Difference between revisions of "VRF Gauss Gun"
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|size = ?.0 mm | |size = ?.0 mm | ||
|TL = ? | |TL = ? | ||
− | |Type = | + | |Type = Support Weapon |
|volume = ?.0 mm | |volume = ?.0 mm | ||
|weight = ?.0 gm | |weight = ?.0 gm | ||
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== Description (Specifications) == | == Description (Specifications) == | ||
− | Very Rapid Fire (VRF) Gauss Gun: A cryogenically cooled rapid fire support weapon, the | + | "[[VRF Gaus Gun|Very Rapid Fire (VRF) Gauss Gun]]:" A cryogenically cooled rapid fire support weapon, the VRF gauss gun fires a 4 mm, 4 gram needle bullet to velocities of 4500 meters per second with an effective rate of fire of 4000 rounds per minute. Firing operation is similar to that of the gauss rifle. The weapon fires 100 round bursts, up to 10 of which may be fired in any one combat round. Each burst may directed at a separate target within the firing arc of the weapon. {{Page cite|name= Mercenary |page=38 |version=Classic Traveller}} |
− | VRF gauss gun fires a 4 mm, 4 gram needle bullet to velocities of 4500 meters per second with an effective rate of fire of 4000 rounds per minute. Firing operation is similar to that of the gauss rifle. The weapon fires 100 round bursts, up to 10 of which may be fired in any one combat round. Each burst may directed at a separate target within the firing arc of the weapon. | ||
− | The weapon is only available in the turreted configuration, and requires special modifications to the vehicle carrying it. The turret normally gives a 180 degree arc of fire, although a more sophisticated turret (costing an additional CR 50000) provides a 360 degree arc of fire. If more than four bursts are fired in a turn, there is a chance of a stoppage. Roll 2D 12+ for a minor stoppage and 15+ for a major stoppage. (Roll only once with the die roll indicating no stoppage, minor stoppage, or major stoppage.) Apply a DM of +1 per additional burst fired, and -1 per level of Heavy Weapon skill. If a minor stoppage develops, the weapon may not fire for from 2 to 12 combat rounds (roll two dice, and subtract the gunner's expertise from the total). If a major stoppage develops, the weapon may not fire again until major maintenance has been performed. | + | The weapon is only available in the turreted configuration, and requires special modifications to the vehicle carrying it. The turret normally gives a 180 degree arc of fire, although a more sophisticated turret (costing an additional CR 50000) provides a 360 degree arc of fire. If more than four bursts are fired in a turn, there is a chance of a stoppage. Roll 2D 12+ for a minor stoppage and 15+ for a major stoppage. (Roll only once with the die roll indicating no stoppage, minor stoppage, or major stoppage.) Apply a DM of +1 per additional burst fired, and -1 per level of Heavy Weapon skill. If a minor stoppage develops, the weapon may not fire for from 2 to 12 combat rounds (roll two dice, and subtract the gunner's expertise from the total). If a major stoppage develops, the weapon may not fire again until major maintenance has been performed. {{Page cite|name= Mercenary |page=38 |version=Classic Traveller}} |
− | Ammunition is provided in 1000 round hoppers, which are loaded directly into the weapon's ammunition bay. The ammunition bay of a VRF gauss gun vehicle will generally hold up to 30000 rounds although this will vary somewhat with vehicle size. Reloading is not necessary until all rounds in an ammunition bay have been expended. Reloading generally takes in excess of one hour. | + | Ammunition is provided in 1000 round hoppers, which are loaded directly into the weapon's ammunition bay. The ammunition bay of a VRF gauss gun vehicle will generally hold up to 30000 rounds although this will vary somewhat with vehicle size. Reloading is not necessary until all rounds in an ammunition bay have been expended. Reloading generally takes in excess of one hour. {{Page cite|name= Mercenary |page=38 |version=Classic Traveller}} |
=== Weapon Characteristics === | === Weapon Characteristics === |
Revision as of 19:54, 14 June 2018
Generic VRF Gaus Gun | |
---|---|
Generic VRF Gaus Gun | |
Group: | Ranged Weapon |
Tech Level | TL–? |
Size | ?.0 mm |
Weight | ?.0 gm |
Cost | Cr? |
Ammo | 9mm bullet, x15 rounds |
Manufacturer | Various |
Generic VRF Gaus Gun |
The VRF Gaus Gun (190.0 grams loaded; Cr300,000; TL-14) is TBD.
- It is a KEW Light Weapon.
Description (Specifications)
"Very Rapid Fire (VRF) Gauss Gun:" A cryogenically cooled rapid fire support weapon, the VRF gauss gun fires a 4 mm, 4 gram needle bullet to velocities of 4500 meters per second with an effective rate of fire of 4000 rounds per minute. Firing operation is similar to that of the gauss rifle. The weapon fires 100 round bursts, up to 10 of which may be fired in any one combat round. Each burst may directed at a separate target within the firing arc of the weapon. [1]
The weapon is only available in the turreted configuration, and requires special modifications to the vehicle carrying it. The turret normally gives a 180 degree arc of fire, although a more sophisticated turret (costing an additional CR 50000) provides a 360 degree arc of fire. If more than four bursts are fired in a turn, there is a chance of a stoppage. Roll 2D 12+ for a minor stoppage and 15+ for a major stoppage. (Roll only once with the die roll indicating no stoppage, minor stoppage, or major stoppage.) Apply a DM of +1 per additional burst fired, and -1 per level of Heavy Weapon skill. If a minor stoppage develops, the weapon may not fire for from 2 to 12 combat rounds (roll two dice, and subtract the gunner's expertise from the total). If a major stoppage develops, the weapon may not fire again until major maintenance has been performed. [2]
Ammunition is provided in 1000 round hoppers, which are loaded directly into the weapon's ammunition bay. The ammunition bay of a VRF gauss gun vehicle will generally hold up to 30000 rounds although this will vary somewhat with vehicle size. Reloading is not necessary until all rounds in an ammunition bay have been expended. Reloading generally takes in excess of one hour. [3]
Weapon Characteristics
Length: ?mm. Weight, unloaded: ? grams. Base price: Cr?. [4]
History & Background (Dossier)
TBD [5]
Selected VRF Gaus Gun Models
References & Contributors (Sources)
- Frank Chadwick. Mercenary (Game Designers Workshop, 1978), 38.
- Jim Cunningham. "The Armory: Mercenary Support Weapons." High Passage 3 (1982): 38. (Illustration)
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), TBD.
- Traveller Wiki Editorial Team
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
- ↑ Frank Chadwick. Mercenary (Game Designers Workshop, 1978), 38.
- ↑ Frank Chadwick. Mercenary (Game Designers Workshop, 1978), 38.
- ↑ Frank Chadwick. Mercenary (Game Designers Workshop, 1978), 38.
- ↑ Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 38.
- ↑ Information provided to the library by Maksim-Smelchak