Editing User:Mike dill/IMTU
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*a. Interstellar ‘translations’ are possible using relatively large amounts of energy (see b). | *a. Interstellar ‘translations’ are possible using relatively large amounts of energy (see b). | ||
*b. Nuclear fusion is a well defined source for the energy needs of a spaceship (and expensive). | *b. Nuclear fusion is a well defined source for the energy needs of a spaceship (and expensive). | ||
− | *c. Antimatter power plants exist, but are generally seen as unnecessary (and | + | *c. Antimatter power plants exist, but are generally seen as unnecessary (and really expensive). |
*d. In general, batteries and capacitors have greatly improved (see i.). | *d. In general, batteries and capacitors have greatly improved (see i.). | ||
*e. Partial nullification or amplification of the effects of gravity is the science of gravitics. | *e. Partial nullification or amplification of the effects of gravity is the science of gravitics. | ||
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OK, I follow [[Classic Traveller]] rules for the most part, but the biggest change I have made is the use of [[antimatter]]. I make the cost of antimatter at 5x refined fuel, so any ship that needs to run on it is EXPENSIVE to operate. The positive side is that antimatter containment vessels can hold ten times the equivalent energy, so a jump 1 only needs 1% of the volume of a ship. | OK, I follow [[Classic Traveller]] rules for the most part, but the biggest change I have made is the use of [[antimatter]]. I make the cost of antimatter at 5x refined fuel, so any ship that needs to run on it is EXPENSIVE to operate. The positive side is that antimatter containment vessels can hold ten times the equivalent energy, so a jump 1 only needs 1% of the volume of a ship. | ||
− | I have my [[Express Boat|express couriers]] run on antimatter, and that eliminates the need for express courier stations every four parsecs, as an express courier can now go | + | I have my [[Express Boat|express couriers]] run on antimatter, and that eliminates the need for express courier stations every four parsecs, as an express courier can now go twenty parsecs without refueling, but most of the time they go for four jumps, where I have the next express courier station. This means that express courier stations need an antimatter processing plant, and those need to go someplace far away, like an uninhabited planetoid circling a gas giant. |
− | The Imperial [[Dreadnought]] Fleet also runs on antimatter, which allows it to respond very quickly to emergencies, and for individual ships to jump into a system, and then jump out again without refueling. Running these ships is | + | The Imperial [[Dreadnought ]]Fleet also runs on antimatter, which allows it to respond very quickly to emergencies, and for individual ships to jump into a system, and then jump out again without refueling. Running these ships is EXTEREMELY EXPENSIVE, so the Imperial Dreadnought Fleet only gets activated if the problem cannot be solved at the Sector Navy level. |
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For the sake of a story I have written I created a plot device called a Maker. It is a molecular assembler that can build small electronic, electogravitic or electromechanical devices using an ion beam to position individual atoms. It works best at the nano-scale, but it you have a lot of energy and time, it might be possible to assemble a spaceship one atom at a time. | For the sake of a story I have written I created a plot device called a Maker. It is a molecular assembler that can build small electronic, electogravitic or electromechanical devices using an ion beam to position individual atoms. It works best at the nano-scale, but it you have a lot of energy and time, it might be possible to assemble a spaceship one atom at a time. | ||
[[Category:Meta]] | [[Category:Meta]] |