Template talk:Animal simple/doc

From Traveller Wiki - Science-Fiction Adventure in the Far future
Jump to navigation Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.

(See also: Traveller 5th core rules p.581 for base set of canon definitions ).

Animal Simple (Template) Base Information (2015-16)

Terrain

  • Terrain
    • Clear
      • Clear (grassland) -Cursorial
      • Clear (open)
      • Clear (scrubland)
  • Terrain
    • Desert (arid zone)
      • Desert (anhydrous) -Xerophytic (Xeri-hydrological)
      • Exotic (abiotic desert)
      • Exotic (saline desert)
  • Terrain
    • Exotic (include note)
      • Exotic (alternate chirality)
      • Exotic (ammonia)
      • Exotic (arsenic)
      • Exotic (chlorine)
      • Exotic (electromote)
      • Exotic (extremophile)
      • Exotic (fluid world)
      • Exotic (fluoride)
      • Exotic (heteropolous metalloids)
      • Exotic (hydrocarbon)
      • Exotic (hyperspace)
      • Exotic (methane)
      • Exotic (nonviridian photosynthesizer)
      • Exotic (organoboron)
      • Exotic (plasma)
      • Exotic (primordial soup)
      • Exotic (psioni-sphere)
      • Exotic (radioactive)
      • Exotic (silicoid)
      • Exotic (subterranean)
      • Exotic (subterranean: digger)
      • Exotic (sulfuricoid)
      • Exotic (fossorial) AKA (troglodyte: cave-dwelling)
      • Exotic (vacuum)
  • Terrain
    • Forest (vegetative)
      • Forest (jungle)
      • Forest (taiga)
      • Forest (temperate) -Arboreal
  • Terrain
    • Mountains
      • Exotic (volcanic)
      • Mountains (buttes)
      • Mountains (hillocks)
      • Mountains (hills)
  • Terrain
    • Ocean (fluidic)
      • Ocean (littoral)
      • Ocean (marine)
      • Ocean (panthallasic)
        • Coreless water ball
        • Rocky core water ball
      • Ocean (saltwater)
      • Ocean (superhydrous)
  • Terrain
    • Ocean Depths (deep fluidic)
      • Ocean Depths (abyssal)
      • Ocean Depths (benthic)
      • Ocean Depths (volcanic vents)
  • Terrain
    • Rough (rocky)
      • Rough (alluvial)
      • Rough (metamorphic)
      • Rough (sedimentary)
  • Terrain
    • Waterways (fluidic)
      • Waterways (freshwater)
      • Freshwater (brackish)
      • Freshwater (lake)
      • Freshwater (river)
      • Freshwater (stream)
  • Terrain
    • Wetlands (semi-fluidic)
      • Wetlands (marsh) -bushes
      • Wetlands (pond)
      • Wetlands (swamp) -trees

Locomotion

  • Locomotion (limbed)
    • Amphibian (motile)
      • Land & Water
    • Aquatic (motile)
  • Locomotion (Either)
    • Dives (motile)
  • Locomotion (limbless)
    • Drifts (motile)
  • Locomotion
    • Exotic (include note)
      • Limbed
        • Exotic (Hopping)
        • Exotic (Ice Skater)
        • Exotic (Snow shoe)
        • Exotic (Subterranean) -Troglodyte
        • Exotic (Subterranean: Digger) -Fossorial -burrower
      • Limbless
        • Exotic (Jets)
        • Exotic (Rollers)
        • Exotic (Rollers: Cartwheels)
        • Exotic (Rollers: Hoops)
        • Exotic (Rollers: Spheres)
        • Exotic (Rollers: Wheels)
        • Exotic (Psionic)
        • Exotic (Spinner)
  • Locomotion
    • Flyer (motile)
    • Flyer (motile)
      • Limbed
        • Flyer (Glider)
        • Flyer (Parachutist)
      • Limbless
        • Flyer (Drifter)
        • Flyer (Floater)
        • Flyer (Propeller)
        • Flyer (Spinner)
        • Flyer (Whirlibird)
  • Locomotion (Limbed)
    • Flyphib (motile)
      • Land & Air
      • Land & Water
      • Land, Air & Water
  • Non-Locomotion (Neither)
    • Static (sessile)
      • Symbiote
        • Siren
        • Symbiotic servant
        • Teleport
  • Locomotion (Either)
    • Swims (motile)
      • Swimmer (Diver)
      • Swimmer (Jet)
      • Swimmer (Sailor)
      • Swimmer (Skimmer)
      • Swimmer (Ungulator)
  • Locomotion (Limbed)
    • Triphibian (motile)
      • Land, Water, and Air
  • Locomotion (Limbed)
    • Walker (motile) (ambulatory)
      • Walker (Ambulatory)
      • Walker (Burrower)
      • Walker (Clinger)
      • Walker (Crawler)
      • Walker (Hopper)
      • Walker (Suction Cup)

Quantity

  • Quantity
    • Solitary (1)
    • Single (1)
    • Pair (2)
    • Small Group (3-9)
      • Small Grove (Plant)
    • Large Group (10+)
      • Large Grove (Plant)
    • Pack (15+)
    • Small Herd (20+)
    • Large Herd (30+)
    • Small Swarm (40+)
    • Large Swarm (50+)
    • Hive (Uncountable myriads)

Sociality

  • Eusocial
    • Hive mind
    • Many insectoid societies (Minimal intra community conflict)
  • Parasocial
    • Communal-
    • Quasi-
    • Semi-
    • Sophonts that rarely fight
  • Social (baseline) (mesosociality)
    • Human level sociality
    • Compaible with most interstellar norms
    • Most sophonts
  • Subsocial
    • Sub-
    • Pre-
  • Malsocial
    • Small quarreling groups (constant dominance struggles)
    • Solitary

Size

  • Size - Longest Dimension and mass (Kg or grams)
    • 80kg
    • 5.0gm
    • Microbiota (N<1.0gm)
    • Small
    • Biota (baseline)
    • Large
    • Macrobiota
    • Macromorphic Lifeform

Speed

  • Speed - motive speed in Kph
    • 35kph

- or -

  • Speed
    • Static (sessile) (x0.0)
    • XSlow (x<0.25)
    • VSlow (x0.25)
    • Slow (x0.5)
    • Creep (x0.75)
    • Crawl (x0.75)
    • Standard (x1)
    • Cruise (x1.25)
    • Fast (x1.5)
    • Very Fast (x2.0)
    • Hyperfast (x>2.0)

Strength

  • Strength
    • Very weak
    • Weak
    • Average
    • Strong
    • Very strong

Weapon/s

  • Weapons
    • Body (Bodyslam)
    • Claws (Rip)
    • Horns
    • Manipulator (Punch)
    • Parasite (detrimental)
    • Peds (Kick)
    • Poison (Venom or Toxin)
    • Spikes (Impale or Stab)
    • Sting
    • Teeth (Bite)
    • Tusks
    • Vector (disease or pathogen)

Armor

  • Armor - Use skin type , but also strength of armor (if any)
    • Bark (Plant)
    • Chitin
    • Exoskeleton
    • Feathery Pelt
    • Fine scales
    • Furry Pelt
    • Husk (Plant)
    • Leather
    • Plates
    • Scales
    • Skin
    • Spines
  • Armor - Armor Hardness (Durability) Comparisons

Note:

  • Index and align with Moh's Scale of Hardness.
  • Armor = (Hardness - repellant or resistant characteristic) + (Ablation: absorption or dissipative characteristic)
    • Reflective vs. laser: Repellant (mirror)
    • Aerosol vs. laser: dissipative
    • Sandcaster vs. laser: dissipative
    • etc.

Animal Simple Source

  • Multi-world - Is the creature found on more than one world (yes/no)
    • Yes
    • yes (empire)
    • Yes (multiple worlds)
    • No
    • Multi (18 worlds)
    • Unknown
  • Canon - Is the creature considered canon (yes/no)
    • Yes
    • No
    • Unknown
  • Extinct - note if the beast is currently extinct (yes/no)
    • Extant
    • Extant (not extinct)
    • Extinct
    • Extinct (Crytpid)
    • Unknown
  • Reference - Source references for creature.

Notes (2015)

TJonesLo Comment

These are good, please don't delete them. Just keep in mind T5 has a base set of definition which we can expand upon, but not replace.

- Tjoneslo (talk) 10:51, 19 April 2015 (EDT)

Smelchak Comment (2015)

Thank you, Tjoneslo. They were just my brainstorming, typed out to see how they look. I have the T5 book, but intentionally haven't looked at that section yet, because I want to brainstorm free of its influence. I have several thousand pages of notes and am slowly going through them. I should probably start my own page like "Darkhstarr".


I copied the material to my discussion area, but will leave it here upon your request. Thanks for your note.

- Maksim-Smelchak (talk) 11:05, 19 April 2015 (EDT)