Difference between revisions of "Talk:Weapon"
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(Created page with " == Smelchak Notes (2018) == * Weapon ** Offensive Technologies *** Ironmongery **** Heavy Arms **** Small Arms **** Vehicle Weaponry *** Starship Weaponry **** Ene...") |
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+ | |||
+ | == Notes (2018) == | ||
+ | # EXTERNAL LINK: [http://members.tip.net.au/~davidjw/tavspecs/maint/combat/hyp_wpn.htm Weapons Tables] | ||
+ | : - [[User:Maksim-Smelchak|Maksim-Smelchak]] ([[User talk:Maksim-Smelchak|talk]]) 10:31, 8 April 2018 (EDT) | ||
+ | |||
+ | == T5 Standard Categories (2018) == | ||
+ | * [[Hand Weapon]]s | ||
+ | ** [[Short Blade]]s | ||
+ | ** [[Medium Blade]]s | ||
+ | ** [[Long Blade]]s | ||
+ | ** [[Special Blade]]s | ||
+ | * [[Body Weapon]]s | ||
+ | * [[Ranged Weapon]]s | ||
+ | ** [[Artillery]] | ||
+ | ** [[Designator]]/Projector | ||
+ | ** [[Handgun]]s | ||
+ | ** [[Launcher]] | ||
+ | ** [[Long Gun]]s | ||
+ | ** [[Machine Gun]] | ||
+ | ** [[Shotgun]] | ||
== Smelchak Notes (2018) == | == Smelchak Notes (2018) == | ||
− | * Weapon | + | CONVENTIONAL TREE: |
+ | * Weapon / [[Goods/Weapons]] | ||
** Offensive Technologies | ** Offensive Technologies | ||
*** [[Ironmongery]] | *** [[Ironmongery]] | ||
Line 24: | Line 45: | ||
*** Gravcraft | *** Gravcraft | ||
*** Speeders | *** Speeders | ||
+ | :- [[User:Maksim-Smelchak|Maksim-Smelchak]] ([[User talk:Maksim-Smelchak|talk]]) 05:38, 7 January 2018 (EST) | ||
+ | |||
+ | === Firearms Mapping (2018) === | ||
+ | * Weapon | ||
+ | ** Firearms | ||
+ | *** Heavy Arms | ||
+ | **** Heavy Artillery | ||
+ | **** Vehicle Weaponry | ||
+ | *** Small Arms (Personal Arms) | ||
+ | **** Handguns | ||
+ | **** Longarms | ||
+ | * Note: redefine firearms to include DEW. | ||
+ | :- [[User:Maksim-Smelchak|Maksim-Smelchak]] ([[User talk:Maksim-Smelchak|talk]]) 05:38, 7 January 2018 (EST) | ||
+ | |||
+ | === Universal Gun Research (2018) === | ||
+ | Sort Types | ||
+ | * OPERATOR / Operator: (individual, light, crew, heavy, etc.) | ||
+ | * ERGONOMICS / Ergonomics: Handgun (1 hand) vs Long (2 hand) | ||
+ | * DISTANCE / Distance-function: (ranged, melee, touch, etc.) | ||
+ | * SUPRACLASS / Supraclass: KEW, GUW, DEW | ||
+ | * CLASS / CLASS FUNCTION / Class-function: (chem, antimatter, energy, etc.) | ||
+ | * TARGET / Target: (AA, AP, AT, etc.) | ||
+ | * USER GROUP / User Group: (milt, para, civ) | ||
+ | * SUPRAPLATFORM: (land, water, air, space, interface, etc.) | ||
+ | * PLATFORM / Platform: (Individual, vehicle, fixed, etc.) | ||
+ | ** Land | ||
+ | *** Sophont | ||
+ | *** Landcraft | ||
+ | **** Wheelcraft | ||
+ | **** Trackcraft | ||
+ | **** Hovercraft | ||
+ | **** Legcraft / Walkers | ||
+ | **** Subterranium / Diggers | ||
+ | ** Water (Aqueous) | ||
+ | *** Watercraft | ||
+ | **** Surfacecraft | ||
+ | **** Submersibles | ||
+ | ** Air (atmosphere) | ||
+ | *** Aircraft | ||
+ | **** Gravcraft | ||
+ | ---- | ||
+ | * TL | ||
+ | * SIZE | ||
+ | * WEIGHT | ||
+ | * COST | ||
+ | ---- | ||
+ | * OUTPUT MECH / Firing Mechanism: (TBD, many types for KEW) | ||
+ | * OUTPUT CHEM / Propellant: (TBD, many types for KEW) | ||
+ | * OUTPUT VOLUME / Fire Expression: (single, semi, auto) | ||
+ | * OUTPUT TYPE / Fire Type: (bullet, slug, needle, bolt, energy, charged particles, nonlethal, etc.) | ||
+ | ** KEW / Slugs in J (Ft/s or Ms/s) [Joules / Wh / ft-lbs] | ||
+ | *** Low Velocity: Conventional 0-3,499 | ||
+ | *** High Velocity: 3500 to 4,999 muzzle velocity | ||
+ | *** Hypervelocity: 5,000 + | ||
+ | ** DEW / Eenergy in J / MW | ||
+ | * OUTPUT EFFECT / Fire Effect: (individual, area, etc.) | ||
+ | * OUTPUT DAMAGE / Damage type: (incendiary, explosive, etc.) | ||
+ | ---- | ||
+ | * INPUT TYPE / Loading Expression: (breach, magazine, internal, etc.) | ||
+ | * INPUT LOAD / Rounds: Variable | ||
+ | |||
+ | :- [[User:Maksim-Smelchak|Maksim-Smelchak]] ([[User talk:Maksim-Smelchak|talk]]) 09:42, 7 January 2018 (EST) | ||
+ | |||
+ | === Topics (2018) === | ||
+ | * Gun/ Weapon | ||
+ | ** Firearm | ||
+ | *** Heavy | ||
+ | **** ManPack (crew) | ||
+ | **** Vehicle | ||
+ | *** Light | ||
+ | **** Individual | ||
+ | **** ManPack (crew) | ||
+ | ** Smallarm | ||
+ | *** Short (Handgun) | ||
+ | *** Long | ||
+ | |||
+ | ---- | ||
+ | * Melee Weapon | ||
+ | ** Blunt (Blunt Trauma) | ||
+ | ** Edged (Blade / Cutting Trauma) | ||
+ | ** Piercing (Stabbing Trauma) | ||
+ | |||
+ | ---- | ||
+ | * Archaic Ranged (Pre-gun) | ||
+ | ** Blunt (Blunt Trauma) | ||
+ | *** Boomerang | ||
+ | *** Sling | ||
+ | ** Edged (Blade / Cutting Trauma) | ||
+ | *** Bow | ||
+ | *** Ninja Star | ||
+ | ** Piercing (Stabbing Trauma) | ||
+ | *** Bow | ||
+ | *** Dart | ||
+ | *** Javelin | ||
+ | *** Spear |
Latest revision as of 10:31, 8 April 2018
Notes (2018)[edit]
- EXTERNAL LINK: Weapons Tables
- - Maksim-Smelchak (talk) 10:31, 8 April 2018 (EDT)
T5 Standard Categories (2018)[edit]
- Hand Weapons
- Body Weapons
- Ranged Weapons
- Artillery
- Designator/Projector
- Handguns
- Launcher
- Long Guns
- Machine Gun
- Shotgun
Smelchak Notes (2018)[edit]
CONVENTIONAL TREE:
- Weapon / Goods/Weapons
- Offensive Technologies
- Ironmongery
- Heavy Arms
- Small Arms
- Vehicle Weaponry
- Starship Weaponry
- Energy Weapons
- Guided Weapons
- Projectile Weapons
- Spinal Mounts
- Weapon Types
- Ironmongery
- Military Vehicle Types
- Wheelcraft
- Trackcraft
- Watercraft
- Aircraft
- Walkers
- Gravcraft
- Speeders
- Offensive Technologies
- - Maksim-Smelchak (talk) 05:38, 7 January 2018 (EST)
Firearms Mapping (2018)[edit]
- Weapon
- Firearms
- Heavy Arms
- Heavy Artillery
- Vehicle Weaponry
- Small Arms (Personal Arms)
- Handguns
- Longarms
- Heavy Arms
- Firearms
- Note: redefine firearms to include DEW.
- - Maksim-Smelchak (talk) 05:38, 7 January 2018 (EST)
Universal Gun Research (2018)[edit]
Sort Types
- OPERATOR / Operator: (individual, light, crew, heavy, etc.)
- ERGONOMICS / Ergonomics: Handgun (1 hand) vs Long (2 hand)
- DISTANCE / Distance-function: (ranged, melee, touch, etc.)
- SUPRACLASS / Supraclass: KEW, GUW, DEW
- CLASS / CLASS FUNCTION / Class-function: (chem, antimatter, energy, etc.)
- TARGET / Target: (AA, AP, AT, etc.)
- USER GROUP / User Group: (milt, para, civ)
- SUPRAPLATFORM: (land, water, air, space, interface, etc.)
- PLATFORM / Platform: (Individual, vehicle, fixed, etc.)
- Land
- Sophont
- Landcraft
- Wheelcraft
- Trackcraft
- Hovercraft
- Legcraft / Walkers
- Subterranium / Diggers
- Water (Aqueous)
- Watercraft
- Surfacecraft
- Submersibles
- Watercraft
- Air (atmosphere)
- Aircraft
- Gravcraft
- Aircraft
- Land
- TL
- SIZE
- WEIGHT
- COST
- OUTPUT MECH / Firing Mechanism: (TBD, many types for KEW)
- OUTPUT CHEM / Propellant: (TBD, many types for KEW)
- OUTPUT VOLUME / Fire Expression: (single, semi, auto)
- OUTPUT TYPE / Fire Type: (bullet, slug, needle, bolt, energy, charged particles, nonlethal, etc.)
- KEW / Slugs in J (Ft/s or Ms/s) [Joules / Wh / ft-lbs]
- Low Velocity: Conventional 0-3,499
- High Velocity: 3500 to 4,999 muzzle velocity
- Hypervelocity: 5,000 +
- DEW / Eenergy in J / MW
- KEW / Slugs in J (Ft/s or Ms/s) [Joules / Wh / ft-lbs]
- OUTPUT EFFECT / Fire Effect: (individual, area, etc.)
- OUTPUT DAMAGE / Damage type: (incendiary, explosive, etc.)
- INPUT TYPE / Loading Expression: (breach, magazine, internal, etc.)
- INPUT LOAD / Rounds: Variable
- - Maksim-Smelchak (talk) 09:42, 7 January 2018 (EST)
Topics (2018)[edit]
- Gun/ Weapon
- Firearm
- Heavy
- ManPack (crew)
- Vehicle
- Light
- Individual
- ManPack (crew)
- Heavy
- Smallarm
- Short (Handgun)
- Long
- Firearm
- Melee Weapon
- Blunt (Blunt Trauma)
- Edged (Blade / Cutting Trauma)
- Piercing (Stabbing Trauma)
- Archaic Ranged (Pre-gun)
- Blunt (Blunt Trauma)
- Boomerang
- Sling
- Edged (Blade / Cutting Trauma)
- Bow
- Ninja Star
- Piercing (Stabbing Trauma)
- Bow
- Dart
- Javelin
- Spear
- Blunt (Blunt Trauma)