of the society. Each of these functions are granted as a fief to an individual or group. Leadership of these fiefs determines the head of the government.
World Military
No information yet available.
World Economy
No information yet available.
Trade Data
No information yet available.
World Demographics
No information yet available.
World Culture
No information yet available.
Historical Data
No information yet available.
World Timeline
No information yet available.
UWP Listing
No information yet available.
References & Contributors (Sources)
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- J. Andrew Keith. Far Traveller 1 (FASA, 1982), TBD.
- Dale Kemper. Far Traveller 2 (FASA, 1983), TBD.
- Jim Cunningham, John Harshman, J. Andrew Keith, Marc W. Miller, Gordon Sheridan. Atlas of the Imperium (Game Designers Workshop, 1984), TBD.
- Classic Traveller Divine Intervention/Night of Conquest
- J. Andrew Keith, Marc Miller, John Harshman. Aslan (Game Designers Workshop, 1984), TBD. (named but no further data)
- William H. Keith Jr.. Duneraiders (Gamelords, 1984), TBD.
- J. Andrew Keith. Ascent to Anekthor (Gamelords, 1984), TBD.
- Citation Missing - Pilot's Guide to the Drexilthar Subsector (data-generated)
- J. Andrew Keith. Escape (Marischal Adventures, 1987), TBD.
- Classic Traveller Trading Team by J. Andrew Keith
- Gary L. Thomas. The Travellers' Digest 16 (Digest Group Publications, 1989), TBD.
- James Holden, Joe D. Fugate Sr., Terrance McInnes. Vilani & Vargr (Digest Group Publications, 1990), TBD. (dot map provided)
- Peter G. Celella, James Holden. Solomani & Aslan (Digest Group Publications, 1991), TBD. (dot map provided)
- Loren Wiseman. Challenge 54 (Game Designers' Workshop, 1991), 20.
- Kevin Knight. "Pilot's Guide to the Caledon Subsector." Traveller Chronicle 05 (1994): TBD.
- Kevin Knight. Traveller Chronicle 06 (Sword of the Knight Publications, 1994), TBD.
- Kevin Knight. "A Pilot's Guide to the Caledon Subsector." Traveller Chronicle 07 (1995): TBD.
- William H. Keith Jr., J. Andrew Keith. Scam (Cargonaut Press, 1998), TBD.
- Paul Sanders, J. Andrew Keith. Reaver's Deep Sector Sourcebook (Cargonaut Press, 1998), TBD.
- Steve Jackson, Loren Wiseman. Alien Races 4 (Steve Jackson Games, 2001), TBD.
- Periodical: Into the Deep 1
- Periodical: Into the Deep 2 by Author & Contributor: Brett Kruger
- Brett Kruger. Into the Deep 4 (BKP, 2011), TBD.
- EXTERNAL LINK: Into the Deep #1 Link
- EXTERNAL LINK: Archive.org RingSurf Reavers' Deep Net Ring by Author & Contributor: Keven R. Pittsinger of the RingSurf Reavers' Deep Net Ring
- EXTERNAL LINK: Non-Canon Link
- EXTERNAL LINK: Caledon Subsector - Jimmy Simpson
- EXTERNAL LINK: Non-Canon Traveller Library (defunct)
- Traveller Wiki Editorial Team
- Author & Contributor: Mitchberg
- Author & Contributor: Brett Kruger
- Author & Contributor: IISS Junior Administrator and Master Astrographer Ensign Phillips
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
- ↑ "Jump Map API" and map location from Travellermap.com