Difference between revisions of "User:Allens"

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(More about me)
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==Traveller stuff==
 
==Traveller stuff==
  
I am mainly interested in 3rd-edition (revised) [[GURPS Traveller]]. I have playtesting credit (mostly due to being a biologist/geneticist) on [[GURPS Traveller: Humaniti]]. I am currently working on programs (in [wikipedia: Perl]) for taking [[Sector]] files and manipulating them in various ways, including GURPS stats, more trade mapping information (split between tramp and non-tramp, for instance), etc (yes, I know about [[nroute.c]] - this does more in some respects, although I am still working on graphics, trade beyond a sector, and a few other things). I will be posting these, or a link to them, once they are in a stable state.
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I am mainly interested in 3rd-edition (revised) [[GURPS Traveller]]. I have playtesting credit (mostly due to being a biologist/geneticist) on [[GURPS Traveller: Humaniti]]. I am currently working on programs (in Perl) for taking [[Sector]] files and manipulating them in various ways, including GURPS stats, more trade mapping information (split between tramp and non-tramp, for instance), etc (yes, I know about [[nroute.c]] - these do more in some respects, although I am still working on graphics, trade beyond a sector, and a few other things). I will be posting these, or a link to them, once they are in a stable state.

Revision as of 23:20, 28 April 2010

About me

For my homepage, please see [1]. I am a geneticist with specific interests in human genetics (e.g., gene therapy) and bioinformatics.

Traveller stuff

I am mainly interested in 3rd-edition (revised) GURPS Traveller. I have playtesting credit (mostly due to being a biologist/geneticist) on GURPS Traveller: Humaniti. I am currently working on programs (in Perl) for taking Sector files and manipulating them in various ways, including GURPS stats, more trade mapping information (split between tramp and non-tramp, for instance), etc (yes, I know about nroute.c - these do more in some respects, although I am still working on graphics, trade beyond a sector, and a few other things). I will be posting these, or a link to them, once they are in a stable state.