Difference between revisions of "Technology level 3"

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[[Technology level 3]] is the fourth of the [[Technology level]] classifications. The defining characteristics of a society having reached {{TL|3}} the development of the external combustion engine, a steam engine, to drive all manner of industries and vehicles. The expansion of availability of power provided by these engines drives an expansion mass production and manufacturing.
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In terms of classification {{TL|3}} is the [[Technological Period]] of [[Ur-Tech]], the initial planetary bound cycle of development. It also occurs within the [[Technological Epoch]] know as the [[Tool Making Epoch]].
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== Theoretical Technologies ==
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; Physical Science
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: Laws of motion
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: Engineering by math
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; Material Science / Manufacturing
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: Steel as structural material - Large scale production of steel allow use as a structural material for railroads, ship building, and structures.
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; Biological Science
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: Theory of evolution
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: Germ theory of disease
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; Cultural Science
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: Democracy - The idea of people being able to decided both who will rule them, and the laws under which they will live.
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== Quality of Life Technologies ==
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; Energy
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: Steam engines - An external combustion engine.
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: Primitive batteries - Chemistry to produce electricity.
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; Information
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:
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; Communications
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: Photography - Chemistry to permanently capture images
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: Telegraphy - Use of electricity to transmit information over copper lines.
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; Medicine / Life sciences
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: Surgery -
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; Environment
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: Cement structures - The ability to construct reinforced concrete structures of impressive size, including buildings, dams, and other constructions.
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== Transportation Technologies ==
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; Land transportation
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: Extensive roads - The desire for transportation over land drive the ability to construct road for smoother travel.
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: Railroads - The construction of steam powered trains running on steel rails.
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; Water
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: Steam powered ships
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; Air
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: Hot air balloons
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== Military Technologies ==
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Weapon developments are largely refinements of {{TL|2}} designs, including such features as rifled barrels and elongated projectiles for accuracy and ballistic performance, early experimentation with impact-sensitive compounds as propellant igniters, very crude telescopic sights, and repeating weapons such as revolvers.
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By the latter half of this period, almost every soldier would have a rifled single shot muzzle-loading weapon, with a detachable bayonet for melee use if there was insufficient time to reload. Artillery science is slightly more advanced, and crude exploding projectiles are in use by the end of tech level 3, as are are occasionally seen, but are generally inaccurate. They have the advantage of being able to carry a long range explosive payload without the recoil and mass of a regular cannon.{{Page cite|name=Emperor's Arsenal|page=23}}
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== See Also ==
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{{Referral-Tree-Technology-Levels}}
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== References & Contributors ==
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{{Sources
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| {{Ludography cite|name= Worlds and Adventures|version=Classic Traveller|page=7-8, 14-15,17}}
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| {{Ludography cite|name= Scouts|version=Classic Traveller|page=26}}
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| {{Ludography cite|name=Merchant Prince|version=Classic Traveller|page=34,37}}
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| {{Ludography cite|name= Imperium Staple 07|page= 3 |article=Tech Level Expansion}}
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| {{Ludography cite|name= Challenge 31|page=27|article=Twisting Tech Levels: A Traveller Variant}}
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| {{Ludography cite|name= Referee's Companion|page=26-34}}
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| {{Ludography cite|name= World Builder's Handbook |page= 58,83-86}}
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| {{Ludography cite|name= Fire, Fusion, & Steel|page=6-8,37}}
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| {{Ludography cite|name= Emperor's Arsenal}}
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| {{Ludography cite|name= Pocket Empires|version=Marc Miller's Traveller|page=51-52,108}}
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| {{Ludography cite|name= Signal-GK 13 |page= 30-31|article=Low Tech}}
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| {{Ludography cite|name=First In |page=94-95, 108-117}}7
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| [[K. David Ladage]], "Alternate Technological Paths", ''[[Journal of the Travellers' Aid Society Online|JTAS Online]]'' (2001)
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| [[K. David Ladage]], "Alternate Technologies II: Relativity", ''[[Journal of the Travellers' Aid Society Online|JTAS Online]]'' (2001)
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| {{Ludography cite|name= The Traveller's Handbook|page=378}}
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| [[Ken Pick]], "An Analysis of Tech Levels", ''[[Freelance Traveller]] 012'' (2010): 10-12
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| {{Ludography cite|name= T5 Core Rules|page=502-507}}
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| {{Ludography cite|name=Starships|version=Traveller 5th|page=223-237}}
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| {{Ludography cite|name=Worlds and Adventures|version=Traveller 5th|page=19}}
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}}
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[[Category: Science]]
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{{LE|Charted Space|Metric|Technology|Universal Profiles}}

Revision as of 12:28, 31 October 2020

Technical Data.jpg

Technology level 3 is the fourth of the Technology level classifications. The defining characteristics of a society having reached TL–3 the development of the external combustion engine, a steam engine, to drive all manner of industries and vehicles. The expansion of availability of power provided by these engines drives an expansion mass production and manufacturing.

In terms of classification TL–3 is the Technological Period of Ur-Tech, the initial planetary bound cycle of development. It also occurs within the Technological Epoch know as the Tool Making Epoch.

Theoretical Technologies

Physical Science
Laws of motion
Engineering by math
Material Science / Manufacturing
Steel as structural material - Large scale production of steel allow use as a structural material for railroads, ship building, and structures.
Biological Science
Theory of evolution
Germ theory of disease
Cultural Science
Democracy - The idea of people being able to decided both who will rule them, and the laws under which they will live.

Quality of Life Technologies

Energy
Steam engines - An external combustion engine.
Primitive batteries - Chemistry to produce electricity.
Information
Communications
Photography - Chemistry to permanently capture images
Telegraphy - Use of electricity to transmit information over copper lines.
Medicine / Life sciences
Surgery -
Environment
Cement structures - The ability to construct reinforced concrete structures of impressive size, including buildings, dams, and other constructions.

Transportation Technologies

Land transportation
Extensive roads - The desire for transportation over land drive the ability to construct road for smoother travel.
Railroads - The construction of steam powered trains running on steel rails.
Water
Steam powered ships
Air
Hot air balloons

Military Technologies

Weapon developments are largely refinements of TL–2 designs, including such features as rifled barrels and elongated projectiles for accuracy and ballistic performance, early experimentation with impact-sensitive compounds as propellant igniters, very crude telescopic sights, and repeating weapons such as revolvers.

By the latter half of this period, almost every soldier would have a rifled single shot muzzle-loading weapon, with a detachable bayonet for melee use if there was insufficient time to reload. Artillery science is slightly more advanced, and crude exploding projectiles are in use by the end of tech level 3, as are are occasionally seen, but are generally inaccurate. They have the advantage of being able to carry a long range explosive payload without the recoil and mass of a regular cannon.[1]

See Also

Technology levels

References & Contributors

This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Far Future Enterprises or by permission of the author. The page history lists all of the contributions.