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Also called The Imperium. Founded in 0 by [[Cleon]] Zhunastu from the [[Sylean Federation]] in what is now [[Core Sector]]. The [[Third Imperium]] is a [[feudal confederation]]. Member worlds of the Imperium agree to pay taxes and obey a few fundamental laws which the Imperium promulgates, known as the [[High Laws]]. In return, the Imperium agrees to patrol the space between the worlds, to protect interstellar trade, to encourage travel and commerce, and to arbitrate diplomatic relations between worlds. Beyond this, individual worlds are left to their own devices so long as they acknowledge the power of the Imperium to rule the space between the stars.{{Page cite|name=Imperial Encyclopedia|page=42}}
 
Also called The Imperium. Founded in 0 by [[Cleon]] Zhunastu from the [[Sylean Federation]] in what is now [[Core Sector]]. The [[Third Imperium]] is a [[feudal confederation]]. Member worlds of the Imperium agree to pay taxes and obey a few fundamental laws which the Imperium promulgates, known as the [[High Laws]]. In return, the Imperium agrees to patrol the space between the worlds, to protect interstellar trade, to encourage travel and commerce, and to arbitrate diplomatic relations between worlds. Beyond this, individual worlds are left to their own devices so long as they acknowledge the power of the Imperium to rule the space between the stars.{{Page cite|name=Imperial Encyclopedia|page=42}}
  
Imperial power is present on member worlds in the form of [[Starports]], consulates, bureaucratic offices, and bases Sometimes, larger enclaves of Imperial power are placed where they can enhance the emperor’s strength.
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Imperial power is present on member worlds in the form of [[Starports]], consulates, bureaucratic offices, and bases. Sometimes, larger enclaves of Imperial power are placed where they can enhance the emperor’s strength.
  
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* This article covers the [[1105]] period.
  
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__TOC__
  
== Description ([[Specifications]]) ==
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== Description == <!--T:3-->
 
The [[Third Imperium]] itself is a far-flung empire of 281 [[subsector]]s and over 11,000 [[world]]s. {{Page cite|name=The Kinunir|page=1}}  
 
The [[Third Imperium]] itself is a far-flung empire of 281 [[subsector]]s and over 11,000 [[world]]s. {{Page cite|name=The Kinunir|page=1}}  
  
From it's founding through the [[Pacification Campaigns]] it grew swiftly, then more slowly thereafter, until stability was reached in the [[600s]], by which time the Imperium had grown past and absorbed almost all of the territory of the [[First Imperium|First]] and [[Second Imperium|Second]] Imperiums. The main exception being to [[coreward]], where territory was lost to the split-off [[Julian Protectorate]] and the [[Vargr Extents]].
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From its founding through the [[Pacification Campaigns]] it grew swiftly, then more slowly thereafter, until stability was reached in the [[600s]], by which time the Imperium had grown past and absorbed almost all of the territory of the [[First Imperium|First]] and [[Second Imperium|Second]] Imperiums. The main exception being to [[coreward]], where territory was lost to the split-off [[Julian Protectorate]] and the [[Vargr Extents]].
  
The Imperium has few lawa mostly protecting trade, including banning possession of weapons of mass destruction, slavery, and murder of Imperial citizens. The rest is left to the local planet's or local system's laws. The leadership of the Imperium has trappings of nobility, mainly to have some designated person in charge when crises happen, because - due to communication lags similar to those seen on [[Terra]] in the Age of Sail - it takes weeks, months, or even years (depending on origin and destination, and the amount of deliberation required) for messages to traverse the Imperium and get acted upon.
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The Imperium has few laws mostly protecting trade, including banning possession of weapons of mass destruction, slavery, and murder of Imperial citizens. The rest is left to the local planet's or local system's laws. The leadership of the Imperium has trappings of nobility, mainly to have some designated person in charge when crises happen, because—due to communication lags similar to those seen on [[Terra]] in the Age of Sail—it takes weeks, months, or even years (depending on origin and destination, and the amount of deliberation required) for messages to traverse the Imperium and get acted upon.
  
=== Goals ===
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=== Goals === <!--T:6-->
 
The preamble of the '''Warrant of Restoration of the Imperium''' reads:
 
The preamble of the '''Warrant of Restoration of the Imperium''' reads:
  
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<!--T:7-->
 
: The worlds of the universe lie separated by the vastness of space, each alone, and dependent upon its own resources. In the past, a greater community of worlds has existed, promoting a greater good for all its members, and for all those who have interacted with it. The time has now come to reestablish that greater community.             
 
: The worlds of the universe lie separated by the vastness of space, each alone, and dependent upon its own resources. In the past, a greater community of worlds has existed, promoting a greater good for all its members, and for all those who have interacted with it. The time has now come to reestablish that greater community.             
:On the foundations of the past, in order to promote:                 
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: On the foundations of the past, in order to promote:                 
: Safe travel among the stars, the exploration of worlds circling those stars, the pursuit of knowledge, mutually profitable trade and commerce, the active exchange of information and tech the individual pursuit of personal betterment, and the collective pursuit of community good, we hereby reestablish the '''Grand Empire of the Stars'''.  
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: Safe travel among the stars, the exploration of worlds circling those stars, the pursuit of knowledge, mutually profitable trade and commerce, the active exchange of information and tech, the individual pursuit of personal betterment, and the collective pursuit of community good, we hereby re-establish the '''Grand Empire of the Stars'''.  
  
 +
<!--T:8-->
 
Please see ''[[Warrant of Restoration]]'' for more information.
 
Please see ''[[Warrant of Restoration]]'' for more information.
  
=== Symbols ===
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=== Symbols === <!--T:9-->
 
'''Third Imperium: Symbols'''
 
'''Third Imperium: Symbols'''
 
The Capital of the Third Imperium is at {{World|Capital|Core|Core|2118}}, formerly known as '''Sylea''', and is the location of many of the most important symbols of the Third Imperium:
 
The Capital of the Third Imperium is at {{World|Capital|Core|Core|2118}}, formerly known as '''Sylea''', and is the location of many of the most important symbols of the Third Imperium:
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* National Language: [[Anglic]] & [[Vilani]]
 
* National Language: [[Anglic]] & [[Vilani]]
  
=== Polity Quick Facts ===
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=== Polity Quick Facts === <!--T:10-->
 
The following overview is available of this [[polity]]:
 
The following overview is available of this [[polity]]:
 
* Government: [[Feudal Confederation]]
 
* Government: [[Feudal Confederation]]
 
* Astrography: This polity is located over 19 sectors and includes an estimated 10,000 to 12,000 systems.
 
* Astrography: This polity is located over 19 sectors and includes an estimated 10,000 to 12,000 systems.
 
* Capital: The capital of this polity is [[Capital (world)]].  
 
* Capital: The capital of this polity is [[Capital (world)]].  
* Population: This polity is estimated to have a population of 17,989,466 (millions) (almost 18 trillion inhabitants).The most numerous race/s of this polity are: Races of [[Humaniti]]  
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* Population: This polity is estimated to have a population of 17,989,466 (millions) (almost 18 trillion inhabitants). The most numerous race/s of this polity are: Races of [[Humaniti]]  
* Economy: The economic output (gross product) of this polity is estimated at 138,935,068 (BCr) (...almost 139 quadrillion credits). The ''per capita'' earning of inhabitants in this polity is estimated at  7,723 (Cr). The resources available in this polity are estimated at 8,629,159 (RU). The shipyard capacity of this polity is estimated at 19,157 (Mtons). The [[Starport Authority]] population is estimated at 157,981,050 (employees).
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* Economy: The economic output (gross product) of this polity is estimated at 138,935,068 (BCr) (almost 139 quadrillion credits). The ''per capita'' earning of inhabitants in this polity is estimated at  7,723 (Cr). The resources available in this polity are estimated at 8,629,159 (RU). The shipyard capacity of this polity is estimated at 19,157 (Mtons). The [[Starport Authority]] population is estimated at 157,981,050 (employees).
 
* Military: The armed forces of this polity are estimated at 2,500,000 (BEs).
 
* Military: The armed forces of this polity are estimated at 2,500,000 (BEs).
 
* Technology: The average technology level of this polity is estimated at {{TL|12}}. The highest attainable technology level of this polity is estimated at {{TL|15}}. Technology level research in this polity is working towards mastering {{TL|16}}.
 
* Technology: The average technology level of this polity is estimated at {{TL|12}}. The highest attainable technology level of this polity is estimated at {{TL|15}}. Technology level research in this polity is working towards mastering {{TL|16}}.
  
== History & Background ([[Dossier]]) ==
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== History == <!--T:11-->
 
The end of the Third Imperium was hastened by increasingly dangerous power games, which culminated in a Second [[Civil War]].   
 
The end of the Third Imperium was hastened by increasingly dangerous power games, which culminated in a Second [[Civil War]].   
  
=== Political Lineage: 1105 ===
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=== Political Lineage === <!--T:12-->
* [[First Imperium]] → [[Second Imperium]] → [[Long Night]] → [[Sylean Federation]] → [[Third Imperium]] (present)
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The Third Imperium derives part of the legitimacy from the two previous great interstellar states, the Third Imperium shares only a few characteristics. The territorial area is the primary one.
  
# [[First Imperium]] AKA [[Ziru Sirka]] AKA [[Vilani Imperium]]
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<!--T:13-->
# [[Second Imperium]] AKA [[Rule of Man]] AKA [[Terran Imperium]]
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* [[First Imperium]] (-4045 to -2204)
# [[Long Night]]
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* [[Rule of Man|Second Imperium]] (-2204 to -1776)
# [[Sylean Federation]]
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* [[Sylean Federation]] (-650 to 0)
# [[Third Imperium]]
 
  
=== Historical Eras ===
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=== Historical Eras === <!--T:14-->
 
The history of the [[Third Imperium]] is generally separated by ''Sanctioned Imperial Chroniclers'' into a number of different periods:
 
The history of the [[Third Imperium]] is generally separated by ''Sanctioned Imperial Chroniclers'' into a number of different periods:
  
==== Dawn of the Third Imperium 0 - 119 ====
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==== Dawn of the Third Imperium 0—119 ==== <!--T:15-->
 
The dawn of the Third Imperium started with the founding of the Imperium from the existing [[Sylean Federation]]. This period is marked by the quick expansion of the Imperium.  The rule of [[Cleon I]], [[Cleon II]], and [[Artemsus]], who oversaw the [[Pacification Campaigns]]. The dawn period ends with the completion of the Pacification Campaigns.
 
The dawn of the Third Imperium started with the founding of the Imperium from the existing [[Sylean Federation]]. This period is marked by the quick expansion of the Imperium.  The rule of [[Cleon I]], [[Cleon II]], and [[Artemsus]], who oversaw the [[Pacification Campaigns]]. The dawn period ends with the completion of the Pacification Campaigns.
 
   
 
   
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** [[0]]: [[Domain of Sylea]] founded.
 
** [[0]]: [[Domain of Sylea]] founded.
  
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* ([[76]] to [[120]]): [[Pacification Campaigns]]
 
* ([[76]] to [[120]]): [[Pacification Campaigns]]
 
** ([[76]]): [[Domain of Vland]] founded.
 
** ([[76]]): [[Domain of Vland]] founded.
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** ([[111]]): [[Domain of Sol]] founded. (Originally: [[Domain of Diaspora]])
 
** ([[111]]): [[Domain of Sol]] founded. (Originally: [[Domain of Diaspora]])
  
==== The Antebellum Years 120 - 474 ====
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==== The Antebellum Years 120—474 ==== <!--T:17-->
 
The Antebellum years are marked by the slowing of the expansion of the Imperium, as the expansion reaches the borders of the other major races.  
 
The Antebellum years are marked by the slowing of the expansion of the Imperium, as the expansion reaches the borders of the other major races.  
 
The rule of [[Martin I]], [[Martin II]], [[Cleon III]] (the mad), [[Porfiria]] and [[Anguistus]] (both known for their empire building), [[Martin III]], [[Martin V]], and [[Nicholle]].  
 
The rule of [[Martin I]], [[Martin II]], [[Cleon III]] (the mad), [[Porfiria]] and [[Anguistus]] (both known for their empire building), [[Martin III]], [[Martin V]], and [[Nicholle]].  
  
 +
<!--T:18-->
 
The [[Julian Confederation]] successfully resists integration into the new Imperium. The [[Vargr Campaigns]] fail to produce any new territory, and the [[Aslan Border Wars]] conclude with the [[Peace of Ftahalr]].
 
The [[Julian Confederation]] successfully resists integration into the new Imperium. The [[Vargr Campaigns]] fail to produce any new territory, and the [[Aslan Border Wars]] conclude with the [[Peace of Ftahalr]].
  
 +
<!--T:19-->
 
* ([[175]] to [[191]]): [[Julian War]]
 
* ([[175]] to [[191]]): [[Julian War]]
 
* ([[220]] to [[348]]): [[Vargr Campaigns]]
 
* ([[220]] to [[348]]): [[Vargr Campaigns]]
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* [[420]]: [[First Survey]] completed.  
 
* [[420]]: [[First Survey]] completed.  
  
==== Civil War [[475]] - [[621]] ====
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==== Civil War [[475]][[621]] ==== <!--T:20-->
This period starts with the Assassination of Emperess [[Nichole]] by [[Cleon IV]]. This starts a wave of assassintions of the emperors and an outright civil war. There are more than 20 claimants to the throne and the increasingly disparate factions across the Imperium fall into a brief civil war.  
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This period starts with the Assassination of Empress [[Nichole]] by [[Cleon IV]]. This starts a wave of assassinations of the emperors and an outright civil war. There are more than 20 claimants to the throne and the increasingly disparate factions across the Imperium fall into a brief civil war.  
 
* [[589]] to [[604]]: [[First Frontier War]]   
 
* [[589]] to [[604]]: [[First Frontier War]]   
 
* ([[604]] to [[622]]): First Imperial [[Civil War]]
 
* ([[604]] to [[622]]): First Imperial [[Civil War]]
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** ([[629]]) [[Arbellatra]] ascends to become the Empress.
 
** ([[629]]) [[Arbellatra]] ascends to become the Empress.
  
==== Stability [[622]] - [[939]] ====
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==== Stability [[622]][[939]] ==== <!--T:21-->
The civil war ends with the Regent [[Arbellatra]] and then the founding of the [[House Alkhalikoi|Alkhalikoi]] Dynasty. Also to rule over the imperium are [[Zhakirov]], [[Margaret I]], [[Paulo I]], [[Tomutov I]] (who resigned in a scandal), [[Paula II]], [[Tomutova II]], [[Margaret II]]. The stability period is a long period of generally peaceful interactions with the the neighbors. There are few border conflicts. The Imperium continues to expand the local diplomatic efforts rather than broad sweeping policy and aggressive stances.  
+
The civil war ends with the Regent [[Arbellatra]] and then the founding of the [[House Alkhalikoi|Alkhalikoi]] Dynasty. Also to rule over the imperium are [[Zhakirov]], [[Margaret I]], [[Paulo I]], [[Tomutov I]] (who resigned in a scandal), [[Paula II]], [[Tomutova II]], [[Margaret II]]. The stability period is a long period of generally peaceful interactions with the neighbors. There are few border conflicts. The Imperium continues to expand the local diplomatic efforts rather than broad sweeping policy and aggressive stances.  
 
* ([[624]]): Imperial [[Express Boat Network]] established.
 
* ([[624]]): Imperial [[Express Boat Network]] established.
 
** ([[718]]): [[Express Boat Network]] grows to cover entire [[Third Imperium]].
 
** ([[718]]): [[Express Boat Network]] grows to cover entire [[Third Imperium]].
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* ([[800]] to [[820]]): [[Psionics Suppressions]]
 
* ([[800]] to [[820]]): [[Psionics Suppressions]]
  
==== The Solomani Crisis [[940]] - [[1002]] ====
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==== The Solomani Crisis [[940]][[1002]] ==== <!--T:22-->
 
The period is marked by increasing crises on the borders of the Imperium. The Empress [[Margaret II]] dissolved the [[Solomani Autonomous Region]] in [[940]] setting the stage for the [[Solomani Rim War]]. She did not live to see the outcome. [[Styryx]] resigns after the [[Third Frontier War]]. Leaving [[Gavin]] to manage the Rim war and increasing conflicts.  
 
The period is marked by increasing crises on the borders of the Imperium. The Empress [[Margaret II]] dissolved the [[Solomani Autonomous Region]] in [[940]] setting the stage for the [[Solomani Rim War]]. She did not live to see the outcome. [[Styryx]] resigns after the [[Third Frontier War]]. Leaving [[Gavin]] to manage the Rim war and increasing conflicts.  
  
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<!--T:23-->
 
* ([[979]] to [[986]]): [[Third Frontier War]]
 
* ([[979]] to [[986]]): [[Third Frontier War]]
 
* ([[990]]-[[1002]]): [[Solomani Rim War]]
 
* ([[990]]-[[1002]]): [[Solomani Rim War]]
  
==== The New Millennium [[1003]] - [[1115]] ====
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==== The New Millennium [[1003]][[1115]] ==== <!--T:24-->
  
 +
<!--T:25-->
 
The rule of [[Gavin]] and [[Paulo III]] wanted to leave his heirs with a stable peaceful Empire and pursued that goal with determination. The rule of [[Strephon]].  
 
The rule of [[Gavin]] and [[Paulo III]] wanted to leave his heirs with a stable peaceful Empire and pursued that goal with determination. The rule of [[Strephon]].  
 
* (1082 to 1084) Fourth Frontier War
 
* (1082 to 1084) Fourth Frontier War
 
* (1107 to 1110): Fifth Frontier War
 
* (1107 to 1110): Fifth Frontier War
  
==== Rebellion [[1116]] - [[1124]] ====
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==== Rebellion [[1116]][[1124]] ==== <!--T:26-->
 
Started with the assassination of [[Strephon]] and the disintegration of the Third Imperium into factions.  
 
Started with the assassination of [[Strephon]] and the disintegration of the Third Imperium into factions.  
  
 
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=== History of the Domains === <!--T:27-->
 
 
 
 
=== History-Era: Domains ===
 
 
During the Pacification Campaigns, Emperor [[Artemsus]] divided space into six regions, labeled them [[domain]]s, and appointed an [[archduke]] over each of them. To each archduke, he assigned the continuing pacification of the domain’s many systems and their integration into the Imperium. The domains were:  
 
During the Pacification Campaigns, Emperor [[Artemsus]] divided space into six regions, labeled them [[domain]]s, and appointed an [[archduke]] over each of them. To each archduke, he assigned the continuing pacification of the domain’s many systems and their integration into the Imperium. The domains were:  
 
:# Sylea (Core, Fornast, Massilia, Delphi)
 
:# Sylea (Core, Fornast, Massilia, Delphi)
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:# Sol (Dispora, Old Expanses, Solomani Rim, Alpha Crucis).  
 
:# Sol (Dispora, Old Expanses, Solomani Rim, Alpha Crucis).  
  
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<!--T:28-->
 
In [[589]], during the [[First Frontier War]], a seventh domain Deneb (Spinward Marches, Deneb, Trojan Reach, Reft) was established.  
 
In [[589]], during the [[First Frontier War]], a seventh domain Deneb (Spinward Marches, Deneb, Trojan Reach, Reft) was established.  
  
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<!--T:29-->
 
Following the civil war, the emperors expressed concern about individuals with powers equaling their own, so they moved to lessen the power of the archdukes in the Imperial government. Because of this, no archduke of Deneb was ever appointed. As a result, the domains came to have little practical significance. Each archduke did retain the power to create knights and baronets.
 
Following the civil war, the emperors expressed concern about individuals with powers equaling their own, so they moved to lessen the power of the archdukes in the Imperial government. Because of this, no archduke of Deneb was ever appointed. As a result, the domains came to have little practical significance. Each archduke did retain the power to create knights and baronets.
  
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<!--T:30-->
 
In the years after the [[Fourth Frontier War]], and after the problems it presented from lags in communication, Emperor [[Strephon]] felt a strengthened archduke position could enable the Imperium to more quickly respond in defending the realm. Against the protests and opposition of some prominent members of the Moot, Strephon reestablished the domain as a level in the bureaucracy of the [[Imperial Navy]] and returned to the Domain the ability to collect taxes. Still later, Strephon gave the archdukes the ability to legislate and enforce the desires of the emperor on the local level.
 
In the years after the [[Fourth Frontier War]], and after the problems it presented from lags in communication, Emperor [[Strephon]] felt a strengthened archduke position could enable the Imperium to more quickly respond in defending the realm. Against the protests and opposition of some prominent members of the Moot, Strephon reestablished the domain as a level in the bureaucracy of the [[Imperial Navy]] and returned to the Domain the ability to collect taxes. Still later, Strephon gave the archdukes the ability to legislate and enforce the desires of the emperor on the local level.
  
==== History-Era: Rebellion ====
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=== History Era: Rebellion === <!--T:31-->
 
'''The Divided Imperium:''' With the assassination of emperor Strephon and all immediate heirs to the throne in [[1116]], the resulting turmoil has caused some confusion as to who will succeed Strephon to the throne.  
 
'''The Divided Imperium:''' With the assassination of emperor Strephon and all immediate heirs to the throne in [[1116]], the resulting turmoil has caused some confusion as to who will succeed Strephon to the throne.  
  
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<!--T:32-->
 
Thus, at the moment, factionalism in the Third Imperium is at an all-time high. Even with the uncertainty of the current moment, the Third Imperium still stands. The archdukes are instituting local stopgap measures until such time as a strong central government can be re-established.
 
Thus, at the moment, factionalism in the Third Imperium is at an all-time high. Even with the uncertainty of the current moment, the Third Imperium still stands. The archdukes are instituting local stopgap measures until such time as a strong central government can be re-established.
  
=== Image Repository ===
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=== Image Repository === <!--T:33-->
 
# Overview of the Third Imperium. <br> [[File: AotI, 2nd Survey-Anotatedjpg.jpeg|600px]]
 
# Overview of the Third Imperium. <br> [[File: AotI, 2nd Survey-Anotatedjpg.jpeg|600px]]
  
== Government & Politics (Leadership) ==
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== Government & Politics (Leadership) == <!--T:34-->
The government of the Third Imperium is a very chaotic yet stabilizing institutional [[supra-polity]] widely considered to be a ''[[feudal confederation]]''. It is adequately organized to unite in times of trouble yet culturally flexible enough to be tolerant of a very wide variety of [[sophont]]s with an extremely diverse spectrum of sensibilities, [[culture]]s, [[mindset]]s, trophic preferences, and [[folkway]]s.
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The Imperium can be best thought of as a form of [[Feudal Confederation]]. Member worlds of the Imperium agree to pay taxes and obey a few fundamental laws which the Imperium promulgates, known as the [[High Laws]]. In return, the Imperium agrees to patrol the space between the worlds, to protect interstellar trade, to encourage travel and commerce, and to arbitrate diplomatic relations between worlds. Beyond this, individual worlds are left to their own devices so long as they acknowledge the power of the Imperium to rule the stars.
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 +
=== Government Structure  === <!--T:35-->
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The [[Third Imperium]] holds to classical divisions of governance including executive, legislative, and judicial branches supported by a large bureaucracy and a powerful military. Both the bureaucracy and the military are split into numerous subdivisions. The division of power between the three branches is not equal and the executive, through the person of the Emperor, holds supreme power.
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<!--T:36-->
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Both the bureaucracy and the military answer to the Emperor although the nature of the feudal confederation creates the following ''status quo''. The bureaucracy is largely subordinate to the Emperor with local parts of its subject to various members of the [[Imperial Nobility]]. The core of the military, the [[Imperial Navy]] and [[Imperial Marines]], is subordinate to the Emperor while many other parts of the military answer to Sector Dukes and local powers.
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==== Executive Branch ==== <!--T:37-->
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Executive power for the Third Imperium is vested in the Emperor. The Emperor's power is supreme within the '''Grand Empire of the Stars'''.
 +
 
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<!--T:38-->
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* Please see [[Emperors of the Third Imperium]] for more information.
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==== Legislative Branch ==== <!--T:39-->
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Legislative power, or ''deliberative power'', for the Third Imperium is largely vested in the [[Imperial Moot]], whose members are composed of the [[Imperial Nobility]].
 +
 
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<!--T:40-->
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The Moots deliberations are advisory to the Emperor, and he is wise to heed them. The Moot has only one power: to dissolve the Third Imperium. When this power is brought to bear, it compels compromise between opposing factions. It has the power to examine the qualifications and credentials of any new Emperor and, in unusual situations, to reject them.
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 +
<!--T:41-->
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* Please see [[Imperial Moot]] for more information.
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==== Judicial Branch ==== <!--T:42-->
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Judicial power for the Third Imperium is vested in the [[Ministry of Justice]]. The Ministry exercises authority over violations of Imperial law, especially when those violations occur on Imperial territory, including within the [[extrality]] boundary of starports.
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 +
<!--T:43-->
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One of the duties of the [[High Nobility|High Nobles]] is to act as judges for all cases brought before the Imperial courts. As judges, they serve to enforce Imperial law, determining guilt and assigning punishments. Cases may be appealed to the next highest nobility rank.
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<!--T:44-->
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The Ministry of Justice also runs the Imperial Prison System to house convicted criminals. The Ministry appoints Agents to travel throughout the Imperium to investigate specific cases and to ensure fair and impartial administration of justice. Most of these agents act with the direct authority of the Minister or the noble hearing a case.  
  
=== Overview: 1105 ===
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<!--T:45-->
'''Overview: 1105:'''
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* Please see [[Ministry of Justice]] for more information.
* ''[[Feudal Confederation]]'': The Imperium can be best thought of as a form of feudal confederation. Member worlds of the Imperium agree to pay taxes and obey a few fundamental laws which the Imperium promulgates, known as the [[High Laws]].
 
* ''Third Imperium Duties'': In return, the Imperium agrees to patrol the space between the worlds, to protect interstellar trade, to encourage travel and commerce, and to arbitrate diplomatic relations between worlds. Beyond this, individual worlds are left to their own devices so long as they acknowledge the power of the Imperium to rule the stars.
 
  
==== Internal Politics: 1105 ====
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==== Bureaucracy ==== <!--T:46-->
Any polity or supra-polity as large as the [[Third Imperium]] is bound to have a number of competing internal constituents and the Imperium is no exception.  
+
Imperial power is present on member worlds in the form of consulates, bureaucratic offices, bases, and sometimes, larger enclaves of Imperial power are located where they can enforce the Emperor’s will.  
  
=====Internal Factions by Sophont Species =====
+
<!--T:47-->
There are too many competing groups to easily list, but here are a number of the better known groups:
+
* Please see [[Imperial Bureaucracy]] for more information.
* [[Darmine]]
 
* [[Geonee]]
 
* [[Luriani]]
 
* [[S'mrii]]
 
* [[Sydite]]  
 
  
=====Other Differentiated Factors=====
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==== Military ==== <!--T:48-->
Please note that these various groups are differentiated and defined on a number of different levels:
+
The military is subordinate to the Emperor.
* Species
 
* Race
 
* [[Culture]]
 
* History
 
* [[Language]]
 
* [[Religion]]
 
* etc.
 
  
==== Political Factions: 1105 ====
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<!--T:49-->
 +
* Please see ''Military & Intelligence (Force Projection)'' tab for more information.
 +
 
 +
==== Political Factions ==== <!--T:50-->
 
The following are some of the best known factions within the Imperial [[Moot]]:
 
The following are some of the best known factions within the Imperial [[Moot]]:
 
* Expansionists
 
* Expansionists
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* Warmongers
 
* Warmongers
  
=== Interstellar Relations: 1105 ===
+
=== Interstellar Relations === <!--T:51-->
This [[polity]] conducts diplomacy and maintains active relations with many other polities.  
+
The Imperium conducts diplomacy and maintains active relations with many other polities.  
  
==== Allied Powers: 1105 ====
+
==== Allied Powers ==== <!--T:52-->
 
Positive relations exist with the following other polities:
 
Positive relations exist with the following other polities:
 
* [[Darrian Confederation]]
 
* [[Darrian Confederation]]
 
* [[Hive Federation]]
 
* [[Hive Federation]]
  
==== Neutral States: 1105 ====
+
==== Neutral States ==== <!--T:53-->
 
Neutral relations exist with the following other polities:
 
Neutral relations exist with the following other polities:
 
* [[Aslan Hierate]]
 
* [[Aslan Hierate]]
Line 226: Line 259:
 
* [[Vargr Extents]]
 
* [[Vargr Extents]]
  
==== Enemy Powers: 1105 ====
+
==== Enemy Powers ==== <!--T:54-->
 
Negative relations exist with the following other polities:
 
Negative relations exist with the following other polities:
 
* [[Julian Protectorate]]
 
* [[Julian Protectorate]]
Line 233: Line 266:
 
* [[Zhodani Consulate]]
 
* [[Zhodani Consulate]]
  
==== Member States: 1105 ====
+
==== Member States ==== <!--T:55-->
 
The following organizations and states have acquiesced part of their sovereignty, thus forming sub-polities, to this supra-polity:  
 
The following organizations and states have acquiesced part of their sovereignty, thus forming sub-polities, to this supra-polity:  
 
* [[Ael Yael Protectorate]]
 
* [[Ael Yael Protectorate]]
Line 252: Line 285:
 
* [[Zirduluush Protectorate]]
 
* [[Zirduluush Protectorate]]
  
=== Government Structure: 1105 ===
+
== Military Intelligence == <!--T:56-->
The [[Third Imperium]] holds to classical divisions of governance including an executive, legislative, and judicial branches supported by a large bureaucracy and a powerful military.
+
The Third Imperium is widely regarded as retaining the largest and most powerful [[military]] in [[Charted Space]]. The ''Imperial High Command'', an organization in equal stature to the civilian ministries, oversees all the military operations. The High command divides into the Imperial Navy and Imperial Armies and Marines. The high command is answerable only to the Emperor.  
* Both the bureaucracy and the military are split into numerous subdivisions.
 
* The division of power between the three branches is not equal and the executive, through the person of the Emperor, holds supreme power.
 
* Both the legislative, the [[Moot]], and the judicial are subordinate to the executive.
 
* Both the bureaucracy and the military answer to the Emperor although the nature of the feudal confederation creates the following ''status quo'':
 
** The bureaucracy is largely subordinate to the Emperor with local parts of its subject to various members of the [[Imperial Nobility]].
 
** The core of the military, the [[Imperial Navy]] and [[Imperial Marines]], is subordinate to the Emperor while many other parts of the military answer to Sector Dukes and local powers.
 
  
==== A. Executive Branch: 1105 ====
+
<!--T:57-->
Executive power for the Third Imperium is vested in the Emperor.
+
While the centralized [[Third Imperium]] maintains an Imperial military, the Imperium, is by nature, a feudal [[government]], and nearly every power-holder under the Emperor maintains additional private militaries if they can. These forces can be called upon and even pressed into the service of the Imperial military.
* The Emperor's power is supreme within the '''Grand Empire of the Stars'''.
 
* [[Imperial Sanction]] and Imperial Decree 
 
* Please see [[Emperors of the Third Imperium]] for more information.
 
  
==== B. Legislative Branch: 1105 ====
+
=== Ground Forces=== <!--T:58-->
Legislative power, or ''deliberative power'', for the Third Imperium is largely vested in the [[Imperial Moot]], whose members are composed of the [[Imperial Nobility]].
+
The ''Unified Armies of the Third Imperium'', or [[Imperial Army]] is divided into sector-sized units (one per sector) with the civilian command given to the Sector Duke. The Imperial High Command determines Imperium wide policies affecting the Imperial Army while the sector dukes determine the more local strategies. Tactical decisions are left to the Imperial Army commanders.  
* Some claim the the Emperor has subverted the power of the [[Imperial Moot]], and that the Moot is no longer a representative or deliberative body.
 
* Please see [[Imperial Moot]] for more information.
 
* Please see [[Imperial Law]] for more information.
 
  
==== C. Judicial Branch: 1105 ====
+
<!--T:59-->
Judicial power for the Third Imperium is vested in the [[Ministry of Justice]].
+
* Please see [[Imperial Army]] for more information.
* The Imperial '''Ministry of Justice''' exercises authority over violations of Imperial law, especially when those violations occur on Imperial territory, including within the extrality boundary of starports. Judges, justices, and the other personnel of the Imperial justice system are part of the Ministry of Justice.
 
* The Ministry of Justice possesses a number of duties including:
 
** '''Imperial Courts''': High nobles, acting as the Minister of Justice, operate the '''Imperial Courts'''.
 
** '''Imperial Prison System''': The Ministry of Justice also maintains the '''Imperial Prison System''' to house convicted criminals.
 
** '''Special Agents''': Lastly, the Ministry of Justice appoints '''Special Agents''' to travel throughout the Imperium to investigate specific cases, and to ensure fair and impartial administration of justice. Most of these agents act with the direct authority of the Minister, and a few have limited [[Imperial Warrant]]s, making them personal representatives of the Emperor. It is rumored that there are ''special "super" agents'' with vastly greater authority granted to them.
 
* Please see [[Ministry of Justice]] for more information.
 
 
 
==== D. Bureaucracy: 1105 ====
 
* '''Institutions:''' Imperial power is present on member worlds in the form of consulates, bureaucratic offices, bases, and sometimes, larger enclaves of Imperial power are located where they can enforce the Emperor’s will.
 
* Please see '''[[Imperial Bureaucracy]]''' for more information.
 
 
 
==== E. Military: 1105 ====
 
The military of this polity is subordinate to the supreme executive (civil governor) of this supra-polity, the Emperor.
 
* Please see ''Military & Intelligence (Force Projection)'' tab for more information.
 
  
== Military & Intelligence (Force Projection)  ==
+
=== Naval Forces === <!--T:60-->
The Third Imperium is widely regarded as retaining the largest and most powerful [[military]] in [[Charted Space]].
+
The [[Imperial Navy]] is recognized as unmatched throughout all of [[Charted Space]]. The Navy patrols the [[interstellar highway]]s and maintains the stability of the interstellar trade order while maintaining enough distance and cultural tolerance for some very diverse [[culture]]s to prosper.  
* While the centralized [[Third Imperium]] maintains an Imperial military, the Imperium, is by nature, a feudal [[government]], and nearly every power-holder under the Emperor maintains additional private militaries if they can. These forces can be called upon and even pressed into the service of the Imperial military.
 
  
=== A. Ground Forces: 1105 ===
+
<!--T:61-->
This military, the ground forces of the [[Third Imperium]] or the [[Imperial Army]], includes:
+
* Please see [[Imperial Navy]] for more information.
* [[Imperial Army]]
 
** [[Close Orbit and Airspace Control Command]]
 
** [[Ground Force Command]]
 
** [[Nautical Force Command]], a [[Wet Navy]]
 
  
The Imperium also regulates and even sometimes hires:
+
=== Imperial Marines === <!--T:62-->
* [[Mercenary|Mercenaries]]
+
The [[Imperial Marines]] are the smallest of the three armed forces. Attached to, and reliant on the Navy for transportation, they serve as the forces protecting the naval elements. The Marines are a quick reaction force, backed up by the Imperial Navy, to handle any disturbance or trouble.
  
=== B. Naval Forces: 1105 ===
+
<!--T:63-->
The Imperial naval forces are the largest branch of the military of the [[Third Imperium]]. The Navy patrols the [[interstellar highway]]s and maintains the stability of the interstellar trade order while maintaining enough distance and cultural tolerance for some very diverse [[culture]]s to prosper. The Navy primarily consist of the following divisions:
+
* Please see [[Imperial Marines]] for more information.
* [[Imperial Navy]]
 
** [[Imperial Marines]]
 
  
'''Naval Technology:''' Vast resources beyond the Quadrant.  The bulk of the Navy is built to [[Tech Level 15]] standards with some newer models incorporating Tech Level 16 breakthroughs. The fleets of the Quadrant have not yet completed the transition from [[Tech Level 14]] standards.
+
=== Paramilitary  Forces === <!--T:64-->
* Please also see [[Imperial Rules of War]] for related information.
 
 
 
=== C. Special Forces: 1105 ===
 
The [[Imperial Marines]] are the most elite regular forces unit available although many kinds of special forces exist within the marines, army, and the [[IISS]].
 
 
 
Some of these elite forces include:
 
* [[Imperial Guard]]
 
* [[Protected Forces]] (ProFors)
 
* [[Rapid Interface Forces]] (RIF)
 
* [[Sylean Rangers]]
 
 
 
=== D. Paramilitary  Forces: 1105 ===
 
 
Related paramilitary [[institution]]s that support the Imperial military includes:
 
Related paramilitary [[institution]]s that support the Imperial military includes:
* [[Imperial Interstellar Scout Service]]
+
* Colonial naval forces, raised by the local worlds for local defense
** [[Express Boat Network]]
 
 
* [[Mashkim]] (System or Planetary Police)
 
* [[Mashkim]] (System or Planetary Police)
 
** Ducal Security Forces
 
** Ducal Security Forces
Line 332: Line 319:
 
** Regular Contractual Mercenaries
 
** Regular Contractual Mercenaries
  
=== E. Intelligence Agencies: 1105 ===
+
=== Intelligence Agencies === <!--T:65-->
 
A related intelligence-gathering institution that supports the Imperial military includes:
 
A related intelligence-gathering institution that supports the Imperial military includes:
* [[Imperial Interstellar Scout Service]] (IISS)
+
; [[Imperial Interstellar Scout Service]]  
** [[Imperial Intelligence]] (ImpInt)
+
: The IISS mandate is to map the Imperium and the surrounding worlds. This naturally includes a collection of intelligence of interest to everyone. [[Imperial Intelligence]] branch of the IISS is the group concerned with the collection and collation of intelligence information.
+
; [[Imperial Naval Intelligence]]  
* Imperial Intelligence Command (ImpCom)
+
: The INI is primarily concerned with military intelligence; it tracks starship and troop operations, and can mount intelligence-gathering activities into all parts of the Imperium.
** [[Imperial Naval Intelligence]] (INI)
+
; [[Imperial Ministry of Justice]]  
*** The INI can draw on the assets of the entire [[Imperial Navy]] and is primarily concerned with military intelligence; it tracks starship and troop operations, and can mount intelligence gathering activities into all parts of the Imperium.
+
: The MOJ is primarily concerned with Imperial society; it has contacts with the court systems of the worlds of the empire, and it has an intelligence network that concentrates on criminal activity. The MOJ is especially valuable when dealing with the criminal elements of the empire and can offer great rewards (in terms of amnesty or pardon) to those who support its mission.
** [[Imperial Ministry of Justice]] (MOJ)
 
*** The MOJ is primarily concerned with Imperial society; it has contacts with the court systems of the worlds of the empire, and it has an intelligence network which concentrates on criminal activity. The MOJ is especially valuable when dealing with the criminal elements of the empire and can offer great rewards (in terms of amnesty or pardon) to those who support its mission.
 
** [[Imperial Secret Service]] (ISS)
 
  
== Technology & Trade (Economy) ==
+
== Technology & Trade == <!--T:66-->
 
The Imperium maintains a very high level of interstellar trade and uses the Imperial Military to maintain the safety of the spaceways.
 
The Imperium maintains a very high level of interstellar trade and uses the Imperial Military to maintain the safety of the spaceways.
  
=== Technology Timeline: 1105 ===
+
=== Technology Timeline === <!--T:67-->
 
A rough timeline of technological achievement is as follows:
 
A rough timeline of technological achievement is as follows:
 
* ([[-1776]]): [[TL-10]] [[Sylean]]s maintain minimal interstellar trade
 
* ([[-1776]]): [[TL-10]] [[Sylean]]s maintain minimal interstellar trade
Line 356: Line 340:
 
* ([[1000]]): [[TL-15]] [[Solomani Rim War]] taking place (998-1002)
 
* ([[1000]]): [[TL-15]] [[Solomani Rim War]] taking place (998-1002)
  
=== Interstellar Commerce & Trade: 1105 ===
+
=== Interstellar Commerce & Trade === <!--T:68-->
 
Interstellar commerce and trade are the foundation of the [[Third Imperium]] and such trade is considered of vital importance to the [[Emperor]]. Great efforts are extended to provide a stable and secure environment in which to trade. While trade is regulated to a degree, the commercial environment on the interstellar scale is largely ''laissez faire'' and is often far more regulated by local duchies and world or system governments than by the Imperium itself. As long as the Imperium receives its share, the other details are left to local governments.  
 
Interstellar commerce and trade are the foundation of the [[Third Imperium]] and such trade is considered of vital importance to the [[Emperor]]. Great efforts are extended to provide a stable and secure environment in which to trade. While trade is regulated to a degree, the commercial environment on the interstellar scale is largely ''laissez faire'' and is often far more regulated by local duchies and world or system governments than by the Imperium itself. As long as the Imperium receives its share, the other details are left to local governments.  
  
==== Corporation Listing: 1105 ====  
+
==== Corporation Listing ==== <!--T:69-->
 
The following businesses operate out of or in this polity:
 
The following businesses operate out of or in this polity:
 
* [[Megacorporation]]s
 
* [[Megacorporation]]s
Line 365: Line 349:
 
* [[Interface Lines]]
 
* [[Interface Lines]]
  
==== Interstellar Currency & Finance: 1105 ====
+
==== Interstellar Currency & Finance ==== <!--T:70-->
The Imperium uses the Imperial Credit, informally known as the Crimp, as its currency. The Crimp is well-known for its stability and ability to hold value.
+
The Imperium uses the Imperial Credit as its currency. The Credit is well-known for its stability and ability to hold value.
 
* Please see [[Imperial Currency]] for more information.
 
* Please see [[Imperial Currency]] for more information.
  
=== Research & Technology: 1105 ===
+
=== Research & Technology === <!--T:71-->
 
Scientific research is of great importance to the Third Imperium and the [[government]] conducts vast experiments to refine and develop existing [[technology]].  
 
Scientific research is of great importance to the Third Imperium and the [[government]] conducts vast experiments to refine and develop existing [[technology]].  
 
* Corporate Research Center  
 
* Corporate Research Center  
Line 376: Line 360:
 
* Private Research Center  
 
* Private Research Center  
  
==== Calendar & Timekeeping (Chronology) ====
+
==== Calendar & Timekeeping ==== <!--T:72-->
 
The Third Imperium maintains a standard calendar, which sets a timekeeping baseline for all parts of the Imperium.
 
The Third Imperium maintains a standard calendar, which sets a timekeeping baseline for all parts of the Imperium.
 
* Please see [[Imperial calendar]] for more information.
 
* Please see [[Imperial calendar]] for more information.
  
 +
<!--T:73-->
 
''Calendar Specifications:'' Imperial dates count from the year of the founding of the Third Imperium, specifying the year zero as a holiday year.  
 
''Calendar Specifications:'' Imperial dates count from the year of the founding of the Third Imperium, specifying the year zero as a holiday year.  
 
* Dates before that are negative; dates after that are positive, usually with the sign suppressed.  
 
* Dates before that are negative; dates after that are positive, usually with the sign suppressed.  
Line 387: Line 372:
 
* Weeks of seven days and months of 28 days are used to refer to lengths of time, but rarely to establish dates.
 
* Weeks of seven days and months of 28 days are used to refer to lengths of time, but rarely to establish dates.
  
==== Mathematics: 1105 ====
+
== Trade Routes == <!--T:74-->
The majority of the Third Imperium has standardized on a Base-10 system of mathematics, including:
+
No information yet available.
* Mathematical logic
 
* Arithmetic
 
* Statistics
 
* Particle mechanics
 
* And other branches of mathematics.
 
 
 
==== Sciences: 1105 ====
 
The majority of the Imperium possess an advanced knowledge of the sciences that includes:
 
* A formalized method of scientific inquiry.
 
* Earth (planetary) and Space sciences, including astronomy, cosmology, and geosciences.
 
* Social sciences, including psychology and sociology.
 
* Life sciences, including biology.
 
* Physical sciences, including chemistry and physics.
 
* Formal sciences, including mathematics and logic.
 
  
== Trade Routes (Economic [[Astrography]]) ==
+
== Worlds & Sectors == <!--T:75-->
The following astrographic features and trade routes are widely used by interests within this polity:
 
 
 
=== Mains, Branches & Arms ===
 
* [[Spinward Main]]
 
 
 
=== Clusters & Traces  ===
 
* No information yet available.
 
 
 
=== Rifts, Voids & Jump Bridges ===
 
* No information yet available.
 
 
 
=== Other Astrographic Features ===
 
* [[Imperial Fringe]]
 
* [[Imperial Space]]
 
 
 
== Worlds & Sectors (Political [[Astrography]]) ==  
 
  
 +
<!--T:76-->
 
The [[Third Imperium]] controls vast swathes of [[Charted Space]]. Some have called the [[Third Imperium]] an ''Empire of many Dukes''. A complicated system of governance developed over a several millennia timespan of the three Imperiums and has the following characteristics:
 
The [[Third Imperium]] controls vast swathes of [[Charted Space]]. Some have called the [[Third Imperium]] an ''Empire of many Dukes''. A complicated system of governance developed over a several millennia timespan of the three Imperiums and has the following characteristics:
 
* [[Imperial Space|Empire Politic]] ([[Emperor]])
 
* [[Imperial Space|Empire Politic]] ([[Emperor]])
Line 430: Line 386:
 
****** [[World]] ["Marquisate"] (Marquis and lesser noblity)
 
****** [[World]] ["Marquisate"] (Marquis and lesser noblity)
  
 +
<!--T:77-->
 
{| class="wikitable sortable"  
 
{| class="wikitable sortable"  
 
|+ [[Third Imperium]] Political [[Astrography]]
 
|+ [[Third Imperium]] Political [[Astrography]]
Line 493: Line 450:
 
|}
 
|}
  
=== Capital/s: 1105 ===
+
=== Capital/s === <!--T:78-->
 
The capital of this polity is located on this world:
 
The capital of this polity is located on this world:
 
* [[Capital (world)]]
 
* [[Capital (world)]]
  
=== World Listing: 1105 ===
+
=== World Listing === <!--T:79-->
 
The following systems and worlds can be found within this polity:  
 
The following systems and worlds can be found within this polity:  
 
{{ClusterWorlds2}}
 
{{ClusterWorlds2}}
Line 503: Line 460:
 
* [[Sector]]s: Shows all sectors in the Imperium.
 
* [[Sector]]s: Shows all sectors in the Imperium.
  
=== Sector Map ===
+
=== Sector Map === <!--T:80-->
 
[[File:Third Imperium Sectors.png|center]]
 
[[File:Third Imperium Sectors.png|center]]
  
==== Political Divisions: 1105 ====
+
==== Political Divisions ==== <!--T:81-->
 
'''Territorial Organization:'''  
 
'''Territorial Organization:'''  
 
* The Imperium’s territory is divided into [[sector]]s.  
 
* The Imperium’s territory is divided into [[sector]]s.  
Line 514: Line 471:
 
* Frontier areas are sometimes designated ''[[district]]s'' and later given more formal subsector designations as development occurs.
 
* Frontier areas are sometimes designated ''[[district]]s'' and later given more formal subsector designations as development occurs.
  
=== Territorial Overview: 1105 ===
+
=== Territorial Overview === <!--T:82-->
The Third Imperium covers 28 sectors many of which were occupied by the previous imperiums.  
+
The Third Imperium covers 28 sectors many of which were occupied by the previous imperiums. [[Third Imperium/sector key|Key for the table]].  
 
:{| class="wikitable sortable"  
 
:{| class="wikitable sortable"  
 
|+ Imperial Territorial Overview  
 
|+ Imperial Territorial Overview  
Line 589: Line 546:
 
|-
 
|-
 
| [[Gushemege Sector]]
 
| [[Gushemege Sector]]
| style="color: #000; background-color: #ff0000" | Held: Full
+
| style="color: #000; background-color: #ff0000" | Held: Majority
 
| [[Domain of Vland]]
 
| [[Domain of Vland]]
 
| This is a core sector.
 
| This is a core sector.
Line 615: Line 572:
 
| [[Magyar Sector]]
 
| [[Magyar Sector]]
 
| style="color: #000; background-color: #FFB0B0" | Held: Partial
 
| style="color: #000; background-color: #FFB0B0" | Held: Partial
| [[Domain of Sol]]
+
| Administered from [[Domain of Sol]]
 
| This is a frontier area. It was an important battleground during the [[Solomani Rim War]]. The [[Solomani Confederation]] controls this since the [[Solomani Rim War]].
 
| This is a frontier area. It was an important battleground during the [[Solomani Rim War]]. The [[Solomani Confederation]] controls this since the [[Solomani Rim War]].
 
|-
 
|-
Line 641: Line 598:
 
| style="color: #000; background-color: #FFB0B0" | Held: Partial
 
| style="color: #000; background-color: #FFB0B0" | Held: Partial
 
| [[Domain of Ilelish]]
 
| [[Domain of Ilelish]]
| This is a frontier area. This is border sector between the Imperium and the Aslan Hierate.  
+
| This is a frontier area. This is the border sector between the Imperium and the Aslan Hierate.  
 
|-
 
|-
 
| [[Reft Sector]]
 
| [[Reft Sector]]
Line 664: Line 621:
 
|-
 
|-
 
| [[Verge Sector]]
 
| [[Verge Sector]]
| style="color: #000; background-color: #ff0000" | Held: Full
+
| style="color: #000; background-color: #ff0000" | Held: Majority
 
| [[Domain of Ilelish]]
 
| [[Domain of Ilelish]]
 
| This is a Core Sector. The [[Great Rift]] serves as a natural defensive barrier here separating the Third Imperium from the [[Aslan Hierate]].
 
| This is a Core Sector. The [[Great Rift]] serves as a natural defensive barrier here separating the Third Imperium from the [[Aslan Hierate]].
Line 679: Line 636:
 
|}
 
|}
  
=== [[Astronavigational Code]]s ===
+
=== [[Allegiance Code]]s === <!--T:83-->
 
A wide variety of astronavigational codes have been used within and without the Imperium over its history. At least two major surveys by the [[IISS]], the [[First Survey]] and [[Second Survey]] have helped to evolve this system.
 
A wide variety of astronavigational codes have been used within and without the Imperium over its history. At least two major surveys by the [[IISS]], the [[First Survey]] and [[Second Survey]] have helped to evolve this system.
 
:{| class="wikitable sortable"  
 
:{| class="wikitable sortable"  
Line 733: Line 690:
 
|}
 
|}
  
==== Domain Codes ====
+
==== Domain Codes ==== <!--T:84-->
 
The Third Imperium possesses seven domains in [[1116]].
 
The Third Imperium possesses seven domains in [[1116]].
  
 +
<!--T:85-->
 
:{| class="wikitable sortable"  
 
:{| class="wikitable sortable"  
 
|+ Third Imperium Domain Astronavigational Codes  
 
|+ Third Imperium Domain Astronavigational Codes  
Line 811: Line 769:
 
|}
 
|}
  
==== Cultural Region Codes ====
+
==== Cultural Region Codes ==== <!--T:86-->
 
Some parts of the Third Imperium have divergent cultures from the mainstream sensibilities of the Imperium and it has become expedient to develop a federalized system of '''[[Imperial Cultural Region]]s''' to better meet the needs of these divergent regions. Some of these regions hold official imprimatur from the [[Emperor]] while others hold a less official status:
 
Some parts of the Third Imperium have divergent cultures from the mainstream sensibilities of the Imperium and it has become expedient to develop a federalized system of '''[[Imperial Cultural Region]]s''' to better meet the needs of these divergent regions. Some of these regions hold official imprimatur from the [[Emperor]] while others hold a less official status:
  
 +
<!--T:87-->
 
:{| class="wikitable sortable"  
 
:{| class="wikitable sortable"  
 
|+ Third Imperium [[Imperial Cultural Region]] Astronavigational Codes  
 
|+ Third Imperium [[Imperial Cultural Region]] Astronavigational Codes  
Line 849: Line 808:
 
| ImDC
 
| ImDC
 
| 4-ltr code
 
| 4-ltr code
| TBD
+
|  
 
* Established in ???.
 
* Established in ???.
 
* Culturally [[Darmine (race)]].  
 
* Culturally [[Darmine (race)]].  
Line 858: Line 817:
 
| ImGC
 
| ImGC
 
| 4-ltr code
 
| 4-ltr code
| TBD
+
|  
 
* Established in ???.
 
* Established in ???.
 
* Culturally [[Geonee]] and [[Llyrnian]].
 
* Culturally [[Geonee]] and [[Llyrnian]].
Line 868: Line 827:
 
| ImHC
 
| ImHC
 
| 4-ltr code
 
| 4-ltr code
| TBD
+
|  
 
* Established in ???.
 
* Established in ???.
 
* Breakaway cultural region of the [[First Imperium]].
 
* Breakaway cultural region of the [[First Imperium]].
Line 878: Line 837:
 
| ImJC
 
| ImJC
 
| 4-ltr code
 
| 4-ltr code
| TBD
+
|  
 
* Established in ???.
 
* Established in ???.
 
* Culturally associated with the [[Jonkeereen]], a [[Variant Human Race]].
 
* Culturally associated with the [[Jonkeereen]], a [[Variant Human Race]].
Line 887: Line 846:
 
| ImLR
 
| ImLR
 
| 4-ltr code
 
| 4-ltr code
| TBD
+
|  
 
* Established in ???.
 
* Established in ???.
 
* Culturally associated with the [[Lancian]]s.
 
* Culturally associated with the [[Lancian]]s.
Line 918: Line 877:
 
| ImSC
 
| ImSC
 
| 4-ltr code
 
| 4-ltr code
| TBD
+
|  
 
* Established in ???.
 
* Established in ???.
 
|-  
 
|-  
Line 926: Line 885:
 
| ImSR
 
| ImSR
 
| 4-ltr code
 
| 4-ltr code
| TBD
+
|  
 
* Established in ???.
 
* Established in ???.
 
|-  
 
|-  
Line 934: Line 893:
 
| ImYC
 
| ImYC
 
| 4-ltr code
 
| 4-ltr code
| TBD
+
|  
 
* Established in ???.
 
* Established in ???.
 
|-
 
|-
Line 951: Line 910:
 
| ImTC
 
| ImTC
 
| 4-ltr code
 
| 4-ltr code
| TBD
+
|  
 
* Established in ???.
 
* Established in ???.
 
|-  
 
|-  
Line 959: Line 918:
 
| ImGC
 
| ImGC
 
| 4-ltr code
 
| 4-ltr code
| TBD
+
|  
 
* Established in ???.
 
* Established in ???.
 
|-
 
|-
Line 976: Line 935:
 
| ImIC
 
| ImIC
 
| 4-ltr code
 
| 4-ltr code
| TBD
+
|  
 
* Established in ???.
 
* Established in ???.
 
|-  
 
|-  
 
|}
 
|}
  
 
+
== See also == <!--T:88-->
== See also ==
 
 
{{Referral-Tree-Third-Imperium}}
 
{{Referral-Tree-Third-Imperium}}
  
== References & Contributors (Sources) ==
+
== Sources == <!--T:89-->
 
{{Advanced}}
 
{{Advanced}}
 
{{Sources
 
{{Sources
|S1= {{Ludography cite|name= Library Data (A-M) |page=7}}  
+
|{{Ludography cite|name= Library Data (A-M) |page=7}}  
|S2= {{Ludography cite|name= The Traveller Book |page=156}}  
+
|{{Ludography cite|name= The Traveller Book |page=156}}  
|S3= {{Ludography cite|name= Imperial Encyclopedia |page=42}}  
+
|{{Ludography cite|name= Imperial Encyclopedia |page=42}}  
|S4= {{Ludography cite|name= Marc Miller's Traveller |page= 186}}
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|{{Ludography cite|name= Marc Miller's Traveller |page= 186}}
|S5= {{Ludography cite|name= GURPS Traveller Core Rules|page=}}  
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|{{Ludography cite|name= GURPS Traveller Core Rules|page=}}  
|S6= {{Ludography cite|name= T5 Core Rules |page=}}   
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|{{Ludography cite|name= T5 Core Rules |page=}}   
|S7= {{Ludography cite|name= Agent of the Imperium |page=}}
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|{{Ludography cite|name= Agent of the Imperium |page=}}
|S8= [http://members.tip.net.au/~davidjw/libdata/alphabet/d/dating.htm Traveller Encyclopedia]
+
|[http://members.tip.net.au/~davidjw/libdata/alphabet/d/dating.htm Traveller Encyclopedia]
|S9= Author & Contributor: [[User:Nathan Brazil|Nathan Brazil]]
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|Author & Contributor: [[User:Nathan Brazil|Nathan Brazil]]
|S10= Author & Contributor: [[User:WHULorigan|WHULorigan]]
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|Author & Contributor: [[User:WHULorigan|WHULorigan]]
|S11= Contributor: Lord and Master of Sophontology (Marquis) [[User:Maksim-Smelchak|Maksim-Smelchak]] of the [[Ministry of Science]]
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|Contributor: Lord and Master of Sophontology (Marquis) [[User:Maksim-Smelchak|Maksim-Smelchak]] of the [[Ministry of Science]]
 
}}
 
}}
 
   
 
   
 
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Latest revision as of 21:15, 8 April 2024

Third Imperium Sectors.png

Also called The Imperium. Founded in 0 by Cleon Zhunastu from the Sylean Federation in what is now Core Sector. The Third Imperium is a feudal confederation. Member worlds of the Imperium agree to pay taxes and obey a few fundamental laws which the Imperium promulgates, known as the High Laws. In return, the Imperium agrees to patrol the space between the worlds, to protect interstellar trade, to encourage travel and commerce, and to arbitrate diplomatic relations between worlds. Beyond this, individual worlds are left to their own devices so long as they acknowledge the power of the Imperium to rule the space between the stars.[1]

Imperial power is present on member worlds in the form of Starports, consulates, bureaucratic offices, and bases. Sometimes, larger enclaves of Imperial power are placed where they can enhance the emperor’s strength.

  • This article covers the 1105 period.

Description[edit]

The Third Imperium itself is a far-flung empire of 281 subsectors and over 11,000 worlds. [2]

From its founding through the Pacification Campaigns it grew swiftly, then more slowly thereafter, until stability was reached in the 600s, by which time the Imperium had grown past and absorbed almost all of the territory of the First and Second Imperiums. The main exception being to coreward, where territory was lost to the split-off Julian Protectorate and the Vargr Extents.

The Imperium has few laws mostly protecting trade, including banning possession of weapons of mass destruction, slavery, and murder of Imperial citizens. The rest is left to the local planet's or local system's laws. The leadership of the Imperium has trappings of nobility, mainly to have some designated person in charge when crises happen, because—due to communication lags similar to those seen on Terra in the Age of Sail—it takes weeks, months, or even years (depending on origin and destination, and the amount of deliberation required) for messages to traverse the Imperium and get acted upon.

Goals[edit]

The preamble of the Warrant of Restoration of the Imperium reads:

The worlds of the universe lie separated by the vastness of space, each alone, and dependent upon its own resources. In the past, a greater community of worlds has existed, promoting a greater good for all its members, and for all those who have interacted with it. The time has now come to reestablish that greater community.
On the foundations of the past, in order to promote:
Safe travel among the stars, the exploration of worlds circling those stars, the pursuit of knowledge, mutually profitable trade and commerce, the active exchange of information and tech, the individual pursuit of personal betterment, and the collective pursuit of community good, we hereby re-establish the Grand Empire of the Stars.

Please see Warrant of Restoration for more information.

Symbols[edit]

Third Imperium: Symbols The Capital of the Third Imperium is at Capital/Core (Core 2118), formerly known as Sylea, and is the location of many of the most important symbols of the Third Imperium:

Polity Quick Facts[edit]

The following overview is available of this polity:

  • Government: Feudal Confederation
  • Astrography: This polity is located over 19 sectors and includes an estimated 10,000 to 12,000 systems.
  • Capital: The capital of this polity is Capital (world).
  • Population: This polity is estimated to have a population of 17,989,466 (millions) (almost 18 trillion inhabitants). The most numerous race/s of this polity are: Races of Humaniti
  • Economy: The economic output (gross product) of this polity is estimated at 138,935,068 (BCr) (almost 139 quadrillion credits). The per capita earning of inhabitants in this polity is estimated at 7,723 (Cr). The resources available in this polity are estimated at 8,629,159 (RU). The shipyard capacity of this polity is estimated at 19,157 (Mtons). The Starport Authority population is estimated at 157,981,050 (employees).
  • Military: The armed forces of this polity are estimated at 2,500,000 (BEs).
  • Technology: The average technology level of this polity is estimated at TL–12. The highest attainable technology level of this polity is estimated at TL–15. Technology level research in this polity is working towards mastering TL–16.

History[edit]

The end of the Third Imperium was hastened by increasingly dangerous power games, which culminated in a Second Civil War.

Political Lineage[edit]

The Third Imperium derives part of the legitimacy from the two previous great interstellar states, the Third Imperium shares only a few characteristics. The territorial area is the primary one.

Historical Eras[edit]

The history of the Third Imperium is generally separated by Sanctioned Imperial Chroniclers into a number of different periods:

Dawn of the Third Imperium 0—119[edit]

The dawn of the Third Imperium started with the founding of the Imperium from the existing Sylean Federation. This period is marked by the quick expansion of the Imperium. The rule of Cleon I, Cleon II, and Artemsus, who oversaw the Pacification Campaigns. The dawn period ends with the completion of the Pacification Campaigns.

The Antebellum Years 120—474[edit]

The Antebellum years are marked by the slowing of the expansion of the Imperium, as the expansion reaches the borders of the other major races. The rule of Martin I, Martin II, Cleon III (the mad), Porfiria and Anguistus (both known for their empire building), Martin III, Martin V, and Nicholle.

The Julian Confederation successfully resists integration into the new Imperium. The Vargr Campaigns fail to produce any new territory, and the Aslan Border Wars conclude with the Peace of Ftahalr.

Civil War 475621[edit]

This period starts with the Assassination of Empress Nichole by Cleon IV. This starts a wave of assassinations of the emperors and an outright civil war. There are more than 20 claimants to the throne and the increasingly disparate factions across the Imperium fall into a brief civil war.

Stability 622939[edit]

The civil war ends with the Regent Arbellatra and then the founding of the Alkhalikoi Dynasty. Also to rule over the imperium are Zhakirov, Margaret I, Paulo I, Tomutov I (who resigned in a scandal), Paula II, Tomutova II, Margaret II. The stability period is a long period of generally peaceful interactions with the neighbors. There are few border conflicts. The Imperium continues to expand the local diplomatic efforts rather than broad sweeping policy and aggressive stances.

The Solomani Crisis 9401002[edit]

The period is marked by increasing crises on the borders of the Imperium. The Empress Margaret II dissolved the Solomani Autonomous Region in 940 setting the stage for the Solomani Rim War. She did not live to see the outcome. Styryx resigns after the Third Frontier War. Leaving Gavin to manage the Rim war and increasing conflicts.

The New Millennium 10031115[edit]

The rule of Gavin and Paulo III wanted to leave his heirs with a stable peaceful Empire and pursued that goal with determination. The rule of Strephon.

  • (1082 to 1084) Fourth Frontier War
  • (1107 to 1110): Fifth Frontier War

Rebellion 11161124[edit]

Started with the assassination of Strephon and the disintegration of the Third Imperium into factions.

History of the Domains[edit]

During the Pacification Campaigns, Emperor Artemsus divided space into six regions, labeled them domains, and appointed an archduke over each of them. To each archduke, he assigned the continuing pacification of the domain’s many systems and their integration into the Imperium. The domains were:

  1. Sylea (Core, Fornast, Massilia, Delphi)
  2. Vland (Corridor, Vland, Gushemege, Dagudashag),
  3. Gateway (Ley, Glimmerdrift Reaches, Gateway, Crucis Margin)
  4. Ilelish(Ilelish, Zarushagar, Reaver’s Deep, Daibei)
  5. Antares (Lishun, Antares, Mendan, Amdukan)
  6. Sol (Dispora, Old Expanses, Solomani Rim, Alpha Crucis).

In 589, during the First Frontier War, a seventh domain Deneb (Spinward Marches, Deneb, Trojan Reach, Reft) was established.

Following the civil war, the emperors expressed concern about individuals with powers equaling their own, so they moved to lessen the power of the archdukes in the Imperial government. Because of this, no archduke of Deneb was ever appointed. As a result, the domains came to have little practical significance. Each archduke did retain the power to create knights and baronets.

In the years after the Fourth Frontier War, and after the problems it presented from lags in communication, Emperor Strephon felt a strengthened archduke position could enable the Imperium to more quickly respond in defending the realm. Against the protests and opposition of some prominent members of the Moot, Strephon reestablished the domain as a level in the bureaucracy of the Imperial Navy and returned to the Domain the ability to collect taxes. Still later, Strephon gave the archdukes the ability to legislate and enforce the desires of the emperor on the local level.

History Era: Rebellion[edit]

The Divided Imperium: With the assassination of emperor Strephon and all immediate heirs to the throne in 1116, the resulting turmoil has caused some confusion as to who will succeed Strephon to the throne.

Thus, at the moment, factionalism in the Third Imperium is at an all-time high. Even with the uncertainty of the current moment, the Third Imperium still stands. The archdukes are instituting local stopgap measures until such time as a strong central government can be re-established.

Image Repository[edit]

  1. Overview of the Third Imperium.
    AotI, 2nd Survey-Anotatedjpg.jpeg

Government & Politics (Leadership)[edit]

The Imperium can be best thought of as a form of Feudal Confederation. Member worlds of the Imperium agree to pay taxes and obey a few fundamental laws which the Imperium promulgates, known as the High Laws. In return, the Imperium agrees to patrol the space between the worlds, to protect interstellar trade, to encourage travel and commerce, and to arbitrate diplomatic relations between worlds. Beyond this, individual worlds are left to their own devices so long as they acknowledge the power of the Imperium to rule the stars.

Government Structure[edit]

The Third Imperium holds to classical divisions of governance including executive, legislative, and judicial branches supported by a large bureaucracy and a powerful military. Both the bureaucracy and the military are split into numerous subdivisions. The division of power between the three branches is not equal and the executive, through the person of the Emperor, holds supreme power.

Both the bureaucracy and the military answer to the Emperor although the nature of the feudal confederation creates the following status quo. The bureaucracy is largely subordinate to the Emperor with local parts of its subject to various members of the Imperial Nobility. The core of the military, the Imperial Navy and Imperial Marines, is subordinate to the Emperor while many other parts of the military answer to Sector Dukes and local powers.

Executive Branch[edit]

Executive power for the Third Imperium is vested in the Emperor. The Emperor's power is supreme within the Grand Empire of the Stars.

Legislative Branch[edit]

Legislative power, or deliberative power, for the Third Imperium is largely vested in the Imperial Moot, whose members are composed of the Imperial Nobility.

The Moots deliberations are advisory to the Emperor, and he is wise to heed them. The Moot has only one power: to dissolve the Third Imperium. When this power is brought to bear, it compels compromise between opposing factions. It has the power to examine the qualifications and credentials of any new Emperor and, in unusual situations, to reject them.

Judicial Branch[edit]

Judicial power for the Third Imperium is vested in the Ministry of Justice. The Ministry exercises authority over violations of Imperial law, especially when those violations occur on Imperial territory, including within the extrality boundary of starports.

One of the duties of the High Nobles is to act as judges for all cases brought before the Imperial courts. As judges, they serve to enforce Imperial law, determining guilt and assigning punishments. Cases may be appealed to the next highest nobility rank.

The Ministry of Justice also runs the Imperial Prison System to house convicted criminals. The Ministry appoints Agents to travel throughout the Imperium to investigate specific cases and to ensure fair and impartial administration of justice. Most of these agents act with the direct authority of the Minister or the noble hearing a case.

Bureaucracy[edit]

Imperial power is present on member worlds in the form of consulates, bureaucratic offices, bases, and sometimes, larger enclaves of Imperial power are located where they can enforce the Emperor’s will.

Military[edit]

The military is subordinate to the Emperor.

  • Please see Military & Intelligence (Force Projection) tab for more information.

Political Factions[edit]

The following are some of the best known factions within the Imperial Moot:

Interstellar Relations[edit]

The Imperium conducts diplomacy and maintains active relations with many other polities.

Allied Powers[edit]

Positive relations exist with the following other polities:

Neutral States[edit]

Neutral relations exist with the following other polities:

Enemy Powers[edit]

Negative relations exist with the following other polities:

Member States[edit]

The following organizations and states have acquiesced part of their sovereignty, thus forming sub-polities, to this supra-polity:

Military Intelligence[edit]

The Third Imperium is widely regarded as retaining the largest and most powerful military in Charted Space. The Imperial High Command, an organization in equal stature to the civilian ministries, oversees all the military operations. The High command divides into the Imperial Navy and Imperial Armies and Marines. The high command is answerable only to the Emperor.

While the centralized Third Imperium maintains an Imperial military, the Imperium, is by nature, a feudal government, and nearly every power-holder under the Emperor maintains additional private militaries if they can. These forces can be called upon and even pressed into the service of the Imperial military.

Ground Forces[edit]

The Unified Armies of the Third Imperium, or Imperial Army is divided into sector-sized units (one per sector) with the civilian command given to the Sector Duke. The Imperial High Command determines Imperium wide policies affecting the Imperial Army while the sector dukes determine the more local strategies. Tactical decisions are left to the Imperial Army commanders.

Naval Forces[edit]

The Imperial Navy is recognized as unmatched throughout all of Charted Space. The Navy patrols the interstellar highways and maintains the stability of the interstellar trade order while maintaining enough distance and cultural tolerance for some very diverse cultures to prosper.

Imperial Marines[edit]

The Imperial Marines are the smallest of the three armed forces. Attached to, and reliant on the Navy for transportation, they serve as the forces protecting the naval elements. The Marines are a quick reaction force, backed up by the Imperial Navy, to handle any disturbance or trouble.

Paramilitary Forces[edit]

Related paramilitary institutions that support the Imperial military includes:

  • Colonial naval forces, raised by the local worlds for local defense
  • Mashkim (System or Planetary Police)
    • Ducal Security Forces
    • Mainworld Security Forces (Constabulary)
  • Mercenaries
    • Irregular "For Hire" Mercenaries
    • Regular Contractual Mercenaries

Intelligence Agencies[edit]

A related intelligence-gathering institution that supports the Imperial military includes:

Imperial Interstellar Scout Service
The IISS mandate is to map the Imperium and the surrounding worlds. This naturally includes a collection of intelligence of interest to everyone. Imperial Intelligence branch of the IISS is the group concerned with the collection and collation of intelligence information.
Imperial Naval Intelligence
The INI is primarily concerned with military intelligence; it tracks starship and troop operations, and can mount intelligence-gathering activities into all parts of the Imperium.
Imperial Ministry of Justice
The MOJ is primarily concerned with Imperial society; it has contacts with the court systems of the worlds of the empire, and it has an intelligence network that concentrates on criminal activity. The MOJ is especially valuable when dealing with the criminal elements of the empire and can offer great rewards (in terms of amnesty or pardon) to those who support its mission.

Technology & Trade[edit]

The Imperium maintains a very high level of interstellar trade and uses the Imperial Military to maintain the safety of the spaceways.

Technology Timeline[edit]

A rough timeline of technological achievement is as follows:

Interstellar Commerce & Trade[edit]

Interstellar commerce and trade are the foundation of the Third Imperium and such trade is considered of vital importance to the Emperor. Great efforts are extended to provide a stable and secure environment in which to trade. While trade is regulated to a degree, the commercial environment on the interstellar scale is largely laissez faire and is often far more regulated by local duchies and world or system governments than by the Imperium itself. As long as the Imperium receives its share, the other details are left to local governments.

Corporation Listing[edit]

The following businesses operate out of or in this polity:

Interstellar Currency & Finance[edit]

The Imperium uses the Imperial Credit as its currency. The Credit is well-known for its stability and ability to hold value.

Research & Technology[edit]

Scientific research is of great importance to the Third Imperium and the government conducts vast experiments to refine and develop existing technology.

Calendar & Timekeeping[edit]

The Third Imperium maintains a standard calendar, which sets a timekeeping baseline for all parts of the Imperium.

Calendar Specifications: Imperial dates count from the year of the founding of the Third Imperium, specifying the year zero as a holiday year.

  • Dates before that are negative; dates after that are positive, usually with the sign suppressed.
  • Imperial dating uses a Julian system for specifying days.
  • Each day in the year is consecutively numbered beginning with 001.
  • Thus, in the year 1105, the first day of the year is 001-1105.
  • Weeks of seven days and months of 28 days are used to refer to lengths of time, but rarely to establish dates.

Trade Routes[edit]

No information yet available.

Worlds & Sectors[edit]

The Third Imperium controls vast swathes of Charted Space. Some have called the Third Imperium an Empire of many Dukes. A complicated system of governance developed over a several millennia timespan of the three Imperiums and has the following characteristics:

Third Imperium Political Astrography
# Division Name Ruler Remarks
1. Imperium

(Entire Imperium: All of the sectors)

Empire Politic Emperor Highest Astrographic Division.
2. Domain

(Several sectors with size differences)

Domain Archduke Most powerful nobles short of the Emperor.
3. Sector

(Sixteen subsectors)

Realm Sector Duke Extremely powerful nobles
4. Subsector

(A subsector with possible additional worlds)

Duchy Subsector Duke
  • Duke
Powerful and very capable nobles.
5. Cluster or Trace

(Several worlds)

County
  • Viscounty
Count Promising nobles.
6. World

(World-State)

Marquisate Marquis Fledgling nobles
  • Lowest Astrographic Division.

Capital/s[edit]

The capital of this polity is located on this world:

World Listing[edit]

The following systems and worlds can be found within this polity:

200 of 8536 World articles in Third Imperium
'Tlak  •  'Twee  •  049-949  •  092-007  •  110-796  •  119-404  •  134-635  •  146-685  •  182-466  •  183-361  •  277-542  •  283-931  •  349-942  •  354-123  •  409-704  •  457-973  •  530-053  •  531-210  •  558-617  •  570-432  •  572-108  •  586-281  •  614-048  •  627-301  •  693-470  •  706-900  •  720-018  •  728-907  •  750-857  •  768-781  •  805-111  •  815-205  •  846-395  •  900-790  •  911-851  •  947-394  •  960-604  •  971-852  •  A'a'suni  •  A'niaqoro  •  Aad  •  Aadkha Na  •  Aadkhien  •  Aadshas  •  Aaugkhuur  •  Aagun  •  Aahasu  •  Aakhorn  •  Aaki  •  Aakmi  •  Aalimru  •  Aalir  •  Aaluggidira  •  Aam (Da 1604)  •  Aamigim  •  Aamikhiizam  •  Aamuri  •  Aanad  •  Aandii  •  Aandimar  •  Aaneru  •  Aankhesin  •  Aanshi  •  Aapu  •  Aardimash  •  Aarirshir  •  Aarishuu  •  Aarkhiin  •  Aarliidla  •  Aarshisuud  •  Aaruu Zi  •  Aarza Kand  •  Aarze  •  Aasamlaga  •  Aashagaka  •  Aashma  •  Aashrikan  •  Aawn  •  Aazuni  •  Ababat  •  Abact  •  Abaelou  •  Abalakova  •  Abalesk  •  Abarre  •  Abbayi  •  Abeare  •  Abell  •  Aberlocht  •  Abeskun  •  Abir  •  Above  •  Abse-eb  •  Abydos (De 1116)  •  Acastre  •  Accent  •  Accokeek  •  Accra (Di 2604)  •  Achemadon  •  Acheron (Fo 1536)  •  Ackang  •  Acmed  •  Acorn (Di 2835)  •  Acrolund  •  Acropolis  •  Adabicci  •  Adadbo  •  Adaim  •  Adakhem  •  Adan  •  Adanac  •  Adapam  •  Adar (Hi 0104)  •  Adaskaglu  •  Adawi  •  Addis  •  Adele  •  Adep 5  •  Ader  •  Aderveen  •  Adeshur  •  Adguu Uun  •  Adia (Il 0708)  •  Adia (Il 1203)  •  Adigigi  •  Adik  •  Adinett  •  Adkaash  •  Adkhi  •  Adlashidu  •  Adli  •  Admalaknii  •  Admidar  •  Adophak  •  Adrian  •  Adryanne  •  Adukar  •  Adukgin  •  Aduulikgaa  •  Aeldra  •  Aeradposa  •  Aerok  •  Aescby  •  Aeschylus  •  Aethelberht  •  Aevan  •  Affinity  •  Affuel  •  Afrend  •  Ag  •  Aga Sugek  •  Agaaga  •  Agaagaku  •  Agada  •  Agagir  •  Agalamgur  •  Aganak  •  Agar  •  Agari (Il 2224)  •  Agaru  •  Agate  •  Agathe  •  Agdam Gii  •  Agdarmi  •  Agduu  •  Aggen  •  Agi  •  Agidda  •  Agiisha  •  Agiruur  •  Agkha  •  Agmergar  •  Agnakhong  •  Agnald  •  Ahadi  •  Ahhunsal  •  Ahri  •  Ahwai  •  Ai Jabry  •  Aiaiyal  •  Aibeshma  •  Aice  •  Aight  •  Aigun  •  Aihtekhtea  •  Aiish  •  Ailean  •  Ainor Lisea  •  Aintrin  •  Ainu  •  Airleas  •  Aisha  •  Aisteaya  •  Ajjeig  •  Aka Gee  •  Akaalun  •  Akaguugi  •  Ake (Vl 1736)  •  Akerm  •  Akeyolarix  •  
startbacknext(200 listed / 8336 left)
  • Domains: A list of Domains of the Archdukes.
  • Sectors: Shows all sectors in the Imperium.

Sector Map[edit]

Third Imperium Sectors.png

Political Divisions[edit]

Territorial Organization:

  • The Imperium’s territory is divided into sectors.
  • These are, in turn, divided into subsectors and systems.
  • Groups of sectors, called domains, have been created above the sector level.
  • Some parts of sectors are further subdivided into duchies and counties.
  • Frontier areas are sometimes designated districts and later given more formal subsector designations as development occurs.

Territorial Overview[edit]

The Third Imperium covers 28 sectors many of which were occupied by the previous imperiums. Key for the table.

Imperial Territorial Overview
Sector Third Imperium Domain Remarks
TOTALS: 28 Sectors 7 Domains
Alpha Crucis Sector Held: Partial Domain of Sol This is a frontier area. The Solomani Confederation controls this sector following the Solomani Rim War.
Antares Sector Held: Majority Domain of Antares This is a frontier area. The sector was mostly incorporated during the Julian War and the Julian Protectorate still holds territory here. The Lesser Rift serves as a natural defensive barrier here.
Core Sector Held: Full Domain of Sylea This is a core sector. The Imperial Capital is located here.
Corridor Sector Held: Majority Domain of Vland This is a frontier area. The Vargr Extents contest this area in 1116.
Dagudashaag Sector Held: Full Domain of Vland This is a core sector.
Daibei Sector Held: Majority Domain of Ilelish This is a frontier area. The Solomani Confederation has a presence following the Solomani Rim War.
Deneb Sector Held: Majority Domain of Deneb This is a frontier area. The Vargr Extents have a presence in this area in 1116.
Delphi Sector Held: Majority Domain of Sylea This is a core sector. The Delphi rift serves as a natural defensive barrier here.
Diaspora Sector Held: Full Domain of Sol This is a core sector.
Empty Quarter Sector Held: Partial Domain of Antares This is a frontier area. The Lesser Rift serves as a natural defensive barrier here. The Julian Protectorate and some of its constitute states hold territory here.
Fornast Sector Held: Full Domain of Sylea This is a core sector.
Glimmerdrift Reaches Sector Held: Partial Domain of Gateway This is a fringe border area. The Imperium has half a subsector of member worlds in this sector.
Gushemege Sector Held: Majority Domain of Vland This is a core sector.
Hinterworlds Sector Held: Minority Domain of Sol This is a fringe border area. There are three Imperial worlds in the sector, administered from the Domain of Sol, but not actually part of any domain.
Ilelish Sector Held: Full Domain of Ilelish This is a core sector. The Great Rift serves as a natural defensive barrier here separating the Third Imperium from the Aslan Hierate.
Ley Sector Held: Majority Domain of Gateway This is an Imperial frontier area.
Lishun Sector Held: Full Domain of Antares This is a core sector. The Vargr Extents have a presence in this area in 1116.
Magyar Sector Held: Partial Administered from Domain of Sol This is a frontier area. It was an important battleground during the Solomani Rim War. The Solomani Confederation controls this since the Solomani Rim War.
Massilia Sector Held: Full Domain of Sylea This is a core sector.
Mendan Sector Lost Domain of Antares Listed as one of the sectors of the Domain of Antares, the sector was part of the Julian War and never incorporated into the Third Imperium.
Meshan Sector Lost Domain of Antares Listed as one of the sectors of the Domain of Antares, the sector was part of the Julian War and never incorporated into the Third Imperium.
Old Expanses Sector Held: Full Domain of Sol This is a core sector. The Solomani Confederation has a presence in the sector since the Solomani Rim War.
Reaver's Deep Sector Held: Partial Domain of Ilelish This is a frontier area. This is the border sector between the Imperium and the Aslan Hierate.
Reft Sector Held: Majority Domain of Deneb
and
Domain of Vland
This is a frontier area. This sector is noted for and named after the Great Rift. Control of this sector is split between two Imperial domains.
Solomani Rim Sector Held: Majority Domain of Sol This is a frontier area. This territory was conquered by the Third Imperium from the Solomani Confederation during the Solomani Rim War.
Spinward Marches Sector Held: Majority Domain of Deneb This is a frontier area. This sector is noted as the site of multiple Frontier Wars with the Zhodani Consulate
Trojan Reach Sector Held: Partial Domain of Deneb This is a frontier area.
Verge Sector Held: Majority Domain of Ilelish This is a Core Sector. The Great Rift serves as a natural defensive barrier here separating the Third Imperium from the Aslan Hierate.
Vland Sector Held: Full Domain of Vland This is a core sector.
Zarushagar Sector Held: Full Domain of Ilelish This is a core sector.

Allegiance Codes[edit]

A wide variety of astronavigational codes have been used within and without the Imperium over its history. At least two major surveys by the IISS, the First Survey and Second Survey have helped to evolve this system.

Third Imperium Primary Astronavigational Codes
# Polity Survey Code Type Remarks
i. Sylean Federation Pre-Imperial SylFed / SF No standard code Pre-Imperial foundational state. Founded -650.
ii. Sylean Federation Pre-Imperial SyFe No standard code Pre-Imperial foundational state. Founded -650.
iii. Sylean Federation 1st Survey (300) Sy 2-ltr code SyFe (Sy) became the 3rd Imperium
I. Third Imperium 2nd Survey (1065) Im3I
  • ImXx
4-ltr code Add last 2 letters for Domain.

e.g. ImDs: Imperial, Domain of Sol.

  • Please see domain astronavigational codes information below.
1a. Third Imperium

Client State

2nd Survey (1065) CsIm 4-ltr code Client States have not yet been formally made full members of the Imperium.
  • Many host Imperial military, naval, and/or scout bases despite this informality.

Domain Codes[edit]

The Third Imperium possesses seven domains in 1116.

Third Imperium Domain Astronavigational Codes
# Domain Survey Code Type Remarks
1. Domain of Sylea 2nd Survey (1065) ImDc 4-ltr code Established in 000.
2. Domain of Vland 2nd Survey (1065) ImDv 4-ltr code Established in 076.
3. Domain of Gateway 2nd Survey (1065) ImDg 4-ltr code Established in 079.
  • An underdeveloped frontier area and a crossroads between several Major Race polities.
  • The K'kree threaten this domain.
4. Domain of Ilelish 2nd Survey (1065) ImDi 4-ltr code Established in 081.
5. Domain of Antares 2nd Survey (1065) ImDa 4-ltr code Established in 110.
  • An old frontier and later source of conflict with the Julian Protectorate.
  • Also the location of military defeats and several lost sectors.
  • The Vargr threaten this domain.
6. Domain of Sol 2nd Survey (1065) ImDs 4-ltr code Established in 111.
7. Domain of Deneb 2nd Survey (1065) ImDd 4-ltr code Established in 589.

Cultural Region Codes[edit]

Some parts of the Third Imperium have divergent cultures from the mainstream sensibilities of the Imperium and it has become expedient to develop a federalized system of Imperial Cultural Regions to better meet the needs of these divergent regions. Some of these regions hold official imprimatur from the Emperor while others hold a less official status:

Third Imperium Imperial Cultural Region Astronavigational Codes
# Region Survey Code Type Remarks
1. Amec Protectorate 2nd Survey (1065) ImAP
  • ImAp
4-ltr code Third Imperium, Amec Protectorate (Dagu)
2. Atsah Cultural Region 2nd Survey (1065) ImAC 4-ltr code Independent Aekhu Vargr
3. Darmine Cultural Region 2nd Survey (1065) ImDC 4-ltr code
4. Geonee Cultural Region 2nd Survey (1065) ImGC 4-ltr code
5. Hezeraek Cultural Region 2nd Survey (1065) ImHC 4-ltr code
6. Jonkeereen Cultural Region 2nd Survey (1065) ImJC 4-ltr code
7. Lancian Cultural Region 2nd Survey (1065) ImLR 4-ltr code
  • Established in ???.
  • Culturally associated with the Lancians.
  • A long rebellious area.
8. League of Antares 2nd Survey (1065) ImLA
  • ImLa
4-ltr code Third Imperium, League of Antares (Anta)
9. Luriani Cultural Association 2nd Survey (1065) ImLC
  • ImLc
  • ImLu
4-ltr code Third Imperium, Luriani Cultural Association (Ley/Forn)
  • Established in ???.
10. S'mrii Cultural Region 2nd Survey (1065) ImSC 4-ltr code
  • Established in ???.
11. Suerrat Cultural Region 2nd Survey (1065) ImSR 4-ltr code
  • Established in ???.
10. Sydymic Cultural Region 2nd Survey (1065) ImYC 4-ltr code
  • Established in ???.
11. Sylean Worlds 2nd Survey (1065) ImSW
  • ImSy
4-ltr code Third Imperium, Sylean Worlds (Core)
  • Established in ???.
12. Tapazmal Cultural Region 2nd Survey (1065) ImTC 4-ltr code
  • Established in ???.
13. Thaggeshi Cultural Region 2nd Survey (1065) ImGC 4-ltr code
  • Established in ???.
14. Vegan Autonomous District 2nd Survey (1065) ImVD
  • ImVd
4-ltr code Third Imperium, Vegan Autonomous District (Solo)
  • Established in ???.
15. Vilani Cultural Region 2nd Survey (1065) ImIC 4-ltr code
  • Established in ???.

See also[edit]

Third Imperium[edit]

Sources[edit]

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