Talk:Weapon
Revision as of 15:40, 12 January 2018 by Maksim-Smelchak (talk | contribs) (→Universal Gun Research (2018))
Smelchak Notes (2018)
CONVENTIONAL TREE:
- Weapon / Goods/Weapons
- Offensive Technologies
- Ironmongery
- Heavy Arms
- Small Arms
- Vehicle Weaponry
- Starship Weaponry
- Energy Weapons
- Guided Weapons
- Projectile Weapons
- Spinal Mounts
- Weapon Types
- Ironmongery
- Military Vehicle Types
- Wheelcraft
- Trackcraft
- Watercraft
- Aircraft
- Walkers
- Gravcraft
- Speeders
- Offensive Technologies
- - Maksim-Smelchak (talk) 05:38, 7 January 2018 (EST)
Firearms Mapping (2018)
- Weapon
- Firearms
- Heavy Arms
- Heavy Artillery
- Vehicle Weaponry
- Small Arms (Personal Arms)
- Handguns
- Longarms
- Heavy Arms
- Firearms
- Note: redefine firearms to include DEW.
- - Maksim-Smelchak (talk) 05:38, 7 January 2018 (EST)
Universal Gun Research (2018)
Sort Types
- OPERATOR / Operator: (individual, light, crew, heavy, etc.)
- ERGONOMICS / Ergonomics: Handgun (1 hand) vs Long (2 hand)
- DISTANCE / Distance-function: (ranged, melee, touch, etc.)
- SUPRACLASS / Supraclass: KEW, GUW, DEW
- CLASS / CLASS FUNCTION / Class-function: (chem, antimatter, energy, etc.)
- TARGET / Target: (AA, AP, AT, etc.)
- USER GROUP / User Group: (milt, para, civ)
- SUPRAPLATFORM: (land, water, air, space, interface, etc.)
- PLATFORM / Platform: (Individual, vehicle, fixed, etc.)
- Land
- Sophont
- Landcraft
- Wheelcraft
- Trackcraft
- Hovercraft
- Legcraft / Walkers
- Subterranium / Diggers
- Water (Aqueous)
- Watercraft
- Surfacecraft
- Submersibles
- Watercraft
- Air (atmosphere)
- Aircraft
- Gravcraft
- Aircraft
- Land
- TL
- SIZE
- WEIGHT
- COST
- OUTPUT MECH / Firing Mechanism: (TBD, many types for KEW)
- OUTPUT CHEM / Propellant: (TBD, many types for KEW)
- OUTPUT VOLUME / Fire Expression: (single, semi, auto)
- OUTPUT TYPE / Fire Type: (bullet, slug, needle, bolt, energy, charged particles, nonlethal, etc.)
- KEW / Slugs in J (Ft/s or Ms/s) [Joules / Wh / ft-lbs]
- Low Velocity: Conventional 0-3,499
- High Velocity: 3500 to 4,999 muzzle velocity
- Hypervelocity: 5,000 +
- DEW / Eenergy in J / MW
- KEW / Slugs in J (Ft/s or Ms/s) [Joules / Wh / ft-lbs]
- OUTPUT EFFECT / Fire Effect: (individual, area, etc.)
- OUTPUT DAMAGE / Damage type: (incendiary, explosive, etc.)
- INPUT TYPE / Loading Expression: (breach, magazine, internal, etc.)
- INPUT LOAD / Rounds: Variable
- - Maksim-Smelchak (talk) 09:42, 7 January 2018 (EST)
Topics (2018)
- Gun/ Weapon
- Firearm
- Heavy
- ManPack (crew)
- Vehicle
- Light
- Individual
- ManPack (crew)
- Heavy
- Smallarm
- Short (Handgun)
- Long
- Firearm
- Melee Weapon
- Blunt (Blunt Trauma)
- Edged (Blade / Cutting Trauma)
- Piercing (Stabbing Trauma)
- Archaic Ranged (Pre-gun)
- Blunt (Blunt Trauma)
- Boomerang
- Sling
- Edged (Blade / Cutting Trauma)
- Bow
- Ninja Star
- Piercing (Stabbing Trauma)
- Bow
- Dart
- Javelin
- Spear
- Blunt (Blunt Trauma)