Target Program

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Ship-Turret-WH-Keith-CT-Starter-Trav-Pg-33 03-July-2018a.jpg

The Target Program is designed to allow accurate fire with shipboard weapons. [1]

  • This is a program, a kind of computer software.
  • It is designed to be used with a Ship’s Computer, although it could be used with other kinds of computers as well.
  • This is a core ship’s computer program and is required in order to use a variety of other computer programs that interact with it.

Description (Specifications)

Offensive programs are intended to allow the use of weapons mounted on a ship to damage or destroy enemy vessels.

  • Target identifies enemy vessels and and controls all turrets on board ship.
  • It is required for all laser fire and launches except anti-missile fire.
  • It creates fire solutions, allows remote firing from the bridge, and coordinates all offensive and defensive systems on the ship with sensors and other equipment creating a force multiplier effect. [2]

Selected Computer Programs

Offensive Programs:


History & Background (Dossier)

Software within Charted Space is intentionally built to work under a number of different operating systems, different technology levels of computers, and to be extensively toughened for hard use under vacuum if necessary. [8]

The Software List: The computer software list, available at nearly any software vendor or port, indicates the various programs that are available. It shows space required by a specific program in CPU or storage, its price in MCr, and its title. Also shown is a brief overview of its effects. [9]

Software Authorship: Various requirements exist for individual characters producing existing or new programs. Such a course can save money, but may have some pitfalls. Program generation is explained elsewhere. [10]

References & Contributors (Sources)

This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Far Future Enterprises or by permission of the author. The page history lists all of the contributions.
  1. Information provided to the library by Maksim-Smelchak
  2. Information provided to the library by Maksim-Smelchak
  3. Matthew Sprange. High Guard (Mongoose Publishing, 2016), 63.
  4. 4.0 4.1 4.2 4.3 4.4 4.5 4.6 Marc Miller. Starships (Game Designers Workshop, 1977), 38.
  5. Gareth Hanrahan. Core Rulebook (Mongoose Publishing, 2008), 113.
  6. 6.0 6.1 6.2 Matthew Sprange. High Guard (Mongoose Publishing, 2016), 64.
  7. Gareth Hanrahan. Core Rulebook (Mongoose Publishing, 2008), 113.
  8. Information provided to the library by Maksim-Smelchak
  9. Marc Miller. Starships (Game Designers Workshop, 1977), 38.
  10. Marc Miller. Starships (Game Designers Workshop, 1977), 38.