Difference between revisions of "Tripwire class Early Warning Scout"
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=Description= | =Description= | ||
− | Designed and built at [[Dal Hallen (world)|Dal Hallen]] for the [[Rimward Federation]]. These ships operate within the [[Far Home Sector]]. The {{TL|10}} streamlined needle/wedge structured hulls are equipped with fuel scoops and on board fuel purification for wilderness ocean refueling. They carry enough internal fuel for two jumps. They are famous for their ability to do very fast pre-checks and initiate jumps quickly, to escape and get a warning to high chains of command. They are in service with the '''Federation Navy''' and are posted in several systems to speed communications between fleet elements for coordinated defense of the federation. They can carry a 2 dton [[Air/Raft]] and are armed with two plasma guns and a triple sand caster turret for defense. They have a model 1 computer mounted adjacent to the bridge and are capable of 1 G acceleration and have no agility rating. Because of their large cargo bay they can be fitted with collapsible or dis-mountable fuel tanks for when additional range is needed. Retired Federation scouts love these ships because they make excellent commercial merchant vessels. Many free traders use these ex-military vessels, and they are much sought after. The navy uses them for limited logistical support of deployed marine units and to bring supplies to major combatants, which lack storage capacity for provisions. | + | Designed and built at [[Dal Hallen (world)|Dal Hallen]] for the [[Rimward Federation]]. These ships operate within the [[Far Home Sector]]. The {{TL|10}} streamlined needle/wedge structured hulls are equipped with fuel scoops and on board fuel purification for wilderness ocean refueling. They carry enough internal fuel for two jumps. They are famous for their ability to do very fast pre-checks and initiate jumps quickly, to escape and get a warning to high chains of command. They are in service with the '''Federation Navy''' and are posted in several systems to speed communications between fleet elements for coordinated defense of the federation. They can carry a 2 dton [[Air/Raft]] and are armed with two plasma guns and a triple sand caster turret for defense. They have a model 1 computer mounted adjacent to the bridge and are capable of 1 G acceleration and have no agility rating. Because of their large cargo bay they can be fitted with collapsible or dis-mountable fuel tanks for when additional range is needed. Retired Federation scouts love these ships because they make excellent commercial merchant vessels. Many free traders use these ex-military vessels, and they are much sought after. Each crew member has their own private cabin, a rare luxury in the military. With double occupancy, passengers can be carried. The navy uses them for limited logistical support of deployed marine units and to bring supplies to major combatants, which lack storage capacity for provisions. |
:Tonnage: 200 tons (standard), 2,800 cubic meters. | :Tonnage: 200 tons (standard), 2,800 cubic meters. |
Revision as of 14:55, 7 September 2017
Tripwire Class Early Warning Scout | |
---|---|
Type: SC Scout/Courier | |
Size | 200 Tons |
Hull Configuration | [[{{{hull}}}]] |
Tech Level | TL–10 |
Engineering | |
Computer | |
Jump | J-1 |
Maneuver | 1 G |
Armaments | |
Hardpoints | 2 |
Accommodations | |
Staterooms | 0 |
Personnel | |
Crew | 6 |
High/Mid Passengers | 0 |
Payload | |
Cargo | 86 Tons |
Fuel tank | 0 Tons |
Construction | |
Origin | Rimward Federation |
Price | |
Cost | MCr 73.986 Qty: MCr 59.189 |
Source | |
Canon | Unpublished, fan design |
Three in service |
Description
Designed and built at Dal Hallen for the Rimward Federation. These ships operate within the Far Home Sector. The TL–10 streamlined needle/wedge structured hulls are equipped with fuel scoops and on board fuel purification for wilderness ocean refueling. They carry enough internal fuel for two jumps. They are famous for their ability to do very fast pre-checks and initiate jumps quickly, to escape and get a warning to high chains of command. They are in service with the Federation Navy and are posted in several systems to speed communications between fleet elements for coordinated defense of the federation. They can carry a 2 dton Air/Raft and are armed with two plasma guns and a triple sand caster turret for defense. They have a model 1 computer mounted adjacent to the bridge and are capable of 1 G acceleration and have no agility rating. Because of their large cargo bay they can be fitted with collapsible or dis-mountable fuel tanks for when additional range is needed. Retired Federation scouts love these ships because they make excellent commercial merchant vessels. Many free traders use these ex-military vessels, and they are much sought after. Each crew member has their own private cabin, a rare luxury in the military. With double occupancy, passengers can be carried. The navy uses them for limited logistical support of deployed marine units and to bring supplies to major combatants, which lack storage capacity for provisions.
- Tonnage: 200 tons (standard), 2,800 cubic meters.
- Crew: Pilot, Engineer, Medic, 3 Gunners
- Performance: Jump 1, 1G acceleration. Power plant-1. 2 EP. Agility 0.
- Electronics: Model 1 computer.
- Hardpoints/Armament: Two plasma guns in a dual turret
- Defenses: Triple sand caster turret
- Craft: 2 dton Air/Raft
- Fuel Treatment: Fuel Scoops and On Board Fuel Purification
- Cost: MCr 73.986 standard. MCr 59.189 in quantity.
- Construction Time: 48 weeks standard. 39 weeks in quantity.
This article has metadata. |
- Author & Contributor: Lord (Marquis), Captain, and Lead Naval Architect Ronald B. Kline, Jr. of the Imperial Navy