Talk:Weapon
Revision as of 14:42, 7 January 2018 by Maksim-Smelchak (talk | contribs)
Smelchak Notes (2018)
CONVENTIONAL TREE:
- Weapon / Goods/Weapons
- Offensive Technologies
- Ironmongery
- Heavy Arms
- Small Arms
- Vehicle Weaponry
- Starship Weaponry
- Energy Weapons
- Guided Weapons
- Projectile Weapons
- Spinal Mounts
- Weapon Types
- Ironmongery
- Military Vehicle Types
- Wheelcraft
- Trackcraft
- Watercraft
- Aircraft
- Walkers
- Gravcraft
- Speeders
- Offensive Technologies
- - Maksim-Smelchak (talk) 05:38, 7 January 2018 (EST)
Firearms Mapping
- Weapon
- Firearms
- Heavy Arms
- Heavy Artillery
- Vehicle Weaponry
- Small Arms (Personal Arms)
- Handguns
- Longarms
- Heavy Arms
- Firearms
- Note: redefine firearms to include DEW.
- - Maksim-Smelchak (talk) 05:38, 7 January 2018 (EST)
=== Universal Gun Research (2018) Sort Types
- Ergonomics: Handgun (1 hand) vs Long (2 hand)
- Supraclass: KEW, GUW, DEW
- Firing Mechanism:
- Fire Expression: (single, semi, auto)
- OUTPUT / Fire Type: (bullet, slug, needle, bolt, energy, etc.)
- KEW / Slugs in J (Ft/s or Ms/s)
- Low Velocity: Conventional 0-3,499
- High Velocity: 3500 to 4,999 muzzle velocity
- Hypervelocity: 5,000 +
- DEW / Eenergy in J / MW
- KEW / Slugs in J (Ft/s or Ms/s)
- Fire Effect: (individual, area, etc.)
- INPUT / Loading Expression: (breach, magazine, internal, etc.)
- Operator: (individual, light, crew, heavy, etc.)
- Platform: (land, water, air, space, interface, etc.)
- User Group: (milt, para, civ)
- Class-function: (chem, antimatter, energy, etc.)
- Distance-function: (ranged, melee, touch, etc.)
- Damage type: (incendiary, explosive, etc.)
- Target: (AA, AP, AT, etc.)
- - Maksim-Smelchak (talk) 09:42, 7 January 2018 (EST)