Nivel Tecnológico
Tecnología es la capacidad de usar herramientas para fabricar otras herramientas. [1] El Nivel Tecnológico, o Nivel Tec y abreviado normalmente como NT, es una medida de capacidad y sofisticación tecnológicas. El Nivel Tecnológico es una valoración de varias ideas interconectadas relacionadas con la compresión y uso de la tecnología de una especie, población o gobierno.
El índice de Nivel Tecnlógico varía en una escala de 1 a 33, basado en el entendimiento actual de las leyes físicas del universo. La mayoría de mundos del Tercer Imperio tienen un NT comprendido entre 7 y 12, con un máximo de 15 y algunos raros casos de 16. El resto de razas principales presentan una valoración similar en los mundos comprendidos en sus esferas de influencia. Los mundos fuera de los grandes imperios suelen tener un NT algo inferior, aunque se conocen algunas excepciones interesantes.
El NT asignado como parte del Perfil de Mundo Universal es el NT Común o Base TL, caracterizando el nivel de tecnología encontrado normalmente en el mundo. [2] Este es el nivel encontrado cerca del astropuerto y en la mayoría de areas urbanas. [3]
Visión general
Niveles Tecnológicos | |
---|---|
NT | Era aproximada o descubrimiento clave |
0 | Primitiva/Edad de Piedra |
1 | Edad de Bronce |
1.3 | Edad de Hierro |
2 | Era de la Navegación |
3 | Revolución Industrial |
4 | Mecanización |
5 | Polímeros |
6 | Era Nuclear |
7 | Semiconductores; Era Espacial temprana |
8 | Superconductores; Comunicaciones tempranas |
9 | Tecnología Gravitatoria; Primeras Motores de Salto |
10 | Energía de Fusión aprovechable |
11 | Fusión+; Año máximo imperial 0 |
12 | Robots Sofisticados |
13 | Clonación; Año máximo imperial 550 |
14 | Ingeniería Genética; Año máximo imperial 900 |
15 | Anagáticos; Año máximo imperial 1105 |
16 | Personas Artificiales; Generadores de Guante Negro |
17 | Unidad de Supersalto; Transferencia de Personalidad Permanente |
18 | Armas Disruptoras y de Éxtasis |
19 | Transferencia de Materia Limitada; Energía de Antimateria |
20 | MyLanguage/Skip Drives; Generadores de Guante Blanco |
21 | Transporte Sistémico de Materia; Rifle de Relatividad |
22+ | (Más allá de la extrapolación de la tecnología actual.) |
23 | Toma de energía del núcleo planetario;Terraformación rápida |
24 | Portaless; Rosetas de Klemperer |
25 | Ingeniería Psiónica |
26 | Globo de Éxtasis |
27 | Mundos Anillo |
28 | Unidad de Realidad |
29 | Esferas Dyson |
31 | Universos de Bolsillo |
El Nivel Tecnológico mide el grado de experiencia tecnológica y por tanto las capacidades de la industria local para fabricar y reparar objetos. [4] Sirve como un indicador económico general de la sociedad para la producción de bienes. [5]
Un Nivel Tecnológico es aproximadamente un order de magnitud de aumento de capacidad en las tres medidas de la tecnología: mejora del trabajo, mejora de la calidad y logro de imposibles. [1] Los mundos (sociedades, culturas, civilizaciones, federaciones estelares, imperios interestelares) son clasificados por la tecnología de la que disponen. Cada uno es evaluado según su tecnología y se le asigna un Nivel Tecnológico en función de las capacidades comunes del mundo a la hora de fabricar y emplear tecnología. [6]
Mientras muchas tecnologías tienen la capacidad de traer una gran prosperidad y riqueza económicas al planeta, la tecnología también tiene la capacidad de ser terriblemente disruptiva sobre las culturas, sociedades y pueblos.
Determinación del Nivel Tecnológico
Un mundo que ha desarrollado su tecnología de forma independiente mantiene su NT común en la mayoría del territorio. Algunas regiones (normalmente cerca del astropuerto) pueden tener un NT ligeramente superior debido a la disponibilidad de bienes de importación.
El Nivel Tecnológico de una sociedad interestelar está basado en los NTs de sus mundos más relevantes. Las determinaciones suelen hacerse para regiones definidas (normalmente un subsector). Si la sociedad interestelar es mayor que un subsector, entonces se divide en regiones del tamaño de un subsector, con los subsectores de mayor nivel tecnológico dominando a sus vecinos de NT inferior. El NT del subsector es determinado por el NT más alto de entre los Mundos Industriales dentro del subsector. Este TL gobierna la construcción de las fuerzas militares y navales de la sociedad. El NT más alto disponible en la sociedad equivale al NT más alto de su mundo más importante.
Niveles Tecnológicos Fraccionados
Debido a que cada Nivel Tecnológico puede durar mcuhos años existe, en algunos casos, la necesidad de discutir las diferentes etapas de los avances. Estas pueden describirse dentro de un mismo Nivel Tecnológico como parte del desarrollo temprano o tardío. En otras discusiones la tecnología podrá ser dividida en periodos temprano, medio o tardío.
El ciertas discusiones los niveles tecnológicos son anotados con una fracción decimal como 1.3 o 1.6. Esto implica que un nivel tecnológico puede ser dividido en 10 partes diferenciadas. Esto se hace muy raramente, si acaso, y solo para debates concretos. En general, el X.3 indica una etapa temprana del nivel tecnológico y el X.6 señala la etapa tardía de la era tecnológica.
Avance Tecnológico
Avance Tecnológico es el proceso de desarrollo de un nuevo nivel de logros tecnológicos por encima del poseído actualmente. Como tal, es un proceso incierto: el gasto y la investigación pueden traer rápidamente avances críticos pero esfuerzos prolongados y financiación constante pueden fallar a última hora en conseguir los resultados deseados. Además del coste y tiempo necesarios para desarrollar dicha tecnología, es necesario cierto nivel de automatismo según unos requisitos mínimos de infraestructura y población. [7]
Technological uplift is the process of raising a world's Tech Level by the transfer of technical knowledge from another world with a higher Tech Level. Naturally, this limits uplifting to the current maximum available Tech Level. Technological uplifting is not a function of developing new technology. It involves developing or modifying a world's existing infrastructure, political climate, cultural norms, etc. to incorporate the existing technology of another world. Such uplifting must consider not only construction of the new technology but also education on its usage and provisions for maintenance and repair. Since the research and development necessary to develop the level of technological achievement has already occurred, the adoption of this technology on subsequent worlds will be much cheaper, and more easily attained. [7]
Technological stagnation
Not all technological societies continue to advance. There are a number of reasons why this occurs.
Scientific: The core of a technological advance requires an understanding of the science underlying the technology. This in turn requires research into these understandings, the ability to communicate the research to others, and education of the next generation. Lacking the ability to do research and blocking communication of ideas will stagnate the advance of technology.
Cultural: A society may adopt only enough technology to meet its needs and then content itself with a static stability. Some cultures value social stability: technology that disrupts society may be banned or suppressed. An oppressive society may depend on technology to maintain its domination of the population. It may embrace cultural restrictions that prevent technological advancement. [8]
Resources: Technological advancement requires access different kinds of resources. Food to supply an increasing population required for maintaining a technological society. Access to metals and other minerals for construction of devices. Sources of energy, especially an low and mid technology levels to power the technology. Lacking the access to these critical resources will block advancement of the society.
Accelerating Tech Levels
Technology beyond TL–21 borders on or achieves the fantastic: it not routinely available to lower tech levels, and it harnesses capabilities only dreamed of by lesser technologies. [9] Levels above 21 are the Accelerating Tech Levels, each of them tends to be of shorter duration and each leads at an ever-accelerating pace to the next. The technologies addressed by TLs above 21 are frighteningly powerful and exceptionally susceptible to disaster. As a MyLanguage/society progresses to each new Accelerating Tech Level, the focus shifts to a different technology. [10]
Technological Singularity
The endpoint in the TL scale achieves tools that are self-replicating, self-improving, and panscient. Societies reaching the technological singularity choose, or have chosen for them, consequences of their continued technological advancement. Some societies moves beyond technology advancing to metaphysical pursuits which transcend a physical existence, while others retreat returning to earlier levels and begin their process of advancement again.
Technological Profiles
The default Technology scale describes a general advancement of technology. However, few cultures follow the exact pattern of technical achievement in theoretical science implied by the standard TL system. [11] The Technological Profile divides the Technology Level a number of areas (known as Area Tech Level or ATL), each assigned an individual level index.
Technology is spread across a range of Technology Levels. Although the majority of goods on a world reflect its Tech Level, there may be higher TL goods (experimental models, prototypes, or early versions) or there may be lower TL goods (advanced or improved versions of older or more mature technology).
The ATL at a higher level than the base TL indicates the culture has more theoretical knowledge than it is willing or capable of implementing in practical technology. There may well have been recent breakthroughs in the area, but goods, where available are likely to be expensive or unreliable.
Where the ATL is lower than the common TL indicates development in the area has been retarded in that area. This may be a failure of local research and development or the population simply prefers off-world products.
For a detailed description of each of the Area Technologies and their associated development please see the MyLanguage/Tech Level Comparison Chart.
Technological Periods
On a very broad level, Imperial historians have divided contemporary and future history into MyLanguage/technological epochs and periods. This chronological periodization also projects where future technological trends might be found as evidenced by MyLanguage/Ancients technology and that of other MyLanguage/Precursors.
The idea of Technological Periodization begins with the Technology Age, the period of time it takes for a society, a world, or an interstellar state, to advance from one technology level to another. Depending upon the starting point, nature of the society, and available resources this time may be a span of years to millennia. Historians both within the Imperium and across Charted Space gather and categorize these ages to facilitate the study and analysis of history.
The next level is the MyLanguage/Technological Epoch, a sequence of tech levels to which a society has attached some cultural importance. The most widely used system assigns lech levels in groups of three, assigning a name to each for better historical relevance. There exist other epoch periodization schemes which assign groups of TLs in groups of two to six, sometimes varying in number between the groupings. Given the nature of technological advancements, the border between each epoch is subject to controversy.
The final level is the MyLanguage/Technological Period, a much broader scale dividing the entire technological scale into three parts, each roughly covering 9 technological levels based upon the amount of energy the civilization is able to use. The first level is planetary scale, covering TLs 0 to 9, the second a stellar or interstellar scale, covering TLs 10 to around 18 to 20, and the third a galactic scale covering TLs 18 to 20 to the singularity.
These MyLanguage/Technological Eras or MyLanguage/Technological Eons (the terms are interchangeable), represent the complete cycle of a sophont civilization. The cycle of each period end with the technological singularity.
- MyLanguage/Technological Age (1 MyLanguage/TL) → MyLanguage/Technological Epoch (3 MyLanguage/TLs) → MyLanguage/Technological Period (9 MyLanguage/TLs) → MyLanguage/Technological Era/ MyLanguage/Technological Eon → MyLanguage/Post-Technological Period
The IISS and other groups assigning technology levels to worlds or cultures and equipment avoid the use of technological periods, preferring to assign specific technology levels and using a detailed technology profile. Sophontologists use a combination of Epoch and technology profiles to describe cultures under study. Historians use Epochs to compare societal advancements over history, though there is no broad agreement as to which Epochs are the standards.
Tech Levels 0 through 21
This TL table is a list of technological levels and short descriptions. The descriptions correlate TLs to periods in history or alternately, future technology.
Technological Level Table | |||||
---|---|---|---|---|---|
TL | Lvl | Historical Era | MyLanguage/IC | MyLanguage/CE | Remarks |
TL 0-9 | |||||
0 | Xlow | MyLanguage/Stone Age | TBD | TBD | MyLanguage/Found Tools, fire, MyLanguage/mysticism, MyLanguage/village, MyLanguage/agriculture, MyLanguage/etc. |
1 | Vlow | MyLanguage/Bronze Age | TBD | 3500 BC | None |
1.3 | Vlow | MyLanguage/Iron Age | TBD | 1300 BC | None |
1.6 | Vlow | MyLanguage/Medieval Age | TBD | 600 AD | None |
2 | Vlow | MyLanguage/Age of Sail | TBD | 1500 AD | None |
3 | Vlow | MyLanguage/Industrial Revolution | TBD | 1730 AD | None |
3.3 | Vlow | Napoleonic Era | TBD | 1800 AD | None |
3.6 | Vlow | Colonial Era | TBD | 1850 AD | None |
4 | Low | MyLanguage/Mechanized Age | TBD | 1900 AD | None |
5 | Low | MyLanguage/Broadcast Age | TBD | 1930 AD | None |
6 | Low | MyLanguage/Atomic Age | TBD | 1940 AD | None |
7 | Mlow | MyLanguage/Space Age | TBD | 1970 AD | None |
8 | Mlow | MyLanguage/Information Age | TBD | 1990 AD | None |
9 | Mlow | MyLanguage/Early Stellar Age / MyLanguage/Fusion Age | TBD | 2050 AD | None |
TL 10-21 | |||||
10 (A) | High | MyLanguage/Early Stellar Age / MyLanguage/Gravitic Age | TBD | 2120 AD | None |
11 (B) | High | Average Imperial | MyLanguage/0 | TBD | None |
12 (C) | High | Average Imperial | MyLanguage/30 | TBD | None |
13 (D) | Vhigh | Average Stellar / MyLanguage/Geneering Age | MyLanguage/600 | TBD | None |
14 (E) | Vhigh | High Stellar | MyLanguage/1000 | TBD | None |
15 (F) | Vhigh | Imperial Maximum | MyLanguage/1105 | TBD | None |
16 (G) | Xhigh | MyLanguage/Artificial Persons Age | TBD | TBD | None |
17 (H) | Xhigh | MyLanguage/Personality Transfer Age | MyLanguage/1902 | TBD | MyLanguage/Republic of Regina |
18 (J) | Xhigh | MyLanguage/Exotics Age | TBD | TBD | None |
19 (K) | Uhigh | Matter Transport| / MyLanguage/Antimatter Age | TBD | TBD | None |
20 (L) | Uhigh | MyLanguage/Skipdrive Age | TBD | TBD | None |
21 (M) | Uhigh | MyLanguage/Stasis Age | TBD | TBD | None |
See also
Technology levels
- Technological Systemics
- Foundational Period
- Interstellar Period
- Galactic Period / Accelerating Tech Level
Universal world profile
- Main world
- Hex Number
- Universal World Profile
- Starport (Sp)
- Planetary Size (S)
- Atmosphere (A)
- Hydrosphere (H)
- Population (P)
- Government (G)
- Law Level (L)
- Tech Level (TL)
- Trade classification & Sophont Codes
- Importance Extension (Ix)
- Economic Extension (Ex)
- Cultural Extension (Cx)
- Nobility
- Bases
- Travel Zone
- PBG - Population, Belts, Giants
- P: Population Multiplier
- B: Belts
- G: Gas Giants
- Worlds
- Allegiance Code
- Stellar Data
- COG Sequence
Please refer to the following MyLanguage/AAB MyLanguage/Library Data for more information:
MyLanguage/Technology:
- Technological Research
- Technological Systemics|
References & Contributors (Sources)
This article has two or more sources with conflicting information. Because the conflict has not been resolved, all sources are linked to this article. |
GURPS Traveller Notes: An array of notes regarding the similarities and differences between Traveller TL and GURPS TL can be found here: Technology Level/meta |
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- Marc Miller. Worlds and Adventures (Game Designers Workshop, 1977), 7-8, 14-15,17.
- Marc Miller. Scouts (Game Designers Workshop, 1983), 26.
- Marc Miller. Merchant Prince (Game Designers Workshop, 1985), 34,37.
- Herb Petro. "Tech Level Expansion." Imperium Staple 07 (1986): 3.
- Loren Wiseman. "Twisting Tech Levels: A Traveller Variant." Challenge 31 (1987): 27.
- Marc Miller. Referee's Companion (Game Designers Workshop, 1988), 26-34.
- Geir Lanesskog. World Builder's Handbook (Mongoose Publishing, 2023), 58,83-86.Joe Fugate, J. Andrew Keith, Gary L. Thomas. World Builder's Handbook (Digest Group Publications, 1989), 58,83-86.
- Frank Chadwick, Dave Nilsen. Fire, Fusion, & Steel (Game Designers Workshop, 1994), 6-8,37.
- Greg Porter. Emperor's Arsenal (Imperium Games, 1997), .
- David Burden. Pocket Empires (Imperium Games, 1997), 51-52,108.
- Leighton Piper. "Low Tech." Signal-GK 13 (1997): 30-31.
- Jon F. Zeigler. First In (Steve Jackson Games, 1999), 94-95, 108-117.
- K. David Ladage, "Alternate Technological Paths", JTAS Online (2001)
- K. David Ladage, "Alternate Technologies II: Relativity", JTAS Online (2001)
- Martin Dougherty, Hunter Gordon. The Traveller's Handbook (QuikLink Interactive, 2002), 378.
- Ken Pick, "An Analysis of Tech Levels", Freelance Traveller 012 (2010): 10-12
- Marc Miller. T5 Core Rules (Far Future Enterprises, 2013), 502-507.
- Marc Miller, Robert Eaglestone, Don McKinney. Starships (Far Future Enterprises, 2019), 223-237.
- Marc Miller, Robert Eaglestone, Don McKinney. Worlds and Adventures (Far Future Enterprises, 2019), 19.
- External Link: Technology Levels at TV Tropes
- Admiral Savage - Technology Ages of Traveller (in MTU)
- Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
- ↑ 1.0 1.1 Marc Miller, Robert Eaglestone, Don McKinney. Starships (Far Future Enterprises, 2019), 223.
- ↑ Jon F. Zeigler. First In (Steve Jackson Games, 1999), 108.
- ↑ Geir Lanesskog. World Builder's Handbook (Mongoose Publishing, 2023), 58.Joe Fugate, J. Andrew Keith, Gary L. Thomas. World Builder's Handbook (Digest Group Publications, 1989), 58.
- ↑ Marc Miller. Worlds and Adventures (Game Designers Workshop, 1977), 7-8.
- ↑ Frank Chadwick. "Integration with Traveller, Rule 73: Military Spending." Striker (1981): 38-38.
- ↑ Marc Miller, Robert Eaglestone, Don McKinney. Starships (Far Future Enterprises, 2019), 224.
- ↑ 7.0 7.1 David Burden. Pocket Empires (Imperium Games, 1997), 51.
- ↑ Marc Miller, Robert Eaglestone, Don McKinney. Starships (Far Future Enterprises, 2019), 227.
- ↑ Marc Miller, Robert Eaglestone, Don McKinney. Starships (Far Future Enterprises, 2019), 236.
- ↑ Marc Miller, Robert Eaglestone, Don McKinney. Starships (Far Future Enterprises, 2019), 235.
- ↑ Jon F. Zeigler. First In (Steve Jackson Games, 1999), 108.