Difference between revisions of "Theta Borealis Sector"

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|domain  = Balkanized Space
 
|domain  = Balkanized Space
 
|
 
|
|c1  = [[Non-Aligned]] ([[Humaniti|Human]]-dominated)
+
|c1  = [[Non-Aligned]], Human
 
|c1p = 77
 
|c1p = 77
 
|c2  = [[Korsumug Empire]]
 
|c2  = [[Korsumug Empire]]
|c2p = 08
+
|c2p = 8
 
|c3  = [[Trooles Confederation]]
 
|c3  = [[Trooles Confederation]]
|c3p = 05
+
|c3p = 5
 
|c4  = [[Percavid Marches]]
 
|c4  = [[Percavid Marches]]
|c4p = 04
+
|c4p = 4
 
|c5  = [[Kingdom of Peladon]]
 
|c5  = [[Kingdom of Peladon]]
|c5p = 03
+
|c5p = 3
 
|c6  = [[Non-Aligned]], unclaimed
 
|c6  = [[Non-Aligned]], unclaimed
|c6p = 03
+
|c6p = 3
|c7  = [[Third Imperium]] [[Client State]]s
+
|c7  = {{Imperial}} [[Client State]]s
|c7p = 00
+
|c7p = 0
 
|
 
|
 
|gsp        = 2,387,633
 
|gsp        = 2,387,633
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|ss9 = [[Monway Subsector|Monway]]
 
|ss9 = [[Monway Subsector|Monway]]
 
|ss10= [[Phoenix Subsector|Phoenix]]
 
|ss10= [[Phoenix Subsector|Phoenix]]
|ss11= [[Ventura (Theta_Borealis) Subsector|Ventura]]
+
|ss11= [[Ventura Subsector|Ventura]]
 
|ss12= [[Jauhaux Subsector|Jauhaux]]
 
|ss12= [[Jauhaux Subsector|Jauhaux]]
 
|
 
|
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|credits    =  
 
|credits    =  
 
|other_names =  
 
|other_names =  
|source      =  
+
|source      = [[Theta Borealis Sector (book)]]
 
|
 
|
 
}}
 
}}
[[Theta Borealis Sector]] is a far off sector located in [[non-aligned space]] far to spinward.
+
[[Theta Borealis Sector]] lies far to [[spinward]] of the [[Third Imperium]]. It is a region of ''[[Balkanized Space]]'' that has been inhabited for millennia.
* The occasional [[Zhodani]], [[Aslan]], or [[Human]] trader has ventured upon the place, but few make the trip.
 
 
* It is part of [[Charted Space]].  
 
* It is part of [[Charted Space]].  
 +
* It is named for [[Muravia (world)|Theta Borealis]], a supergiant star lying close to its center and visible across the region.
 +
* The occasional [[Zhodani]], [[Aslan]], or {{Imperial}} trader ventures to its rich, exotic worlds, eager to make themselves a fortune.
 +
__NOTOC__
 +
== Description (Specifications) ==
 +
Theta Borealis Sector is a relatively densely populated sector in a largely empty region of space.
 +
* It is a remote, isolated, inward-looking area surrounded by [[Rift|wide rifts]].
 +
* Though it has a large human population it is dominated by [[non-human]] [[sophont]]s.
 +
* The resources of the sector are being exploited.
  
=== Meta-History & Background: 2019-0415 ===
+
=== Astrographic Features & Trade Routes ===
''Theta Borealis'' is an old sector with some early 1980's Classic Traveller materials available for it.
+
The following [[Astrographic Feature|astrographic]] and [[Trade Route|commercial]] data regarding the sector has been determined:
* Numerous non-canon fan materials exist for this sector including a very large variety of non-canon polities and background stories.
+
* Most of the sector is considered ''lower'' or ''standard'' stellar density: parts of its [[coreward]] and [[trailing]] regions are ''[[Rift|rift density]]''.
----
+
* It lies directly to [[coreward]] of the [[Great Rift]].
* In 1981, [[Theta Borealis Sector (book)]] was published.
+
* The brightest star in the sector is the blue-white supergiant [[Muravia (world)|Theta Borealis]]. It is the namesake of the sector.
* In 1984, [[Aslan (Alien Module)]] was published.
+
* The most important [[trade route]]s within the region are the [[Korsumug Main]] and the [[Dennson Main]].
* In 1991, [[Alien - Solomani & Aslan]] was published.
+
* The most heavily populated areas are the [[Verstand-Jugartha Colonies]], lying to [[trailing]]-[[rimward]].
----
 
* T5SS has not yet had the opportunity to review this sector.
 
  
== Description ([[Specifications]]) ==
+
The sector was initially surveyed during the [[Imperium|Imperial]] [[First Survey]].
No information yet available.  
+
* [[First Survey]] primary data on the sector was very fragmented.
  
=== Toponyms: 1105 ===
+
The sector was extensively surveyed during the [[Imperium|Imperial]] [[Second Survey]].
This sector has been known by different names to different groups over its existence including the following:
+
* A few [[Scout|IISS personnel]], based at [[Pautho (world)|Pautho]], were able to personally gather limited amounts of data at great personal risk. <br> We salute their valor and honor the fallen.
{{Sector toponyms
+
* Much of the updated data relating to the sector was based on remote long-term observations done over approximately [[Year|70 years]] (from [[995]] to [[1065]]).
|imperium = Theta Borealis
+
* Most of the output from these observations was automatically collated and generated and may occasionally contain errors.
|aslan    = Theta Borealis
+
 
|droyne  = Unknown
+
==== Stellar Distribution ====
|hiver    = Theta Borealis
+
A basic map showing the distribution and size of [[star]]s within Theta Borealis Sector.
|k'kree  = Unknown
+
* The color corresponds to the visible color of the star, which links to its spectral classification.
|solomani = Theta Borealis
+
* The size as shown indicates both the physical size of the object and its relative brightness.
|vargr    = Theta Borealis
+
 
|vilani  = Theta Borealis  
+
[[File:Theta Borealis Stellar Distribution.png|400 px]] <br> (Chart sourced from [[Traveller Map]]).
|zhodani  = Theta Borealis
+
 
}}
+
Note that the stars as depicted are representative. Any star, no matter what its size, is a mere speck within the hex it occupies.
 +
* Ordinary main sequence stars can barely be seen from even a hex away.
 +
* Huge, intensely luminous giant stars can be seen from across the sector and far beyond.
 +
 
 +
==== Rifts & Voids ====
 +
A simple chart showing [[Rift|rift regions]] within Theta Borealis Sector.
 +
 
 +
[[File:Chart Theta Borealis Sector Rift Regions Basic 2.png|300 px]] <br> (Chart sourced from [[Traveller Map]])
 +
 
 +
The highest tech level commonly encountered out ''This Far Along'' ([[spinward]] of the [[Third Imperium]]) is {{TL|12}}, though a few worlds are more advanced.
 +
* This level of technology allows the routine use of up to [[Jump Drive|Jump-3 drives]].
 +
* Traditionally, areas that cannot be routinely crossed by [[Jump Drive|Jump-3-capable]] vessels are denoted as ''[[Rift|rift regions]]''.
 +
 
 +
The various [[Rift|rift regions]] within the sector have been named.
 +
* The [[Thetan Rift]] is located within the [[spinward]]-[[coreward]] part of the Sector. It is composed of two separate regions, the ''[[Thetan Rift]]'' proper and the smaller ''[[Thetan Rift|Zephor Void]]''.
 +
* The [[Thetan Void]] lies within the [[coreward]]-[[trailing]] part of the sector.
 +
 
 +
The [[rimward]] edge of the sector lies adjacent to the [[Great Rift]], the great expanse of empty space dividing the Imperial core from those regions lying "[[Behind the Claw]]".
 +
* It is a vast impassable barrier.
 +
* It is studded with [[Anomaly|space-time anomalies]].
 +
 
 +
==== The Idella Rift ====
 +
The scattered [[Rift|rift regions]] that lie within Theta Borealis Sector are part of a huge complex of rifts and voids running generally parallel to the [[coreward]] edge of the [[Great Rift]].
 +
* They are collectively referred to as the ''[[Idella Rift]]'', despite [[Idella Rift|that rift]] being an [[astrographic feature]] in its own right.
 +
* The rifts appear to be closely associated with the Borealis Group, a huge spiral of giant stars centered on the supergiant [[Muravia (world)|Theta Borealis]].
 +
 
 +
[[File:Chart Spinward-Coreward Rift Regions Basic.png|300 px]] <br> (Chart sourced from [[Traveller Map]])
 +
* [[Muravia (world)|Theta Borealis]] is marked in red.
 +
 
 +
==== Borealis Group ====
 +
Theta Borealis Sector is dominated by the Borealis Group, a very large [[cluster]] of stars containing an unusually high number of [[Star|stellar giants]].
 +
* It is an [[astrographic feature]] visible across the whole of [[Charted Space]].
 +
* It is centered on the supergiant star [[Muravia (world)|Theta Borealis]].
 +
* The [[cluster]] lies close to the [[coreward]] edge of the [[Great Rift]].
 +
 
 +
[[File:Chart Borealis Group Stellar.png|400 px]] <br> (Chart sourced from [[Traveller Map]])
 +
 
 +
''Significant Stars'' <br> The brightest stars in the group are called the ''Borealean Stars''. They include:
 +
* [[Muravia (world)|''Theta Borealis'']]: A7 Ia Supergiant, Luminosity: 73,000 sols.
 +
* [[Pyremide (world)|''Sigma Borealis'']]: M9 II Bright Giant, Luminosity: 16,200 sols.
 +
* [[Ugnes (world)|''Tau Borealis'']]: M9 II Bright Giant, Luminosity: 16,200 sols.
 +
* [[Farbel (world)|''Epsilon Borealis'']]: M7 II Bright Giant, Luminosity: 15,550 sols.
 +
* [[Pubora (world)|''Zeta Borealis'']]: M5 II Bright Giant, Luminosity: 14,900 sols.
 +
* [[Murtaskin (world)|''Mu Borealis'']]: M5 II Bright Giant, Luminosity: 14,900 sols.
 +
* [[Apsheron (world)|''Kappa Borealis'']]: A3 Ib Supergiant, Luminosity: 13,000 sols.
 +
 
 +
The major stars of the cluster are surrounded by more than sixty other giant and subgiant stars, some almost as bright as the named giants, as well as numerous main sequence stars and white dwarfs.
 +
* The cluster has higher than normal concentrations of gas and dust within it, largely consisting of material thrown off by the stars.
 +
* This gas and dust reflects the intense light of the stars and gives the vast feature a diffuse glow.
 +
 
 +
The skies within the region are spectacular. Some of the brighter stars can be seen from the surfaces of worlds during daylight hours.
 +
 
 +
[[File:Theta Borealis Bright Stars 2.jpg|300 px]]
 +
 
 +
Many of the stars are active objects, experiencing violent [[Flare Star|flare activity]] and producing [[Electromagnetic Spectrum|a lot of EM noise]] across the spectrum.
 +
* The background interference is significant - [[Ship Sensor Suite|sensor operations]] and communications can be seriously hampered by signals originating [[Parsec|parsecs away]].
 +
** Levels of interference vary periodically.
 +
* Areas of the cluster may contain clouds of matter thrown off by stellar activity.
 +
* [[Rad (metric)|Radiation Levels]] may be significantly raised on worlds within the [[cluster]].
 +
 
 +
Many of these [[Star|gigantic, turbulent stars]] are destinations on the [[Korsumug Main]].
 +
 
 +
==== Uncharted Anomaly ====
 +
The "[[Enigma of Theta Borealis]]" {{Page cite|name= T5 Core Rules |page= Interior back cover (T5.00 Hardback)}} is a mysterious [[astrographic feature]].
 +
* It is believed to be an uncharted [[Anomaly|space-time anomaly]]
 +
* Its precise location, nature, and characteristics remain unknown.
 +
** It is believed to lie across parts of [[Monway Subsector]] and [[Banderhue Subsector]].
 +
 
 +
=== World Listings ===
 +
Comprehensive [[Second Survey]] [[UWP|UWP data]] for all worlds lying within Theta Borealis Sector is available.
 +
* The primary source material for all data is [[Traveller Map]].
 +
* Other sources may differ: some elements of the data may be contradictory or incorrect.
 +
* Data is occasionally updated as new information becomes available.
 +
* Scouting missions gathering reliable, verified data can receive substantial payment.
 +
 
 +
{{SectorWorlds2|Theta Borealis|Sector}}
 +
 
 +
Note that some [[Second Survey]] data, though only [[Year|40 years]] old, may already be out of date.
 +
* Verified updated data is constantly sought.
 +
 
 +
== Economic Astrography ==
 +
[[File:Logo Trade and Commerce.png|200 px|right]]
 +
 
 +
=== Corporations ===
 +
[[File:Logo Aaleem Consolidated Factors.png|100 px]] [[File:Logo Baylor-Ator Lines.png|100 px]] [[File:Cannis Weapons Labs.jpg|100 px]] [[File:Logo Continental Lines.png|100 px]] [[File:Polygraham Shipping Symbol.png|100 px]] [[File:Logo WM&DCorp.png|100 px]]
 +
 
 +
Several major corporations operate within the sector:
 +
* [[Aaleem Consolidated Factors]], a shipping line headquartered at the [[Industrial World|industrial hub]] of [[Oujda (world)|Oujda]] that specializes in moving heavy equipment.
 +
* [[Baylor-Ator Lines]], a shipping line based at the [[water world]] of [[Hertansi (world)|Hertansi]] that serves the new colonies along the [[trailing]] frontier. It is in competition with [[Polygraham Shipping]].
 +
* [[Cannis Weapons Labs]], a manufacturing corporation headquartered on the [[Jaibok]]-controlled world of [[Jelmirt (world)|Jelmirt]]. Its commercial status remains unclear.
 +
* [[Continental Lines]], a shipping line based at [[Isbelra (world)|Isbelra]] and serving the [[Trooles Confederation]] and the [[Non-aligned|neutral worlds]] around the [[Korsumug Gate]] region.
 +
* [[Polygraham Shipping]], a shipping line based at [[High Tech World|technologically advanced]] [[Conacus (world)|Conacus]] that serves the new colonies along the [[trailing]] frontier. It is in competition with [[Baylor-Ator Lines]].
 +
* [[Wilcox Mining and Development Corporation]], based at [[Dennson (world)|Dennson]] and operating across Theta Borealis and parts of [[Mavuzog Sector|Mavuzog]] and [[Theron Sector]]s.
 +
 
 +
=== Shipbuilding ===
 +
[[File:Importance Theta Borealis Sector.png|250px|right|thumb|Importance (highlighted in green)]]
 +
Worlds with [[Class A Starport]]s are able to manufacture [[starship]]s. Shipyard capacity is based on local population and tech level.
 +
 
 +
[[File:Chart Theta Borealis Shipbuilding Centers.png|300 px]] <br> (Chart sourced from [[Traveller Map]])
 +
* Red indicates a [[Population|population 10]] world with a [[Class A Starport]] (a major shipbuilding center).
 +
* Yellow indicates a [[Population|population 9]] world with a [[Class A Starport]] (an important shipbuilding center).
 +
* Green indicates a [[Population|population 8]] world with a [[Class A Starport]] (a large shipyard).
 +
* Blue indicates a [[Population|population 7]] world with a [[Class A Starport]] (a minor shipyard).
 +
* Tan indicates a relatively high population and a [[Class A Starport|suitable port]], but a [[tech level]] too low to construct [[starship]]s.
 +
 
 +
[[Nonindustrial world|Non-industrial]] and [[Low Population World|low population]] worlds are rarely able to undertake manufacturing.
 +
 
 +
=== Jaibok Raiders ===
 +
[[Jaibok]] raiders pose a considerable risk to interstellar trade and commerce within the sector.
 +
 
 +
[[File:Jaibok Ship Image.jpg|400 px]]
 +
 
 +
Raiders may be individual opportunists, part of an organised private venture, or operating as part of the [[Imperial Korsumug Navy]].
 +
 
 +
=== Trade Routes ===
 +
A number of [[trade route]]s exist within this area. Of these, the most important are:
 +
 
 +
==== Korsumug Main ====
 +
The [[Korsumug Main]], the great chain of [[Jump Drive|Jump-1 systems]] linking [[Astron Sector]], Theta Borealis Sector, and [[Mavuzog Sector]], runs through the region.
 +
* It is also known as the ''[[Korsumug Main|Thetan Main]]''.
 +
* It passes through the spectacular heart of the ''Borealis Group''.
 +
* The narrow bridge of stars that carries [[Korsumug Main|the Main]] across the [[Thetan Rift]]s is known as the ''[[Korsumug Gate]]''.
 +
* [[Imperial Korsumug Navy|Korsumug raiders]] cruise the Main, looking for plunder, resources, and glory.
 +
 
 +
A simple chart showing parts of [[Mavuzog Sector]], Theta Borealis Sector, [[Chiep Zhez Sector]], and [[Astron Sector]], and the [[Korsumug Main]] running between them.
 +
* The majority of worlds forming [[Korsumug Main|the Main]] lie within Theta Borealis sector.
 +
 
 +
[[File:Chart Korsumug Main Basic.png|400 px]] <br> (Chart sourced from [[Traveller Map]])
 +
* [[Vech (world)|Vech]], the [[Jaibok]] [[homeworld]], is marked in red.
 +
* [[Jansazar (world)|Jansazar]], the [[Jansa]] [[homeworld]], is marked in green.
 +
 
 +
==== Korsumug Gate ====  
 +
The [[Korsumug Gate]] is the name given to the coreward part of the [[Korsumug Main]].
 +
* The area is a natural choke point.
 +
* The Main forms the only easily navigable route between the empty expanses of the [[Thetan Rift]] and the [[Thetan Void]].
 +
 
 +
[[File:Chart Korsumug Gate Basic.png|400 px]] <br> (Chart sourced from [[Traveller Map]])
 +
 
 +
==== Dennson Main ====
 +
The [[Dennson Main]] is named for [[Dennson (world)|Dennson]], its most important world.
 +
* It lies on the [[rimward]] edge of the [[Thetan Void]].
 +
 
 +
[[File:Chart Dennson Main Final.png|300 px]] <br> (Chart sourced from [[Traveller Map]])
 +
* Worlds in tan lie on the [[Dennson Main]].
 +
* Worlds in blue lie on the [[Korsumug Main]].
 +
 
 +
==== Nexur Cluster ====
 +
The [[Nexur Cluster]] is named for the yellow giant primary star of the [[Nexur (world)|Nexur system]].
 +
* It straddles the border between [[Mavuzog Sector]] and Theta Borealis Sector.
 +
* It contains the [[homeworld]] of the [[Jansa]].
 +
* It is considered the heartland of the [[Korsumug Empire]].
 +
 
 +
[[File:Chart Nexur Cluster Basic.png|300 px]] <br> (Chart sourced from [[Traveller Map]])
 +
* Worlds in tan are members of [[Nexur Cluster|the Cluster]].
 +
* Worlds in blue lie on the [[Korsumug Main]].
 +
 
 +
==== Theta Borealis Jump Hubs ====
 +
Three [[Calibration Point]]s (deep space refuelling points, locally referred to as ''Jump Hubs'') are located within Theta Borealis Sector:
 +
* [[Nezal Jump Hub]] ([[Hex Number|hex 1812]], [[Phoenix Subsector]])
 +
* [[Latol Jump Hub]] ([[Hex Number|hex 2318]], [[Phoenix Subsector]])
 +
* [[Deepspace Jump Hub]] ([[Hex Number|hex 3117]], [[Sibigil Subsector]])
 +
 
 +
[[Calibration Point|These Hubs]] are corporate-operated and not generally accessible to non-corporate personnel or vessels.
 +
* Their presence is not displayed on [[Traveller Map|commercially available star charts]].
 +
* Their exact location within their [[Hex Number|respective hexes]] is not publically available.
 +
 
 +
Hexes are extremely large, in the region of [[Light-year|3.2 lightyears]] / [[Light-week|170 light weeks]] across.
 +
* Without exact coordinates to jump to within it, any ship arriving randomly within the hex is likely to end up many tens of [[light-week]]s away from the [[Calibration Point]].
 +
 
 +
[[File:Chart Theta Borealis Sector Calibration Points.png|500 px]] <br> (Chart sourced from [[Traveller Map]])
 +
 
 +
=== Nomad Ports ===
 +
[[Furnish class Tanker|Large tanker vessels]] occasionally pair with [[Assistance class Commercial Tender|commercial tenders]], vessels equipped to carry out field maintenance and repairs on smaller craft. These two vessels, working together, can temporarily provide some equivalence to [[Class B Starport|Class B starport facilities]] on frontier worlds. Such outfits are usually escorted by one or more [[Starmerc]] warships, such as [[Cerberus class Gunboat|fast gunboats]] or [[Phoebe class Armored Escort|armored escorts]].
 +
* The ''Nomad Port'' moves from system to system, usually working to an established itinerary.
 +
* The arrival of a ''Nomad Port'' is often timed to coincide with a harvest or a local festival, when in-system traffic is likely to be higher.
 +
* Well equipped private security forces are usually retained.
 +
 
 +
[[File:Furnish class Tanker.png|150 px]] [[File:Assistance class Tender.png|150 px]] [[File:Cerberus class Gunboat 3.png|150 px]] [[File:Phoebe class Armored Escort.png|150 px]]
 +
 
 +
=== Aslan Exploration Route ===
 +
The [[Aslan]] may have established an [[Trade Route|exploration route]] along the [[coreward]] edge of the [[Great Rift]], bypassing the heavily populated and potentially hostile [[Verstand-Jugartha Colonies|human dominated worlds]] of Theta Borealis Sector.
 +
* They appear to be using hidden [[Calibration Point|fuel cache]]s, likely located within hex 1705 of [[Styehfyeao Subsector]] (Subsector C of [[Khaeaw Sector]]) and hex 2604 of [[Ihohea Subsector]] (Subsector D of [[Khaeaw Sector]]).
 +
* If it really exists, the route relies on [[Jump Drive|Jump-5]] vessels.
 +
 
 +
A simple map showing the likely [[Aslan]] exploration route along the [[Great Rift]] to the [[rimward]] part of [[Mavuzog Sector]].
 +
 
 +
[[File:Chart Aslan Migration Route Spinward Basic.png|600 px]] <br> (Chart sourced from [[Traveller Map]])
 +
* [[Rift|Rift regions]] are shown in blue.
 +
* Known [[Aslan]] outposts and settlements are ringed in red.
 +
* Collaborating human worlds are ringed in green.
 +
 
 +
[[Aslan]] would likely use the route to communicate with and supply their explorers, pioneers, and scattered outposts within the region.
 +
* The existence of the route and the [[Calibration Point|fuel caches]] has not been definitively proven.
 +
 
 +
== History & Background (Dossier) ==
 +
[[File:Comp-Prog-Dav-R-Deitrick-Starter-Trav-Page-16 16-July-2018a.jpg|right]]
 +
==== Early History ====
 +
The [[Ancients]] are known to have been active in the sector - the presence of the [[Attorn]], a [[minor human race]] native to the sector, being considered irrefutable proof. A few remains, ruins, and even advanced artifacts have been found, all seemingly dating to more than a quarter of a million years ago. Between those distant times and the "modern" era (the beginning of the [[First Imperium|Vilani Imperium]] onwards) there are no indications that any [[sophont]]s were active at an interstellar level within the region.
 +
* The [[Vilani]] discovered [[Jump Drive|jump technology]] [[-9235|in -9235]] but ceased exploration and closed their borders long before any explorers ventured close to Theta Borealis.
 +
* The [[Zhodani]] discovered [[Jump Drive|jump technology]] [[-5415|in -5415]]. It is quite likely that a few of their vessels passed through the sector, though they have left no discernible trace.
 +
 
 +
The first humans (other than the [[Attorn]]) to definitely enter the region were rugged [[Terra]]n explorers and pioneers, equipped with their still-new [[Jump Drive|FTL drive]] technology and eager to open up a distant frontier.
 +
* Terrans discovered [[Jump Drive]]s in [[-2431]].
 +
 
 +
Surviving records indicate that the very first [[Terra]]ns had entered the sector by around the end of the [[First Interstellar War]], in [[-2396]].
 +
 
 +
In under four decades a few adventurous Terrans had travelled many hundreds of [[parsec]]s from [[Terra|their homeworld]], first heading [[coreward]], somehow managing to cross the entire [[First Imperium]] and avoiding the emerging peril of raiding [[Vargr]], finding the path across the [[Great Rift]] through [[Corridor Sector]], before pushing on to [[spinward]], into the vast [[Rift|rift-filled]] wilderness [[Behind the Claw]]. While fragmentary records of their journeys survive, for the most part these early pioneers left few physical traces on the worlds they visited.
  
=== Linguistic Topography: 1105 ===
+
==== The Korsumug Empire ====
The following [[language]]s are among the most commonly used within this astrographic region:
+
The technologically sophisticated [[Jansa]], a species native to [[Jansazar (world)|Jansazar]] in [[Mavuzog Sector]], acquired knowledge of [[Jump Drive|jump technology]] from these first far-flung human travellers. By the middle years of [[-2300s|the -2300s]] they had constructed at least one operational [[Jump Drive|FTL vessel]], the first species native to the region to have independent [[Jump Drive|jump capability]].
* [[Anglic]]
+
* The [[Jansa]] slowly explored their local area and discovered the [[Jaibok]] of [[Vech (world)|Vech]]. Evidence suggests human explorers had contacted the [[Jaibok]] around a decade earlier, but didn't survive the experience. A sudden improvement in [[Jansa]] [[Technology Level|technology]] at this time may indicate that they were able to retrieve and reverse-engineer more advanced human tech from the [[Vech (world)|Jaibok homeworld]].
* [[Zdetl]]
+
* First contact between the [[Jansa]] and the [[Jaibok]] is considered to be the beginning of the [[Korsumug Empire]].
  
== History & Background ([[Dossier]]) ==
+
The [[Korsumug Empire]] has risen, grown, fractured, collapsed, and entirely disappeared multiple times since its first appearance, around 3500 years ago. The [[Jansa]] and the [[Jaibok]] consider their empire to have endured for the whole of that vast period of time, even though most others do not.
No information yet available.  
 
  
=== Native Sophonts: 1105 ===
+
[[File:Chart Korsumug Empire Basic.png|400 px]] <br> (Chart sourced from [[Traveller Map]])
The following races ([[sophont]] species) are believed to have originated within this area:
 
* [[Humaniti]] (Human races)
 
** None
 
  
* [[Non-Human Race]]s
+
The current incarnation of the [[Korsumug Empire]] emerged in the [[500s|late 500s]], largely within the central part of [[Mavuzog Sector]]. Unlike previous manifestations of the state the [[Jansa]] have taken a more proactive role within its structure, building large warships and using them to enforce a degree of stability on the state. While [[Korsumug Empire|the Empire]] has experienced internal conflict and multiple civil wars, so far it has not suffered the catastrophic internal strife that has ended its predecessors - in fact, [[1000s|particularly over the last century]], the Empire has had fitful bursts of expansion that have gained it huge new territories.
** [[Alejia]] (non-canon)
 
** [[Attorn]] (non-canon)
 
** [[Bose]] (non-canon)
 
** [[Burugdi]] (non-canon)
 
** [[Byl]] (non-canon)
 
** [[Captutian]]s (non-canon)
 
** [[Cleashitar]] (non-canon)
 
** [[Cygmo]] (non-canon)
 
** [[Halkyon]]s (non-canon)
 
** [[Irf]] (non-canon)
 
** [[Jaibok]] (non-canon)
 
** [[Mitz]] (non-canon)
 
** [[Osp]] (non-canon)
 
** [[Sedas]] (non-canon)
 
** [[Trist]] (non-canon)
 
** [[Tshini]] (non-canon)
 
** [[Zephora]] (non-canon - extinct)
 
  
* Terragens (Non-human Terran races)
+
==== Human Settlement ====
** None
+
[[Terran]] humans began arriving in Theta Borealis Sector in greater numbers during the time of the [[Interstellar Wars]] and the [[Rule of Man]], particularly after the discovery of [[Jump Drive|Jump-3]] drives. They were drawn by the tales of the earliest explorers, who painted a rosy picture of distant, unpopulated, resource-rich worlds far from the oppressive control of any interstellar state, and they had the beacon of [[Theta Borealis Sector#Borealis Group|Theta Borealis]] to guide them there. By [[-1900s|the -1900s]] there were scattered human settlements across the sector and beyond.
  
=== Demographics: 1105 ===
+
This trickle of humanity slowed and then stopped during the [[Long Night]]. As [[Long Night|the Night]] deepened interstellar travel within the region effectively ceased and many worlds [[Barren World|became barren]]. Some worlds within the sector, however, flourished during this period, particularly those within its [[trailing]] and [[rimward]] parts. As new waves of immigration entered the region towards the end of the [[Long Night]], these long-established worlds became the settler's preferred destination, offering them either a chance to repair and re-equip before setting off beyond the frontier, or for many a new home and a new start. Later the region became known as the ''[[Verstand-Jugartha Colonies]]''
Significant populations of the following races ([[sophont]] species) reside within this sector:
 
* [[Humaniti]] (Human races)
 
** [[Solomani]]
 
** [[Vilani]]
 
  
* [[Non-Human Race]]s
+
A simple map of the [[Verstand-Jugartha Colonies]] region:
** None
 
  
* Terragens (Non-human Terran races)
+
[[File:Chart Verstand-Jugartha Colonies.png|500 px]] <br> (Chart sourced from [[Traveller Map]])
** None
+
* Worlds considered historical ''colonies'' are highlighted in dark red.
  
==== Demographics Table: 1105 ====
+
Towards the end of the [[Long Night]] these far off, half-remembered, mythically idyllic worlds served as the focus for waves of settlers originating in what later became the [[Third Imperium|Imperial core]]. They had gained access to [[Sylean Federation|Sylean]] [[Jump Drive|jump technology]], they were seeking empty worlds of their own, and were prepared to undertake the long and dangerous journey to the island of civilization they believed existed far to [[spinward]].
Significant populations of the following [[sophont]] races exist within this area:
 
:{| class="wikitable sortable"
 
|+ Significant [[Sophont]] Demographics<br>(Populations 250+ million)
 
! Race
 
! Population
 
! Type
 
! Remarks
 
|-
 
| [[Attorn]]
 
| 000.7 billion
 
| TBD
 
| TBD
 
|-
 
| [[Humaniti]]
 
| 892.7 billion
 
| TBD
 
| TBD
 
|-
 
| [[Jaibok]]
 
| TBD_ billion
 
| TBD
 
| TBD
 
|-
 
|}
 
'''Notes:'''  The [[Theta Borealis Sector]] has a population of more than 893.5 billion individuals:
 
* 75% are on [[Non-Aligned]], [[Humaniti|Human]]-dominated worlds
 
* 16% subjects of the [[Korsumug Empire]]
 
* 7% are members of the [[Percavid Marches]]
 
* 1% are on other [[Non-Aligned]]
 
* 1% live in the [[Kingdom of Peladon]], [[Trooles Confederation]] or are a [[Client state]] of the [[Third Imperium]]
 
  
=== Historical Eras ===
+
In the [[0|Year 0]], far to [[trailing]], the [[Third Imperium]] was founded. From the [[100s]] onward, small groups of humans began to move through the region, many fleeing the perceived oppression of {{Imperial}} rule, and spreading their improved technology and re-establishing the routine use of [[jump drive]]s as they did so. Later waves of arrivals found that their destination was fairly heavily settled and so carried on to [[spinward]], seeking other empty but habitable worlds within the region that they could claim. This slow trickle of humanity had effectively ceased by the end of the [[200s|third century]], largely due to the emergence of [[Polity|polities]] (and hostilities) in the sectors ''[[Behind the Claw]]''. By the beginning of the [[1100s|twelth century]] some of these outposts had grown into heavily populated worlds with distinctive cultures of their own.
''General Overview:'' No information yet available.
 
  
=== Major Historical Events Timeline: 1105 ===
+
==== Minor States ====
These are some of the more important historical events that have affected this sector:
+
Various minor polities have risen and fallen within the region over the centuries.
* No information yet available.
 
  
== Politics & Diplomacy (Interstellar Relations) ==
+
[[File:Chart Kingdom of Peladon Basic.png|200 px]] [[File:Chart Percavid Marches Basic.png|250 px]] [[File:Chart Trooles Confederation Basic.png|250 px]]
No information yet available.  
 
  
=== Polity Listing: 1105 ===
+
Of those that are currently extant the [[Kingdom of Peladon]] is the oldest, having existed in its current form since [[600s|the 600s]]. The [[Jelmiri Marches]] gradually came into being in [[900s|the 900s]] and the charter creating the [[Trooles Confederation]] was signed in [[1040s|the 1040s]]. All three of the states formed as a response to ongoing [[Korsumug Empire|Korsumug]] expansion and atrocities, with the date of their formation corresponding to their relative proximity to the [[Korsumug Empire]]. [[Korsumug Empire|The Empire]] attacked and conquered [[Jelmiri Marches|the Marches]] at the beginning of the [[1100s|twelth century]], occupying it and renaming it the ''[[Percavid Marches]]''.
The following polities can be found within this sector:
 
* Independent Powers
 
** [[Kingdom of Peladon]]
 
** [[Korsumug Empire]]
 
** [[Percavid Marches]]
 
** [[Trooles Confederation]]
 
  
* [[Non-Aligned]] Powers
+
=== Native Sophonts ===
** [[Non-Aligned]] ([[Humaniti|Human]]-dominated)
+
The following races ([[sophont]] species) are believed to have originated within the sector:
** [[Non-Aligned]], unclaimed
+
* [[Humaniti]] (Human races)
 +
** [[Attorn]] of [[Geptorem (world)|Geptorem]] ([[Minor Human Race]]).
  
* Other Powers
+
* [[Non-Human Race]]s
** None
+
** [[Alejia]] of [[Marinagua (world)|Marinagua]]: flexible, long necked, long-limbed, constantly moving [[non-humanoid]]s from an [[insidious atmosphere]] world.
 +
** [[Bose]] of [[Wabor-Parn (world)|Wabor-Parn]]: large, powerfully built [[humanoid]]s with a golden coloration from a jungle-clad [[tropical world]].
 +
** [[Burugdi]] of [[Bur'vr'di'klr (world)|Bur'vr'di'klr]]: eight-limbed psionic creatures with a reputation for being amoral and ruthless in business.
 +
** [[Byl]] of [[Lomodo IVA (world)|Lomodo IVa]] (extinct).
 +
** [[Captutian]]s of [[Nithus (world)|Nithus]]: physically small, technologically advanced [[humanoid]]s from an arid [[hell world]].
 +
** [[Cleashitar]] of [[Pen-Latol's (world)|Pen-Latol's]]: powerful [[humanoid]]s with bifurcated forearms from an [[agricultural world]] with a [[Tropical World|tropical climate]].
 +
** [[Cygmo]] of [[Sapies (world)|Sapies]]: barbaric warlike [[humanoid]]s with a strong sense of tradition from an [[agricultural world]] with a [[Tropical World|tropical climate]].
 +
** [[Halkyon]]s of [[Hydronaut (world)|Hydronaut]] (extinct).
 +
** [[Irf]] of [[Lomodo IVA (world)|Lomodo IVa]] (extinct).
 +
** [[Mitzene]] of [[Sapies (world)|Sapies]]: small, lightly built, technologically advanced [[humanoid]]s from an [[agricultural world]] with a [[Tropical World|tropical climate]].
 +
** [[Osp]] of [[Lomodo IVA (world)|Lomodo IVa]]: gelatinous organisms, able to grow pseudopods as needed, originating on an [[exotic atmosphere]] world with a generally [[Temperate World|temperate climate]].
 +
** [[Sedas]] of [[Nystalux (world)|Nystalux]]: hive-dwelling, six-limbed [[insectoid]]s with a hard exterior carapace from a [[Rich World|rich]] [[Agricultural World|agricultural]] [[garden world]].
 +
** [[Trist]] of [[Wabor-Parn (world)|Wabor-Parn]]: large, powerfully built [[humanoid]]s with a residual tail from a jungle-clad [[tropical world]].
 +
** [[Tshini]] of [[Zephor (world)|Zephor]]: very large, sedate, slow moving bipedal omnivores from a dying [[hell world]].
 +
** [[Zephora]] of [[Zephor (world)|Zephor]] (extinct).
  
* [[Third Imperium]]
+
[[File:Jaibok Minor Race.jpg|400 px|right]]
** [[Third Imperium]] [[Client State]]s
 
  
=== Polity Descriptions: 1105 ===
+
=== Demographics ===
Here are several synopses of the polities found in this sector:
+
Theta Borealis Sector has a population of more than 893.5 billion individuals originating from 15 separate [[sophont]] species:
# Alleg: CsIm: "[[Client state]], [[Third Imperium]]"
+
* [[Humaniti]] (Human races)
# Alleg: KoEm: "[[Korsumug Empire]]"
+
** Mixed [[Solomani]] and [[Vilani]] descent: 808 billion.
# Alleg: KoPm: "[[Percavid Marches]]"
+
*** Includes the [[Verstand-Jugartha Colonies#Local Cultures|Nh'ekul culture]].
# Alleg: KPel: "[[Kingdom of Peladon]]"
+
** [[Attorn]]: 700 million.
# Alleg: NaHu: "[[Non-Aligned]], Human-dominated"
+
** [[Zhodani]]: less than a million.
# Alleg: NaXX: "[[Non-Aligned]], unclaimed"
 
# Alleg: TrCo: "[[Trooles Confederation]]"
 
  
=== Imperial Territory: 1105 ===
+
* [[Non-Human Race]]s
This sector is not an Imperial possession.
+
** [[Aslan]] (major race): less than 1 million, largely transient populations on [[rimward]] worlds.
* 0.00% is controlled by the [[Third Imperium]].
 
* 100.00% is controlled by non-Imperial powers.
 
  
== Trade Routes (Economic [[Astrography]]) ==
+
* [[Minor Race|Minor]] [[Non-Human Race]]s
The following [[astrographic feature]]s and [[trade route]]s can be found within this area:
+
** [[Jaibok]]: 72.9 billion on multiple worlds. Their numbers may significantly increase as a new breeding cycle draws near.
 +
** [[Burugdi]]: 8 billion on seven worlds.
 +
** [[Jansa]]: 3.8 billion on multiple worlds.
 +
** [[Sedas]] 70 million on one world.
 +
** [[Osp]]: 8 million on one world.
 +
** [[Cygmo]]: approximately 3 million on one world.
 +
** [[Mitzene]]: approximately 3 million on one world.
 +
** [[Cleashitar]]: 600,000 on one world.
 +
** [[Alejia]]: 300,000 on one world.
 +
** [[Captutian]]s: 100,000 on one world.
 +
** [[Tshini]]: 47,000 on two worlds.
 +
** [[Bose]]:10,000 on one world.
 +
** [[Trist]]: 10,000 on one world.
  
=== Mains, Branches & Arms ===
+
=== Symbols ===
* No information yet available.  
+
[[File:Mavuzog Claws Symbol.png|200 px|right]]
 +
Three jagged vertical downward strokes are commonly used as a [[symbol]] to represent the sector.
 +
* The imagery is based on the claws of the [[Jaibok]].
 +
* This [[symbol]] is used by the [[Korsumug Empire]].
  
=== Clusters & Traces  ===
+
=== Linguistic Topography ===
* No information yet available.  
+
The following [[language]]s are among the most commonly used within this astrographic region:
 +
* [[Native Language]]s.
 +
* [[Riftian|Riftian Anglic]].
 +
* [[Trokh]].
 +
* [[Zdetl]].
  
=== Rifts, Voids & Jump Bridges ===
+
=== Toponyms ===
* No information yet available.
+
This sector has been known by different names to different groups over its existence including the following:
 +
{{Sector toponyms
 +
|imperium = Theta Borealis
 +
|aslan    = Theta Borealis
 +
|droyne  = Unknown
 +
|hiver    = Theta Borealis
 +
|k'kree  = Unknown
 +
|solomani = Theta Borealis
 +
|vargr    = Theta Borealis
 +
|vilani  = Theta Borealis
 +
|zhodani  = Theta Borealis
 +
}}
  
=== Other Astrographic Features ===
+
=== Major Historical Events Timeline ===
* No information yet available.
+
Major events that have affected this sector and the wider region that it lies within:
* The [[Enigma of Theta Borealis]] {{Page cite|name= T5 Core Rules |page= Interior back cover (T5.00 Hardback)}}
+
* [[Ancient|ca -250,000]]: The [[Ancient]]s were likely active within the sector.
 +
* [[-5415]]: The [[Zhodani]] discover [[jump drive]] technology but do not seem to have interacted with the sector.
 +
* [[-2431]]: [[Terran]]s invent the [[jump drive]].
 +
* [[-2396]]: The first known [[Terran]] explorers are active in the region.
 +
* ca [[-1900]]: The first known human settlers enter the region (individuals keen to leave the [[Rule of Man]]). Their occasional reports paint the region as a paradise.
 +
* [[-1776]]: The [[Long Night]] begins.
 +
* [[-100s]]: Inspired by their ancestor's tales, a few settlers from the heart of [[Charted Space]] gain [[Sylean Federation|Sylean]] jump technology and head towards the sector.
 +
* [[0|Year 0]]: Far to [[trailing]], across the [[Great Rift]], the [[Third Imperium]] is founded. Individuals unhappy with the idea of {{Imperial}} rule continue to depart for new worlds.
 +
* [[200s]]: Regional politics halt the flow of {{Imperial}} settlers.
 +
* [[300]]-[[420]]: The {{Imperial}} [[First Survey]] charts the sector.
 +
* [[500s]]: The [[Korsumug Empire]] rises within [[Mavuzog Sector]].
 +
* [[500s|Late 500s]]: [[Jaibok]] raiders of the resurgent [[Korsumug Empire]] become active on the [[Korsumug Main]].
 +
* [[600s]]: The [[Kingdom of Peladon]] forms.
 +
* [[900s]]: The [[Jelmiri Marches]] forms.
 +
* [[995]]-[[1065]]: The {{Imperial}} [[Second Survey]] charts the sector.
 +
* [[1040s]]: The [[Trooles Confederation]] forms.
 +
* [[1065]]: The {{Imperial}} [[Second Survey]] is published.
 +
* [[1100s]]: The [[Korsumug Empire]] conquers the [[Jelmiri Marches]], renaming it the [[Percavid Marches]].
  
 
== Worlds, Systems & Sectors (Political [[Astrography]]) ==
 
== Worlds, Systems & Sectors (Political [[Astrography]]) ==
[[Image:SectorThetaBorealis.jpg|right]]
+
[[File:Chart Theta Borealis Sector Regional Basic.png|right|250 px]]
No information yet available.  
+
[[File:Chart Theta Borealis Political Basic.png|300px]] <br> (Chart sourced from [[Traveller Map]])
 +
 
 +
=== Polity Descriptions ===
 +
Summaries of the [[Polity|polities]] found within the sector:
 +
# Allegiance: '''CsIm''': [[Client state]], [[Third Imperium]].
 +
# Allegiance: '''KoEm''': [[Korsumug Empire]].
 +
# Allegiance: '''KoPm''': [[Percavid Marches]].
 +
# Allegiance: '''KPel''': [[Kingdom of Peladon]].
 +
# Allegiance: '''NaHu''': [[Non-Aligned]], Human-dominated.
 +
# Allegiance: '''NaXX''': [[Non-Aligned]], unclaimed.
 +
# Allegiance: '''TrCo''': [[Trooles Confederation]].
 +
 
 +
=== Capitals ===
 +
* [[Isbelra (world)|Isbelra]], [[capital]] of the [[Trooles Confederation]].
 +
* [[Jelmirt (world)|Jelmirt]], [[Capital|provisional capital]] of the [[Percavid Marches]].
 +
* [[Peladons (world)|Peladons]], [[capital]] of the [[Kingdom of Peladon]].
 +
* [[Shimerdon (world)|Shimerdon]], [[Capital|regional capital]] of the [[Korsumug Empire]].
 +
 
 +
=== Military Forces ===
 +
Various military forces are active within the sector:
 +
 
 +
[[File:Fleet Counter 0.png|125 px]] [[File:Percavid Marches Fleet Counter 0.png|125 px]]
 +
* [[Imperial Korsumug Navy]], pursuing the interests of the [[Korsumug Empire]] within the region.
 +
* [[Jelmiri Marches|Jelmiri Loyal Fleet]], those elements of the military forces of the [[Percavid Marches]] actively cooperating with the [[Korsumug Empire]].
  
=== Capital/s: 1105 ===
+
[[File:Peladon Navy Fleet Counter 0a.png|125 px]] [[File:Trooles Fleet Counter 0.png|125 px]] [[File:Jelmiri Free Legion Fleet Counter 0.png|125 px]]
* The subsector capital is at Peladons (Theta Borealis 0110).
+
* [[Royal Peladon Navy]], the defenders of the [[Kingdom of Peladon]] and the region of [[Balkanized Space]] around it.
 +
* [[Trooles Confederation Navy]], the defenders of the [[Trooles Confederation]] and the region of [[Balkanized Space]] around it.
 +
* [[Jelmiri Marches|Jelmiri Free Legion]], those forces seeking to free [[Jelmiri Marches|their homeland]] from the domination of [[Korsumug Empire|the Empire]].
 +
 
 +
=== Sector Summary ===
 +
(''Note that this data is awaiting an [[AAB|AAB Internal Records]] verification.'')
  
=== Sector Summary: 1105 ===
 
 
{{Summary}}
 
{{Summary}}
  
=== World Listing: 1105 ===
+
=== Subsector Summary ===
The following systems and worlds can be found within this sector:
 
{{SectorWorlds2|Theta Borealis|Sector}}
 
 
 
=== Subsector Listing: 1105 ===
 
 
The following [[subsector]]s can be found within this [[sector]]:  
 
The following [[subsector]]s can be found within this [[sector]]:  
# Subsector A: [[Alpha Subsector]]
 
# Subsector B: [[Festab Subsector]]
 
# Subsector C: [[Monway Subsector]]
 
# Subsector D: [[Banderhue Subsector]]
 
# Subsector E: [[Evalren Subsector]]
 
# Subsector F: [[Corelian Subsector]]
 
# Subsector G: [[Phoenix Subsector]]
 
# Subsector H: [[Sibigil Subsector]]
 
# Subsector I: [[Anguilla Subsector]]
 
# Subsector J: [[Persiphus Subsector]]
 
# Subsector K: [[Ventura (Theta Borealis) Subsector]]
 
# Subsector L: [[Duhamel Subsector]]
 
# Subsector M: [[Trasfalca Subsector]]
 
# Subsector N: [[Borealis Kantel Subsector]]
 
# Subsector O: [[Jauhaux Subsector]]
 
# Subsector P: [[Bengalaz Subsector]]
 
  
=== Territorial Overview: 1105 ===
+
[[File:Chart Reference Subsectors within a Sector.png|150 px|right]]
The following table details the subsectors within this area:
 
* No information yet available.
 
  
==== Territorial Chart Key ====
+
{|class="wikitable"
No information yet available.
+
|-
 +
! style="width: 90px"|
 +
! style="width: 180px"|Subsector Name
 +
! style="width: 130px"|Astrography
 +
! style="width: 150px"|Allegiances
 +
! Remarks
 +
|-
 +
| Subsector A:
 +
| [[Alpha Subsector]]
 +
| Lower density <br> [[Thetan Rift]]
 +
| [[Kingdom of Peladon]] <br> [[Balkanized Space]]
 +
| The [[coreward]] frontier of settled space.
 +
|-
 +
| Subsector B:
 +
| [[Festab Subsector]]
 +
| Lower density <br> [[Thetan Rift]]
 +
| [[Trooles Confederation]] <br> [[Balkanized Space]]
 +
| The [[coreward]] frontier of settled space. <br> The subsector lies on the [[Korsumug Main]]. It is part of the [[Korsumug Gate]] region. <br> Frequent [[Jaibok]] raiders.
 +
|-
 +
| Subsector C:
 +
| [[Monway Subsector]]
 +
| Standard density
 +
| [[Trooles Confederation]] <br> [[Balkanized Space]]
 +
| The [[coreward]] frontier of settled space. <br> The subsector lies on  the [[Korsumug Main]]. It is part of the [[Korsumug Gate]] region. <br> Reputed location of the ''[[Enigma of Theta Borealis]]''. <br> Frequent [[Jaibok]] raiders.
 +
|-
 +
| Subsector D:
 +
| [[Banderhue Subsector]]
 +
| Standard density
 +
| [[Balkanized Space]]
 +
| The [[coreward]] frontier of settled space. <br> Reputed location of the ''[[Enigma of Theta Borealis]]''. <br> A center for manufacturing [[starship]]s.
 +
|-
 +
| Subsector E:
 +
| [[Evalren Subsector]]
 +
| Standard density
 +
| [[Kingdom of Peladon]] <br> [[Korsumug Empire]] <br> [[Balkanized Space]]
 +
| Ongoing tensions between [[Korsumug Empire|the Empire]] and [[Kingdom of Peladon|the Kingdom]]. <br> Occasional border skirmishes and [[Jaibok]] military incursions. Frequent [[Jaibok]] raiders.
 +
|-
 +
| Subsector F:
 +
| [[Corelian Subsector]]
 +
| Lower density <br> [[Thetan Rift|Zephor Void]]
 +
| [[Percavid Marches]] <br> [[Balkanized Space]]
 +
| The subsector lies on the [[Korsumug Main]]. It is part of the [[Korsumug Gate]] region. <br> The heart of the ''[[Theta Borealis Sector#Borealis Group|Borealis Cluster]]''. <br> Some areas (primarily the [[Percavid Marches]]) have been occupied by the [[Korsumug Empire]]. <br> Occasional border skirmishes and [[Jaibok]] military incursions. Frequent [[Jaibok]] raiders.
 +
|-
 +
| Subsector G:
 +
| [[Phoenix Subsector]]
 +
| Lower density <br> [[Thetan Void]]
 +
| [[Balkanized Space]]
 +
| The subsector lies on the [[Korsumug Main]]. It is part of the [[Korsumug Gate]] region. <br> The heart of the ''[[Theta Borealis Sector#Borealis Group|Borealis Cluster]]''. <br> Two ''[[Theta Borealis Sector#Theta Borealis Jump Hubs|Jump Hubs]]'' are believed to be operational. <br> Occasional border skirmishes and [[Jaibok]] military incursions. [[Jaibok]] raiders.
 +
|-
 +
| Subsector H:
 +
| [[Sibigil Subsector]]
 +
| Low density <br> [[Thetan Void]]
 +
| [[Balkanized Space]]
 +
| The subsector lies on the [[Dennson Main]]. <br> A [[rift]] ''[[Theta Borealis Sector#Theta Borealis Jump Hubs|Jump Hub]]'' is believed to be operational.
 +
|-
 +
| Subsector I:
 +
| [[Anguilla Subsector]]
 +
| Standard density
 +
| [[Korsumug Empire]] <br> [[Percavid Marches]] <br> [[Balkanized Space]]
 +
| The subsector lies on the [[Korsumug Main]]. <br> Some areas (primarily the [[Percavid Marches]]) have been occupied by the [[Korsumug Empire]]. <br> Frequent border skirmishes and [[Jaibok]] military incursions. [[Jaibok]] raiders.
 +
|-
 +
| Subsector J:
 +
| [[Persiphus Subsector]]
 +
| Standard density
 +
| [[Percavid Marches]] <br> [[Balkanized Space]]
 +
| Part of the [[Verstand-Jugartha Colonies]] region. <br> The subsector lies on the [[Korsumug Main]]. <br> The heart of the ''[[Theta Borealis Sector#Borealis Group|Borealis Cluster]]''. <br> Some areas (primarily the [[Percavid Marches]]) have been occupied by the [[Korsumug Empire]]. <br> Frequent border skirmishes and [[Jaibok]] military incursions. Frequent [[Jaibok]] raiders. <br> Formerly a center for manufacturing [[starship]]s.
 +
|-
 +
| Subsector K:
 +
| [[Ventura (Theta Borealis) Subsector|Ventura Subsector]]
 +
| Standard density
 +
| [[Balkanized Space]]
 +
| Part of the [[Verstand-Jugartha Colonies]] region. <br> The subsector lies on the [[Korsumug Main]] and the [[Dennson Main]]. <br> The heart of the ''[[Theta Borealis Sector#Borealis Group|Borealis Cluster]]''. <br> Occasional border skirmishes and [[Jaibok]] military incursions. [[Jaibok]] raiders.
 +
|-
 +
| Subsector L:
 +
| [[Duhamel Subsector]]
 +
| Standard density
 +
| [[Balkanized Space]]
 +
| Part of the [[Verstand-Jugartha Colonies]] region. <br> The subsector lies on the [[Dennson Main]]. <br> A center for manufacturing [[starship]]s.
 +
|-
 +
| Subsector M:
 +
| [[Trasfalca Subsector]]
 +
| Lower density <br> [[Great Rift]]
 +
| [[Balkanized Space]]
 +
| The subsector lies on the [[coreward]] edge of the [[Great Rift]]. <br> It lies on the [[Korsumug Main]]. <br> Occasional border skirmishes and [[Jaibok]] military incursions. [[Jaibok]] raiders. <br> Increasing [[Aslan]] [[Theta Borealis Sector#Aslan Exploration Route|Ihatei activity]].
 +
|-
 +
| Subsector N:
 +
| [[Borealis Kantel Subsector]]
 +
| Lower density <br> [[Great Rift]]
 +
| [[Balkanized Space]]
 +
| The subsector lies on the [[coreward]] edge of the [[Great Rift]]. <br> Increasing [[Aslan]] [[Theta Borealis Sector#Aslan Exploration Route|Ihatei activity]].
 +
|-
 +
| Subsector O:
 +
| [[Jauhaux Subsector]]
 +
| Lower density <br> [[Great Rift]]
 +
| [[Balkanized Space]]
 +
| Part of the [[Verstand-Jugartha Colonies]] region. <br> The subsector lies on the [[coreward]] edge of the [[Great Rift]]. <br> Increasing [[Aslan]] [[Theta Borealis Sector#Aslan Exploration Route|Ihatei activity]].
 +
|-
 +
| Subsector P:
 +
| [[Bengalaz Subsector]]
 +
| Lower density <br> [[Great Rift]]
 +
| [[Balkanized Space]]
 +
| Part of the [[Verstand-Jugartha Colonies]] region. <br> The subsector lies on the [[coreward]] edge of the [[Great Rift]]. <br> Increasing [[Aslan]] [[Theta Borealis Sector#Aslan Exploration Route|Ihatei activity]].
 +
|-
 +
|}
  
 
== References & Contributors ([[Sources]]) ==
 
== References & Contributors ([[Sources]]) ==
 
{{Conflict}}
 
{{Conflict}}
{{Intermediate}}
+
{{Metadata}}
 
{{Detail}}
 
{{Detail}}
 
{{Sources
 
{{Sources
|S1= {{Ludography cite|name= Aslan |version=Classic Traveller|page=IBC}} (named but no further date)
+
|S1= {{Ludography cite|name= Theta Borealis Sector|page= pages 8-16}} (Full {{CT}} sector data)
|S2= {{Ludography cite|name= Theta Borealis Sector |page= TBD}}  
+
|S2= {{Ludography cite|name= Aslan |version=Classic Traveller|page= IBC}} (Sector named but no further date)
|S3= {{Ludography cite|name= Solomani & Aslan |page=11,50}} (dot map provided)
+
|S3= {{Ludography cite|name= Solomani & Aslan |page= pages 11, 50}} (Dot maps provided finalizing the locations of worlds)
|S4= {{Ludography cite|name= T5 Core Rules |page= Interior back cover (T5.00 hardback)}}
+
|S4= {{Ludography cite|name= T5 Core Rules |page= hardback IBC)}} (The [[Enigma of Theta Borealis]])
|S5= [[Traveller Wiki Editorial Team]]  
+
|S5= Author & Contributor: [[Jo Grant]] of [[CORE]]. (Additional generated data)
|S6= Author & Contributor: [[Jo Grant]] of [[CORE]] (generated data)
+
|S6= Contributor: Lord (Marquis) and Master of Sophontology [[User:Maksim-Smelchak|Maksim-Smelchak]] of the [[Ministry of Science]], Emeritus. (Initial layout)
|S7= Author & Contributor: Lord (Marquis) and Master of Sophontology [[User:Maksim-Smelchak|Maksim-Smelchak]] of the [[Ministry of Science]]
+
|S7= Author & Contributor: Lord (Marquis) and Master Scout Emeritus [[User: Alagoric|Adie Alegoric Stewart]] of the [[IISS]]. (General content and layout)
 
}}
 
}}
 
   
 
   
  
{{LEN|}}
+
{{LEN}}

Latest revision as of 12:01, 20 February 2024

Theta Borealis Sector
Mavuzog Astron Theron
Theta Borealis style="width: 250px; height: 350px; border: solid 1px black;"
map from Travellermap.com
Khaeaw
Subsectors
Sector Data
No. of Worlds 406
Population 869,829 million
Majority Control Non-Aligned, Human - 77%
Secondary Control Korsumug Empire - 8%
Tertiary Control Trooles Confederation - 5%
Quaternary Control Percavid Marches - 4%
Quiniary Control Kingdom of Peladon - 3%
Sextenary Control Non-Aligned, unclaimed - 3%
Septenary Control Imperial Client States - 0%
Province Balkanized Space
Capital Various
Gross Sector Product BCr2,387,633
Trade Volume BCr2,161
Imperial Coordinate -8 / -1
This sector has a trade map
This sector has economic data
This sector has sector data
This sector has a climate file
This sector has sector data

Theta Borealis style="width: 250px; height: 350px; border: solid 1px black; float: right; clear: left"

Theta Borealis Sector lies far to spinward of the Third Imperium. It is a region of Balkanized Space that has been inhabited for millennia.

  • It is part of Charted Space.
  • It is named for Theta Borealis, a supergiant star lying close to its center and visible across the region.
  • The occasional Zhodani, Aslan, or Imperial trader ventures to its rich, exotic worlds, eager to make themselves a fortune.

Description (Specifications)[edit]

Theta Borealis Sector is a relatively densely populated sector in a largely empty region of space.

  • It is a remote, isolated, inward-looking area surrounded by wide rifts.
  • Though it has a large human population it is dominated by non-human sophonts.
  • The resources of the sector are being exploited.

Astrographic Features & Trade Routes[edit]

The following astrographic and commercial data regarding the sector has been determined:

The sector was initially surveyed during the Imperial First Survey.

  • First Survey primary data on the sector was very fragmented.

The sector was extensively surveyed during the Imperial Second Survey.

  • A few IISS personnel, based at Pautho, were able to personally gather limited amounts of data at great personal risk.
    We salute their valor and honor the fallen.
  • Much of the updated data relating to the sector was based on remote long-term observations done over approximately 70 years (from 995 to 1065).
  • Most of the output from these observations was automatically collated and generated and may occasionally contain errors.

Stellar Distribution[edit]

A basic map showing the distribution and size of stars within Theta Borealis Sector.

  • The color corresponds to the visible color of the star, which links to its spectral classification.
  • The size as shown indicates both the physical size of the object and its relative brightness.

Theta Borealis Stellar Distribution.png
(Chart sourced from Traveller Map).

Note that the stars as depicted are representative. Any star, no matter what its size, is a mere speck within the hex it occupies.

  • Ordinary main sequence stars can barely be seen from even a hex away.
  • Huge, intensely luminous giant stars can be seen from across the sector and far beyond.

Rifts & Voids[edit]

A simple chart showing rift regions within Theta Borealis Sector.

Chart Theta Borealis Sector Rift Regions Basic 2.png
(Chart sourced from Traveller Map)

The highest tech level commonly encountered out This Far Along (spinward of the Third Imperium) is TL–12, though a few worlds are more advanced.

The various rift regions within the sector have been named.

The rimward edge of the sector lies adjacent to the Great Rift, the great expanse of empty space dividing the Imperial core from those regions lying "Behind the Claw".

The Idella Rift[edit]

The scattered rift regions that lie within Theta Borealis Sector are part of a huge complex of rifts and voids running generally parallel to the coreward edge of the Great Rift.

Chart Spinward-Coreward Rift Regions Basic.png
(Chart sourced from Traveller Map)

Borealis Group[edit]

Theta Borealis Sector is dominated by the Borealis Group, a very large cluster of stars containing an unusually high number of stellar giants.

Chart Borealis Group Stellar.png
(Chart sourced from Traveller Map)

Significant Stars
The brightest stars in the group are called the Borealean Stars. They include:

The major stars of the cluster are surrounded by more than sixty other giant and subgiant stars, some almost as bright as the named giants, as well as numerous main sequence stars and white dwarfs.

  • The cluster has higher than normal concentrations of gas and dust within it, largely consisting of material thrown off by the stars.
  • This gas and dust reflects the intense light of the stars and gives the vast feature a diffuse glow.

The skies within the region are spectacular. Some of the brighter stars can be seen from the surfaces of worlds during daylight hours.

Theta Borealis Bright Stars 2.jpg

Many of the stars are active objects, experiencing violent flare activity and producing a lot of EM noise across the spectrum.

  • The background interference is significant - sensor operations and communications can be seriously hampered by signals originating parsecs away.
    • Levels of interference vary periodically.
  • Areas of the cluster may contain clouds of matter thrown off by stellar activity.
  • Radiation Levels may be significantly raised on worlds within the cluster.

Many of these gigantic, turbulent stars are destinations on the Korsumug Main.

Uncharted Anomaly[edit]

The "Enigma of Theta Borealis" [1] is a mysterious astrographic feature.

World Listings[edit]

Comprehensive Second Survey UWP data for all worlds lying within Theta Borealis Sector is available.

  • The primary source material for all data is Traveller Map.
  • Other sources may differ: some elements of the data may be contradictory or incorrect.
  • Data is occasionally updated as new information becomes available.
  • Scouting missions gathering reliable, verified data can receive substantial payment.
408 Worlds in the Theta Borealis Sector
Abemire  •  Accasion  •  Acheson  •  Alanbrooke  •  Alcadeen  •  Alonion  •  Amberlite  •  Ames (TB 3224)  •  Amethyst  •  Amnok  •  Andizan  •  Anoreg  •  Antares (TB 0104)  •  Apraksin  •  Apratib  •  Apsheron  •  Artemis  •    •  Aster (TB 0538)  •  Attaray  •  Barbusse  •  Barenta  •  Bartillion  •  Basgem  •  Bernode  •  Betuatan  •  Bilow  •  Bilsham  •  Binikin  •  Bisak  •  Borlinden  •  Bortesi  •  Boswool  •  Brasov  •  Brekot  •  Broats  •  Bur'vr'di'klr  •  Burning Sty  •  Bytholm  •  Cabbot  •  Cabon  •  Caloran (TB 1122)  •  Canbridel  •  Candankst  •  Candri  •  Carlondo  •  Carmello  •  Carnoff  •  Carug  •  Catania (TB 1331)  •  Caxel  •  Cayme  •  Chang-Su  •    •  Chanshonie  •  Chao Kwan  •  Chevoit  •  Chinampo  •  Cimmeron  •  Coalsand  •  Cobra III  •  Colophon  •  Conacus  •  Constantine (TB 1132)  •  Corbad  •  Corcoran (TB 2837)  •  Cordoba (TB 2601)  •  Corelia  •  Creoll  •  Crexel  •  Crompton  •  Crows Nest  •  Cugleb  •  Dalain  •  Daloil  •  Dalzer  •  Darwald  •  DeHan V  •  Deckert  •  Dedas  •  Deitance  •  Delburt  •  Delsdor  •  Demest  •  Dennson  •  Des Prez  •  Devalera  •  Dilvart  •  Dinian  •  Dinloc  •  Dunedin  •  Dutan  •  Easton  •  Edgel  •  Edhoda  •  Eggart  •  Eldorado  •    •  Eltonia  •  Epsilon VIII  •  Erikson  •  Erwind  •  Eylyre  •  Falbin  •  Falcon  •  Falmout  •  Farbel  •  Farkon  •  Farragut  •  Feleg  •  Ferropas  •  Fesnay  •  Fesnay  •  Floodgate  •  Fonway  •  Forgald  •  Freyvaud  •  Futburg  •  Futrick  •  Gadil  •  Gadmoth  •  Gadwop  •  Galores  •  Ganados  •  Gangarova  •  Garatol  •  Gauntlet Run  •  Gaxfield  •  Geptorem  •  Gibroat  •  Gontip  •  Gormsby  •  Gothaburg  •  Grand Harbour  •  Granian  •  Grunden  •  Guanalade  •  Gurgan  •  Gurn  •  Gutzkow  •  Hacany  •  Hartman  •  Heamon  •  Hertansi  •  Hesten  •  Hetage  •  Hevad  •  Hhurster  •  Hickos  •  Higram  •  Hocdef  •  Honflair  •  Honiara  •  Hounslow  •  Hufkin  •  Huflink  •  Hupland  •  Hydraotes  •  Hydronaut  •  Idbar  •  Ijesmul  •  Illimani  •  Ilnoyor  •  Imetcon  •  Inbarin  •  Indmaea  •  Isabit  •  Isbelra  •  Iskender  •  Itenez  •  Ivorholm  •  Jabaran  •  Jaches  •  Jairbax  •  Jalafum  •  Jamison II  •  Jasmire  •  Jebol  •  Jeilif  •  Jelmirt  •  Jirk  •  Jugartha  •  Jyhala  •  Kalsop  •  Kanell  •  Kansel  •  Kantrim  •  Kanuel  •  Kapalon  •  Kathol  •  Katzebue  •  Keros  •  Kerpan  •  Kersian  •  Kirwan  •  Kline (TB 0433)  •  Kolenat  •  Kolhapur  •  Kormap  •  Krytolon  •  Kuclaron  •  Kullen  •  Lacdor  •  Lagel  •  Lamburel  •  Landfair  •  Langley (Tn 1016)  •  Laurens  •  Lerrish  •  LesParda  •  Lexaria  •  Logos Belt  •  Lomodo IVA   •  Lonach  •  Lone Star (TB 2428)  •  Long Chase  •  Lothain  •  Luxandra  •  Lycrew  •  Lytock  •  Lywyn  •  Magnar  •  Magpie  •  Makatea  •  Malifant  •  Malvord  •  Mandau  •  Manlowe  •    •  Mapendal  •  Marconi  •  Marinagua  •  Marjanet  •  Marnio  •  McLuhan  •  Medkin  •  Melham  •  Merotpeg  •  Moliska  •  Montserat  •  Mosule  •  Motobab  •  Mrunkil  •  Muravia  •  Murtaskin  •  Mytelon  •  Naksel  •  Naleput  •  Nalmer  •  Nasany  •  Nauvoo  •  Nedric  •    •  Nervay  •  New Caladonia  •  Nexur  •  Nezal  •  Ninumbra  •  Niparoo  •  Nithus  •  Nouwak  •  Nunivak  •  Nystalux  •  Obaroth  •  Obysan  •  Oceania  •  Olack  •  Olikunz  •  Oriniab  •  Orr  •  Ostello  •  Oujda  •  Pacadia  •  Pakwolf  •  Pamuse  •  Paradise (TB 2925)  •  Partricia  •  Pautho  •  Pebebock  •  Peladons  •    •  Pelmafore  •  Pen-Latol's  •  Pepperland  •  Perjant  •  Perx  •  Petask  •  Petitot  •  Pewellyn  •  Phonecia  •  Pismo  •  Plustron  •  Poltan  •  Port Eoyel  •  Port Lanta  •  Port Xanatath  •  Portine (TB 1311)  •  Poserdon  •  Pubora  •  Pursuin  •  Pylter  •  Pyremide  •  Quandre  •  Quantestal  •  Quesros  •  Quper  •  Qutan  •  Radson  •  Ralmu  •  Ratan  •  Reejus  •  Reerack  •  Regal IV  •  Regalice  •  Relmer  •  Rematon  •  Rhintril  •  Rodoto  •  Rolland  •  Ronix  •  Rorschach   •  Rouault  •  Runelma  •  Rysholm  •  Ryswick  •  Saint-Beune  •  Samos  •  Santayana  •  Sanus  •  Sapies  •  Satyr  •  Seital  •  Shelando  •    •  Shief (TB 0435)  •  Shimerdon  •  Siderion  •  Sildona  •  Sinigo  •  Smedley  •  Snowdon  •  Sonica  •  Sopich  •  St. Thomas  •  Stockhelm  •  Storm Rider  •  Stowkau  •  Stylap  •  Sukarno  •  Sumoon  •  Sunda  •  Synth  •  Tafeld  •  Talf  •  Tamatave  •  Tarmo  •  Tarstal  •  Taspar  •  Taunce  •  Teloth  •  Tepas  •  Thacuri  •  Thrace  •  Tiselius  •  Tongal  •  Toubkal  •  Touxilay  •  Transear  •  Trimeter  •  Tshi  •  Tudwick  •  Tully  •  Tulsi Das  •  Ugnes  •    •  Uriaholm  •  Usatuc  •  Valpor  •  Vepar  •  Verstand  •  Victoria (TB 1433)  •  Vilacon  •  Vonbar  •  Vormuch  •  Vrongh  •  Wabor-Parn  •  Waldorf  •  Wanmor  •  Wathian  •  Wedton  •  Westmach  •  Westmoore  •  Westmount  •  Widcliff  •  Wignatau  •  Willemstad  •  Wimstudei  •  Winslow  •  Wolfen  •  Xantype  •  Xenia  •  Yagnuir  •  Yampul  •  Yberam  •  Yukva  •  Zaharoff  •  Zaragoza  •  Zelden  •  Zephor  •  Zilac  •  Zimcandon  •  Zonark  •  Zoolan  •  Zordan  •  Zurbaran  •  Zwickau  •  

Note that some Second Survey data, though only 40 years old, may already be out of date.

  • Verified updated data is constantly sought.

Economic Astrography[edit]

Logo Trade and Commerce.png

Corporations[edit]

Logo Aaleem Consolidated Factors.png Logo Baylor-Ator Lines.png Cannis Weapons Labs.jpg Logo Continental Lines.png Polygraham Shipping Symbol.png Logo WM&DCorp.png

Several major corporations operate within the sector:

Shipbuilding[edit]

Importance (highlighted in green)

Worlds with Class A Starports are able to manufacture starships. Shipyard capacity is based on local population and tech level.

Chart Theta Borealis Shipbuilding Centers.png
(Chart sourced from Traveller Map)

Non-industrial and low population worlds are rarely able to undertake manufacturing.

Jaibok Raiders[edit]

Jaibok raiders pose a considerable risk to interstellar trade and commerce within the sector.

Jaibok Ship Image.jpg

Raiders may be individual opportunists, part of an organised private venture, or operating as part of the Imperial Korsumug Navy.

Trade Routes[edit]

A number of trade routes exist within this area. Of these, the most important are:

Korsumug Main[edit]

The Korsumug Main, the great chain of Jump-1 systems linking Astron Sector, Theta Borealis Sector, and Mavuzog Sector, runs through the region.

A simple chart showing parts of Mavuzog Sector, Theta Borealis Sector, Chiep Zhez Sector, and Astron Sector, and the Korsumug Main running between them.

  • The majority of worlds forming the Main lie within Theta Borealis sector.

Chart Korsumug Main Basic.png
(Chart sourced from Traveller Map)

Korsumug Gate[edit]

The Korsumug Gate is the name given to the coreward part of the Korsumug Main.

  • The area is a natural choke point.
  • The Main forms the only easily navigable route between the empty expanses of the Thetan Rift and the Thetan Void.

Chart Korsumug Gate Basic.png
(Chart sourced from Traveller Map)

Dennson Main[edit]

The Dennson Main is named for Dennson, its most important world.

Chart Dennson Main Final.png
(Chart sourced from Traveller Map)

Nexur Cluster[edit]

The Nexur Cluster is named for the yellow giant primary star of the Nexur system.

Chart Nexur Cluster Basic.png
(Chart sourced from Traveller Map)

Theta Borealis Jump Hubs[edit]

Three Calibration Points (deep space refuelling points, locally referred to as Jump Hubs) are located within Theta Borealis Sector:

These Hubs are corporate-operated and not generally accessible to non-corporate personnel or vessels.

Hexes are extremely large, in the region of 3.2 lightyears / 170 light weeks across.

  • Without exact coordinates to jump to within it, any ship arriving randomly within the hex is likely to end up many tens of light-weeks away from the Calibration Point.

Chart Theta Borealis Sector Calibration Points.png
(Chart sourced from Traveller Map)

Nomad Ports[edit]

Large tanker vessels occasionally pair with commercial tenders, vessels equipped to carry out field maintenance and repairs on smaller craft. These two vessels, working together, can temporarily provide some equivalence to Class B starport facilities on frontier worlds. Such outfits are usually escorted by one or more Starmerc warships, such as fast gunboats or armored escorts.

  • The Nomad Port moves from system to system, usually working to an established itinerary.
  • The arrival of a Nomad Port is often timed to coincide with a harvest or a local festival, when in-system traffic is likely to be higher.
  • Well equipped private security forces are usually retained.

Furnish class Tanker.png Assistance class Tender.png Cerberus class Gunboat 3.png Phoebe class Armored Escort.png

Aslan Exploration Route[edit]

The Aslan may have established an exploration route along the coreward edge of the Great Rift, bypassing the heavily populated and potentially hostile human dominated worlds of Theta Borealis Sector.

A simple map showing the likely Aslan exploration route along the Great Rift to the rimward part of Mavuzog Sector.

Chart Aslan Migration Route Spinward Basic.png
(Chart sourced from Traveller Map)

  • Rift regions are shown in blue.
  • Known Aslan outposts and settlements are ringed in red.
  • Collaborating human worlds are ringed in green.

Aslan would likely use the route to communicate with and supply their explorers, pioneers, and scattered outposts within the region.

  • The existence of the route and the fuel caches has not been definitively proven.

History & Background (Dossier)[edit]

Comp-Prog-Dav-R-Deitrick-Starter-Trav-Page-16 16-July-2018a.jpg

Early History[edit]

The Ancients are known to have been active in the sector - the presence of the Attorn, a minor human race native to the sector, being considered irrefutable proof. A few remains, ruins, and even advanced artifacts have been found, all seemingly dating to more than a quarter of a million years ago. Between those distant times and the "modern" era (the beginning of the Vilani Imperium onwards) there are no indications that any sophonts were active at an interstellar level within the region.

  • The Vilani discovered jump technology in -9235 but ceased exploration and closed their borders long before any explorers ventured close to Theta Borealis.
  • The Zhodani discovered jump technology in -5415. It is quite likely that a few of their vessels passed through the sector, though they have left no discernible trace.

The first humans (other than the Attorn) to definitely enter the region were rugged Terran explorers and pioneers, equipped with their still-new FTL drive technology and eager to open up a distant frontier.

Surviving records indicate that the very first Terrans had entered the sector by around the end of the First Interstellar War, in -2396.

In under four decades a few adventurous Terrans had travelled many hundreds of parsecs from their homeworld, first heading coreward, somehow managing to cross the entire First Imperium and avoiding the emerging peril of raiding Vargr, finding the path across the Great Rift through Corridor Sector, before pushing on to spinward, into the vast rift-filled wilderness Behind the Claw. While fragmentary records of their journeys survive, for the most part these early pioneers left few physical traces on the worlds they visited.

The Korsumug Empire[edit]

The technologically sophisticated Jansa, a species native to Jansazar in Mavuzog Sector, acquired knowledge of jump technology from these first far-flung human travellers. By the middle years of the -2300s they had constructed at least one operational FTL vessel, the first species native to the region to have independent jump capability.

  • The Jansa slowly explored their local area and discovered the Jaibok of Vech. Evidence suggests human explorers had contacted the Jaibok around a decade earlier, but didn't survive the experience. A sudden improvement in Jansa technology at this time may indicate that they were able to retrieve and reverse-engineer more advanced human tech from the Jaibok homeworld.
  • First contact between the Jansa and the Jaibok is considered to be the beginning of the Korsumug Empire.

The Korsumug Empire has risen, grown, fractured, collapsed, and entirely disappeared multiple times since its first appearance, around 3500 years ago. The Jansa and the Jaibok consider their empire to have endured for the whole of that vast period of time, even though most others do not.

Chart Korsumug Empire Basic.png
(Chart sourced from Traveller Map)

The current incarnation of the Korsumug Empire emerged in the late 500s, largely within the central part of Mavuzog Sector. Unlike previous manifestations of the state the Jansa have taken a more proactive role within its structure, building large warships and using them to enforce a degree of stability on the state. While the Empire has experienced internal conflict and multiple civil wars, so far it has not suffered the catastrophic internal strife that has ended its predecessors - in fact, particularly over the last century, the Empire has had fitful bursts of expansion that have gained it huge new territories.

Human Settlement[edit]

Terran humans began arriving in Theta Borealis Sector in greater numbers during the time of the Interstellar Wars and the Rule of Man, particularly after the discovery of Jump-3 drives. They were drawn by the tales of the earliest explorers, who painted a rosy picture of distant, unpopulated, resource-rich worlds far from the oppressive control of any interstellar state, and they had the beacon of Theta Borealis to guide them there. By the -1900s there were scattered human settlements across the sector and beyond.

This trickle of humanity slowed and then stopped during the Long Night. As the Night deepened interstellar travel within the region effectively ceased and many worlds became barren. Some worlds within the sector, however, flourished during this period, particularly those within its trailing and rimward parts. As new waves of immigration entered the region towards the end of the Long Night, these long-established worlds became the settler's preferred destination, offering them either a chance to repair and re-equip before setting off beyond the frontier, or for many a new home and a new start. Later the region became known as the Verstand-Jugartha Colonies

A simple map of the Verstand-Jugartha Colonies region:

Chart Verstand-Jugartha Colonies.png
(Chart sourced from Traveller Map)

  • Worlds considered historical colonies are highlighted in dark red.

Towards the end of the Long Night these far off, half-remembered, mythically idyllic worlds served as the focus for waves of settlers originating in what later became the Imperial core. They had gained access to Sylean jump technology, they were seeking empty worlds of their own, and were prepared to undertake the long and dangerous journey to the island of civilization they believed existed far to spinward.

In the Year 0, far to trailing, the Third Imperium was founded. From the 100s onward, small groups of humans began to move through the region, many fleeing the perceived oppression of Imperial rule, and spreading their improved technology and re-establishing the routine use of jump drives as they did so. Later waves of arrivals found that their destination was fairly heavily settled and so carried on to spinward, seeking other empty but habitable worlds within the region that they could claim. This slow trickle of humanity had effectively ceased by the end of the third century, largely due to the emergence of polities (and hostilities) in the sectors Behind the Claw. By the beginning of the twelth century some of these outposts had grown into heavily populated worlds with distinctive cultures of their own.

Minor States[edit]

Various minor polities have risen and fallen within the region over the centuries.

Chart Kingdom of Peladon Basic.png Chart Percavid Marches Basic.png Chart Trooles Confederation Basic.png

Of those that are currently extant the Kingdom of Peladon is the oldest, having existed in its current form since the 600s. The Jelmiri Marches gradually came into being in the 900s and the charter creating the Trooles Confederation was signed in the 1040s. All three of the states formed as a response to ongoing Korsumug expansion and atrocities, with the date of their formation corresponding to their relative proximity to the Korsumug Empire. The Empire attacked and conquered the Marches at the beginning of the twelth century, occupying it and renaming it the Percavid Marches.

Native Sophonts[edit]

The following races (sophont species) are believed to have originated within the sector:

Jaibok Minor Race.jpg

Demographics[edit]

Theta Borealis Sector has a population of more than 893.5 billion individuals originating from 15 separate sophont species:

  • Minor Non-Human Races
    • Jaibok: 72.9 billion on multiple worlds. Their numbers may significantly increase as a new breeding cycle draws near.
    • Burugdi: 8 billion on seven worlds.
    • Jansa: 3.8 billion on multiple worlds.
    • Sedas 70 million on one world.
    • Osp: 8 million on one world.
    • Cygmo: approximately 3 million on one world.
    • Mitzene: approximately 3 million on one world.
    • Cleashitar: 600,000 on one world.
    • Alejia: 300,000 on one world.
    • Captutians: 100,000 on one world.
    • Tshini: 47,000 on two worlds.
    • Bose:10,000 on one world.
    • Trist: 10,000 on one world.

Symbols[edit]

Mavuzog Claws Symbol.png

Three jagged vertical downward strokes are commonly used as a symbol to represent the sector.

Linguistic Topography[edit]

The following languages are among the most commonly used within this astrographic region:

Toponyms[edit]

This sector has been known by different names to different groups over its existence including the following:

Theta Borealis Sector Names
Culture Toponym Polity
Third Imperium Theta Borealis Third Imperium
Aslan Theta Borealis Aslan Hierate
Droyne Unknown Droyne Oytrip Yatroy
Hiver Theta Borealis Hive Federation
K'kree Unknown Two Thousand Worlds
Solomani Theta Borealis Solomani Confederation
Vargr Theta Borealis Vargr Extents
Vilani Theta Borealis Third Imperium
Zhodani Theta Borealis Zhodani Consulate

Major Historical Events Timeline[edit]

Major events that have affected this sector and the wider region that it lies within:

Worlds, Systems & Sectors (Political Astrography)[edit]

Chart Theta Borealis Sector Regional Basic.png

Chart Theta Borealis Political Basic.png
(Chart sourced from Traveller Map)

Polity Descriptions[edit]

Summaries of the polities found within the sector:

  1. Allegiance: CsIm: Client state, Third Imperium.
  2. Allegiance: KoEm: Korsumug Empire.
  3. Allegiance: KoPm: Percavid Marches.
  4. Allegiance: KPel: Kingdom of Peladon.
  5. Allegiance: NaHu: Non-Aligned, Human-dominated.
  6. Allegiance: NaXX: Non-Aligned, unclaimed.
  7. Allegiance: TrCo: Trooles Confederation.

Capitals[edit]

Military Forces[edit]

Various military forces are active within the sector:

Fleet Counter 0.png Percavid Marches Fleet Counter 0.png

Peladon Navy Fleet Counter 0a.png Trooles Fleet Counter 0.png Jelmiri Free Legion Fleet Counter 0.png

Sector Summary[edit]

(Note that this data is awaiting an AAB Internal Records verification.)

The Theta Borealis sector has 407 worlds with an estimated population of 893 billion, a per capita income of Cr3,639, and a total economy is BCr3,250,344. These worlds originate an interstellar trade of BCr4,125 through 339 starports (75 Class A, 94 Class B, 121 Class C, 49 Class D) employing 490,050 people. Driving this interstellar trade are 64 Agricultural (Ag) worlds, 35 Non-Agricultural (Na) worlds, 26 Pre-Agricultural (Pa) worlds, 46 Pre-Industrial (Pi) worlds, 22 Rich (Ri) worlds, and 21 Industrial (In) worlds. The governments in Theta Borealis maintain 19 Naval bases, 13 Scout bases, and two Military bases. The average technology level is 8 (with most between 5 and 10). The highest technology level is 13 at Boswool (Theta Borealis 0205), Pautho (Theta Borealis 1506), Isbelra (Theta Borealis 1602), Oujda (Theta Borealis 2703), Tamatave (Theta Borealis 2708), and Nithus (Theta Borealis 3107).

The Theta Borealis sector contains 605 stars and 4,188 identified planets; 264 monostellar systems, 100 binary systems, 33 trinary systems, and ten systems with four or more stars. 226 of the 407 systems (55%) have native gas giants. There are 14 Asteroid (As) belts, 25 Desert (De) worlds, 22 Garden (Ga) worlds, nine Ice-capped (Ic) worlds, 62 Poor (Po) worlds, 38 Vacuum (Va) worlds, and 29 Water (Wa) or Ocean (Oc) worlds.

Theta Borealis has an estimated population of 893 billion distributed across 43 High population (Hi) worlds, 35 Moderate population (Ph) worlds, 170 Non-industrial (Ni) worlds, 103 Low population (Lo) worlds, and seven Barren (Ba) worlds. The highest population worlds are Plustron (Theta Borealis 1732), Jelmirt (Theta Borealis 1223), Ratan (Theta Borealis 2822), Devalera (Theta Borealis 0525), Obaroth (Theta Borealis 0434), and Quper (Theta Borealis 0537). The population consists of 15 sophont groups including ten native sophonts.

16 identified sophont populations in Theta Borealis


Polities[edit]

Non-Aligned, Human-dominated[edit]

There are 313 Non-Aligned Human-dominated worlds in Theta Borealis with an estimated population of 668 billion.

Korsumug Empire[edit]

The Korsumug Empire has jurisdiction over 32 worlds with an estimated population of 145 billion, a per capita income of Cr1,858, and a total economy is BCr269,419. These worlds originate an interstellar trade of BCr140 through 22 starports (5 Class A, 5 Class B, 11 Class C, 1 Class D) employing 21,305 people. Driving this interstellar trade are four Agricultural (Ag) worlds, six Non-Agricultural (Na) worlds, two Pre-Agricultural (Pa) worlds, five Pre-Industrial (Pi) worlds, no Rich (Ri) worlds, and one Industrial (In) world. The governments in Korsumug Empire maintain two Naval bases, one Military base, and one Scout base. The average technology level is 7 (with most between 5 and 10). The highest technology level is 13 at Shimerdon (Theta Borealis 0624).

The Korsumug Empire has an estimated population of 145 billion distributed across five High population (Hi) worlds, five Moderate population (Ph) worlds, 15 Non-industrial (Ni) worlds, four Low population (Lo) worlds, and no Barren (Ba) worlds. The highest population worlds are Devalera (Theta Borealis 0525), Marconi (Theta Borealis 0623), Ostello (Theta Borealis 0127), and Amberlite (Theta Borealis 0230). The population consists of 1 sophont groups.

Trooles Confederation[edit]

The Trooles Confederation has jurisdiction over 19 worlds with an estimated population of 226 million, a per capita income of Cr1,685, and a total economy is BCr381. These worlds originate an interstellar trade of BCr1 through 15 starports (1 Class A, 2 Class B, 7 Class C, 5 Class D) employing 425 people. Driving this interstellar trade are three Agricultural (Ag) worlds, two Non-Agricultural (Na) worlds, no Pre-Agricultural (Pa) worlds, one Pre-Industrial (Pi) world, two Rich (Ri) worlds, and no Industrial (In) worlds. The average technology level is 7 (with most between 4 and 10). The highest technology level is 13 at Isbelra (Theta Borealis 1602).

The Trooles Confederation has an estimated population of 226 million distributed across no High population (Hi) worlds, no Moderate population (Ph) worlds, 12 Non-industrial (Ni) worlds, three Low population (Lo) worlds, and no Barren (Ba) worlds. The highest population worlds are Galores (Theta Borealis 1204), Huflink (Theta Borealis 1504), Ivorholm (Theta Borealis 1101), and Malvord (Theta Borealis 1502). The population consists of 1 sophont groups.

Percavid Marches[edit]

The Percavid Marches has jurisdiction over 18 worlds with an estimated population of 70 billion, a per capita income of Cr6,527, and a total economy is BCr461,145. These worlds originate an interstellar trade of BCr123 through 16 starports (6 Class A, 4 Class B, 5 Class C, 1 Class D) employing 20,220 people. Driving this interstellar trade are three Agricultural (Ag) worlds, three Non-Agricultural (Na) worlds, two Pre-Agricultural (Pa) worlds, three Pre-Industrial (Pi) worlds, no Rich (Ri) worlds, and one Industrial (In) world. The governments in Percavid Marches maintain one Naval base. The average technology level is 8 (with most between 5 and 11). The highest technology level is 13 at Rhintril (Theta Borealis 0724).

The Percavid Marches has an estimated population of 70 billion distributed across one High population (Hi) world, one Moderate population (Ph) world, 12 Non-industrial (Ni) worlds, one Low population (Lo) world, and no Barren (Ba) worlds. The highest population world is Jelmirt (Theta Borealis 1223). The population consists of 2 sophont groups.

Kingdom of Peladon[edit]

The Kingdom of Peladon has jurisdiction over 13 worlds with an estimated population of 371 million, a per capita income of Cr1,808, and a total economy is BCr671. These worlds originate an interstellar trade of BCr1 through 11 starports (2 Class A, 4 Class B, 3 Class C, 2 Class D) employing 285 people. Driving this interstellar trade are two Agricultural (Ag) worlds, one Non-Agricultural (Na) world, no Pre-Agricultural (Pa) worlds, one Pre-Industrial (Pi) world, one Rich (Ri) world, and no Industrial (In) worlds. The governments in Kingdom of Peladon maintain one Naval base, and one Scout base. The average technology level is 8 (with most between 6 and 10). The highest technology level is 13 at Bilsham (Theta Borealis 0411).

The Kingdom of Peladon has an estimated population of 371 million distributed across no High population (Hi) worlds, one Moderate population (Ph) world, six Non-industrial (Ni) worlds, five Low population (Lo) worlds, and no Barren (Ba) worlds. The highest population world is Cabon (Theta Borealis 0512). The population consists of 1 sophont groups.

Non-Aligned, unclaimed[edit]

There are 11 Non-Aligned unclaimed worlds in Theta Borealis with an estimated population of 8 billion.

Client state, Third Imperium[edit]

The Client states of the Third Imperium in Theta Borealis encompasses one world with an estimated population of less than 1 million.

Subsector Summary[edit]

The following subsectors can be found within this sector:

Chart Reference Subsectors within a Sector.png
Subsector Name Astrography Allegiances Remarks
Subsector A: Alpha Subsector Lower density
Thetan Rift
Kingdom of Peladon
Balkanized Space
The coreward frontier of settled space.
Subsector B: Festab Subsector Lower density
Thetan Rift
Trooles Confederation
Balkanized Space
The coreward frontier of settled space.
The subsector lies on the Korsumug Main. It is part of the Korsumug Gate region.
Frequent Jaibok raiders.
Subsector C: Monway Subsector Standard density Trooles Confederation
Balkanized Space
The coreward frontier of settled space.
The subsector lies on the Korsumug Main. It is part of the Korsumug Gate region.
Reputed location of the Enigma of Theta Borealis.
Frequent Jaibok raiders.
Subsector D: Banderhue Subsector Standard density Balkanized Space The coreward frontier of settled space.
Reputed location of the Enigma of Theta Borealis.
A center for manufacturing starships.
Subsector E: Evalren Subsector Standard density Kingdom of Peladon
Korsumug Empire
Balkanized Space
Ongoing tensions between the Empire and the Kingdom.
Occasional border skirmishes and Jaibok military incursions. Frequent Jaibok raiders.
Subsector F: Corelian Subsector Lower density
Zephor Void
Percavid Marches
Balkanized Space
The subsector lies on the Korsumug Main. It is part of the Korsumug Gate region.
The heart of the Borealis Cluster.
Some areas (primarily the Percavid Marches) have been occupied by the Korsumug Empire.
Occasional border skirmishes and Jaibok military incursions. Frequent Jaibok raiders.
Subsector G: Phoenix Subsector Lower density
Thetan Void
Balkanized Space The subsector lies on the Korsumug Main. It is part of the Korsumug Gate region.
The heart of the Borealis Cluster.
Two Jump Hubs are believed to be operational.
Occasional border skirmishes and Jaibok military incursions. Jaibok raiders.
Subsector H: Sibigil Subsector Low density
Thetan Void
Balkanized Space The subsector lies on the Dennson Main.
A rift Jump Hub is believed to be operational.
Subsector I: Anguilla Subsector Standard density Korsumug Empire
Percavid Marches
Balkanized Space
The subsector lies on the Korsumug Main.
Some areas (primarily the Percavid Marches) have been occupied by the Korsumug Empire.
Frequent border skirmishes and Jaibok military incursions. Jaibok raiders.
Subsector J: Persiphus Subsector Standard density Percavid Marches
Balkanized Space
Part of the Verstand-Jugartha Colonies region.
The subsector lies on the Korsumug Main.
The heart of the Borealis Cluster.
Some areas (primarily the Percavid Marches) have been occupied by the Korsumug Empire.
Frequent border skirmishes and Jaibok military incursions. Frequent Jaibok raiders.
Formerly a center for manufacturing starships.
Subsector K: Ventura Subsector Standard density Balkanized Space Part of the Verstand-Jugartha Colonies region.
The subsector lies on the Korsumug Main and the Dennson Main.
The heart of the Borealis Cluster.
Occasional border skirmishes and Jaibok military incursions. Jaibok raiders.
Subsector L: Duhamel Subsector Standard density Balkanized Space Part of the Verstand-Jugartha Colonies region.
The subsector lies on the Dennson Main.
A center for manufacturing starships.
Subsector M: Trasfalca Subsector Lower density
Great Rift
Balkanized Space The subsector lies on the coreward edge of the Great Rift.
It lies on the Korsumug Main.
Occasional border skirmishes and Jaibok military incursions. Jaibok raiders.
Increasing Aslan Ihatei activity.
Subsector N: Borealis Kantel Subsector Lower density
Great Rift
Balkanized Space The subsector lies on the coreward edge of the Great Rift.
Increasing Aslan Ihatei activity.
Subsector O: Jauhaux Subsector Lower density
Great Rift
Balkanized Space Part of the Verstand-Jugartha Colonies region.
The subsector lies on the coreward edge of the Great Rift.
Increasing Aslan Ihatei activity.
Subsector P: Bengalaz Subsector Lower density
Great Rift
Balkanized Space Part of the Verstand-Jugartha Colonies region.
The subsector lies on the coreward edge of the Great Rift.
Increasing Aslan Ihatei activity.

References & Contributors (Sources)[edit]

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This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Far Future Enterprises or by permission of the author. The page history lists all of the contributions.
  1. Marc Miller. T5 Core Rules (Far Future Enterprises, 2013), Interior back cover (T5.00 Hardback).