Trade classification
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Trade Classification is used in determining the purchase/sale price of goods. The area in the UWP for the trade classifications (which are usually abbreviated to two letters) are also used for Supplemental remarks which include (but are not limited to):
- An
- Ancients’ Site. A high-tech remnant of the now-vanished Ancients
- Cp
- Subsector Capltal. The capital of the local region.
- Cx
- Sector or Reglonal Capltal. The capital of the local sector
- Ex
- Exile Camp. A dumping ground for political dissidents
- Mr
- Mllltary Rule. A world under overall control of the local military (regardless of government type)
- Pr
- Prison Camp. A prison for criminals.
- Rs
- Research Statlon. An experimental facility.
- Xb
- X-Boat Station. An Imperial facility for rapid message transmission.
Definitions of trade classifications are as follows:
- Agricultural (Ag)
- Agricultural goods market well to Desert, Fluid Seas, Poor, Water Worlds, and Industrial Worlds. Agricultural Worlds are good markets for Industrial Worlds, Agricultural Worlds, Barren Worlds (for new plant and animal strains), and Rich Worlds.
- Asteroid Belt (As)
- Asteroid Belt goods market well to Industrial, Nonagricultural, Vacuum Worlds, and Asteroid Belts Asteroid Belts are good markets for Agricultural, Industrial, Nonagricultural, and Vacuum Worlds
- Barren World (Ba)
- Goods from Barren Worlds are raw materials mined or gathered by a ship crew. They are poor sources of cargoes and resources and cannot be markets.
- Desert World (De)
- Desert World goods sell well to Desert and Nonagricultural Worlds. They are good markets for Agricultural, Desert, Industrial, Nonagricultural, and Rich Worlds
- Fluid Oceans (FI)
- Nonwater oceans may be sources of raw materials, and the World's products sell well on Industrial and Fluid Worlds. Worlds with fluid oceans are good markets for Fluid and Industrial Worlds
- High Population (Hi)
- High Population World goods, because of the economy of scale for production, sell well on High Population, Low Population, and Rich Worlds. High Population Worlds are good markets for Agricultural, Industrial, High Population, and Rich Worlds.
- Ice-Capped (IC)
- Goods from Ice-capped Worlds sell well on Industrial Worlds, the worlds are poor markets.
- Industrial (In)
- Industrial goods sell well on most worlds, and Industrial Worlds are good markets for most goods.
- Low Population (Lo)
- Low Population World cargos sell well to Industrial and Rich Worlds. Low Population Worlds are rarely self-supporting, they are excellent markets for High Population and Agricultural Worlds.
- Nonagricultural (NA)
- Nonagricultural Worlds are good sources for Asteroid Belts, and Nonagricultural, Desert, and Vacuum Worlds.
- Nonindustrial (NI)
- Nonindustrial Worlds are markets for goods from Industrial Worlds They are sources of goods for Industrial Worlds; their goods sell poorly on Nonindustrial Worlds.
- Poor (Po)
- Poor Worlds are markets for Industrial Worlds. They are not good sources of cargoes
- Rich (Ri)
- Rich Worlds are good markets for Asteroid Belts, and Agricultural, High Population, Industrial, Low Population, Rich, and Water Worlds. They are good sources of cargos for Agricultural, Desert, Industrial, High Population, Rich, and Nonagricultural Worlds.
- Vacuum World (Va)
- Vacuum Worlds are markets for goods from Asteroid Belts, and Industrial, Nonagricultural and Vacuum Worlds. They are good sources of cargoes for Asteroid Belts, Industrial Worlds, and Vacuum Worlds.
- Water World (Wa)
- Water Worlds are good markets for Industrial and Water Worlds They are good sources of cargoes for Industrial, Rich, and Water Worlds.
- Source: MT Referee's Manual