Lintula class Survey Vessel

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Lintula class Survey Vessel
Type: SK Survey Ship
Category ACS
Size 300 Tons
Hull Configuration Needle Hull
Streamlining Airframe Hull
Tech Level TL–12
Engineering
Computer Model 2/fib
Jump J-2
Maneuver 2 G
Armaments
Hardpoints 2
Accommodations
Staterooms 4
Personnel
Crew 5
High/Mid Passengers 3
Payload
Cargo 10 Tons
Fuel tank 120 Tons
Construction
Origin Sylean Federation
Price
Cost MCr131.7
Statistics
Quick Ship Profile SK-CA22
Images
Blueprint Yes
Illustration No
Source
Canon Published, canon design
Designer David BurdenAndy Lilly
Design System Traveller 4th
Era Milieu 0
Reference Long Way Home 63-64.

The Lintula class Survey Vessel is an armed exploratory starship.

Description

IISS extended-duration Survey Vessel (ESDV). Lintula-class is one of several adaptations of the "Fighting Scout" — a design originally produced in response to a demand for a robust starship capable of undertaking long reconnaissance missions in potentially hostile territory. The design uses well-tested, reliable systems and carries sufficient fuel for 5 jumps, which gives it a useful safety margin when entering unexplored systems.

Sylean Scout Corp Extended Duration Survey Vessel (EDSV): This craft type is also known as the Fighting Scout, as it was originally produced in response to a demand for a robust starship capable of undertaking long reconnaissance missions in potentially hostile territory. It forgoes some comfort and cargo space for additional offensive weaponry and upgraded defenses. The standard crew is 6 - the minimum needed to support continuous deep penetration scout missions. It was a natural extension of the craft's capabilities to begin using it for exploration missions.The extensive sensor suite was considered ideal for surveying planetary systems and its military parentage ensured that it would continue to operate for long periods with minimal maintenance.

Notes: The hull is a modified needle design with airframe design allowing full atmospheric maneuverability. Advanced communications, military avionics, and a super-compact "Medium" military sensor suite provide excellent all-round surveillance capabilities.The cargo hold doubles as a hangar space for a small craft - occasionally a compact launch but more normally an exploration air-raft.The fuel scoops (integrated into leading edges of the forward surfaces) and fuel purification plant allow about 10 tons of fuel to be refined per hour. Large staterooms are provided for all the crew.

Crew Details: A full crew might consist of a Pilot, Astrogator, Engineer, Medic/Gunner, Sensors Op/Gunner, and up to three scientists. However, careful design and a high level of automation allows the craft to be run for short missions using only a skeleton crew of two: Pilot/Astrogator, and Engineer/Gunner.

Mission: The ship is designed for extended duration exploratory surveys. It can carry sufficient fuel for two Jump-2s, which gives it a useful safety margin when entering relatively unknown systems.

History: The ship type was adapted from a military reconnaissance design. One turret and most of the missile magazine was removed to fit in the extra sensor suites.

General Description & Deck Plans

A personalized introduction to the Lintula Sunrise, by Lieutenant Arak "Timer" Bjorg.
Starting outside the ship, one enters up the ramp to the air-lock at the front of the lower deck. Once in the air-lock, on the right side is a walk-in locker for EVA and other equipment. On the left is the lift shaft to the upper decks. Walking straight for- ward through an iris valve (OK, so we open it first . . .) we enter the hangar/cargo area. A large 10 m x 5.5 m loading lift fills most of the floor space - big enough to allow the launching of a small craft. Either side towards the rear are cargo spaces. Here the design's bad - the cargo has to be piled high and strapped in to make sure it doesn't fly about. Plus, some idiot for- got that when you launch anything in space, the hold's got to be in vacuum. So you can't be storing passengers or livestock in here, get my drift? I can tell you, at least no one's going to be nicking these ships for their trading company!

Anyway, back to the lift and up to the main deck. Forward, eight cabins - not luxurious by any stretch of the imagination, but at least they're a fair size - and the bridge. What?You want to see the bridge?You're kidding? It's just a few consoles with flashing lights . . . oh, okay, we'll walk up to the bridge. By the way, at the forward end here on the left is our escape air- lock. Note these are all manual hatches - preferable to having to crank a damned iris valve open in an emergency.There . . . the bridge . . . just flashing lights like I said. Pilot and Astrogator up front, Engineering on the left and Gunnery on the right. Now, back down the corridor - let's go somewhere interesting.

Here we are: engineering. Smell that polished metal. Mmmmm. What we have here either side of us is a dual Cytia 1836 power plant installation giving us the necessary power to push the two Sabelline RXl0l thruster units towards the back. Very reliable and good linear thrust ratio throughout their power range. This blob in the middle is the Exxier "Topper" jump drive. Oh, I almost forgot - those Cytias also power our dual Archangel 2-2 56 MW lasers. Not that we like to fight, but you never know what you might encounter out there.These consoles on either side are for engineering. Look, 1'11 just run up a few performance curves. . . oh, you're a bit short of time? Okay, before we head back to the lift, note the iris valves behind the jump drive - one up and one down into the cargo bay. Just gives us an extra route up and down if we need it, plus the iris valve at the rear we sometimes use for engineering EVA.

Right, we're coming out into the forward end of the crew rec' area. On the right is another emergency air-lock. Opposite is our favorite toy - the auto grunge dispenser. It's supposed to produce food, but frankly no one's ever managed to get any- thing other than tasteless colored gunk. Heading toward the rear, on the left is all the fitness kit which we need to keep us in trim, and to the right our comfortable little lounge with the obligatory holovid unit for replaying ancient films.Yep, we get an allocation of a whole 5000 vids in the databank, but frankly, after a few six-month trips, you've seen everything - the Corp doesn't have a big entertainment budget, so we bring along our own. Finally, through the iris valve is the survey room. Another bungle here - they should have had this next to the bridge, but when it came to redesign, this was the area with space. Can you believe it?The Corp didn't want to reallocate a few little staterooms up here so instead they crammed the whole multi-mil' cred' suite in here! Oh, and there's a manual hatch up to the ventral turret if you ever need to service it or reload missiles.Yes, it's a real pain - you can only sensibly reload this baby when you're on the ground.The dorsal turret? Oh yeah, forgot to tell you, that one's got a service hatch down under the front lift.

Well that's the Lintula Sunrise. Any questions? Wanna go for a ride?

History & Background

This design first produced by the Lintula Shipyards at Sylea (Core 2118) for the Sylean Federation Scout Service prior to the founding of the Third Imperium.

Selected Variant Types & Classes

15 Representative Laboratory Ship (SK) Classes

References

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Marc Millers Traveller This was originally designed using Marc Miller's Traveller ship design rules.
This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Far Future Enterprises or by permission of the author. The page history lists all of the contributions.