Difference between revisions of "Talk:Weapon"
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(Created page with " == Smelchak Notes (2018) == * Weapon ** Offensive Technologies *** Ironmongery **** Heavy Arms **** Small Arms **** Vehicle Weaponry *** Starship Weaponry **** Ene...") |
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*** Gravcraft | *** Gravcraft | ||
*** Speeders | *** Speeders | ||
+ | |||
+ | ---- | ||
+ | * Weapon | ||
+ | ** Firearms | ||
+ | *** Heavy Arms | ||
+ | **** Heavy Artillery | ||
+ | **** Vehicle Weaponry | ||
+ | *** Small Arms (Personal Arms) | ||
+ | **** Handguns | ||
+ | **** Longarms | ||
+ | |||
+ | ---- | ||
+ | Sort Types | ||
+ | * Ergonomics: Handgun (1 hand) vs Long (2 hand) | ||
+ | * Supraclass: KEW, GUW, DEW | ||
+ | * Firing Mechanism: | ||
+ | * Fire Expression: (single, semi, auto) | ||
+ | * Fire Type: (bullet, slug, needle, bolt, energy, etc.) | ||
+ | * Fire Effect: (individual, area, etc.) | ||
+ | * Loading Expression: (breach, magazine, internal, etc.) | ||
+ | * Operator: (individual, light, crew, heavy, etc.) | ||
+ | * Platform: (land, water, air, space, interface, etc.) | ||
+ | * User Group: (milt, para, civ) | ||
+ | * Class-function: (chem, antimatter, energy, etc.) | ||
+ | * Distance-function: (ranged, melee, touch, etc.) | ||
+ | * Damage type: (incendiary, explosive, etc.) | ||
+ | * Target: (AA, AP, AT, etc.) |
Revision as of 10:37, 7 January 2018
Smelchak Notes (2018)
- Weapon
- Offensive Technologies
- Ironmongery
- Heavy Arms
- Small Arms
- Vehicle Weaponry
- Starship Weaponry
- Energy Weapons
- Guided Weapons
- Projectile Weapons
- Spinal Mounts
- Weapon Types
- Ironmongery
- Military Vehicle Types
- Wheelcraft
- Trackcraft
- Watercraft
- Aircraft
- Walkers
- Gravcraft
- Speeders
- Offensive Technologies
- Weapon
- Firearms
- Heavy Arms
- Heavy Artillery
- Vehicle Weaponry
- Small Arms (Personal Arms)
- Handguns
- Longarms
- Heavy Arms
- Firearms
Sort Types
- Ergonomics: Handgun (1 hand) vs Long (2 hand)
- Supraclass: KEW, GUW, DEW
- Firing Mechanism:
- Fire Expression: (single, semi, auto)
- Fire Type: (bullet, slug, needle, bolt, energy, etc.)
- Fire Effect: (individual, area, etc.)
- Loading Expression: (breach, magazine, internal, etc.)
- Operator: (individual, light, crew, heavy, etc.)
- Platform: (land, water, air, space, interface, etc.)
- User Group: (milt, para, civ)
- Class-function: (chem, antimatter, energy, etc.)
- Distance-function: (ranged, melee, touch, etc.)
- Damage type: (incendiary, explosive, etc.)
- Target: (AA, AP, AT, etc.)