Tech Level Comparison Chart

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Tech Level Comparison Charts were developed by all of the Imperiums have recognized the importance of technology and, in relationship to this, have developed a comprehensive system of classifying technology.

Library Data Referral Tree

Please refer to the following AAB Library Data for more information:

Charted Space Technological Spectrum:

Description (Specifications)

Technology Comparison Tables: These Tech Level ratings are described in the three tables below. The TLs cover three different systems:

Quality of Life Technology

Quality of life Tech Comparison
TTL Energy Computers/Robotics Communications Medical Environment
0 Muscles Fingers and sticks Runners Mystics/Herbology Natural (Caves, Huts)
1 Water Abacus / Geometry, Trigonometry Long Distance Signaling Diagnosis Settlements, Towns (Irrigation)
2 Wind, Clockwork Algebra Printing press Internal Anatomy Cities (Canals, Roads)
3 Coal / Steam Calculus Telegraph, Audio Recording Surgery Cement Structures
4 Electricity Mechanical Calculators Telephone Vaccination, Antiseptics, Anesthetics Cities in Rugged/Desert Terrain, Crude Terraform
5 Petrochemicals, Internal combustion Electric Calculators Radio, Radar Mass Vaccination, X-Ray Sealed/Conditioned Cities
6 Nuclear Fission Electronic Computers (Large Model/1 bis) Television / Advanced Audio Recording Virus, Crude Prosthetics Skyscrapers, Weather Predict, Underground Cities
7 Solar energy, early Fuel Cells Desktop Computers, Expert systems, Model/2 Early Satellite, Video recording Organ Transplant, Slow Drugs Cities in Jungle Terrain
8 Geothermal Massive Parallel / Low Data, Model/2 bis Fibre optics Artificial Organs, Metabolics Orbital Settlements, Early Weather Control
9 Early Fusion, Improved Batteries Non-Volatile / High Data, Vocal I/O, Model/3 Video Telephone, Flat Screen Limb Regeneration, Cryogenics, Fast Drugs Arcologies, Orbital Cities
10 Fusion Plants Early Synaptics, voice transcription, Model/4 Holovision, Text Transcription Antiviral Vaccines, Cancer Cure, Growth Quickining Under-Sea/Under Ice Cities
11 Fusion Plants Synaptic Learning Processors, Hand Computers, Model/5 Personal Global Communications Nerve Refusion, Artificial Eyes Gravitic Structure Support
12 Fusion Plants, Advanced Fuel Cells Low Autonomous Robots, Model/6 Real-time Multilingual Translators Broad Spectrum Anti-toxins, Enhanced Prosthetics Major Terraforming, Advanced Weather Control
13 Fusion Plants, Miniature Super-Batteries Holocrystal Storage, High Autonomous Robots, Model/7 Holovideo Recorders Cloning of Replacement Parts, Reanimation Non-mobile Gravitic Cities
14 Fusion Plants Computer/Brain Implants, Model/8 Early Meson Communicators Genetic Engineering, Memory Erasure Mobile Gravitic Cities
15 Pseudo-Reality Computers, Pseudo Robots, Model/9 Meson Communicators, Pseudo Reality Communications Anagathics, Advanced Pseudobio Prosthetics Complex Terraforming Possible
16 Low Artificial Intelligence, Robots in all Facets Personal Meson Communicators, Personal Holovideo Brain Transplants, Crude Memory Transfer Global Terraforming, Hostile Worlds
17 Early Antimatter Plants High Artificial Intelligence, Self-Aware Robots Pocket Meson Communications Selective Memory Erasure, Intelligent Anitbodies Total Terraforming to 800Km worlds
18 Robots become Society's Basic Workforce Permanent Memory Transfer Total Terraforming to 4000Km worlds
19 Elemental/Limited Matter Transport Total Terraforming
20 Global Matter Transport Total Memory Transfer Mobile Worlds (Sublight)
21 System-wide Matter Transport Early Total Rejuvenation Mobile Worlds (Jump Space) & Rosettes
25 "Capsule" Dyson Spheres
27 Ability to create Ringworlds, access pocket universe
29 Rigid Dyson Spheres
31 Create Pocket Universe

Transportation Technology

Transportation Tech Comparison
TTL Land Water Air Space
0 Foot - Animals Raft / Canoe - -
1 Wheel - Carts/Chariots Rowed Galleys, Crude Sailing Vessels - -
2 Advanced Wheel - Moveable Axle, Replaceable Rims, Stagecoachs Early Multi-Mast Sailing, Oceangoing sailing ships, Crude Navigation - -
3 Extensive Road - High-Speed Stagecoachs Multi-Mast Sailing, Navigation Manned Hot Air Balloons -
4 Trains Ironclads, Steamships Dirigibles, Early Gliders -
5 Ground Cars, Tracked Vehicles Personal Self-Propelled Boats, Steel hulls, Early Submersibles Airplanes, Seaplanes Early Rockets (unmanned)
6 Amphibian Vehicles, ATVs, AFVs Submersibles, Scuba, Amphibian Vehicles Early Jet, Helicopters Early Manned Rockets, Unmanned Rockets
7 Hovercraft, High-Speed Trains Hydrofoils, Hovercraft Supersonic Jet, Hang Gliders Deep Space Probes (Unmanned), Maneuver-1/2 (non-gravitic)
8 Triphibian Vehicles Triphibian Vehicles, Early Artificial Gills Triphibian Vehicles, Hypersonic Jet Space Shuttles, Space Stations, Maneuver-3-5 (non-grav)
9 Early Grav Vehicles, Ultra High-Speed Trains Early Grav Vehicles, Artificial Gills Early Grav Vehicles, Rocket Assist Suborbital Jump-1 possible, Sublight Stellar
10 Grav Vehicles UH Grav Modules Gravitic Maneuver

[1], Jump-1 certain

11 Personal G-Tubes, HV Grav Modules Jump-2, Thruster Technology[1]
12 Personal Grav Belts, LT Grav Modules Jump-3
13 Grav Vehicles Merge with Orbital Spacecraft, Jump-4
14 Jump-5
15 Jump-6
16 Raw Material Only Short Range Matter Transport
17 Inanimate Only Short Range Matter Transport
18 Self-Aware Starships, living being portal based Matter Transport
21 Multi Parsec Range Starship-Sized Matter Transport Portals

Military Technology

Military Tech Comparison
- Personal Heavy
TL Weapons Armour Weapons Armour
0 Club, Spear Fur - -
1 Early Weapons (Bow, Sword) Jack Armour Catapult Wood, Bronze, Iron, Crude Steel
2 Early Guns Small Cannons
3 Rifled Weapons Cannons
4 Cartridge Mesh Armour Howitzers, Gatling gun Soft Steel
5 Explosive Grenade, Shotgun Filter Mask Mortars
6 Automatic (SMG) Nuclear Weapons, Missiles Hard Steel
7 Grenade Launchers Cloth Armour, Flack Jacket Beam Lasers Composite Laminate
8 RAM Grenade Launchers, Early Laser Carbine Particle Accelerators, Target Desginated Missiles
9 Laser Weapons Ablative Armour Light Weight Composite Laminate
10 Advanced Combat Rifle Reflec, Combat Environment Suit Plasma Guns, Repulsors Crystaliron
11 Combat Armour Meson Guns
12 PGMP-12, Gauss Rifle Fusion Guns Superdense Armour, Nuclear Dampers
13 PGMP-13, X-Ray Lasers Battle Dress X-Ray Lasers
14 FGMP-14 Bonded Superdense
15 FGMP-15 Early Black Globes
16 FGMP-16, Plasma Rifle, Neural Gun Neural Shield Tractor Beam Black Globes
17 Fusion Rifle, Plama Pistol Disintegrators, Antimatter Warheads Coherent Superdense
18 Disintegrator Rifle, Fusion Pistol Personal Damper Long Range Disintegrator/Tractor Beam
19 Disintegrator Pistol Proton Screen, Plastic Metal Armour
20 Relativity Beam White Globes, Proton Beam
21 Relativity Rifle Personal White Globe Jump Projector Jump Damper

Non-Canon Technologies

News Media and Information Dissemination Technology

History & Background (Dossier)

Technology is the distinguishing feature of advanced civilizations. It underlies what being a sophont is.

IISS Chronological Periodization

Technology Comparison Chart

The Scout Service is responsible for categorizing the technological ability of a society. They rate this ability by the assigning of Technology Levels.

References & Contributors (Sources)

This article has metadata.
GURPS Traveller Notes: An array of notes regarding the similarities and differences between Traveller TL and GURPS TL can be found here: Tech Level Comparison Chart/meta
Mergedisputed.gif This article has two or more sources with conflicting information. Because the conflict has not been resolved, all sources are linked to this article.
This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Far Future Enterprises or by permission of the author. The page history lists all of the contributions.
  1. 1.0 1.1 In GURPS Traveller: Interstellar Wars, this module appears in TL-8.