Difference between revisions of "Technology level 1"

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== Military Technologies ==
 
== Military Technologies ==
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Tech Level 1 cultures have formalized warfare and conflict, with rank structures, standard tactics and so on, though these are not usually sophisticated. Normal conflicts involved throwing masses of armed men at each other until one side became demoralized and retreated. Battlefield communications were negligible and allowed only the simplest of changes to a battle plan once the fighting started. Naval combat involves primitive sail or man-powered vessels, using small siege engines, rams and boarding actions as the means of capturing or destroying enemy vessels. {{Page cite|name=Emperor's Arsenal|page=14}}
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| {{Ludography cite|name= Emperor's Arsenal}}
 
  | {{Ludography cite|name= Pocket Empires|version=Marc Miller's Traveller|page=51-52,108}}
 
  | {{Ludography cite|name= Pocket Empires|version=Marc Miller's Traveller|page=51-52,108}}
 
  | {{Ludography cite|name= Signal-GK 13 |page= 30-31|article=Low Tech}}
 
  | {{Ludography cite|name= Signal-GK 13 |page= 30-31|article=Low Tech}}

Revision as of 06:23, 25 October 2020

Technical Data.jpg

Technology level 1 is the second of the Technology level classifications. The defining characteristics of a society having reached TL–1 are skill specialization, members of the society who have specialized knowledge of materials, law, science, or other fields. This requires that agriculture be refined enough to be able to feed the members of the society not working on food production. It also relies on a society to value the contributions. And an education or training system to pass the knowledge from one generation to the next.

The second characteristic is the use of metals, including mining techniques, refining, and working them into various shapes. This starts with the metals that are easier to find and work like copper, silver, and gold. It quickly expands into other metals like bronze and iron. As part of the refinement and forging of these metals requires the use of high temperature fires, it also drives the development of ceramics, pottery, and glass making.

In terms of classification TL–1 is the Technological Period of Ur-Tech, the initial planetary bound cycle of development. It also occurs within the Technological Epoch know as the Tool Making Epoch.

Theoretical Technologies

Physical Science
Astronomy - Naked eye observations produce a basic understanding of the motion of the planets (and stars) within the system. Allows for the prediction of seasons and the beginnings of crude navigation.
Engineering by estimate - Ability to perform engineering marvels based upon previous constructions and rule of thumb estimates.
Material Science / Manufacturing
Metal working, quarried stone, Glass, cement, concrete
Wheels and Axle - the ability to mount a rotating wheel on an axle for transportation and energy capture.
Biological Science
Selective breeding, Crop Irrigation
Cultural Science
Settlements, Cities, Irrigation, Canals
First coins for use as money

Quality of Life Technologies

Energy
Water wheels, Windmills - The ability to harness the motion of natural phenomena for useful work. Connection to working environment is via a direct mechanical linkage to simple fixed machines.
Wood and Charcoal - The use of natural source of fire in a forge or kiln to produce the high temperatures required for metal forging.
Information
Abacus, Practical mathematics
Communications
Writing, Paper - information can now be stored and transmitted to others over both a long distance and reviewed at another time.
Medicine / Life sciences
Basic Diagnosis
Environment
Settlements, Cities, Irrigation, Canals

Transportation Technologies

Land transportation
Domesticated animals - used for transportation as riding beasts
Wheel - The ability to construct wagons drawn by beasts or people.
Water
Shipbuilding - Rowed galley and basic sailing vessels dominate the shorelines of waterways. The building of canals to improve the use of boats between settlements.

Military Technologies

Tech Level 1 cultures have formalized warfare and conflict, with rank structures, standard tactics and so on, though these are not usually sophisticated. Normal conflicts involved throwing masses of armed men at each other until one side became demoralized and retreated. Battlefield communications were negligible and allowed only the simplest of changes to a battle plan once the fighting started. Naval combat involves primitive sail or man-powered vessels, using small siege engines, rams and boarding actions as the means of capturing or destroying enemy vessels. [1]

Weapons Technology
Metal weapons - Swords and pole arms made of Bronze or Iron
Metal armor - The natural elements (Leather, wood) give way to metal re-enforced armors, and full metal armor
Catapults - Simple mechanical arm to throw rock or other missiles

See Also

Technology levels

References & Contributors

This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Far Future Enterprises or by permission of the author. The page history lists all of the contributions.