Difference between revisions of "Talk:Weapon"

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Line 98: Line 98:
 
*** Short (Handgun)
 
*** Short (Handgun)
 
*** Long
 
*** Long
 +
 +
----
 +
* Melee Weapon
 +
** Blunt (Blunt Trauma)
 +
** Edged (Blade / Cutting Trauma)
 +
** Piercing (Stabbing Trauma)
 +
 +
----
 +
* Archaic Ranged (Pre-gun)
 +
** Bow
 +
** Dart
 +
** Javelin
 +
** Sling
 +
** Spear

Revision as of 15:03, 7 January 2018

Smelchak Notes (2018)

CONVENTIONAL TREE:

- Maksim-Smelchak (talk) 05:38, 7 January 2018 (EST)

Firearms Mapping (2018)

  • Weapon
    • Firearms
      • Heavy Arms
        • Heavy Artillery
        • Vehicle Weaponry
      • Small Arms (Personal Arms)
        • Handguns
        • Longarms
  • Note: redefine firearms to include DEW.
- Maksim-Smelchak (talk) 05:38, 7 January 2018 (EST)

Universal Gun Research (2018)

Sort Types

  • OPERATOR / Operator: (individual, light, crew, heavy, etc.)
  • ERGONOMICS / Ergonomics: Handgun (1 hand) vs Long (2 hand)
  • DISTANCE / Distance-function: (ranged, melee, touch, etc.)
  • SUPRACLASS / Supraclass: KEW, GUW, DEW
  • CLASS / CLASS FUNCTION / Class-function: (chem, antimatter, energy, etc.)
  • TARGET / Target: (AA, AP, AT, etc.)
  • USER GROUP / User Group: (milt, para, civ)
  • PLATFORM / Platform: (land, water, air, space, interface, etc.)
    • Land
      • Sophont
      • Landcraft
        • Wheelcraft
        • Trackcraft
        • Hovercraft
        • Legcraft / Walkers
        • Subterranium / Diggers
    • Water (Aqueous)
      • Watercraft
        • Surfacecraft
        • Submersibles
    • Air (atmosphere)
      • Aircraft
        • Gravcraft

  • TL
  • SIZE
  • WEIGHT
  • COST

  • OUTPUT MECH / Firing Mechanism: (TBD, many types for KEW)
  • OUTPUT VOLUME / Fire Expression: (single, semi, auto)
  • OUTPUT TYPE / Fire Type: (bullet, slug, needle, bolt, energy, charged particles, etc.)
    • KEW / Slugs in J (Ft/s or Ms/s) [Joules / Wh / ft-lbs]
      • Low Velocity: Conventional 0-3,499
      • High Velocity: 3500 to 4,999 muzzle velocity
      • Hypervelocity: 5,000 +
    • DEW / Eenergy in J / MW
  • OUTPUT EFFECT / Fire Effect: (individual, area, etc.)
  • OUTPUT DAMAGE / Damage type: (incendiary, explosive, etc.)

  • INPUT TYPE / Loading Expression: (breach, magazine, internal, etc.)
  • INPUT LOAD / Rounds: Variable
- Maksim-Smelchak (talk) 09:42, 7 January 2018 (EST)

Topics (2018)

  • Gun/ Weapon
    • Firearm
      • Heavy
        • ManPack (crew)
        • Vehicle
      • Light
        • Individual
        • ManPack (crew)
    • Smallarm
      • Short (Handgun)
      • Long

  • Melee Weapon
    • Blunt (Blunt Trauma)
    • Edged (Blade / Cutting Trauma)
    • Piercing (Stabbing Trauma)

  • Archaic Ranged (Pre-gun)
    • Bow
    • Dart
    • Javelin
    • Sling
    • Spear