Difference between revisions of "Vargr Extents"
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[[File:Vargr-Grav-Car.gif|right]] | [[File:Vargr-Grav-Car.gif|right]] | ||
− | + | The [[Vargr Extents]] is the territory dominated by [[Vargr]] [[government]]s. | |
− | The territory dominated by [[Vargr]] | + | * It is the general term used for the area of [[Charted Space]] dominated by Vargr polities, which are inherently stable and short-lived by the standards of [[Humaniti]]. |
− | + | * The term additionally refers to those [[sector]]s with major Vargr populations, which are situated roughly [[coreward]] of the {{Imperium}}, and especially coreward of the [[Spinward Marches Sector|Spinward Marches]], [[Deneb Sector|Deneb]], [[Corridor Sector|Corridor]], and [[Vland Sector|Vland]] sectors. | |
− | * The term | + | |
− | + | === [[Astronavigational Code]]s === | |
− | === Astronavigational | + | [[Astrogator]]s from Imperial space primarily use the following codes when travelling the Extents. |
− | |||
* The [[Vargr]], of course, use few standardized codes of any sort, in their chaotic mess of a supra-polity. | * The [[Vargr]], of course, use few standardized codes of any sort, in their chaotic mess of a supra-polity. | ||
− | + | {| class="wikitable sortable" | |
− | |+ Vargr Extents | + | |+ Vargr Extents Primary Astronavigational Codes |
|- | |- | ||
− | ! Polity | + | ! [[Polity]] |
! Survey | ! Survey | ||
! Code | ! Code | ||
Line 45: | Line 44: | ||
|- | |- | ||
|} | |} | ||
− | + | ||
==== Constituent State Codes ==== | ==== Constituent State Codes ==== | ||
− | The [[Constituent State]]s of the [[Vargr Extents]] are in a constant state of flux (change), and these [[AAB]] cannot be kept updated as quickly as the political map within the Extents changes. As of the last library update, these are the extant (present) polities within the [[Vargr Extents]]: | + | The [[Constituent State]]s of the [[Vargr Extents]] are in a constant state of flux (change), and these [[AAB]] article entries cannot be kept updated as quickly as the political map within the Extents changes. As of the last library update, these are the extant (present) polities within the [[Vargr Extents]]: |
:{| class="wikitable sortable" | :{| class="wikitable sortable" | ||
Line 158: | Line 157: | ||
|- | |- | ||
| 15. | | 15. | ||
+ | | [[Delegation of Targhae]] | ||
+ | | 2nd Survey ([[1065]]) | ||
+ | | VDoT | ||
+ | | 4-ltr code | ||
+ | | None | ||
+ | |- | ||
+ | | 16. | ||
| [[Democracy of Greats]] | | [[Democracy of Greats]] | ||
| 2nd Survey ([[1065]]) | | 2nd Survey ([[1065]]) | ||
Line 164: | Line 170: | ||
| None | | None | ||
|- | |- | ||
− | | | + | | 17. |
| [[Drr'lana Network]] | | [[Drr'lana Network]] | ||
| 2nd Survey ([[1065]]) | | 2nd Survey ([[1065]]) | ||
Line 171: | Line 177: | ||
| None | | None | ||
|- | |- | ||
− | | | + | | 18. |
| [[Dzarrgh Federate]] | | [[Dzarrgh Federate]] | ||
| 2nd Survey ([[1065]]) | | 2nd Survey ([[1065]]) | ||
Line 178: | Line 184: | ||
| None | | None | ||
|- | |- | ||
− | | | + | | 19. |
| [[Empire of Varroerth]] | | [[Empire of Varroerth]] | ||
| 2nd Survey ([[1065]]) | | 2nd Survey ([[1065]]) | ||
Line 185: | Line 191: | ||
| None | | None | ||
|- | |- | ||
− | | | + | | 20. |
| [[Enclave Famuurueroergoghz]] | | [[Enclave Famuurueroergoghz]] | ||
| 2nd Survey ([[1065]]) | | 2nd Survey ([[1065]]) | ||
Line 363: | Line 369: | ||
| [[Ruler of Five]] | | [[Ruler of Five]] | ||
| 2nd Survey ([[1065]]) | | 2nd Survey ([[1065]]) | ||
− | | | + | | VRo5 |
| 4-ltr code | | 4-ltr code | ||
| None | | None | ||
Line 475: | Line 481: | ||
== Description (Specifications) == | == Description (Specifications) == | ||
− | + | The [[Vargr Extents]] are one of the most radically free supra-polities to be found within [[Charted Space]]. Many other [[sophont]] species enjoy freedom, but never to the extreme ends that the [[Vargr]] do. Where other species like a fairly centralized government authority, the [[Vargr]] have a contrarian or anti-authoritarian streak... Where other species prefer stability at the cost of a little freedom, the [[Vargr]] vehemently disagree. Where other peoples have a dominant or mostly unified supra-culture, the [[Vargr]] take it to the other extreme: They believe in pervasive poly-diversity, a belief that there is always room in the universe for another type of life, another type of government, another social arrangement, new genetic experimentation... And another of everything else! The [[Vargr]] are an amicable and inimical species at the same time. One political philosopher once described the [[Vargr]] as a hyper-diverse species with pure chaos as a culture. | |
=== A. Goals: 1116 === | === A. Goals: 1116 === | ||
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* National Leader: Vargr acknowledge "strong men." | * National Leader: Vargr acknowledge "strong men." | ||
** The leadership of the [[Julian Protectorate]] is as close to an acknowledged universal leadership as the Extents will tolerate. | ** The leadership of the [[Julian Protectorate]] is as close to an acknowledged universal leadership as the Extents will tolerate. | ||
− | * Leadership Home: Various, but | + | * Leadership Home: Various, but historically [[Lair (world)]]. |
* National Emblem: Various | * National Emblem: Various | ||
** The universally acknowledged symbol of Vargr corsairs is a Vargr skull and crossbones. | ** The universally acknowledged symbol of Vargr corsairs is a Vargr skull and crossbones. | ||
Line 508: | Line 514: | ||
The following overview is available of this supra-polity: | The following overview is available of this supra-polity: | ||
* Astrography: This polity is located over at least 40 sectors. | * Astrography: This polity is located over at least 40 sectors. | ||
+ | ** It is tremendously difficult to keep good records of the Extents since they are in a constant state of change (flux). | ||
* Astrography: It is located [[coreward]] of the [[Third imperium]]. | * Astrography: It is located [[coreward]] of the [[Third imperium]]. | ||
* Astrography: This polity is estimated to have around TBD world/s and system/s. | * Astrography: This polity is estimated to have around TBD world/s and system/s. | ||
* Capital: The capitals of this loose polity are located at [[Lair (world)]] and [[Asimikigir (world)]]. | * Capital: The capitals of this loose polity are located at [[Lair (world)]] and [[Asimikigir (world)]]. | ||
* Population: This polity is estimated to have a population of TBD (millions). | * Population: This polity is estimated to have a population of TBD (millions). | ||
− | * Population: The most numerous race/s of this polity are: [[ | + | * Population: The most numerous race/s of this polity are: [[Vargr]] and members of [[Humaniti]]. |
* Economy: The economic output (gross product) of this polity is estimated at TBD (BCr). | * Economy: The economic output (gross product) of this polity is estimated at TBD (BCr). | ||
* Economy: The ''per capita'' earning of inhabitants in this polity is estimated at TBD (Cr). | * Economy: The ''per capita'' earning of inhabitants in this polity is estimated at TBD (Cr). | ||
Line 519: | Line 526: | ||
* Economy: The [[Starport Authority]] population is estimated at TBD (employees). | * Economy: The [[Starport Authority]] population is estimated at TBD (employees). | ||
* Military: The armed forces of this polity are estimated at TBD (BEs). | * Military: The armed forces of this polity are estimated at TBD (BEs). | ||
− | * Technology: The average technology level of this polity is estimated at TL- | + | * Technology: The average technology level of this polity is estimated at TL-11. |
− | * Technology: The highest attainable technology level of this polity is estimated at TL- | + | * Technology: The highest attainable technology level of this polity is estimated at TL-15. |
− | * Technology: Technology level research in this polity is working towards mastering TL- | + | * Technology: Technology level research in this polity is working towards mastering TL-16. |
== History & Background (Dossier) == | == History & Background (Dossier) == | ||
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** [[Vargr]] ([[Major Race]]) | ** [[Vargr]] ([[Major Race]]) | ||
*** [[Akumgeda]] | *** [[Akumgeda]] | ||
+ | *** [[Irilitok]] | ||
+ | *** [[Suedzuk]] | ||
==== Demographic Data Table: 1116 ==== | ==== Demographic Data Table: 1116 ==== | ||
Line 733: | Line 742: | ||
* However, like empires everywhere, the Vargr also require militaries to apply force to belligerents, and every Vargr empire to date has formed a competent military (...until it eventually fell). | * However, like empires everywhere, the Vargr also require militaries to apply force to belligerents, and every Vargr empire to date has formed a competent military (...until it eventually fell). | ||
− | === A. Ground Forces: | + | === A. Ground Forces: 1105 === |
Regular Army: | Regular Army: | ||
− | * | + | * By individual polities. |
Mercenaries: | Mercenaries: | ||
Line 741: | Line 750: | ||
* [[Fueznuzorg]] mercenary band. | * [[Fueznuzorg]] mercenary band. | ||
− | === B. Naval Forces: | + | === B. Naval Forces: 1105 === |
Some Vargr military units include: | Some Vargr military units include: | ||
+ | * [[Vargr Navy]] (Overview article) | ||
* [[40th Squadron]] [[Ekhlle Ksafi]] battlefleet. | * [[40th Squadron]] [[Ekhlle Ksafi]] battlefleet. | ||
** [[Gireel Fleet]] (see [[40th Squadron]]). | ** [[Gireel Fleet]] (see [[40th Squadron]]). | ||
** [[Uthith Fleet]] (see [[40th Squadron]]). | ** [[Uthith Fleet]] (see [[40th Squadron]]). | ||
− | === C. Special Forces: | + | === C. Special Forces: 1105 === |
* [[Oruelaen]] special forces unit. | * [[Oruelaen]] special forces unit. | ||
− | === D. Paramilitary Forces: | + | === D. Paramilitary Forces: 1105 === |
Some consider Vargr corsairs to be a paramilitary force of the Vargr Extents. | Some consider Vargr corsairs to be a paramilitary force of the Vargr Extents. | ||
− | ==== Vargr Corsairs: | + | ==== Vargr Corsairs: 1105 ==== |
Some Vargr corsairs (pirates) include: | Some Vargr corsairs (pirates) include: | ||
* [[Aegzaeng]] corsairs | * [[Aegzaeng]] corsairs | ||
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* [[Baknaelur]] corsairs | * [[Baknaelur]] corsairs | ||
* [[Ethueng]] corsairs | * [[Ethueng]] corsairs | ||
+ | * [[Goenghoedz]] corsairs | ||
* [[Gvaekuers]] corsairs | * [[Gvaekuers]] corsairs | ||
+ | * [[Huhh Kekk]] corsairs | ||
+ | * [[Ilksang Oekhgnoull]] corsairs | ||
* [[Kforuzeng]] mega-corsairs | * [[Kforuzeng]] mega-corsairs | ||
** [[Gvurknuesurrg]], a secret organization of ''enforcers'' for the Kforuzeng | ** [[Gvurknuesurrg]], a secret organization of ''enforcers'' for the Kforuzeng | ||
Line 767: | Line 780: | ||
* [[Rrouring]] corsairs | * [[Rrouring]] corsairs | ||
* [[Uekuez]] corsairs | * [[Uekuez]] corsairs | ||
+ | * [[Vekshan]] corsairs | ||
* [[White Fang]] corsairs | * [[White Fang]] corsairs | ||
+ | * [[Zosokhsourztourrgh]] corsairs | ||
− | === E. Intelligence Agencies: | + | === E. Intelligence Agencies: 1105 === |
* [[Uku]] military intelligence unit. | * [[Uku]] military intelligence unit. | ||
== Technology & Trade (Economy) == | == Technology & Trade (Economy) == | ||
No information yet available. | No information yet available. | ||
+ | |||
+ | === Technology Timeline: 1116 === | ||
+ | A rough timeline of technological achievement is as follows: | ||
+ | * TBD | ||
=== Interstellar Commerce: 1116 === | === Interstellar Commerce: 1116 === | ||
Line 783: | Line 802: | ||
* [[Akerut]] | * [[Akerut]] | ||
* [[Dhufokh Corporation]] | * [[Dhufokh Corporation]] | ||
+ | * [[Dzall Arroeso Dzukfekoul]] | ||
* [[Dzofakael]] | * [[Dzofakael]] | ||
* [[Gvaeknoks]] | * [[Gvaeknoks]] | ||
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The following astrographic features and trade routes can be found within this polity: | The following astrographic features and trade routes can be found within this polity: | ||
− | === | + | === Mains, Branches & Arms === |
− | |||
− | |||
− | |||
* No information yet available. | * No information yet available. | ||
− | === | + | === Clusters & Traces === |
* No information yet available. | * No information yet available. | ||
− | + | === Rifts, Voids & Jump Bridges === | |
− | + | * No information yet available. | |
− | |||
− | |||
− | * No information yet available. | ||
− | + | === Other Astrographic Features === | |
* No information yet available. | * No information yet available. | ||
Line 841: | Line 855: | ||
No information yet available. | No information yet available. | ||
− | === | + | === Capital/s: 1116 === |
− | The | + | The capitals of this polity are located on the following worlds: |
* [[Lair (world)]] | * [[Lair (world)]] | ||
* [[Asimikigir (world)]] | * [[Asimikigir (world)]] | ||
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# [[Grikr!ng Sector]] AKA [[Outhofos Sector]] (Vargr: Gvegh language) | # [[Grikr!ng Sector]] AKA [[Outhofos Sector]] (Vargr: Gvegh language) | ||
# [[Gvurrdon Sector]] | # [[Gvurrdon Sector]] | ||
− | # [[ | + | # [[Gzaekfueg Sector]] |
# [[Knoellighz Sector]] | # [[Knoellighz Sector]] | ||
# [[Mendan Sector]] | # [[Mendan Sector]] | ||
Line 1,004: | Line 1,018: | ||
# [[Mendan Sector|Gotzdzo Sector]] AKA [[Mendan Sector]] | # [[Mendan Sector|Gotzdzo Sector]] AKA [[Mendan Sector]] | ||
# [[Gvurrdon Sector]] | # [[Gvurrdon Sector]] | ||
− | # [[ | + | # [[Gzaekfueg Sector]] |
# [[Irugangog Sector]] AKA [[Ksongrru Sector]] | # [[Irugangog Sector]] AKA [[Ksongrru Sector]] | ||
# [[Grikr!ng Sector|Kansofo Sector]] AKA [[Grikr!ng Sector]] | # [[Grikr!ng Sector|Kansofo Sector]] AKA [[Grikr!ng Sector]] | ||
Line 1,287: | Line 1,301: | ||
== References & Contributors (Sources) == | == References & Contributors (Sources) == | ||
+ | {{Intermediate}} | ||
{{Detail}} | {{Detail}} | ||
{{Sources | {{Sources | ||
Line 1,294: | Line 1,309: | ||
|S4= {{MT}} [[Alien - Vilani & Vargr|Vilani & Vargr: The Coreward Races]] | |S4= {{MT}} [[Alien - Vilani & Vargr|Vilani & Vargr: The Coreward Races]] | ||
|S5= Periodical: [[MegaTraveller Journal 2]] in Article: 'Snapshots of the Occupation' | |S5= Periodical: [[MegaTraveller Journal 2]] in Article: 'Snapshots of the Occupation' | ||
− | |S6= Author & Contributor: Lord (Marquis) and Master of Sophontology [[User:Maksim-Smelchak|Maksim-Smelchak]] of the [[Ministry of Science]] | + | |S6= [[Traveller Wiki Editorial Team]] |
− | + | |S7= Author & Contributor: Lord (Marquis) and Master of Sophontology [[User:Maksim-Smelchak|Maksim-Smelchak]] of the [[Ministry of Science]] | |
− | |||
− | |||
}} | }} | ||
Revision as of 01:00, 1 July 2019
The Vargr Extents is the territory dominated by Vargr governments.
- It is the general term used for the area of Charted Space dominated by Vargr polities, which are inherently stable and short-lived by the standards of Humaniti.
- The term additionally refers to those sectors with major Vargr populations, which are situated roughly coreward of the Imperium, and especially coreward of the Spinward Marches, Deneb, Corridor, and Vland sectors.
Astrogators from Imperial space primarily use the following codes when travelling the Extents.
- The Vargr, of course, use few standardized codes of any sort, in their chaotic mess of a supra-polity.
Polity | Survey | Code | Type | Remarks |
---|---|---|---|---|
Vargr Extents | Pre-Imperial | NaVa | No standard code | Code still used to indicate Non-Aligned worlds with Vargr-majority or Vargr-dominant populations. |
Vargr Extents | 1st Survey (300) | Va | 2-ltr code | Early IISS scouts simply used an informal Va code to indicate non-Imperial Vargr-held space. |
Vargr Extents | 2nd Survey (1065) | VaEx | 4-ltr code | This generic code is sometimes used by astronavigators when a proper polity code is not yet known.
|
Vargr Extents | 2nd Survey (1065) | CsVE | 4-ltr code | Vargr client states (sub-polities) primarily use codes based upon their governing polity. |
Constituent State Codes
The Constituent States of the Vargr Extents are in a constant state of flux (change), and these AAB article entries cannot be kept updated as quickly as the political map within the Extents changes. As of the last library update, these are the extant (present) polities within the Vargr Extents:
Vargr Extents Constituent States
Astronavigational Codes# Polity Survey Code Type Remarks 1. 17th Disjuncture 2nd Survey (1065) V17D 4-ltr code None 2. 40th Squadron 2nd Survey (1065) V40S 4-ltr code None 3. Agents of Eloeghoe 2nd Survey (1065) VAgE 4-ltr code None 4. Akhorgh Seperate 2nd Survey (1065) VAkS 4-ltr code None 5. Alliance of Tju 2nd Survey (1065) VTju 4-ltr code None 6. Anti-Rukh Coalition 2nd Survey (1065) VARC 4-ltr code None 7. Ascendancy Pact 2nd Survey (1065) VAsP 4-ltr code None 8. Assemblage of 1116 2nd Survey (1065) VA16 4-ltr code None 9. Authority of Joekghr 2nd Survey (1065) VAJo 4-ltr code None 10. Bakne Alliance 2nd Survey (1065) VBkA 4-ltr code None 11. Brzeh Council 2nd Survey (1065) VBrz 4-ltr code None 12. Commonality of Kedzudh 2nd Survey (1065) VCKd 4-ltr code None 13. Cornered Industries Trade Consortium 2nd Survey (1065) VCTC 4-ltr code None 14. Council of the Four-Pair 2nd Survey (1065) VC4P 4-ltr code None 15. Delegation of Targhae 2nd Survey (1065) VDoT 4-ltr code None 16. Democracy of Greats 2nd Survey (1065) VDeG 4-ltr code None 17. Drr'lana Network 2nd Survey (1065) VDrN 4-ltr code None 18. Dzarrgh Federate 2nd Survey (1065) VDzF 4-ltr code None 19. Empire of Varroerth 2nd Survey (1065) VVar 4-ltr code None 20. Enclave Famuurueroergoghz 2nd Survey (1065) VEnF 4-ltr code None 20. Far Stars Unanimity 2nd Survey (1065) VFSU 4-ltr code None 21. Glorious Sons of Raek 2nd Survey (1065) VGSR 4-ltr code None 22. Glory of Taarskoerzn 2nd Survey (1065) VGTa 4-ltr code None 23. Hezeraek Connective 2nd Survey (1065) VHzC 4-ltr code None 24. Infinity League 2nd Survey (1065) VInL 4-ltr code None 25. Irrgh Manifest 2nd Survey (1065) VIrM 4-ltr code None 26. Jarrgh Subjugate 2nd Survey (1065) VJaS 4-ltr code None 27. Jihad of Faarzgaen 2nd Survey (1065) VJFa 4-ltr code None 27. Julian Protectorate 2nd Survey (1065) JuPr 4-ltr code None 28. Kechk Pact 2nd Survey (1065) VKeP 4-ltr code None 29. Kechk Reversion 2nd Survey (1065) VKeR 4-ltr code None 30. Knokseng Confederation 2nd Survey (1065) VKnC 4-ltr code None 31. Koenotz Empire 2nd Survey (1065) VKnE 4-ltr code None 32. Lair Protectorate 2nd Survey (1065) VLar 4-ltr code None 33. League Alliance 2nd Survey (1065) VLeA 4-ltr code None 34. Llaeghskath Interacterate 2nd Survey (1065) VLIn 4-ltr code None 35. Mazaroegh Dominion 2nd Survey (1065) VMaz 4-ltr code None 36. Nation of Urukhu 2nd Survey (1065) VUru 4-ltr code None 37. Ngath Confederation 2nd Survey (1065) VNga 4-ltr code None 38. Oculus Alignment 2nd Survey (1065) VOcA 4-ltr code None 39. Opposition Alliance 2nd Survey (1065) VOpA 4-ltr code None 40. Pact of Gaerr 2nd Survey (1065) VPGa 4-ltr code None 41. People of Wanz 2nd Survey (1065) VWan 4-ltr code None 42. Rranglloez Stronghold 2nd Survey (1065) VRrS 4-ltr code None 43. Ruler of Five 2nd Survey (1065) VRo5 4-ltr code None 44. Ruzz Confederation 2nd Survey (1065) VRuz 4-ltr code None 45. Saeknouth Dependency 2nd Survey (1065) VSDp 4-ltr code None 46. Society of Equals 2nd Survey (1065) VSEq 4-ltr code None 47. Thirz Empire 2nd Survey (1065) VTzE 4-ltr code None 48. Thoengling Empire 2nd Survey (1065) VThE 4-ltr code None 49. Trae Aggregation 2nd Survey (1065) VTrA 4-ltr code None 50. Tyryk Hegemony 2nd Survey (1065) VTyH 4-ltr code None 51. Union of Seekers 2nd Survey (1065) VUnS 4-ltr code None 52. Union of Yoetyqq 2nd Survey (1065) VUnY 4-ltr code None 53. United Followers of Augurgh 2nd Survey (1065) VAug 4-ltr code None 54. Vaoekghirkhr Exchange 2nd Survey (1065) VVaE 4-ltr code None 55. Voekhaeb Society 2nd Survey (1065) VVoE 4-ltr code None 56. Windhorn Pact of Two 2nd Survey (1065) VWP2 4-ltr code None 57. Worlds of Rukh 2nd Survey (1065) VRuk 4-ltr code None 58. Worlds of the Nine Starlords 2nd Survey (1065) VW9S 4-ltr code None
Description (Specifications)
The Vargr Extents are one of the most radically free supra-polities to be found within Charted Space. Many other sophont species enjoy freedom, but never to the extreme ends that the Vargr do. Where other species like a fairly centralized government authority, the Vargr have a contrarian or anti-authoritarian streak... Where other species prefer stability at the cost of a little freedom, the Vargr vehemently disagree. Where other peoples have a dominant or mostly unified supra-culture, the Vargr take it to the other extreme: They believe in pervasive poly-diversity, a belief that there is always room in the universe for another type of life, another type of government, another social arrangement, new genetic experimentation... And another of everything else! The Vargr are an amicable and inimical species at the same time. One political philosopher once described the Vargr as a hyper-diverse species with pure chaos as a culture.
A. Goals: 1116
The only cohesive forces in the Extents are:
- A Fierce Racial Pride
- The result of that racial pride, a slight tendency towards Racial Cooperation
Much like Humaniti, Vargr have strong egos and strive to achieve great accomplishments and glories.
B. Symbols: 1116
- National Leader: Vargr acknowledge "strong men."
- The leadership of the Julian Protectorate is as close to an acknowledged universal leadership as the Extents will tolerate.
- Leadership Home: Various, but historically Lair (world).
- National Emblem: Various
- The universally acknowledged symbol of Vargr corsairs is a Vargr skull and crossbones.
- National Anthem: Various
- National Flag: Various
- National Architecture: Unknown
- National Executive: Various
- National Legislature: Various
- National Judiciary: Various
- National Currency: Various
- National Color: Vargr Green
- National Creature: Various
- National Founder: Unknown
- National Language: Various
- National Literature: Various
- National Motto: Various
- National Sport: Various
C. Polity Quick Facts: 1116
The following overview is available of this supra-polity:
- Astrography: This polity is located over at least 40 sectors.
- It is tremendously difficult to keep good records of the Extents since they are in a constant state of change (flux).
- Astrography: It is located coreward of the Third imperium.
- Astrography: This polity is estimated to have around TBD world/s and system/s.
- Capital: The capitals of this loose polity are located at Lair (world) and Asimikigir (world).
- Population: This polity is estimated to have a population of TBD (millions).
- Population: The most numerous race/s of this polity are: Vargr and members of Humaniti.
- Economy: The economic output (gross product) of this polity is estimated at TBD (BCr).
- Economy: The per capita earning of inhabitants in this polity is estimated at TBD (Cr).
- Economy: The resources available in this polity are estimated at TBD (RU).
- Economy: The shipyard capacity of this polity is estimated at TBD (Mtons)
- Economy: The Starport Authority population is estimated at TBD (employees).
- Military: The armed forces of this polity are estimated at TBD (BEs).
- Technology: The average technology level of this polity is estimated at TL-11.
- Technology: The highest attainable technology level of this polity is estimated at TL-15.
- Technology: Technology level research in this polity is working towards mastering TL-16.
History & Background (Dossier)
The regions inhabited by Vargr, generally to coreward of the Imperium.
- Vargr are a far-flung race of intelligent aliens, roughly humanoid in nature, although genetically derived from carnivore-chaser stock. The Vargr are, by nature, pack animals, but continuing rivalry between the various established packs have made a united Vargr empire impossible.
Political Lineage: 1116
- Balkanized Lair → Lair Protectorate → (Widespread interstellar expansion & balkanization) → Vargr Extents (present)
- Vargr Extents → Julian Protectorate (present)
Ordered List:
- Balkanized Lair
- Lair Protectorate (present)
- (Widespread interstellar expansion & balkanization)
- Vargr Extents (present)
- Julian Protectorate (present)
Notes:
- Some believe that the Julian Protectorate, with its widely successful multi-species integrational policies, might one day supplant the Greater Vargr Extents area.
Demographics: 1116
Significant populations of the following sophont races exist within this polity:
- Humaniti (Human Races)
- Non-Human Races
- TBD
- Terragens (Non-Human Terran Races)
Demographic Data Table: 1116
Significant populations of the following sophont races exist within this polity:
- No information yet available.
History-Era: Mileu 1100
No information yet available.
Major Historical Events Timeline: 1116
These are some of the more important historical events that have affected this polity:
- (-2400 to -1700): Vargr Pillaging
- (-2083): Tlaukhu Founded. Traditional beginning of Aslan history.
- Aslan Hierate formally founded.
- (-1658): Sack of Gashikan
- (?): First Diaspora
- (175 to 191): Julian War
Government & Politics (Leadership)
There is no central Vargr government; indeed, there is no governmental type that can be said to be "typically Vargr".
- Every conceivable form of governmental organization can be found somewhere in the Vargr Extents.
- The higher the level of the Vargr government, the more unstable it becomes because of the difficulty of obtaining consent of all Vargr involved.
Overview: 1116
No information yet available.
Internal Politics: 1116
No information yet available.
Political Factions: 1116
No information yet available.
Interstellar Relations: 1116
The Vargr Extents is a loose grouping of many independent polities. As such the Extents do not conduct interstellar diplomacy as a bloc, but rather as many individual interstellar governments.
This polity conducts diplomacy and maintains active relations with the following other polities:
Allies: 1116
Positive relations exist with the following other polities:
- Various
Enemies: 1116
Negative relations exist with the following other polities:
Sub-polities: 1116
The following polities are located within or nearby the Vargr Extents:
- Human Powers
- Darrian Confederation
- Perdumon Alliance
- Sword Worlds Confederation
- Third Imperium
- Third Imperium of Gashikan AKA Trenchans Empire
- Second Empire of Gashikan
- First Empire of Gashikan
- Second Empire of Gashikan
- Zhodani Consulate
- Julian Protectorate (Multi-racial Power)
- Julian Member or Associate States:
- Alliance of Ozuvon
- Antares Pact
- Asimikigir Confederation
- Commonwealth of Mendan
- Confederation of Bammesuka
- Constellation of Koekhon
- Hegemony of Lorean
- Hhkar Sphere
- Lumda Dower
- Pirbarish Starlane
- Rar Errall AKA Wolves Warren
- Rukadukaz Republic
- Sarkan Constellation
- Ukhanzi Coordinate
- Vugurar Dominion
- Zuugabish Tripartite
- Non-Human Powers
- Two Thousand Worlds
- K'kree Outpost
- Two Thousand Worlds
- Other Powers
- Outworld Coalition (past)
- Second Imperium AKA Rule of Man (past)
- First Imperium AKA Ziru Sirka (past)
- Vargr Powers
- Vargr Extents Polities
- 17th Disjuncture
- 40th Squadron
- Agents of Eloeghoe
- Akhorgh Seperate
- Alliance of Tju
- Anti-Rukh Coalition
- Ascendancy Pact, (changed from Antares Pact due to repeat polity name)
- Assemblage of 1116
- Authority of Joekghr
- Bakne Alliance
- Brzeh Council
- Commonality of Kedzudh or Kedzudh
- Cornered Industries Trade Consortium
- Council of the Four-Pair
- Delegation of Targhae
- Democracy of Greats
- Drr'lana Network
- Dzarrgh Federate
- Empire of Varroerth
- Enclave Famuurueroergoghz
- Far Stars Unanimity
- Glorious Sons of Raek
- Glory of Taarskoerzn
- Hezeraek Connective AKA Hezeraek Union
- Infinity League
- Irrgh Manifest
- Jarrgh Subjugate
- Jihad of Faarzgaen
- Julian Protectorate
- Kechk Pact
- Kechk Reversion
- Koenotz Empire
- Lair Protectorate
- Knokseng Confederation
- League Alliance
- Llaeghskath Interacterate
- Mazaroegh Dominion
- Nation of Urukhu
- Ngath Confederation
- Oculus Alignment (changed from Opposition Alliance due to repeat polity name)
- Opposition Alliance
- Pact of Gaerr
- People of Wanz
- Rranglloez Stronghold
- Ruler of Five
- Ruzz Confederation
- Saeknouth Dependency
- Society of Equals
- Thirz Empire
- Thoengling Empire
- Trae Aggregation
- Tyryk Hegemony
- Union of Seekers
- Union of Yoetyqq
- United Followers of Augurgh
- Vaoekghirkhr Exchange
- Voekhaeb Society
- Windhorn Pact of Two
- Worlds of Rukh
- Worlds of the Nine Starlords
Member States: 1116
The following states have acquiesced part of their sovereignty, thus forming sub-polities, to this supra-polity:
- No information yet available.
Government Structure: 1116
No information yet available.
A. Executive Branch: 1116
- Various
B. Legislative Branch: 1116
- Various
C. Judicial Branch: 1116
- Various
D. Bureaucracy: 1116
- Various
E. Military: 1116
- Various
Military & Intelligence (Force Projection)
Due to the Vargr penchant to not form large, stable governments, Vargr, as a race, have great difficulty maintaining large, organized militaries on the interstellar level.
- Vargr armed forces have a much greater tendency to organize as mercenaries or corsairs (pirates).
- However, like empires everywhere, the Vargr also require militaries to apply force to belligerents, and every Vargr empire to date has formed a competent military (...until it eventually fell).
A. Ground Forces: 1105
Regular Army:
- By individual polities.
Mercenaries:
- Aegzaeng mercenary band.
- Fueznuzorg mercenary band.
Some Vargr military units include:
- Vargr Navy (Overview article)
- 40th Squadron Ekhlle Ksafi battlefleet.
- Gireel Fleet (see 40th Squadron).
- Uthith Fleet (see 40th Squadron).
C. Special Forces: 1105
- Oruelaen special forces unit.
D. Paramilitary Forces: 1105
Some consider Vargr corsairs to be a paramilitary force of the Vargr Extents.
Vargr Corsairs: 1105
Some Vargr corsairs (pirates) include:
- Aegzaeng corsairs
- Aek Aeg corsairs
- Aengsoekkuervoe corsairs
- Atueguers corsairs
- Baknaelur corsairs
- Ethueng corsairs
- Goenghoedz corsairs
- Gvaekuers corsairs
- Huhh Kekk corsairs
- Ilksang Oekhgnoull corsairs
- Kforuzeng mega-corsairs
- Gvurknuesurrg, a secret organization of enforcers for the Kforuzeng
- Red Pelts corsairs
- Rrouring corsairs
- Uekuez corsairs
- Vekshan corsairs
- White Fang corsairs
- Zosokhsourztourrgh corsairs
E. Intelligence Agencies: 1105
- Uku military intelligence unit.
Technology & Trade (Economy)
No information yet available.
Technology Timeline: 1116
A rough timeline of technological achievement is as follows:
- TBD
Interstellar Commerce: 1116
No information yet available.
Corporation Listing: 1116
The following businesses operate out of or in this polity grouping:
- Aelluengh Mercantile Company
- Akerut
- Dhufokh Corporation
- Dzall Arroeso Dzukfekoul
- Dzofakael
- Gvaeknoks
- Irrghdou Oezuergvoaerrghtsus
- Oulaekho Arms
- Rroelokdizoks Assurance
- Ulroudzoe Mining
- Vrgizh Traders
- Wonderworkers
Interstellar Currency & Finance: 1116
- Various
Research & Technology: 1116
- Various
Calendar & Timekeeping (Chronology)
Due to the Vargr penchant to not form large, stable governments, Vargr, as a race, have not developed any one, standard calendar or time-keeping system. Instead, the Vargr have developed dozen of different calendars and time-keeping systems.
- The Vargr have no accurate calendar, so dating is meaningless, however a Vargr "year" is ~1.03 Solomani years.
- See Date Conversion for more information.
As in other things, the Vargr acknowledge no universal calendar. Individual planets impose years based on their own planet's movements; sometimes these standards are imposed across larger areas of space, but the is no true Vargr "standard year". Calendars date from whatever event the local populace cares to choose as a starting point. Imperial historians tend to assign dates in one of two forms, either according to the Imperial calendar, or based upon the Diaspora (Gvegh Vargr: gzokdae) or invention of interstellar travel by the Vargr in the year -3810. This latter is frequently used in giving dates to events in Vargr history.
Mathematics: 1116
The Vargr use a Base-10 system of mathematics, including mathematical logic, arithmetic, statistics, particle mechanics, and other branches of mathematics.
Sciences: 1116
The Vargr possess an advanced knowledge of the sciences that includes:
- A formalized method of scientific inquiry.
- Lair (planetary) and Space sciences, including astronomy, cosmology, and geosciences.
- Social sciences, including psychology and sociology.
- Life sciences, including biology.
- Physical sciences, including chemistry and physics.
- Formal sciences, including mathematics and logic.
Trade Routes (Economic Astrography)
The following astrographic features and trade routes can be found within this polity:
Mains, Branches & Arms
- No information yet available.
Clusters & Traces
- No information yet available.
Rifts, Voids & Jump Bridges
- No information yet available.
Other Astrographic Features
- No information yet available.
Worlds & Sectors (Political Astrography)
No information yet available.
Capital/s: 1116
The capitals of this polity are located on the following worlds:
World Listing: 1116
The following systems and worlds can be found within this polity grouping:
startbacknext(200 listed / 1886 left) |
Sector Listing: 1116
This polity grouping is primarily located in the following areas:
- Amdukan Sector
- Arzul Sector AKA Ingukrax Sector (K'kree: Raxkiir language)
- Dhuerorrg Sector
- Fa Dzaets Sector
- Gashikan Sector
- Gelath Sector AKA Gn'hk'r Sector (K'kree: Raxkiir language)
- Grikr!ng Sector AKA Outhofos Sector (Vargr: Gvegh language)
- Gvurrdon Sector
- Gzaekfueg Sector
- Knoellighz Sector
- Mendan Sector
- Meshan Sector
- Ngathksirz Sector
- Ogadogorz Sector AKA Mugheen't Sector (K'kree: Raxkiir language)
- Ogzuekhfos Sector AKA Ktiin'gzat Sector (K'kree: Raxkiir language)
- Provence Sector
- Trenchans Sector
- Tuglikki Sector
- Windhorn Sector
Sector Map: 1116
The following are the Sectors near the Extents.
- See articles on the other empires for sectors in their Domains:
- Dark Green Sectors are Mostly Vargr Controlled, Blue Sectors are Zhodani, Red are Imperium, Green are K'kree.
The location of this polity grouping within Charted Space can be found on the following map:
Stellar Coordinants |
x: -5
"spinward" |
x: -4
Vargr |
x: -3
Vargr |
x: -2
Vargr |
x: -1
Vargr |
x: 0
Vargr |
x: 1
Vargr |
x: 2
Vargr |
x: 3
Vargr |
x: 4
Vargr |
x: 5
Vargr |
x: 6
"trailing" |
---|---|---|---|---|---|---|---|---|---|---|---|---|
y: 5
"coreward" Far Periphery |
Datsatl | Gakghang | Thaku Fung | Rzakki | Listanaya | Veg Fergakh | Dfotseth | Irugangog | Finggvakhou | Zortakh | Spangele | Nadir |
y: 4
Vargr Periphery |
Chit Botshti | Ghoekhnael | Ksinanirz | Zao Kfeng Ig Grilokh |
Knaeleng | Kharrthon | Oeghz Vaerrghr | Kfazz Ghik | Angfutsag | Rfigh | Tar'G'kell'p | Kteex! |
y: 3
Vargr Core |
Aerenfors | Knoellighz | Dhuerorrg | Ngathksirz | Fa Dzaets | Gzaekfueg | Lloeilerz | Rukhs Dall | Ogzuekhfos | Ogadogorz | Outhofos | Ukoarriit!!b |
y: 2
Vargr Core |
Usingou | Gvurrdon | Tuglikki | Orraenang/Provence
|
Gotsdzo | Gotsdzo | Gotsdzo | Amdukan
|
Arzul | Gelath | Gur | Un'l!!l'ng |
y: 1
"rimward" Periphery |
Foreven | Spinward Marches |
Deneb | Corridor | Vland
|
Lishun | Antares | Empty Quarter | Dotagrun | Gh!hken | Ruupiin
|
Raakaan |
Territorial Overview: 1116
No information yet available.
Expanded Sector Listing: 1116
- Angfutsag Sector AKA Gzerzarssou Sector
- Antares Sector
- Arzul Sector AKA Meshan Sector
- Dfotseth Sector AKA Ugulorkurr Sector
- Dhuerorrg Sector
- Dotagrun Sector AKA Star's End Sector
- Empty Quarter Sector
- Fa Dzaets Sector
- Finggvakhou Sector
- Ghoekhnael Sector
- Gotzdzo Sector AKA Mendan Sector
- Gvurrdon Sector
- Gzaekfueg Sector
- Irugangog Sector AKA Ksongrru Sector
- Kansofo Sector AKA Grikr!ng Sector
- Kfazz Ghik Sector
- Kharrthon Sector
- Knaeleng Sector
- Knoellighz Sector
- Ksinanirz Sector
- Listanaya Sector
- Lloeilerz Sector AKA Gashikan Sector
- Meshan Sector
- Ngathksirz Sector
- Nieklsdia Sector AKA Deneb Sector
- Oeghz Vaerrghr Sector
- Outhofos Sector AKA Amdukan Sector
- Ogadogorz Sector AKA Mugheen't Sector
- Orraenang Sector AKA Provence Sector
- Rfigh Sector
- Roughantz Sector AKA Corridor Sector
- Rukhs Dall Sector AKA Trenchans Sector
- Rzakki Sector
- Spangele Sector
- Thaku Fung Sector
- Tuglikki Sector
- Veg Fergakh Sector
- Usingou Sector AKA Ziafrplians Sector
- Zao Kfeng Ig Grilokh Sector
- Zortakh Sector
Cultural Regions: 1116
The Vargr Extents can be roughly divided into seven areas.
- The following coarse ethnic groupings of Vargr (defined by similarities in laguage, culture, and physiological characteristics) are recognized by most astrographers:
# | Cult. Region | Demographics | Language/s | Polities | Sector/s | Overlap/s | Notes |
---|---|---|---|---|---|---|---|
1. | Aekhu | Races: | Language/s: | Polities: | Sectors: | Overlap Sectors: | Attitudes along this frontier are marked by sharp contrasts regarding religion, morality, patriotism, violence, and honor.
|
2. | Gvegh | Races: | Language/s: | Polities: | Sectors: | Overlap Sectors: | Vargr were attracted to this area for the interaction with the Zhodani Consulate.
|
3. | Irilitok | Races: | Language/s: | Polities: | Sectors: | Overlap Sectors:
|
Especially since the Julian War, this group is known for having the most cooperative inclinations with humaniti.
|
4. | Logaksu | Races: | Language/s: | Polities: | Sectors:
|
Overlap Sectors:
|
This is an irregular bubble around Lair about 20 to 30 parsecs in radius.
|
5. | Ovaghoun | Races: | Language/s: | Polities: | Sectors: | Overlap Sectors: | These regions were rich Imperial regions taken over by the Vargr during the Vargr Pillaging (-2400 to -1700).
|
6. | Suedzuk | Races: | Language/s: | Polities: | Sectors: | Overlap Sectors:
|
These Vargr were displaced from Gashikan and Mendan by violence soon after the Sack of Gashikan.
|
7. | Urzaeng | Races: | Language/s: | Polities: | Sectors: | Overlap Sectors:
|
This region came into being when Vargr rounded the rift during the Vargr Pillaging (-2400 to -1700).
|
Cultural Regions:
- Aekhu. Approximately follows the Imperial border, including Gvurrdon, Tuglikki, and Provence.
- Gvegh. This region roughly encompasses the coreward-rimward line of sectors, including Ghoekhnael, Knoellighz, Gvurrdon, and the Spinward Marches.
- Irilitok. Covers Mendan, Gashikan, and parts of Trenchans and Amdukan.
- Logaksu. This is an irregular bubble around Lair about 20 to 30 parsecs in radius.
- Ovaghoun. Includes the trailing quarter of Provence, Windhorn, and Meshan.
- Suedzuk. Covers Amdukan, Trenchans, and trailing.
- Urzaeng. This region halos the coreward end of the Windorn Rift, including Fa Dzaets and Gzaekfueg, and reaches into Meshan.
References & Contributors (Sources)
This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- Classic Traveller Vargr (Alien Module 3)
- Classic Traveller Supplement 3 Spinward Marches
- Classic Traveller Supplement 11 Library Data (N-Z)
- MegaTraveller Vilani & Vargr: The Coreward Races
- Periodical: MegaTraveller Journal 2 in Article: 'Snapshots of the Occupation'
- Traveller Wiki Editorial Team
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science