Tersta (world)

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Tersta/Khouth (Corridor 0102)
Milieu 0
C574000-0
StarportC Routine: No Construction, Major Repair, Unrefined fuel
Size5 Medium (8,000 km, 0.40g - 0.57g)
Atmosphere7 Standard (tainted)
Hydrographics4 Wet World 40%
Population0 Barren (0)
Government0 No Government structure
Law0 No Law
Tech Level0 Pre-Industrial (primitive)
Classic Era (1116)
C574522-7
StarportC Routine: No Construction, Major Repair, Unrefined fuel
Size5 Medium (8,000 km, 0.40g - 0.57g)
Atmosphere7 Standard (tainted)
Hydrographics4 Wet World 40%
Population5 Moderate (300 thousand)
Government2 Participating Democracy
Law2 Low Law (no energy weapons)
Tech Level7 Pre-Stellar (electronics)
New Era (1200)
E574543-6
StarportE Frontier - no facilities
Size5 Medium (8,000 km, 0.40g - 0.57g)
Atmosphere7 Standard (tainted)
Hydrographics4 Wet World 40%
Population5 Moderate (100 thousand)
Government4 Representative Democracy
Law3 Low Law (no automatic weapons)
Tech Level6 Pre-Stellar (nuclear)
See also UWP
System Details
Primary F3 V
Planetoid Belts 2
Gas Giants 0

Tersta is an agricultural, nonindustrial world still lacking adequate means to expand its economy.

Description (Astrography & Planetology)

No information yet available.


Monostellar System

Tersta Monostellar System
Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol)
Tersta

F3 V

Primary Main Sequence 1.44 6670 - 6750 3.58318
Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit
AU 0.0073 0.157 1.7 - 2.94 0.73 7.3
Orbit #  * 0 5 2 6
Remarks
None

System Data

No information yet available.

System Importance (Ix)

No information yet available.

Mainworld Data

No information yet available.

Mainworld Size (S)

This world is a Meso World between 7,200km and 8,800km in diameter. The world has a standard gravity between 0.4G and 0.57G. The horizon will appear about 4km away.

Mainworld Atmosphere (A)

This world has a pressure of 0.71 to 1.49 atmospheres. While a Standard Atmosphere does not require survival gear this atmosphere also contains an unusual taint such as such as disease, a hazardous gas mix, pollutants, or sulfur compounds which requires the use of a Filter Mask. Some taints may require more protective equipment. TL–3 or more advanced survival gear is required to settle this world.

Mainworld Hydrosphere (H)

This world has 35-45% of its surface covered by liquid water. There will be a number of small seas or one larger body of water. Wilderness refueling is possible.

Mainworld Geography & Topography

No information yet available.

Mainworld Map

No information yet available.

Native Lifeforms

No information yet available.

Point of Interest: Ancients Site

The unnatural atmospheric pollution eventually attracted academic interest from several prominent universities. These sent a number of expeditions to discover the cause, eventually finding the fragmentary remains of an extensive Ancient site in 774. In much poorer shape than the better known site on Antiquity (Corridor 0816), it nevertheless transformed the sleepy world as tourists came to gaze at its wonders. The Ministry of Colonization publicly boosted the site, hoping to encourage goodwill between the Imperium and its less well understood neighbors. Extensive visits from nearby chapters of the racial supremacist Church of the Chosen Ones made some Imperials wonder just which kind goodwill the Ministry was trying to elicit. But the project did make the world a minor trade portal between the two sides, albeit not a very prosperous one.

The site itself is mostly static, consisting of the ruined remains of massive kilometer high towers that existed about 300,000 years ago. Hundreds of these buildings covered the world at random intervals, and the Final War attack that destroyed them must have lasted days. Most of these buildings lacked physical exits of any kind, and their interior construction was both wondrous and bizarre, consisting of shifting walls of electrodynamic copper and mercury. Meta-conductor antennas built atop the towers were used to transmit large electrical currents into the atmosphere for unknown reasons. Huge spheres of melted glass or quartz have been found embedded in otherwise solid rock, sometimes hundreds of meters below the ground, and many of them were hollowed out to contain a variety of inorganic and organic materials. Even the atmospheric taint is strange, with lightning or solar flares creating huge phosphorescent rain clouds that will glow for days on end, hum with mechanical noise when they come close to mountains, and expel rain colored in purple or green hues.

History & Background (Dossier)

World Starport (Sp)

Tersta has a Class C Starport, an average quality installation which includes amenities including unrefined fuel for starships, some brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing maintenance and other kinds of repair. Ports of this classification generally have only a downport, unless this is a trade port or system with an hostile environment mainworld.

World Population (P)

This world has a population of 100,000 sophonts (hundreds of thousands).

  • This is a Nonindustrial World, too small to support the complete chain of production of most goods from start to finish.

World Demographics

Humaniti, population 95%

  • Other, population 5%

World Government (G)

Tersta is governed by a Participatory Democracy where eligible voters determine laws and policy. What determines an eligible voter varies. There may be smaller councils or regional bodies to write the policies voted on. Leadership of the government and all members of the bureaucracy are determined by voting population.

World Law Level (L)

This world has a low law level. There are few laws, covering only important areas. There may be few or no law enforcement officers, the expectation is citizens will bring law breakers to the attention of the Judicial system. Legal proceedings will be fast, with few people involved. For interactions outside of the framework of the laws, cultural norms dominate. Portable energy weapons, body pistols, explosives, and poison gas are typically regulated or prohibited.

World Technology Level (TL)

Tersta possesses a Technology Level of TL–7.

  • Common Communication technologies for this TL include: Early video and early satellite communication networks.
  • Common Power Generation technologies for this TL include: Early fuel cells, solar energy, and geothermal power sources.
  • Common Transportation technologies for this TL include:
    • Land: Improved automobiles, hovercraft, and bullet trains.
    • Water: Hydrofoils and early triphibians.
    • Air: Hang gliders and supersonic jets.
    • Space: Deep space probes and interplanetary spacecraft (System Craft).

World Military

No information yet available.

World Economy (Ex)

No information yet available.

Trade Data

Trade Classifications for this world:

  • No information yet available.

Trade Lines with other worlds:

  • No information yet available.

Urbanization

No information yet available.

World Infrastructure

This world possesses TBD infrastructure.

World Culture (Cx)

No information yet available.

World Language/s

Imperial Landed Nobility (N)

Tersta, as a member world of the Third Imperium, holds the estates of two members of the Imperial Nobility, who are charged with overseeing the world.

World Timeline

Pre-Imperial

Tersta was a world of marginal importance to the greater interstellar community. The Vargr hardly looked twice at it, as it lacked many of the resources that would justify colonization, and used it as a jumping-off point for raids into the Khouth Cluster. Khouth (Corridor 0104) only saw the world as a potential jumping-off point for raids into its system and thus patrolled it but didn't settle.

The Imperium nonchalantly wrested it from the Vargr in 347 during the final battles of the Vargr Campaigns, as part of the final campaign to push the Vargr beyond Reference, but otherwise found no value in it either. It was annexed to the Duchy of Khouth the following year (348).

Early Imperial

Thereafter the world elicited little interest other than an occasional foray by corsairs that built bases here to raid Imperial shipping, and these remained a thorn in the side of the Imperial administration until their final expulsion in the 500s.

Later Imperial

Lingering hostilities prevented much trade between the Imperium and the Provence Vargr at any rate, and the world seemed doomed to mediocrity.

Post Imperial: Dzarrgh Federate

Tersta fell without a fight to Dzarrgh Federate forces in early 1117. For the most part the local inhabitants were ignored. While the Ancient site attracted a sudden surge of interest from the Chosen Ones, hostilities between them and the Federate government compelled a temporary closure of the world to outside contact until 1122. After the blockade was lifted, the part-starving, poverty stricken population began to abandon the world for the Domain of Deneb.

Post Imperial: New Era

Virus came in 1138 as part of the wave that also destroyed Serk (Corridor 0304), and destroyed the original starport and the local Federate garrison in one blow. Food shortages have compelled the remaining population to allow excavations of the ruins by Vargr corsairs and Vampire Fleets in return for food from nearby worlds.

References & Contributors (Sources)

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