Difference between revisions of "Talk:Weapon"

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:- [[User:Maksim-Smelchak|Maksim-Smelchak]] ([[User talk:Maksim-Smelchak|talk]]) 05:38, 7 January 2018 (EST)
 
:- [[User:Maksim-Smelchak|Maksim-Smelchak]] ([[User talk:Maksim-Smelchak|talk]]) 05:38, 7 January 2018 (EST)
  
=== Universal Gun Research (2018)
+
=== Universal Gun Research (2018) ===
 
Sort Types
 
Sort Types
* Ergonomics: Handgun (1 hand) vs Long (2 hand)
+
* OPERATOR / Operator: (individual, light, crew, heavy, etc.)
* Supraclass: KEW, GUW, DEW
+
* ERGONOMICS / Ergonomics: Handgun (1 hand) vs Long (2 hand)
* Firing Mechanism:
+
* SUPRACLASS / Supraclass: KEW, GUW, DEW
 +
* DISTANCE / Distance-function: (ranged, melee, touch, etc.)
 +
* FUNCTION / Class-function: (chem, antimatter, energy, etc.)
 +
* TARGET / Target: (AA, AP, AT, etc.)
 +
* USER / User Group: (milt, para, civ)
 +
* PLATFORM / Platform: (land, water, air, space, interface, etc.)
 +
 
 +
----
 +
* Firing Mechanism: (TBD, many types for KEW)
 
* Fire Expression: (single, semi, auto)
 
* Fire Expression: (single, semi, auto)
* OUTPUT / Fire Type: (bullet, slug, needle, bolt, energy, etc.)
+
----
 +
* OUTPUT / Fire Type: (bullet, slug, needle, bolt, energy, charged particles, etc.)
 
** KEW / Slugs in J (Ft/s or Ms/s)
 
** KEW / Slugs in J (Ft/s or Ms/s)
 
*** Low Velocity: Conventional  0-3,499
 
*** Low Velocity: Conventional  0-3,499
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*** Hypervelocity: 5,000 +
 
*** Hypervelocity: 5,000 +
 
** DEW / Eenergy in J / MW
 
** DEW / Eenergy in J / MW
 +
* INPUT / Loading Expression: (breach, magazine, internal, etc.)
 
* Fire Effect: (individual, area, etc.)
 
* Fire Effect: (individual, area, etc.)
* INPUT / Loading Expression: (breach, magazine, internal, etc.)
 
* Operator: (individual, light, crew, heavy, etc.)
 
* Platform: (land, water, air, space, interface, etc.)
 
* User Group: (milt, para, civ)
 
* Class-function: (chem, antimatter, energy, etc.)
 
* Distance-function: (ranged, melee, touch, etc.)
 
 
* Damage type: (incendiary, explosive, etc.)
 
* Damage type: (incendiary, explosive, etc.)
* Target: (AA, AP, AT, etc.)
 
  
 
:- [[User:Maksim-Smelchak|Maksim-Smelchak]] ([[User talk:Maksim-Smelchak|talk]]) 09:42, 7 January 2018 (EST)
 
:- [[User:Maksim-Smelchak|Maksim-Smelchak]] ([[User talk:Maksim-Smelchak|talk]]) 09:42, 7 January 2018 (EST)

Revision as of 14:46, 7 January 2018

Smelchak Notes (2018)

CONVENTIONAL TREE:

- Maksim-Smelchak (talk) 05:38, 7 January 2018 (EST)

Firearms Mapping

  • Weapon
    • Firearms
      • Heavy Arms
        • Heavy Artillery
        • Vehicle Weaponry
      • Small Arms (Personal Arms)
        • Handguns
        • Longarms
  • Note: redefine firearms to include DEW.
- Maksim-Smelchak (talk) 05:38, 7 January 2018 (EST)

Universal Gun Research (2018)

Sort Types

  • OPERATOR / Operator: (individual, light, crew, heavy, etc.)
  • ERGONOMICS / Ergonomics: Handgun (1 hand) vs Long (2 hand)
  • SUPRACLASS / Supraclass: KEW, GUW, DEW
  • DISTANCE / Distance-function: (ranged, melee, touch, etc.)
  • FUNCTION / Class-function: (chem, antimatter, energy, etc.)
  • TARGET / Target: (AA, AP, AT, etc.)
  • USER / User Group: (milt, para, civ)
  • PLATFORM / Platform: (land, water, air, space, interface, etc.)

  • Firing Mechanism: (TBD, many types for KEW)
  • Fire Expression: (single, semi, auto)

  • OUTPUT / Fire Type: (bullet, slug, needle, bolt, energy, charged particles, etc.)
    • KEW / Slugs in J (Ft/s or Ms/s)
      • Low Velocity: Conventional 0-3,499
      • High Velocity: 3500 to 4,999 muzzle velocity
      • Hypervelocity: 5,000 +
    • DEW / Eenergy in J / MW
  • INPUT / Loading Expression: (breach, magazine, internal, etc.)
  • Fire Effect: (individual, area, etc.)
  • Damage type: (incendiary, explosive, etc.)
- Maksim-Smelchak (talk) 09:42, 7 January 2018 (EST)