Difference between revisions of "Tech Level Comparison Chart"

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[[File: Technical Data.jpg|right]]
 
[[File: Technical Data.jpg|right]]
[[Tech Level Comparison Chart]]s were developed by all of the Imperiums have recognized the importance of [[technology]] and, in relationship to this, have developed a comprehensive system of classifying [[technology]].  
+
The [[Tech Level Comparison Chart]] was developed by the IISS, based upon research dating back to the earliest [[First Imperium]] publications. This has recognized the importance of [[technology]] and developing a comprehensive system of classifying [[technology]].  
  
=== Library Data Referral Tree ===
+
== Area Technology Levels ==
Please refer to the following [[AAB]] [[Library Data]] for more information: <br>
+
The default [[Technology Level]] scale describes a general advancement of technology. However, few cultures follow the exact pattern of technical achievement in theoretical science implied by the standard TL system. {{Page cite|name=First In|version=GURPS Traveller|page=108}} The Technological Profile divides the Technology Level a number of areas (known as Area Tech Level or ATL), each assigned an individual level index.
'''[[Technology]]:'''
+
 
* [[Imperial Research Station|Technological Research]]
+
The Comparison tables divide the general technology level into four broad areas, which are then further divided into related technologies. While the system presented here is widely used in the Imperium, it is by no means universal. There are several alternative profile systems in use.
** [[Ancients Foundation]]
+
 
** [[Biotechnology]]
+
=== Theoretical Technology ===
** [[Imperial Research Station]]
+
The Theoretical technologies underlie all the other advancements. In the condensed form the Technology Level combines the knowledge of the workings of the physical universe with the ability to use that knowledge to produce useful goods and services. Within the technological profiles, these two items have been split into separate items.
** [[Technology Incubator]]
+
 
* [[Metric|Technological Systemics]]
+
Where the theoretical technologies exceed the base TL of the other areas of technology, there have been breakthroughs in understanding which have not yet been produced into changes to the society.
** [[Accelerating Tech Level]]
+
 
** [[QREBS]]
+
; Physical Science
** [[Tech Age]]
+
: The real theoretical understandings of the physical universe. Covers the areas of physics and chemistry.
** [[Tech Eon]]
+
; Material Science / Manufacturing
** [[Tech Epoch]]
+
: The technology of material processing and manufacturing. The processes required to take raw materials and process them into functional and usable goods.
** [[Tech Era]]
+
; Biological Science
** [[Tech Level Comparison Chart]]
+
: The theoretical workings of biology and life forms.
** [[Tech Period]]
+
; Cultural Science
** [[Technology Level]]
+
: The workings of how a society is organized and works together to produce and use tools. Include education of the next generation of workers to extend and expand technology.
** [[Three Prime Technologies]]
 
** [[Universal Technological Profile]]
 
----
 
'''[[Charted Space|Charted Space Technological Spectrum]]:'''
 
* [[Proto-Tech]]
 
** [[TL-0]] [[Found Tools Period]]
 
* [[Ur-Tech]]
 
** [[TL:1-3]] [[Tool Making Epoch]]
 
** [[TL:4-6]] [[Division of Labor Epoch]] 
 
** [[TL:7-9]] [[Processor Epoch]]
 
* [[Stell-Tech]]
 
** [[TL:10-12]] [[Gravitics Epoch]]
 
** [[TL:13-15]] [[Biologicals Epoch]]
 
** [[TL:16-18]] [[Artificials Epoch]]
 
* [[Ultra-Tech]]
 
** [[TL:19-21]] [[Matter Transport Epoch]]
 
** [[TL:22-24]] [[Transformations Epoch]]
 
** [[TL:25-27]] [[Psionics Epoch]]
 
* [[Dei-Tech]]
 
** [[TL:28-30]] [[Trans-galactic Epoch]]
 
* [[Omni-Tech]]
 
** [[TL:31-33]] [[Pocket Universe Epoch]]
 
* [[Post-Technological Period]]
 
** [[Singularity]]
 
  
== Description ([[Specifications]]) ==
+
{| class="wikitable" style="width: 95%;text-align: center;margin: auto"
''Technology Comparison Tables:'' These Tech Level ratings are described in the three tables below.
+
|-
The TLs cover three different systems:
+
! colspan="5" | Theoretical Technologies
* TL or TTL: Traveller Technology Level = For [[Classic Traveller]] and most successors.
+
|-
 +
! TL
 +
! Physical Science
 +
! Material Science
 +
! Biological Science
 +
! Cultural Science
 +
|-
 +
! 0
 +
| Animistic explanations
 +
| Found materials: Stone, wood, grasses, bone, fur
 +
| Useful animals are domesticated
 +
| Tribal gatherings, Barter
 +
|-
 +
! 1
 +
| Engineering by estimates, Astronomy
 +
| Metal working, quarried stone, Glass,  cement, concrete
 +
| Selective breeding
 +
| Kingdoms, Written Law, Universal religions
 +
|-
 +
! 2
 +
| Telescopes, Navigation
 +
| Hard steel
 +
| Understanding of Anatomy, microorganism
 +
| Cities, Nations, Wide spread literacy
 +
|-
 +
! 3
 +
| Laws of motion, engineering by math
 +
| Steel as structural material
 +
| Theory of evolution, germ theory of disease
 +
| Democracies
 +
|-
 +
! 4
 +
|
 +
| Aluminum, Skyscrapers, armored vehicles
 +
| Medical theories are further advanced
 +
|
 +
|-
 +
! 5
 +
| First estimates of Quantum mechanics and relativity
 +
| Plastics and other synthetic materials
 +
| Biochemistry, discovery of viruses
 +
| Dictatorships
 +
|-
 +
! 6
 +
| Theory of Electronics
 +
| Fiberglass, Titanium
 +
|
 +
| Superpowers, global nation states
 +
|-
 +
! 7
 +
| Classification of quantum mechanics
 +
| Composite and advanced ceramics
 +
| Discovery of DNA, Genome mapping, Artificial Organs
 +
|
 +
|-
 +
! 8
 +
| Grand Unified theory for gravity control, Photonics
 +
| Micro-level manufacturing, advanced composites
 +
| Gene therapy, Systems ecology
 +
|
 +
|-
 +
! 9
 +
| Detailed gravity manipulation, Jump space described
 +
| [[Crystaliron]], industrial composite metals, Fluidics
 +
| Introduction of [[Cybertechnology]]
 +
|
 +
|-
 +
! 10
 +
|
 +
|
 +
|
 +
| Non-geographic communities
 +
|-
 +
! 11
 +
|
 +
| Magnetics
 +
| Computer implantation
 +
|
 +
|-
 +
! 12
 +
| Unified theory to manipulate strong and weak forces
 +
| Superdense materials
 +
| Nanosurgery, brain implants
 +
|-
 +
! 13
 +
| Completed theory of biologics
 +
|
 +
| First detailed theory of aging
 +
| Widespread robotic workforce
 +
|-
 +
! 14
 +
| Creation of gravity fields at a distance
 +
| Industrial Nanotechnology, [[Bonded Superdense]]
 +
| Theory of memory, Geneering, Personality Transfers
 +
|
 +
|-
 +
! 15
 +
| Unifying theory for normal and jump spaces
 +
|
 +
| Full understanding of immune systems and aging
 +
|
 +
|-
 +
! 16
 +
| Discovery of Hop space
 +
| Collapsed Crystaline
 +
|
 +
| Artificial persons
 +
|-
 +
! 17
 +
|
 +
| [[Coherent Superdense]]
 +
|
 +
|
 +
|-
 +
! 18
 +
|
 +
| Enhanced Coherent Superdense
 +
|
 +
|
 +
|-
 +
! 19
 +
| Discovery of Skip Space
 +
|
 +
|
 +
|
 +
|-
 +
! 20
 +
|
 +
|
 +
|
 +
|-
 +
! 21
 +
|
 +
|
 +
|
 +
| Deconstruction of Cities
 +
|}
  
 
=== Quality of Life Technology ===
 
=== Quality of Life Technology ===
{| class="wikitable"
+
Quality of Life technologies are essential to the world's quality of life. These are the basics of technology building on the Theoretical technologies.
 +
; Energy
 +
: Energy technologies are the ability to produce, store, and make use of energy for all purposes.
 +
; Information
 +
: Technology involving information processing, including computer technologies and robotics
 +
; Communications
 +
: Technologies involving communications processing, including gathering, storing, and dissemination of information.
 +
; Medicine / Life sciences
 +
: Technology involving the care and healing of living things, applied biological sciences, and genetics.
 +
; Environment
 +
: Technology involving the maintenance of ecosystems. This includes the ability to avoid damaging the environment, reconstruct damaged ecosystems, and [[Terraforming]] planets.
 +
 
 +
{| class="wikitable" style="width: 95%;text-align: center;margin: auto"
 
|-
 
|-
!colspan="6"| '''Quality of life Tech Comparison'''
+
!colspan="6"| Quality of life Technologies
 
|-
 
|-
! '''TTL'''
+
! TL
 
! Energy
 
! Energy
! Computers/Robotics
+
! Information
 
! Communications
 
! Communications
! Medical
+
! Medicine / Life sciences
! Environment
+
! Environment  
 
|-
 
|-
!0
+
! 0
|Muscles
+
| Muscles, Domestic Animals
|Fingers and sticks
+
| Memorization
|Runners
+
| Spoken Word
|Mystics/Herbology
+
| Mystics/Herbology
|Natural (Caves, Huts)
+
| Simple Structures, Primitive Agriculture
 
|-
 
|-
!1
+
! 1
|Water  
+
| Water wheels, Wood and Charcoal, Windmills
|Abacus / Geometry, Trigonometry
+
| [[Abacus]]
|Long Distance Signaling
+
| Writing, Paper
|Diagnosis
+
| Basic Diagnosis
|Settlements, Towns (Irrigation)
+
| Settlements, Cities, Irrigation, Canals
 
|-
 
|-
!2
+
! 2
|Wind, Clockwork
+
| Clockworks
|[[Wikipedia:Algebra|Algebra]]
+
| Advanced Mathematics
|[[Wikipedia:Printing press|Printing press]]
+
| Printing presses
|Internal Anatomy
+
| Internal Anatomy
|Cities (Canals, Roads)
+
| Advanced Agriculture
 
|-
 
|-
!3
+
! 3
|Coal / Steam
+
| Steam Engines, primitive batteries
|[[Wikipedia:Calculus|Calculus]]
+
|
|[[Wikipedia:Telegraph|Telegraph]], Audio Recording
+
| Photography, Telegraphy
|[[Wikipedia:Surgery|Surgery]]
+
| Crude Surgery
|[[Wikipedia:Cement|Cement Structures]]  
+
| [[Wikipedia:Cement|Cement Structures]]  
 
|-
 
|-
!4
+
! 4
|[[Wikipedia:Electricity|Electricity]]
+
| Electricity
|Mechanical Calculators
+
| Mechanical Calculators
|[[Wikipedia:Telephone|Telephone]]
+
| Motion Pictures, Telephone
|[[Wikipedia:Vaccination|Vaccination]], [[Wikipedia:Antiseptics|Antiseptics]], [[Wikipedia:Anesthetics|Anesthetics]]
+
| Antiseptics, Anesthetics, Vaccination
|Cities in Rugged/Desert Terrain, Crude Terraform
+
| Skyscrapers
 
|-
 
|-
!5
+
! 5
|[[Wikipedia:Petrochemicals|Petrochemicals]], [[Wikipedia:Internal combustion|Internal combustion]]
+
| Petrochemicals, Steam Turbine, Electrical grid
|Electric Calculators
+
| Electric Calculators  
|[[Radio Communicator|Radio]], [[Radar]]
+
| Radio Broadcasting, Audio Recording
|Mass Vaccination, [[Wikipedia:X-Ray|X-Ray]]
+
| Internal Imaging, Crude Prosthetic
|Sealed/Conditioned Cities
+
| Sealed/Conditioned Cities
 
|-
 
|-
!6
+
! 6
|[[Wikipedia:Nuclear Fission|Nuclear Fission]]
+
| [[Wikipedia:Nuclear power|Nuclear Fission]]
|Electronic Computers (Large [[Model/1]] [[bis]])
+
| [[Electronics|Electronic]] Computers
|[[Wikipedia:Television|Television]] / Advanced Audio Recording
+
| Television, Video Recording
|Virus, Crude [[Wikipedia::Prosthetics|Prosthetics]]
+
| Reconstructive Surgery
|[[Wikipedia:Skyscrapers|Skyscrapers]], [[wikipedia:Weather_forecasting|Weather Predict]], Underground Cities
+
| [[wikipedia:Weather_forecasting|Weather Prediction]], Underground Cities
 
|-
 
|-
!7
+
! 7
|[[Photovoltaic_cell|Solar energy]], early [[Fuel Cells]]
+
| Geothermal, Solar, Primitive Fuel Cells, [[Radiothermal Portable Generator|Radiothermal generators]]
|Desktop Computers, [[Wikipedia:Expert systems|Expert systems]], [[Model/2]]
+
| Desktop Computers, Expert systems
|Early Satellite, [[Wikipedia:Video recording|Video recording]]
+
| Computing Networks, Satellite communications
|Organ Transplant, [[Slow Drug]]s
+
| Organ Transplants, Slow Drug
|Cities in Jungle Terrain
+
| Early orbital stations
 
|-
 
|-
!8
+
! 8
|[[Wikipedia:Geothermal|Geothermal]]
+
| MHD Turbine, Superconductors,
|Massive Parallel / Low Data, [[Model/2]] [[bis]]
+
| Voice Transcription, Massive Parallel computers, Low Data Robots
|[[Wikipedia:Fibre optics|Fibre optics]]
+
| Hand Computer, Ubiquitous neworking, Fiber optic communications
|Artificial Organs, [[Metabolics]]
+
| Full functioning prosthetics, Artificial Organs, [[Metabolics]]
|Orbital Settlements, Early Weather Control
+
| Orbital Settlements, Early Weather Control
 
|-
 
|-
!9
+
! 9
|Early [[wikipedia:Fusion_power|Fusion]], Improved Batteries
+
| Early Fusion
|Non-Volatile / High Data, Vocal I/O, [[Model/3]]
+
| Non-Volatile data storage, High Data robots, Voice command
|[[Video Telephone]], Flat Screen
+
| [[Holovideo]] recording and transmission
|Limb Regeneration, [[Cryogenics]], [[Fast Drug]]s
+
| [[Low Berth|Cyrogenics suspension]], Limb Regeneration  
|[[Arcology|Arcologies]], Orbital Cities
+
| [[Arcology|Arcologies]], Orbital Cities
 
|-
 
|-
!10
+
! 10
|[[Fusion Plant]]s
+
| Practical [[Fusion Plant|Fusion]]
|Early [[Synaptics]], voice transcription, [[Model/4]]
+
| Early Synaptic processors
|[[Holovision]], Text Transcription
+
|  
|Antiviral [[Vaccine]]s, Cancer Cure, [[Growth Quickining]]
+
| Anti-Virals, [[Metabolic Chamber|Growth Quickining]], enhanced prosthetics
|Under-Sea/Under Ice Cities
+
| Practical weather control, Artificial Gravity, Under sea cities
 
|-
 
|-
!11
+
! 11
|Fusion Plants
+
| [[Fusion+]]
|Synaptic Learning Processors, [[Hand_Computer|Hand Computers]], [[Model/5]]
+
| Synaptic Learning Processors
|[[Personal Global Communications]]
+
|
|[[Wikipedia: Neuroregeneration | Nerve Refusion]], Artificial Eyes
+
| Nerve Refusion, Direct computer implantation
|[[Gravity control technology|Gravitic]] Structure Support  
+
| [[Gravity control technology|Gravitic]] Structure Support  
 
|-
 
|-
!12
+
! 12
|Fusion Plants, Advanced [[Fuel Cells]]
+
| Advanced Fuel Cells
|[[Low Autonomous Robots]], [[Model/6]]
+
| Low Autonomous Robots, [[Positronic Brain]]
|Real-time Multilingual [[Translator]]s
+
| Real-time Multilingual Translators
|Broad Spectrum Anti-toxins, Enhanced Prosthetics
+
| Anti-geriatrics, Broad Spectrum Anti-toxins, Personality Recording
|Major Terraforming, Advanced Weather Control
+
| Major Terraforming, Advanced Weather Control
 
|-
 
|-
!13
+
! 13
|Fusion Plants, Miniature Super-Batteries
+
|
|[[Holocrystal]] Storage, [[High Autonomous Robots]], [[Model/7]]
+
| High Autonomous Robots, Holographic storage
|Holovideo Recorders
+
|  
|Cloning of Replacement Parts, [[Reanimation]]
+
| Effective Cloning, [[Wafer Technology]]  
|Non-mobile [[Gravity control technology|Gravitic]] Cities
+
|
 
|-
 
|-
!14
+
! 14
|colspan="1" rowspan="3"|Fusion Plants
+
| Exotic Collectors
|Computer/Brain Implants, [[Model/8]]
+
|
|Early [[Meson Communicator]]s
+
|
|Genetic Engineering, Memory Erasure
+
| [[Genetic Engineering]], Memory erasure, Temporary [[Personality Recording|Personality]] Transfer
|Mobile [[Gravity control technology|Gravitic]] Cities
+
| Ecopoiesis
 
|-
 
|-
!15
+
! 15
|[[Pseudo-Reality Computers]], Pseudo Robots, [[Model/9]]
+
|
|[[Meson Communicator]]s, [[Pseudo Reality Communications]]
+
| Pseudo-Reality Computers,
|[[Anagathics]], Advanced Pseudobio Prosthetics
+
| [[Meson Communicator]]s, [[Pseudo-Reality Communication]]s
|Complex Terraforming Possible
+
| [[Anagathics]]
 +
| Complex Terraforming
 
|-
 
|-
 
! 16
 
! 16
| Low [[Artificial Intelligence]], Robots in all Facets
+
|
| Personal [[Meson Communicator]]s, Personal [[Holovideo]]
+
| Low Artificial Intelligence robots
| Brain Transplants, Crude Memory Transfer
+
|
| Global Terraforming, Hostile Worlds
+
| Brain Transplants
 +
| Global Terraforming
 
|-
 
|-
 
! 17
 
! 17
 
| Early [[Antimatter]] Plants
 
| Early [[Antimatter]] Plants
| High [[Artificial Intelligence]], [[Self-Aware Robots]]
+
| High Artificial Intelligence, Self-Aware Robots
| colspan="1" rowspan="3"|Pocket Meson Communications
+
|
| [[Selective Memory Erasure]], [[Intelligent Anitbodies]]
+
| Intelligent Antibodies, Permanent Personality Transfer
| [[Total Terraforming]] to 800Km worlds
+
|
 
|-
 
|-
 
! 18
 
! 18
|colspan="1" rowspan="4"|
+
|
|rowspan="4"|Robots become Society's Basic Workforce
+
| Robots become Society's Basic Workforce  
| Permanent  [[Memory Transfer]]
+
|
| [[Total Terraforming]] to 4000Km worlds
+
|
 +
|
 
|-
 
|-
 
! 19
 
! 19
| Elemental/Limited [[Matter Transport]]
+
|
 +
|
 +
|
 +
| Non-cyrogenic suspension, Advanced Bio-engineering
 
| [[Total Terraforming]]
 
| [[Total Terraforming]]
 
|-
 
|-
 
! 20
 
! 20
| Global [[Matter Transport]]
+
|
| Total [[Memory Transfer]]
+
|
| Mobile Worlds (Sublight)
+
|
 +
|
 +
|
 
|-
 
|-
 
! 21
 
! 21
| System-wide [[Matter Transport]]
+
|
| Early Total [[Rejuvenation]]
+
|
| Mobile Worlds ([[Jump Space]]) & [[Rosette]]s
+
|
|-
+
| Early Total [[Rejuvenation]]
! 25
+
|  
|colspan="5"|"Capsule" [[Wikipedia:Dyson Sphere|Dyson Spheres]]
 
|-
 
! 27
 
|colspan="5"|Ability to create [[Wikipedia:Ringworld|Ringworlds]], access pocket universe
 
|-
 
! 29
 
|colspan="5"|Rigid [[Wikipedia:Dyson Sphere|Dyson Spheres]]
 
|-
 
! 31
 
|colspan="5"|Create [http://traveller.wikia.com/wiki/Matter_Transport/secret Pocket Universe]
 
 
|}
 
|}
  
 
=== Transportation Technology ===
 
=== Transportation Technology ===
{| class="wikitable"
+
Technologies for moving goods and people, including the design of vehicles and other transport systems.
 +
; Land transportation
 +
: Motive transportation on the Ground, including wheeled and tracked vehicles, walkers of all types, and sleds.
 +
; Water
 +
: Motive transportation on water, including rafts, boats, and submarines.
 +
; Air
 +
: Motive transportation through the air, including planes, helicopters, balloons, and [[Gravity Control Technology|Grav]] craft.
 +
; Space
 +
: Motive transportation through the depths of space.
 +
 
 +
{| class="wikitable" style="width: 95%;text-align: center;margin: auto"
 
|-
 
|-
 
!colspan="6"| '''Transportation Tech Comparison'''
 
!colspan="6"| '''Transportation Tech Comparison'''
 
|-
 
|-
! '''TTL'''
+
! TL
 
! Land
 
! Land
 
! Water
 
! Water
Line 238: Line 370:
 
!1
 
!1
 
|Wheel - Carts/Chariots
 
|Wheel - Carts/Chariots
|Rowed [[Wikipedia:Galley|Galleys]], Crude Sailing Vessels
+
|Rowed [[Wikipedia:Galley|Galleys]], Small Sailing Vessels
 
| -
 
| -
 
| -
 
| -
 
|-
 
|-
 
!2
 
!2
|Advanced Wheel - Moveable Axle, Replaceable Rims
+
|Advanced Wheels, Stagecoachs
|Early Multi-Mast Sailing, Oceangoing sailing ships, Crude Navigation, Stagecoachs
+
|Multi-Mast Sailing, Oceangoing sailing ships, Crude Navigation
| -
+
| Experimental Kites
 
| -
 
| -
 
|-
 
|-
 
!3
 
!3
|Extensive Road - High-Speed Coach
+
|Extensive Road,  Trains, Railroads
|Multi-Mast Sailing, Navigation
+
|[[Wikipedia:Steamship|Steamships]], Navigation
 
|Manned [[Hot Air Balloon]]s
 
|Manned [[Hot Air Balloon]]s
 
| -
 
| -
 
|-
 
|-
 
!4
 
!4
|[[Wikipedia:Train|Trains]]
+
| Self-propelled vehicles
|[[Wikipedia:Ironclad|Ironclads]], [[Wikipedia:Steamship|Steamships]]
+
|[[Wikipedia:Ironclad|Ironclads]], World wide navigation
 
|[[Wikipedia:Dirigible|Dirigibles]], Early [[Wikipedia:Glider|Gliders]]
 
|[[Wikipedia:Dirigible|Dirigibles]], Early [[Wikipedia:Glider|Gliders]]
 
| -
 
| -
Line 264: Line 396:
 
|Personal Self-Propelled Boats, Steel hulls, Early [[Wikipedia:Submersible|Submersibles]]
 
|Personal Self-Propelled Boats, Steel hulls, Early [[Wikipedia:Submersible|Submersibles]]
 
|[[Wikipedia:Airplane|Airplanes]], [[Wikipedia:Seaplane|Seaplanes]]
 
|[[Wikipedia:Airplane|Airplanes]], [[Wikipedia:Seaplane|Seaplanes]]
|Early [[Wikipedia:Rocket|Rockets]] (unmanned)
+
|Unmanned [[Wikipedia:Rocket|Rockets]], Satellites
 
|-
 
|-
 
!6
 
!6
Line 270: Line 402:
 
|Submersibles, [[Wikipedia:Scuba|Scuba]], Amphibian Vehicles
 
|Submersibles, [[Wikipedia:Scuba|Scuba]], Amphibian Vehicles
 
|Early Jet, [[Wikipedia:Helicopter|Helicopters]]
 
|Early Jet, [[Wikipedia:Helicopter|Helicopters]]
|Early Manned [[Wikipedia:Rocket|Rockets]], [[Unmanned Rocket]]s
+
|Orbit capable [[Wikipedia:Rocket|Rockets]]
 
|-
 
|-
 
!7
 
!7
Line 276: Line 408:
 
|[[Wikipedia:Hydrofoil|Hydrofoils]], Hovercraft
 
|[[Wikipedia:Hydrofoil|Hydrofoils]], Hovercraft
 
|[[Wikipedia:Supersonic|Supersonic]] Jet, [[Hang Glider]]s
 
|[[Wikipedia:Supersonic|Supersonic]] Jet, [[Hang Glider]]s
|Deep Space Probes (Unmanned), [[Maneuver]]-1/2 (non-gravitic)
+
| Unmanned Space Probes, Gravitic Drive 1,2,3,4
 
|-
 
|-
 
!8
 
!8
Line 282: Line 414:
 
|Triphibian Vehicles, Early [[Artificial Gill]]s
 
|Triphibian Vehicles, Early [[Artificial Gill]]s
 
|Triphibian Vehicles, [[Hypersonic Jet]]
 
|Triphibian Vehicles, [[Hypersonic Jet]]
|[[Space Shuttles]], [[Space Stations]], [[Maneuver]]-3-5 (non-grav)
+
| Orbital shuttles, [[Space Stations]], Gravitic drive-4, Maneuver Drive-1
 
|-
 
|-
 
!9
 
!9
Line 288: Line 420:
 
|Early [[Gravity control technology|Grav Vehicles]], [[Artificial Gill]]s
 
|Early [[Gravity control technology|Grav Vehicles]], [[Artificial Gill]]s
 
|Early [[Gravity control technology|Grav Vehicles]], Rocket Assist Suborbital
 
|Early [[Gravity control technology|Grav Vehicles]], Rocket Assist Suborbital
|[[Jump Drive|Jump-1]] possible, Sublight Stellar
+
|[[Jump Drive|Jump-1]] possible, Sublight Stellar - [[NAFAL Drive]], [[Maneuver Drive]]
 
|-
 
|-
 
!10
 
!10
Line 298: Line 430:
 
!11
 
!11
 
|align="Center" colspan="3"|Personal G-Tubes, [[Gravity control technology|HV Grav Modules]]
 
|align="Center" colspan="3"|Personal G-Tubes, [[Gravity control technology|HV Grav Modules]]
|Jump-2, [[Maneuver|Thruster ]]Technology<ref name=TIW/>
+
|[[Jump Drive]]-2, [[Maneuver|Thruster]]Technology<ref name=TIW/>
 
|-
 
|-
 
!12
 
!12
 
|align="Center" colspan="3"|Personal [[Grav Belt]]s, [[Gravity control technology|LT Grav Modules]]  
 
|align="Center" colspan="3"|Personal [[Grav Belt]]s, [[Gravity control technology|LT Grav Modules]]  
|Jump-3
+
| Jump-3
 
|-
 
|-
 
!13
 
!13
|align="Center" colspan="4"|[[Gravity control technology|Grav Vehicles]] Merge with Orbital Spacecraft, Jump-4  
+
|align="Center" colspan="3"|[[Gravity control technology|Grav Vehicles]] Merge with Orbital Spacecraft
 +
| Jump-4  
 
|-
 
|-
 
!14
 
!14
|align="Center" colspan="4"|Jump-5
+
|align="center" colspan="3"|Grav Mobile cities
 +
|Jump-5
 
|-
 
|-
 
!15
 
!15
|align="Center" colspan="4"|Jump-6  
+
|align="center" colspan="4"|Jump-6  
 
|-
 
|-
 
!16
 
!16
Line 321: Line 455:
 
!18
 
!18
 
|align="Center" colspan="4"|Self-Aware Starships, living being portal based [[Matter Transport]]  
 
|align="Center" colspan="4"|Self-Aware Starships, living being portal based [[Matter Transport]]  
 +
|-
 +
!19
 +
|-
 +
!20
 +
| colspan=3 | -
 +
| Mobile Planets
 
|-
 
|-
 
!21
 
!21
|align="Center" colspan="4"|Multi Parsec Range Starship-Sized [[Matter Transport]] Portals  
+
|align="Center" colspan="3"|Multi Parsec Range Starship-Sized [[Matter Transport]] Portals  
 +
| Mobile Planets via Jumpspace
 
|}
 
|}
  
 
=== Military Technology ===
 
=== Military Technology ===
{| class="wikitable"
+
Military technology combines the quality of life technology area of a very specific nature with the Transportation technology. This covers weapons from personal sized to starship mounted weapons system, defensive systems and sensor systems.
 +
; Weapons Technology
 +
: The offensive portion of military technology.
 +
; Defensive systems
 +
: The defensive portion including armor, camoflauge, active defensive systems, and screens of various sorts.
 +
; Sensors
 +
: Sensors systems are the eyes of military technology, combined with vehicle system and computer technology to make robots.
 +
 
 +
{| class="wikitable" style="width: 95%;text-align: center;margin: auto"
 
|-
 
|-
 
!colspan="6"| '''Military Tech Comparison'''
 
!colspan="6"| '''Military Tech Comparison'''
Line 451: Line 600:
 
|}
 
|}
  
=== Non-Canon Technologies ===
+
== See also ==
[[News Media | News Media and Information Dissemination Technology]]
+
{{Referral-Tree-Technology-Levels}}
  
== History & Background ([[Dossier]]) ==
+
Please refer to the following [[AAB]] [[Library Data]] for more information: <br>
[[Technology]] is the distinguishing feature of advanced [[civilization]]s. It underlies what being a [[sophont]] is.
+
'''[[Technology]]:'''
 
+
* [[Imperial Research Station|Technological Research]]
=== IISS Chronological Periodization ===
+
** [[Ancients Foundation]]
* [[Technological Age]] (1 [[TL]]) → [[Technological Epoch]] (3 [[TL]]s) → [[Technological Period]] (9 [[TL]]s) → [[Technological Era]] (30 [[TL]]s) → [[Technological Eon]] (33+ [[TL]]s) → [[Singularity]] ([[Post-Technological Period]])
+
** [[Biotechnology]]
 
+
** [[Imperial Research Station]]
=== Technology Comparison Chart ===
+
** [[Technology Incubator]]
The [[Imperial Interstellar Scout Service|Scout Service]] is responsible for categorizing the technological ability of a [[society]]. They rate this ability by the assigning of [[Technology Level]]s.
+
* [[Metric|Technological Systemics]]
 +
** [[Accelerating Tech Level]]
 +
** [[QREBS]]
 +
** [[Tech Age]]
 +
** [[Tech Eon]]
 +
** [[Tech Epoch]]
 +
** [[Tech Era]]
 +
** [[Tech Level Comparison Chart]]
 +
** [[Tech Period]]
 +
** [[Technology Level]]  
 +
** [[Three Prime Technologies]]
 +
** [[Universal Technological Profile]]
  
 
== References & Contributors ([[Sources]]) ==
 
== References & Contributors ([[Sources]]) ==
 
{{Metadata}}
 
{{Metadata}}
{| class="wikitable sortable"
+
{| class="wikitable"
 
! '''GURPS Traveller Notes:''' An array of notes regarding the similarities and differences between Traveller TL and GURPS TL can be found here: [[Tech Level Comparison Chart/meta]]
 
! '''GURPS Traveller Notes:''' An array of notes regarding the similarities and differences between Traveller TL and GURPS TL can be found here: [[Tech Level Comparison Chart/meta]]
 
|-
 
|-
Line 472: Line 632:
 
{{Advanced}}
 
{{Advanced}}
 
{{Sources
 
{{Sources
|S1= {{Ludography cite|name= Worlds and Adventures |page=7-8, 14-15}}
+
| {{Ludography cite|name= Worlds and Adventures|version=Classic Traveller|page=7-8, 14-15,17}}
|S2= {{Ludography cite|name= Imperium Staple 07 |page= TBD |article=Tech Level Expansion}}
+
| {{Ludography cite|name= Scouts|version=Classic Traveller|page=26}}
|S3= {{Ludography cite|name= Challenge 31|page=27 |article=Twisting Tech Levels: A Traveller Variant}}
+
| {{Ludography cite|name=Robots|version=Classic Traveller|page=17-20}}
|S4= {{Ludography cite|name= Referee's Companion |page=28-29}}
+
| {{Ludography cite|name=Merchant Prince|version=Classic Traveller|page=34,37}}
|S5= {{Ludography cite|name= World Builder's Handbook |page= TBD}}
+
| {{Ludography cite|name= Imperium Staple 07|page= 3 |article=Tech Level Expansion}}
|S6= {{Ludography cite|name= Fire, Fusion, & Steel |page=7}}
+
| {{Ludography cite|name= Challenge 31|page=27|article=Twisting Tech Levels: A Traveller Variant}}
|S8= {{Ludography cite|name= Signal-GK 13 |page= TBD}}
+
| {{Ludography cite|name= Referee's Companion|page=26-34}}
|S9= [[K. David Ladage]], "Alternate Technological Paths", ''[[Journal of the Travellers' Aid Society Online|JTAS Online]]'' (2001)
+
| {{Ludography cite|name= World Builder's Handbook |page= 58,83-86}}
|S10= [[K. David Ladage]], "Alternate Technologies II: Relativity", ''[[Journal of the Travellers' Aid Society Online|JTAS Online]]'' (2001)
+
| {{Ludography cite|name= Fire, Fusion, & Steel|page=6-8,37}}
|S11= {{Ludography cite|name= The Traveller's Handbook|page=378}}
+
| {{Ludography cite|name= Pocket Empires|version=Marc Miller's Traveller|page=51-52,108}}
|S12= {{Ludography cite|name= T5 Core Rules|page=502-507}}
+
| {{Ludography cite|name= Signal-GK 13 |page= 30-31|article=Low Tech}}
|S13= EXTERNAL LINK: [https://gurps.fandom.com/wiki/Traveller_5e_to_GURPS_TL_conversion Traveller 5e to GURPS TL conversion]
+
| {{Ludography cite|name=First In |page=94-95, 108-117}}
|S14= [[Traveller Wiki Editorial Team]]
+
| [[K. David Ladage]], "Alternate Technological Paths", ''[[Journal of the Travellers' Aid Society Online|JTAS Online]]'' (2001)
|S15= Author & Contributor: Lord (Marquis) and Master of Sophontology [[Maksim-Smelchak]] of the [[Ministry of Science]]
+
| [[K. David Ladage]], "Alternate Technologies II: Relativity", ''[[Journal of the Travellers' Aid Society Online|JTAS Online]]'' (2001)
 +
| {{Ludography cite|name= The Traveller's Handbook|page=378}}
 +
| [[Ken Pick]], "An Analysis of Tech Levels", ''[[Freelance Traveller]] 012'' (2010): 10-12
 +
| {{Ludography cite|name= T5 Core Rules|page=502-507}}
 +
| {{Ludography cite|name=Starships|version=Traveller 5th|page=223-237}}
 +
| {{Ludography cite|name=Worlds and Adventures|version=Traveller 5th|page=19}}
 +
| External Link: [http://www.angelfire.com/empire2/savage/1WorldOrder/Home-Rules/Ages_of_Traveller.html Technology Ages of Traveller (in MTU)] by [[Admiral Savage]]
 
}}
 
}}
<references/>
 
 
  
 
{{LE|Charted Space|Science|Technology}}
 
{{LE|Charted Space|Science|Technology}}

Revision as of 13:45, 17 October 2020

Technical Data.jpg

The Tech Level Comparison Chart was developed by the IISS, based upon research dating back to the earliest First Imperium publications. This has recognized the importance of technology and developing a comprehensive system of classifying technology.

Area Technology Levels

The default Technology Level scale describes a general advancement of technology. However, few cultures follow the exact pattern of technical achievement in theoretical science implied by the standard TL system. [1] The Technological Profile divides the Technology Level a number of areas (known as Area Tech Level or ATL), each assigned an individual level index.

The Comparison tables divide the general technology level into four broad areas, which are then further divided into related technologies. While the system presented here is widely used in the Imperium, it is by no means universal. There are several alternative profile systems in use.

Theoretical Technology

The Theoretical technologies underlie all the other advancements. In the condensed form the Technology Level combines the knowledge of the workings of the physical universe with the ability to use that knowledge to produce useful goods and services. Within the technological profiles, these two items have been split into separate items.

Where the theoretical technologies exceed the base TL of the other areas of technology, there have been breakthroughs in understanding which have not yet been produced into changes to the society.

Physical Science
The real theoretical understandings of the physical universe. Covers the areas of physics and chemistry.
Material Science / Manufacturing
The technology of material processing and manufacturing. The processes required to take raw materials and process them into functional and usable goods.
Biological Science
The theoretical workings of biology and life forms.
Cultural Science
The workings of how a society is organized and works together to produce and use tools. Include education of the next generation of workers to extend and expand technology.
Theoretical Technologies
TL Physical Science Material Science Biological Science Cultural Science
0 Animistic explanations Found materials: Stone, wood, grasses, bone, fur Useful animals are domesticated Tribal gatherings, Barter
1 Engineering by estimates, Astronomy Metal working, quarried stone, Glass, cement, concrete Selective breeding Kingdoms, Written Law, Universal religions
2 Telescopes, Navigation Hard steel Understanding of Anatomy, microorganism Cities, Nations, Wide spread literacy
3 Laws of motion, engineering by math Steel as structural material Theory of evolution, germ theory of disease Democracies
4 Aluminum, Skyscrapers, armored vehicles Medical theories are further advanced
5 First estimates of Quantum mechanics and relativity Plastics and other synthetic materials Biochemistry, discovery of viruses Dictatorships
6 Theory of Electronics Fiberglass, Titanium Superpowers, global nation states
7 Classification of quantum mechanics Composite and advanced ceramics Discovery of DNA, Genome mapping, Artificial Organs
8 Grand Unified theory for gravity control, Photonics Micro-level manufacturing, advanced composites Gene therapy, Systems ecology
9 Detailed gravity manipulation, Jump space described Crystaliron, industrial composite metals, Fluidics Introduction of Cybertechnology
10 Non-geographic communities
11 Magnetics Computer implantation
12 Unified theory to manipulate strong and weak forces Superdense materials Nanosurgery, brain implants
13 Completed theory of biologics First detailed theory of aging Widespread robotic workforce
14 Creation of gravity fields at a distance Industrial Nanotechnology, Bonded Superdense Theory of memory, Geneering, Personality Transfers
15 Unifying theory for normal and jump spaces Full understanding of immune systems and aging
16 Discovery of Hop space Collapsed Crystaline Artificial persons
17 Coherent Superdense
18 Enhanced Coherent Superdense
19 Discovery of Skip Space
20
21 Deconstruction of Cities

Quality of Life Technology

Quality of Life technologies are essential to the world's quality of life. These are the basics of technology building on the Theoretical technologies.

Energy
Energy technologies are the ability to produce, store, and make use of energy for all purposes.
Information
Technology involving information processing, including computer technologies and robotics
Communications
Technologies involving communications processing, including gathering, storing, and dissemination of information.
Medicine / Life sciences
Technology involving the care and healing of living things, applied biological sciences, and genetics.
Environment
Technology involving the maintenance of ecosystems. This includes the ability to avoid damaging the environment, reconstruct damaged ecosystems, and Terraforming planets.
Quality of life Technologies
TL Energy Information Communications Medicine / Life sciences Environment
0 Muscles, Domestic Animals Memorization Spoken Word Mystics/Herbology Simple Structures, Primitive Agriculture
1 Water wheels, Wood and Charcoal, Windmills Abacus Writing, Paper Basic Diagnosis Settlements, Cities, Irrigation, Canals
2 Clockworks Advanced Mathematics Printing presses Internal Anatomy Advanced Agriculture
3 Steam Engines, primitive batteries Photography, Telegraphy Crude Surgery Cement Structures
4 Electricity Mechanical Calculators Motion Pictures, Telephone Antiseptics, Anesthetics, Vaccination Skyscrapers
5 Petrochemicals, Steam Turbine, Electrical grid Electric Calculators Radio Broadcasting, Audio Recording Internal Imaging, Crude Prosthetic Sealed/Conditioned Cities
6 Nuclear Fission Electronic Computers Television, Video Recording Reconstructive Surgery Weather Prediction, Underground Cities
7 Geothermal, Solar, Primitive Fuel Cells, Radiothermal generators Desktop Computers, Expert systems Computing Networks, Satellite communications Organ Transplants, Slow Drug Early orbital stations
8 MHD Turbine, Superconductors, Voice Transcription, Massive Parallel computers, Low Data Robots Hand Computer, Ubiquitous neworking, Fiber optic communications Full functioning prosthetics, Artificial Organs, Metabolics Orbital Settlements, Early Weather Control
9 Early Fusion Non-Volatile data storage, High Data robots, Voice command Holovideo recording and transmission Cyrogenics suspension, Limb Regeneration Arcologies, Orbital Cities
10 Practical Fusion Early Synaptic processors Anti-Virals, Growth Quickining, enhanced prosthetics Practical weather control, Artificial Gravity, Under sea cities
11 Fusion+ Synaptic Learning Processors Nerve Refusion, Direct computer implantation Gravitic Structure Support
12 Advanced Fuel Cells Low Autonomous Robots, Positronic Brain Real-time Multilingual Translators Anti-geriatrics, Broad Spectrum Anti-toxins, Personality Recording Major Terraforming, Advanced Weather Control
13 High Autonomous Robots, Holographic storage Effective Cloning, Wafer Technology
14 Exotic Collectors Genetic Engineering, Memory erasure, Temporary Personality Transfer Ecopoiesis
15 Pseudo-Reality Computers, Meson Communicators, Pseudo-Reality Communications Anagathics Complex Terraforming
16 Low Artificial Intelligence robots Brain Transplants Global Terraforming
17 Early Antimatter Plants High Artificial Intelligence, Self-Aware Robots Intelligent Antibodies, Permanent Personality Transfer
18 Robots become Society's Basic Workforce
19 Non-cyrogenic suspension, Advanced Bio-engineering Total Terraforming
20
21 Early Total Rejuvenation

Transportation Technology

Technologies for moving goods and people, including the design of vehicles and other transport systems.

Land transportation
Motive transportation on the Ground, including wheeled and tracked vehicles, walkers of all types, and sleds.
Water
Motive transportation on water, including rafts, boats, and submarines.
Air
Motive transportation through the air, including planes, helicopters, balloons, and Grav craft.
Space
Motive transportation through the depths of space.
Transportation Tech Comparison
TL Land Water Air Space
0 Foot - Animals Raft / Canoe - -
1 Wheel - Carts/Chariots Rowed Galleys, Small Sailing Vessels - -
2 Advanced Wheels, Stagecoachs Multi-Mast Sailing, Oceangoing sailing ships, Crude Navigation Experimental Kites -
3 Extensive Road, Trains, Railroads Steamships, Navigation Manned Hot Air Balloons -
4 Self-propelled vehicles Ironclads, World wide navigation Dirigibles, Early Gliders -
5 Ground Cars, Tracked Vehicles Personal Self-Propelled Boats, Steel hulls, Early Submersibles Airplanes, Seaplanes Unmanned Rockets, Satellites
6 Amphibian Vehicles, ATVs, AFVs Submersibles, Scuba, Amphibian Vehicles Early Jet, Helicopters Orbit capable Rockets
7 Hovercraft, High-Speed Trains Hydrofoils, Hovercraft Supersonic Jet, Hang Gliders Unmanned Space Probes, Gravitic Drive 1,2,3,4
8 Triphibian Vehicles Triphibian Vehicles, Early Artificial Gills Triphibian Vehicles, Hypersonic Jet Orbital shuttles, Space Stations, Gravitic drive-4, Maneuver Drive-1
9 Early Grav Vehicles, Ultra High-Speed Trains Early Grav Vehicles, Artificial Gills Early Grav Vehicles, Rocket Assist Suborbital Jump-1 possible, Sublight Stellar - NAFAL Drive, Maneuver Drive
10 Grav Vehicles UH Grav Modules Gravitic Maneuver

[2], Jump-1 certain

11 Personal G-Tubes, HV Grav Modules Jump Drive-2, ThrusterTechnology[2]
12 Personal Grav Belts, LT Grav Modules Jump-3
13 Grav Vehicles Merge with Orbital Spacecraft Jump-4
14 Grav Mobile cities Jump-5
15 Jump-6
16 Raw Material Only Short Range Matter Transport
17 Inanimate Only Short Range Matter Transport
18 Self-Aware Starships, living being portal based Matter Transport
19
20 - Mobile Planets
21 Multi Parsec Range Starship-Sized Matter Transport Portals Mobile Planets via Jumpspace

Military Technology

Military technology combines the quality of life technology area of a very specific nature with the Transportation technology. This covers weapons from personal sized to starship mounted weapons system, defensive systems and sensor systems.

Weapons Technology
The offensive portion of military technology.
Defensive systems
The defensive portion including armor, camoflauge, active defensive systems, and screens of various sorts.
Sensors
Sensors systems are the eyes of military technology, combined with vehicle system and computer technology to make robots.
Military Tech Comparison
- Personal Heavy
TL Weapons Armour Weapons Armour
0 Club, Spear Fur - -
1 Early Weapons (Bow, Sword) Jack Armour Catapult Wood, Bronze, Iron, Crude Steel
2 Early Guns Small Cannons
3 Rifled Weapons Cannons
4 Cartridge Mesh Armour Howitzers, Gatling gun Soft Steel
5 Explosive Grenade, Shotgun Filter Mask Mortars
6 Automatic (SMG) Nuclear Weapons, Missiles Hard Steel
7 Grenade Launchers Cloth Armour, Flack Jacket Beam Lasers Composite Laminate
8 RAM Grenade Launchers, Early Laser Carbine Particle Accelerators, Target Desginated Missiles
9 Laser Weapons Ablative Armour Light Weight Composite Laminate
10 Advanced Combat Rifle Reflec, Combat Environment Suit Plasma Guns, Repulsors Crystaliron
11 Combat Armour Meson Guns
12 PGMP-12, Gauss Rifle Fusion Guns Superdense Armour, Nuclear Dampers
13 PGMP-13, X-Ray Lasers Battle Dress X-Ray Lasers
14 FGMP-14 Bonded Superdense
15 FGMP-15 Early Black Globes
16 FGMP-16, Plasma Rifle, Neural Gun Neural Shield Tractor Beam Black Globes
17 Fusion Rifle, Plama Pistol Disintegrators, Antimatter Warheads Coherent Superdense
18 Disintegrator Rifle, Fusion Pistol Personal Damper Long Range Disintegrator/Tractor Beam
19 Disintegrator Pistol Proton Screen, Plastic Metal Armour
20 Relativity Beam White Globes, Proton Beam
21 Relativity Rifle Personal White Globe Jump Projector Jump Damper

See also

Technology levels

Please refer to the following AAB Library Data for more information:
Technology:

References & Contributors (Sources)

This article has metadata.
GURPS Traveller Notes: An array of notes regarding the similarities and differences between Traveller TL and GURPS TL can be found here: Tech Level Comparison Chart/meta
Mergedisputed.gif This article has two or more sources with conflicting information. Because the conflict has not been resolved, all sources are linked to this article.
This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Far Future Enterprises or by permission of the author. The page history lists all of the contributions.
  1. Jon F. Zeigler. First In (Steve Jackson Games, 1999), 108.
  2. 2.0 2.1 In GURPS Traveller: Interstellar Wars, this module appears in TL-8.