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''''Traveller'''' has been published in many different editions.
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* Some games tied directly into the RPG system, others were more loosely based on systems from the Traveller Universe.
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{{Policies}}
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<randomimage size="150" float="right" choices="Trav.cover.png|MT Players Manual.JPG|Traveller The New Era.jpg|MarcMillersTravellersmall.jpg|Cover-sm.jpg|T20 sm.jpg|Trav Hero Bk1-cover.jpg|Travrulebook 350.jpg|T5 Cover.jpg">Traveller Version</randomimage>
== Description (Specifications) ==
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''''Traveller'''' has been published in 11 official versions, each with their own set of underlying game rules and take on the [[Setting]].  
Traveller was originally designed as a generic science fiction RPG system (one of if not the first), and the original setting was just one the designers favored out of the various settings which were available. While referees were encouraged to use the parts they wanted and change what they did not like, the wealth of background material made the [[Charted Space]] setting ubiquitous.
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Traveller was originally designed as a generic science fiction RPG system and the original setting was just one the designers favored out of the various settings which were available. While referees were encouraged to use the parts they wanted and change what they did not like, the wealth of background material made the [[Charted Space]] setting ubiquitous.
  
=== Major Traveller Version Overview ===
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== Description ([[Specifications]]) == <!--T:2-->
# [[Classic Traveller]]
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Each of the versions of Traveller used a slightly different [[setting]] from the Traveller universe. Classic Traveller takes place during the [[Third Imperium]], Megatraveller during the [[Rebellion]]. The New Era takes place after a computer [[Virus]] ended the rebellion period, during a time of exploration/reconstruction. GURPS Traveller takes place in an alternate timeline where many of the events from MegaTraveller and The New Era never occurred. Marc Miller's Traveller takes place in the early days of the [[Third Imperium]].
# [[MegaTraveller]]
 
# [[Traveller The New Era]]
 
# [[Marc Miller's Traveller]]
 
# [[GURPS Traveller]]
 
# [[GURPS Traveller: Interstellar Wars]]
 
# [[Traveller D20]]
 
# [[Traveller Hero]]
 
# [[Mongoose Traveller]] MGT-1
 
# [[Traveller 5th]]
 
# [[Mongoose Traveller]] MGT-2
 
  
=== Major Traveller Versions ===
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<!--T:3-->
Each of the versions of Traveller used a slightly different [[setting]] from the traveller universe. Classic Traveller takes place during the [[Third Imperium]], Megatraveller during the [[Rebellion]]. The New Era takes place after a computer [[Virus]] ended the rebellion period, during a time of exploration/reconstruction. GURPS Traveller takes place in an alternate timeline where many of the events from MegaTraveller and The New Era never occurred. Traveller 4 takes place in the early days of the [[Third Imperium]].
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Some of the various versions are related to one another in terms of rules. Classic Traveller, MegaTraveller, and Mongoose Traveller use similar rule systems, with MegaTraveller being the most "variant" of the group. TNE  uses the second edition Twilight rules system, T20 is based on the D20 license game system, and the GURPS versions and Hero versions use GURPS and HERO System respectively.
* Some of the various versions are related to one another in terms of rules. Classic Traveller, MegaTraveller, T4, T5 and Mongoose Traveller use similar rule systems, with MegaTraveller being the most "variant" of the group. TNE  uses the second edition Twilight rules system, 2300AD uses a variation of the first edition Twilight rules, T20 is based on the D20 license game system, and obviously, the GURPS versions and Hero versions use GURPS and HERO System respectively.
 
* While characters can usually move from related system to system with little or no effort, other creations such as ship designs may or may not, though [[deck plans]] (often loosely based on the underlying ship designs) are often used across versions.
 
  
:{| class="wikitable sortable" width="90%"
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<!--T:4-->
|+ Major Traveller Game Publishers & Versions
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While characters can usually move from related system to system with little or no effort, other creations such as ship designs may or may not, though [[deck plans]] (often loosely based on the underlying ship designs) are often used across versions.
|-
 
! Pub. Date
 
! Edition
 
! Game
 
! Primary Publisher
 
! Description
 
! Other Publishers
 
|-
 
|  1977  ||  1st Edition  || [[Classic Traveller]] (T1)                    || [[Game Designers Workshop]]
 
| 1977-1986 Original Rules. Set in the years 1100-1116 Imperial calendar, around the time of the [[Fifth Frontier War]]. There were a number of supplements based on Classic Traveller - notably Merchant Prince, High Guard, and Mercenary, which extended the character generation system , as well as adding to the core rules. A later GDW product, Striker added very detailed ground combat and mercenary unit rules as well as detailed vehicle design rules which in parts became incorporated into the core rules for future editions.
 
| Besides [[Game Designers Workshop]] (GDW), a number of other companies created popular supplements as well. These other publishers included:
 
* [[Ad Astra Products]]
 
* [[Adjutant]]
 
* [[Avenger Enterprises]] (Post-1986) (Also made for [[T20]])
 
* [[Cargonaut Press]]
 
* [[Digest Group Publications]] (DGP)
 
* [[Fantasy Production]] (German)
 
* [[FASA]]
 
* [[Galaxy Games]]
 
* [[Gamelords]]
 
* [[Gregg Giles]] (Post-1986)
 
* [[Grenadier Models Inc.]]
 
* [[Group One]]
 
* [[Herb Petro]]
 
* [[Judges Guild]]
 
* [[Loren Wiseman]] (Post-1986)
 
* [[Marischal Adventures]]
 
* [[Paranoia Press]] (Scouts and Assassins, Merchants and Merchandise).
 
* [[Reilly Associates]]
 
* [[Warfield Games]]
 
|-
 
|  1986  ||  2nd Edition  || [[MegaTraveller]]                        || [[Game Designers Workshop]]
 
| 1986-1991 Task-based system. Set in the years 1116-1124 Imperial, during the time of the [[Rebellion]]. This was published as a boxed set, covering the core rules, a setting encyclopedia, and rules covering what was previously expansion material (such as character generation options similar to High Guard and Mercenary).
 
| Please see [[MegaTraveller]] article for more information.
 
|-
 
|  1992  ||  3rd Edition  || [[Traveller: The New Era]] (TNE)                || [[Game Designers Workshop]]
 
| 1992-1995 Twilight2000 rules. Set after the year 1200 Imperial, post [[Virus]] timeline.
 
| Please see [[Traveller: The New Era]] article for more information.
 
|-
 
|  1996  ||  4th Edition  || [[Marc Miller's Traveller]] (T4)              || [[Imperium Games]]
 
| 1996-1998 Set just after [[Year Zero]], in the early days of the [[Third Imperium]].
 
| Please see the [[Marc Miller's Traveller]] article for more information.
 
|-
 
|  1998  ||  5th edition  || [[GURPS Traveller]] (GT)                      || [[Steve Jackson Games]]
 
| 1998-2004 GURPS 3rd Edition Rules. Set in the years 1116-1124 Imperial, in an alternate timeline which differs principally in that the [[Rebellion]] of 1116 never happened.
 
| Please see the [[GURPS Traveller]] article for more information.
 
|-
 
|  2002  ||  6th Edition  || [[Traveller D20]] (T20)                    || [[QuikLink Interactive]]
 
| 2002-2008 D20 Rules. Set around the year 1000 Imperial, about 100 years before Classic Traveller.
 
| Please see the [[Traveller D20]] article for more information.
 
|-
 
|  2006  ||  7th Edition  || [[Traveller Hero]] (TH)                        || [[ComStar Games]]
 
| 2006-2008 A version of Traveller using the Hero Games Star Hero rules and covering several previous milieus including Milieu 0, the T20 milieu 1000, and the New Era.
 
| Please see the [[Traveller Hero]] article for more information.
 
|-
 
|  2008  || 8th Edition  || [[Mongoose Traveller]] (MGT)                   || [[Mongoose Publishing]]
 
| 2008-Present. A new set of rules, updating and streamlining the Classic Traveller rules. The setting is largely not covered in the core rules book, however supplements, set in 1105 and centered largely on the Spinward Marches are available. The core rules are available as open content. Previews of the core rules are now available on the [http://www.mongoosepublishing.com/ Mongoose Publishing Website], as a downloadable PDF file. Updated in a new edition in 2016.
 
| Besides Mongoose, the following groups have been publishing or distributing materials for Mongoose Traveller:
 
* [[13Mann]] (German)
 
* [[Avalon Game Company]]
 
* [[Avenger Enterprises]]
 
* [[ComStar Games]]
 
* [[Comstar Media]]
 
* [[D. B. Game Design]]
 
* [[DSL Ironworks]]
 
* [[Gorgon Press]]
 
* [[Gypsy Knights Games]]
 
* [[Jon Brazer Enterprises]]
 
* [[K-Studio]]
 
* [[Moon Toad Publishing]]
 
* [[Samardan Press]]
 
* [[Skortched Urf Studios]]
 
* [[Scrying Eye Games]]
 
* [[Spica Publishing]]
 
* [[Thunderegg Productions]]
 
* [[Zozer Games]]
 
|-
 
|  2013  || 9th edition  || [[Traveller 5]] (T5)                        || [[Far Future Enterprises]]
 
| 2013-Present. Traveller<sup>5</sup> or [[T5]]. A new addition to the Traveller universe, vastly expanding character creation possibilities, adding a wealth of new additional rules and enhancments and providing a basis for the future of Traveller, eg what happens after the TNE years. T5 was written with the sole purpose of becoming the ultimate edition of Traveller. A system for allowing gaming in any of the previous ages or core systems of Traveller (That is Classic Traveller, MegaTraveller, The New Era and T4), while also paving the way for the new era of Traveller which is 'The [[Galaxiad]]', a FAR FAR FUTURE of Traveller (1902 IC).
 
| Please see [[T-5 Progress Report]] for more information.
 
|-
 
|}
 
  
=== Version Terminology ===
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=== Major Traveller Versions === <!--T:5-->
Over the years, GDW employees as well as the associated Traveller community developed a number of terms and codes to signify what sort of Traveller universe they preferred.  
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; Classic Traveller
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: 1977-1986 Original Rules published by [[Game Designers Workshop]]. Set in the years 1100-1116 Imperial calendar, around the time of the [[Fifth Frontier War]]. There were a number of supplements based on Classic Traveller - notably Merchant Prince, High Guard, and Mercenary, which extended the character generation system , as well as adding to the core rules. A later GDW product, Striker added very detailed ground combat and mercenary unit rules as well as detailed vehicle design rules which in parts became incorporated into the core rules for future editions.
 +
; MegaTraveller
 +
: 1986-1991 published by [[Game Designers Workshop]]. Set in the years 1116-1124 Imperial, during the time of the [[Rebellion]]. This was published as a boxed set, covering the core rules, a setting encyclopedia, and rules covering what was previously expansion material (such as character generation options similar to High Guard and Mercenary).
 +
; Traveller The New Era
 +
: 1992-1995 published by [[Game Designers Workshop]], and using the GDW newer game system. Set after the year 1200 Imperial, post [[Virus]] timeline.
 +
; Marc Miller's Traveller
 +
: 1996-1998 published by [[Imperium Games]] using a new multi-die system for task resolution. Set just after [[Year Zero]], in the early days of the [[Third Imperium]].
 +
; GURPS Traveller
 +
: 1998-2004 published by [[Steve Jackson Games]] and using the GURPS 3rd Edition Rules. Set in the years 1116-1124 Imperial, in an alternate timeline which differs principally in that the [[Rebellion]] of 1116 never happened.
 +
; GURPS Traveller Interstellar Wars
 +
: 2004 published by [[Steve Jackson Games]] and using the GURPS 4th Edition rules. Set in the Interstellar Wars 2400 years before the founding of the Third Imperium, and covering the interactions of the [[First Imperium]] and the new Terran empire.
 +
; Traveller D20
 +
: 2002-2008 published by [[QuikLink Interactive]] and using an open game system version of the D20 Rules. Set around the year 990 Imperial, about 100 years before Classic Traveller, during the era of the Solomani Rim war, but in the Domain of Gateway.
 +
; Traveller Hero
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: 2006-2008 Published by [[ComStar Games]] using the Hero Games Star Hero rules and covering several previous milieus including Milieu 0, the T20 milieu 1000, and the New Era.
 +
; Mongoose Traveller 1st edition
 +
: 2008-2016 Published by [[Mongoose Publishing]] using a new set of rules, updating and streamlining the [[Classic Traveller]] rules. The setting is largely not covered in the core rules book, supplements are set in [[1105]] and centered largely on the [[Spinward Marches Sector|Spinward Marches]] and [[Trojan Reach Sector|Trojan Reaches]]. The core rules are available as open content.
 +
; Traveller 5th
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: 2013-Present published by [[Far Future Enterprises]] using a updated version of the Traveller 4th rules adding a wealth of new additional rules and enhancements and providing a basis for the future of Traveller. The setting is 'The [[Galaxiad]]', a FAR FAR FUTURE of Traveller ([[1902]]).
 +
; Mongoose Traveller 2nd edition
 +
: 2016-Present Published by [[Mongoose Publishing]] with an updated version of the 1st edition rules. All of the books are full color and the core books are all hardcovers. The setting is largely not covered in the core rule books, supplements are set in [[1105]] and centered largely on the [[Spinward Marches Sector|Spinward Marches]]/[[Trojan Reach Sector|Trojan Reach]] area.
  
These terms include:
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=== Publisher support === <!--T:6-->
* '''[[OTU]]:''' ''"Official Traveller Universe."'' Traveller as published. due to the number of alternate timelines now available, this term now tends to refer tot he original Third Imperium setting from the years ([[1100]] to [[1117]]) . Please see '''[[Setting]]''' and '''[[OTU]]''' for more information.
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In addition to the core publisher, several of the editions had material produced by other publisher. In many cases these additional publishers were officially licensed by the original publisher.  
 
* '''IMTU:''' ''"In My Traveller Universe"''. A reference to the particular customized game setting/rule mechanics used by any particular Traveller fan/player. Please see the pages for '''[[Traveller Mailing List]]''', and '''[[Traveller Mailing List/FAQ]]''' for more information.
 
  
* '''Traveller Geek Code:''' There is a special code for a player's '''IMTU''' (''In My Traveller Universe'') called the "Traveller Geek Code". It is a way of describing how your own Traveller universe is constructed (...and how it might vary from the 'official' [[OTU]] universe). Please see External Link '''[http://eaglestone.pocketempires.com/imtu.html Traveller IMTU Geek Code]''' for more information.
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<!--T:7-->
 +
; Classic Traveller
 +
: [[Ad Astra Products]], [[Adjutant]], [[Cargonaut Press]], [[Digest Group Publications]], [[Fantasy Production]], [[FASA]], [[Galaxy Games]], [[Gamelords]], [[Grenadier Models Inc.]], [[Group One]], [[Herb Petro]], [[Judges Guild]], [[Marischal Adventures]], [[Paranoia Press]], [[Reilly Associates]], [[Seeker Gaming Systems]], [[Warfield Games]]
 +
; MegaTraveller
 +
: [[Digest Group Publications]], [[Seeker Gaming Systems]], [[Starlance Publications]], [[Paragon]]
 +
Traveller The New Era
 +
: [[Avenger Enterprises]]
 +
; Marc Miller's Traveller
 +
: [[BITS]]
 +
; Mongoose Traveller (Both Editions)
 +
: [[13Mann]], [[Avalon Game Company]], [[Avenger Enterprises]], [[ComStar Games]], [[D. B. Game Design]], [[DSL Ironworks]], [[Gorgon Press]], [[Gypsy Knights Games]], [[Jon Brazer Enterprises]], [[K-Studio]], [[Moon Toad Publishing]], [[Samardan Press]], [[Skortched Urf Studios]], [[Scrying Eye Games]], [[Spica Publishing]], [[Sugaar Editorial]], [[Thunderegg Productions]], [[Zozer Games]]
  
== History & Background (Dossier) ==
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== References & Contributors ([[Sources]]) == <!--T:8-->
'''Related Traveller Products:''' The Traveller 2300 series is set in a different background than the Traveller [[RPG]], but is related by being published by the same company, [[GDW]]. Both are science fiction RPG games with complex, well-developed backgrounds.
 
 
 
=== Traveller: 2300 / [[2300 AD]] / [[2320 AD]]  ===
 
1986 - Originally published as Traveller 2300, this harder science-fiction RPG is set 300 years after the Third World War from [[GDW]]'s Twilight:2000 game system and uses a variation of the first-edition Twilight:2000 ruleset.
 
* GDW later changed the name of the game to 2300AD to avoid confusion with the Traveller RPG.
 
* The two major components of the 2300AD ruleset were the original boxed set, and the tactical space combat/starship construction system Star Cruiser.
 
* Unlike the Traveller game itself (Traveller: The New Era, in particular), 2300AD was not converted to the second-edition Twilight:2000 ruleset, before GDW closed its doors in 1996. However, the stutterwarp and other core 2300AD technologies were covered extensively in the TNE edition of Fire, Fusion, and Steel(FF&S), the Traveller technical architecture, so one can only assume GDW intended for the TNE ruleset to be used along with the information given in FF&S for campaigns set in the 2300AD era.
 
* Recently, [[QuikLink Interactive]] released the 2320AD supplement for their T20 rules system. This version of the game modified the timeline in that a less devastating [[Twilight War]] took place, and the timeline is advanced by 20 years.
 
* [[Mongoose Publishing]] appear to have the rights to the 2300AD now and have brought out several books which rely on their version of the Traveller Rules.
 
 
 
== References & Contributors (Sources) ==
 
 
{{Advanced}}
 
{{Advanced}}
 
{{Sources
 
{{Sources
|S1= Author & Contributor: Traveller Wiki Editorial Team
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|Contributor: Lord (Marquis) and Master of Sophontology [[Maksim-Smelchak]] of the [[Ministry of Science]]
|S2= Author & Contributor: Lord (Marquis) and Master of Sophontology [[User:Maksim-Smelchak|Maksim-Smelchak]] of the [[Ministry of Science]]
 
|S3=
 
|S4=
 
 
}}
 
}}
 
  
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[[Category: Articles translated into Spanish]]
 
[[Category: Versions]]
 
[[Category: Versions]]
 
{{MET|}}
 
{{MET|}}
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Traveller Version

'Traveller' has been published in 11 official versions, each with their own set of underlying game rules and take on the Setting.

Traveller was originally designed as a generic science fiction RPG system and the original setting was just one the designers favored out of the various settings which were available. While referees were encouraged to use the parts they wanted and change what they did not like, the wealth of background material made the Charted Space setting ubiquitous.

Description (Specifications)

Each of the versions of Traveller used a slightly different setting from the Traveller universe. Classic Traveller takes place during the Third Imperium, Megatraveller during the Rebellion. The New Era takes place after a computer Virus ended the rebellion period, during a time of exploration/reconstruction. GURPS Traveller takes place in an alternate timeline where many of the events from MegaTraveller and The New Era never occurred. Marc Miller's Traveller takes place in the early days of the Third Imperium.

Some of the various versions are related to one another in terms of rules. Classic Traveller, MegaTraveller, and Mongoose Traveller use similar rule systems, with MegaTraveller being the most "variant" of the group. TNE uses the second edition Twilight rules system, T20 is based on the D20 license game system, and the GURPS versions and Hero versions use GURPS and HERO System respectively.

While characters can usually move from related system to system with little or no effort, other creations such as ship designs may or may not, though deck plans (often loosely based on the underlying ship designs) are often used across versions.

Major Traveller Versions

Classic Traveller
1977-1986 Original Rules published by Game Designers Workshop. Set in the years 1100-1116 Imperial calendar, around the time of the Fifth Frontier War. There were a number of supplements based on Classic Traveller - notably Merchant Prince, High Guard, and Mercenary, which extended the character generation system , as well as adding to the core rules. A later GDW product, Striker added very detailed ground combat and mercenary unit rules as well as detailed vehicle design rules which in parts became incorporated into the core rules for future editions.
MegaTraveller
1986-1991 published by Game Designers Workshop. Set in the years 1116-1124 Imperial, during the time of the Rebellion. This was published as a boxed set, covering the core rules, a setting encyclopedia, and rules covering what was previously expansion material (such as character generation options similar to High Guard and Mercenary).
Traveller The New Era
1992-1995 published by Game Designers Workshop, and using the GDW newer game system. Set after the year 1200 Imperial, post Virus timeline.
Marc Miller's Traveller
1996-1998 published by Imperium Games using a new multi-die system for task resolution. Set just after Year Zero, in the early days of the Third Imperium.
GURPS Traveller
1998-2004 published by Steve Jackson Games and using the GURPS 3rd Edition Rules. Set in the years 1116-1124 Imperial, in an alternate timeline which differs principally in that the Rebellion of 1116 never happened.
GURPS Traveller Interstellar Wars
2004 published by Steve Jackson Games and using the GURPS 4th Edition rules. Set in the Interstellar Wars 2400 years before the founding of the Third Imperium, and covering the interactions of the First Imperium and the new Terran empire.
Traveller D20
2002-2008 published by QuikLink Interactive and using an open game system version of the D20 Rules. Set around the year 990 Imperial, about 100 years before Classic Traveller, during the era of the Solomani Rim war, but in the Domain of Gateway.
Traveller Hero
2006-2008 Published by ComStar Games using the Hero Games Star Hero rules and covering several previous milieus including Milieu 0, the T20 milieu 1000, and the New Era.
Mongoose Traveller 1st edition
2008-2016 Published by Mongoose Publishing using a new set of rules, updating and streamlining the Classic Traveller rules. The setting is largely not covered in the core rules book, supplements are set in 1105 and centered largely on the Spinward Marches and Trojan Reaches. The core rules are available as open content.
Traveller 5th
2013-Present published by Far Future Enterprises using a updated version of the Traveller 4th rules adding a wealth of new additional rules and enhancements and providing a basis for the future of Traveller. The setting is 'The Galaxiad', a FAR FAR FUTURE of Traveller (1902).
Mongoose Traveller 2nd edition
2016-Present Published by Mongoose Publishing with an updated version of the 1st edition rules. All of the books are full color and the core books are all hardcovers. The setting is largely not covered in the core rule books, supplements are set in 1105 and centered largely on the Spinward Marches/Trojan Reach area.

Publisher support

In addition to the core publisher, several of the editions had material produced by other publisher. In many cases these additional publishers were officially licensed by the original publisher.

Classic Traveller
Ad Astra Products, Adjutant, Cargonaut Press, Digest Group Publications, Fantasy Production, FASA, Galaxy Games, Gamelords, Grenadier Models Inc., Group One, Herb Petro, Judges Guild, Marischal Adventures, Paranoia Press, Reilly Associates, Seeker Gaming Systems, Warfield Games
MegaTraveller
Digest Group Publications, Seeker Gaming Systems, Starlance Publications, Paragon
Traveller The New Era
Avenger Enterprises
Marc Miller's Traveller
BITS
Mongoose Traveller (Both Editions)
13Mann, Avalon Game Company, Avenger Enterprises, ComStar Games, D. B. Game Design, DSL Ironworks, Gorgon Press, Gypsy Knights Games, Jon Brazer Enterprises, K-Studio, Moon Toad Publishing, Samardan Press, Skortched Urf Studios, Scrying Eye Games, Spica Publishing, Sugaar Editorial, Thunderegg Productions, Zozer Games

References & Contributors (Sources)

This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Far Future Enterprises or by permission of the author. The page history lists all of the contributions.