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1. What is Traveller?
 
1. What is Traveller?
 
 
Traveller is a Science Fiction Role-Playing Game (RPG) that was first published in the 1970s. It has gone through several incarnations: Three previous editions were originally published by Game Designer's Workshop (GDW). These were the Classic Traveller, MegaTraveller and Traveller The New Era. For a description of the differences between these three earlier editions see the review. A brief precis follows:
 
Traveller is a Science Fiction Role-Playing Game (RPG) that was first published in the 1970s. It has gone through several incarnations: Three previous editions were originally published by Game Designer's Workshop (GDW). These were the Classic Traveller, MegaTraveller and Traveller The New Era. For a description of the differences between these three earlier editions see the review. A brief precis follows:
 
The original 'Classic' Traveller deals with an interstellar empire (The Third Imperium, or 3I) and its interaction with various human and non-human races.
 
The original 'Classic' Traveller deals with an interstellar empire (The Third Imperium, or 3I) and its interaction with various human and non-human races.
 
 
In MegaTraveller the Third Imperium is shattered by a devastating civil war following the assassination of the Emperor and his immediate heirs.
 
In MegaTraveller the Third Imperium is shattered by a devastating civil war following the assassination of the Emperor and his immediate heirs.
 
Traveller The New Era (TNE) deals with the aftermath of the civil war, compounded by a new threat: Virus.
 
Traveller The New Era (TNE) deals with the aftermath of the civil war, compounded by a new threat: Virus.
 
Marc Miller's Traveller (also known as T4) represents a step back down the Traveller timeline to the foundation of the Third Imperium. It also heralds the return of Marc Miller, Traveller's original author, to the forefront of the game's design. T4 was published by Imperium Games
 
Marc Miller's Traveller (also known as T4) represents a step back down the Traveller timeline to the foundation of the Third Imperium. It also heralds the return of Marc Miller, Traveller's original author, to the forefront of the game's design. T4 was published by Imperium Games
 
Steve Jackson Games, publishers of the GURPS line of RPGs has obtained a licence to produce a series of GURPS Traveller supplements, which establish an alternate timeline. For more details, see the GURPS Traveller Web Site
 
Steve Jackson Games, publishers of the GURPS line of RPGs has obtained a licence to produce a series of GURPS Traveller supplements, which establish an alternate timeline. For more details, see the GURPS Traveller Web Site
 
 
As of April 1998 Imperium Games have ceased production of Traveller materials.
 
As of April 1998 Imperium Games have ceased production of Traveller materials.
 
 
Marc Miller has begun work on Traveller 5/2000. Draft versions of components of the new system are occasionally posted on the TML for playtest and comment. We await developments...
 
Marc Miller has begun work on Traveller 5/2000. Draft versions of components of the new system are occasionally posted on the TML for playtest and comment. We await developments...
 
 
Contents
 
Contents
 
 
2. All About The Traveller Mailing List
 
2. All About The Traveller Mailing List
 
The Traveller Mailing List (TML) is open to discussions on all aspects of Traveller. It exists as a means for the Traveller Player/GM to exchange ideas and discuss the various aspects of the Traveller System, and its universe. This includes discussions on GURPS Traveller, Marc Miller's Traveller, Traveller The New Era, MegaTraveller and Classic Traveller. This also includes the background.
 
The Traveller Mailing List (TML) is open to discussions on all aspects of Traveller. It exists as a means for the Traveller Player/GM to exchange ideas and discuss the various aspects of the Traveller System, and its universe. This includes discussions on GURPS Traveller, Marc Miller's Traveller, Traveller The New Era, MegaTraveller and Classic Traveller. This also includes the background.
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2.1. How Do I Subscribe?
 
2.1. How Do I Subscribe?
 
To subscribe to the TML, visit http://tml.travellercentral.com.
 
To subscribe to the TML, visit http://tml.travellercentral.com.
 
 
2.2. How Do I Unsubscribe?
 
2.2. How Do I Unsubscribe?
 
To leave the TML, visit http://tml.travellercentral.com.
 
To leave the TML, visit http://tml.travellercentral.com.
 
 
2.3. How Do I use the List Processor?
 
2.3. How Do I use the List Processor?
 
The list processor is the program that manages the lists. Visit http://tml.travellercentral.com for more info.
 
The list processor is the program that manages the lists. Visit http://tml.travellercentral.com for more info.
 
2.4. How Do I Post a message to the list?
 
2.4. How Do I Post a message to the list?
 
 
There is only one valid mailing address for each of the mailing lists.
 
There is only one valid mailing address for each of the mailing lists.
 
To post to the Traveller mailing list, send your message to tml@travellercentral.com.
 
To post to the Traveller mailing list, send your message to tml@travellercentral.com.
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All messages should have a meaningful title. Please don't use "Re: Traveller-digest V1996 #2" or anything similar.
 
All messages should have a meaningful title. Please don't use "Re: Traveller-digest V1996 #2" or anything similar.
 
Please remember that the list membership is international. For some subscribers English is a second language. Please consider this before replying to messages.
 
Please remember that the list membership is international. For some subscribers English is a second language. Please consider this before replying to messages.
 
 
Any message which is over about 150 lines should be labelled as LONG in the title. This gives a warning to those running terminal sessions over slow links. In many countries even local calls cost money.
 
Any message which is over about 150 lines should be labelled as LONG in the title. This gives a warning to those running terminal sessions over slow links. In many countries even local calls cost money.
 
 
If you have a very long message that is not relevant to everybody, please consider making it available on an FTP or WWW site instead. Then announce it's existence on the list. A good example of material suitable for this is program listings and scripts.
 
If you have a very long message that is not relevant to everybody, please consider making it available on an FTP or WWW site instead. Then announce it's existence on the list. A good example of material suitable for this is program listings and scripts.
 
 
Discussion of current events without specific reference to Traveller, particularly of a religious/political nature is discouraged.
 
Discussion of current events without specific reference to Traveller, particularly of a religious/political nature is discouraged.
 
Flame wars should be quickly extinguished or moved to personal email addresses.
 
Flame wars should be quickly extinguished or moved to personal email addresses.
 
 
When quoting, please follow these guidelines:
 
When quoting, please follow these guidelines:
* Please quote the minimum amount possible to show what you are responding to. Remember everybody has already read the original message, they just need to remember it! :-)
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Please quote the minimum amount possible to show what you are responding to. Remember everybody has already read the original message, they just need to remember it! :-)
* Please don't paste in 5 generations of replies on a particular topic, or an entire 150 line message. Excerpts work best.
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Please don't paste in 5 generations of replies on a particular topic, or an entire 150 line message. Excerpts work best.
* Don't quote signatures.
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Don't quote signatures.
* Don't quote a message just to say "me too"
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Don't quote a message just to say "me too"
* Remember that copyright applies on the net too. Get permission before extensively quoting a published work.
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Remember that copyright applies on the net too. Get permission before extensively quoting a published work.
* Signatures should be limited to around 4 lines please.
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Signatures should be limited to around 4 lines please.
* MIME types such as BASE64 aren't handled too well in digest format, so please avoid using them.
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MIME types such as BASE64 aren't handled too well in digest format, so please avoid using them.
* HTML isn't handled well by digest format, and some mail readers can't handle it at all. Please use plain english ASCII text.
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HTML isn't handled well by digest format, and some mail readers can't handle it at all. Please use plain english ASCII text.
 
Contents
 
Contents
  
 
4. What subjects have been 'Done To Death' already on the TML
 
4. What subjects have been 'Done To Death' already on the TML
 
 
The following subjects have previously been discussed in some depth on the TML. They invariably had staunch defenders on both sides, and led to some fiery debates. So, unless you have some new and inspired material, please don't stoke the coals.
 
The following subjects have previously been discussed in some depth on the TML. They invariably had staunch defenders on both sides, and led to some fiery debates. So, unless you have some new and inspired material, please don't stoke the coals.
  
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[Additional info to be added]
 
[Additional info to be added]
  
The [[reactionless drive]] postulated in MegaTraveller ([[Thruster Plate]]s) allows unlimited acceleration times, so long as fuel and power are available. Given this fact, what's to stop players or GMs using asteroids (or [[small craft]] such as [[lifeboat]]s) as relativistic (i.e. near the speed of light) projectiles against unsuspecting worlds? Doesn't this capability give any [[spacecraft]] owner access to a weapon of unbelievable power?
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The reactionless drive postulated in MegaTraveller (Thruster Plates) allows unlimited acceleration times, so long as fuel and power are available. Given this fact, what's to stop players or GMs using asteroids (or small craft such as lifeboats) as relativistic (i.e. near the speed of light) projectiles against unsuspecting worlds? Doesn't this capability give any spacecraft owner access to a weapon of unbelievable power?
  
 
Basically, yes. There is no canon reference to this ever having happened, but the physics used in MegaTraveller clearly allows it. Traveller the New Era shied away from this problem by introducing a new, reaction-based drive, HEPLAR (Which, incidentally, has its own problems).
 
Basically, yes. There is no canon reference to this ever having happened, but the physics used in MegaTraveller clearly allows it. Traveller the New Era shied away from this problem by introducing a new, reaction-based drive, HEPLAR (Which, incidentally, has its own problems).
  
 
4.2 Was this Virus thing such a good idea?
 
4.2 Was this Virus thing such a good idea?
 
 
[Additional info to be added]
 
[Additional info to be added]
  
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Some Traveller players enjoy the possibilities inherent in the TNE background for discovery, re- contact and rebuilding. Virus is a totally evil enemy who it's easy to hate. (But see Vampire Fleets). Virus is as believable as FTL travel and Thruster Plates.
 
Some Traveller players enjoy the possibilities inherent in the TNE background for discovery, re- contact and rebuilding. Virus is a totally evil enemy who it's easy to hate. (But see Vampire Fleets). Virus is as believable as FTL travel and Thruster Plates.
 
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4.3 SDBs and the Defence of Gas Giants
4.3 [[SDB]]s and the Defence of [[Gas Giant]]s
 
 
 
 
[Insert Precis and digest references here]
 
[Insert Precis and digest references here]
  
4.4 What is a [[Feudal Technocracy]]?
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4.4 What is a Feudal Technocracy?
 
 
 
Starting in May 1994, there was a thread on the TML regarding the definition of a Feudal Technocracy (Government Type 5) in Traveller. It originated as a spin-off from a discussion between David Johnson and Hans Rancke about the Sword Worlds.
 
Starting in May 1994, there was a thread on the TML regarding the definition of a Feudal Technocracy (Government Type 5) in Traveller. It originated as a spin-off from a discussion between David Johnson and Hans Rancke about the Sword Worlds.
  
 
It became clear that different people had very different ideas about what was and was not a Feudal Technocracy. Hans favoured emphasising the feudal aspect while David emphasised the technocratic aspect, using the term 'practise of technology'. He approximately defined this as requiring industrial activity in all possible areas for a certain TL, producing sufficient surplus resources to support research, development, production and operation and support the expansion of the economy and stated that he regarded this as the prime requirement of a technocracy.
 
It became clear that different people had very different ideas about what was and was not a Feudal Technocracy. Hans favoured emphasising the feudal aspect while David emphasised the technocratic aspect, using the term 'practise of technology'. He approximately defined this as requiring industrial activity in all possible areas for a certain TL, producing sufficient surplus resources to support research, development, production and operation and support the expansion of the economy and stated that he regarded this as the prime requirement of a technocracy.
  
However, [[Bill White]] has calculated that the average FT in the Imperium has a population in the 100,000's, insufficient to support the broad spread of industry David requires by the above definition( David believes a minimum population of the order of millions is required).
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However, Bill White has calculated that the average FT in the Imperium has a population in the 100,000's, insufficient to support the broad spread of industry David requires by the above definition( David believes a minimum population of the order of millions is required).
  
 
Also, a number of people (including me) had expressed the preference that 'critical technology' governments, who govern by virtue of control of some critical technology, be possibly describable as Feudal Technocracies. This type of society is possible at the lower population levels at which FT's commonly occur in the Imperium.
 
Also, a number of people (including me) had expressed the preference that 'critical technology' governments, who govern by virtue of control of some critical technology, be possibly describable as Feudal Technocracies. This type of society is possible at the lower population levels at which FT's commonly occur in the Imperium.
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Contributor: Tom O'Neill (tom@csvax1.ucc.ie)
 
Contributor: Tom O'Neill (tom@csvax1.ucc.ie)
  
4.5 [[Jump Torpedo]]es - Canon or Otherwise?
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4.5 Jump Torpedoes - Canon or Otherwise?
 
 
 
#1: Is the presence of the ability to send messages through jump space, in small portable "torpedoes", consistent with the Traveller background as written?
 
#1: Is the presence of the ability to send messages through jump space, in small portable "torpedoes", consistent with the Traveller background as written?
 
 
No: Limited communications is such a fundamental part of Traveller, that you can't make them easier without fundamentally altering the setting and introducing inconsistencies. J-torps make communications cheaper and make the commitment of men and ships unnecessary.
 
No: Limited communications is such a fundamental part of Traveller, that you can't make them easier without fundamentally altering the setting and introducing inconsistencies. J-torps make communications cheaper and make the commitment of men and ships unnecessary.
  
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#2: Can the rules can be interpreted as allowing them and does one or two mentions of them makes them "canon"?
 
#2: Can the rules can be interpreted as allowing them and does one or two mentions of them makes them "canon"?
 
 
TNE: Yes, no rule restricts their construction, and an example is present in the Regency Sourcebook.
 
TNE: Yes, no rule restricts their construction, and an example is present in the Regency Sourcebook.
  
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Contributors: David P. Summers (Summers@Ethyl-the-Frog.ARC.NASA.gov), Hans Rancke-Madsen (rancke@diku.dk), Robert Flammang (FLAMMANG@vms.cis.pitt.edu).
 
Contributors: David P. Summers (Summers@Ethyl-the-Frog.ARC.NASA.gov), Hans Rancke-Madsen (rancke@diku.dk), Robert Flammang (FLAMMANG@vms.cis.pitt.edu).
  
4.6 What is the official [[Tech Level]] of the [[Rule Of Man]]?
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4.6 What is the official Tech Level of the Rule Of Man?
 
 
 
The publication of the T4 supplements Central Supply Catalogue (CSC), Emperor's Arsenal (EA) and Anomalies led to some lively discussion on the TML as to the maximum Tech Level of the Rule Of Man (the immediate successor to the First Imperium, lasting from -2204 to -1776). The CSC entries on Vacc Suits, for example include an entry called EVA-14, which was supposedly manufactured at TL-14. According to CSC:
 
The publication of the T4 supplements Central Supply Catalogue (CSC), Emperor's Arsenal (EA) and Anomalies led to some lively discussion on the TML as to the maximum Tech Level of the Rule Of Man (the immediate successor to the First Imperium, lasting from -2204 to -1776). The CSC entries on Vacc Suits, for example include an entry called EVA-14, which was supposedly manufactured at TL-14. According to CSC:
  
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4.7 Is piracy economically feasible in the Third Imperium?
 
4.7 Is piracy economically feasible in the Third Imperium?
 
 
[Additional info to be added]
 
[Additional info to be added]
  
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View #1 Fighters have a limited role
 
View #1 Fighters have a limited role
 
 
Unlike the current day, the future history of Traveller does not provide us with the kind of weapons that allow fighters to become a useful weapons platform. There is no Traveller equivalent of the Exocet missile, able to kill a warship with a single hit. Traveller fighters are limited to the same maximum acceleration as larger ships, so they cannot outmanoeuvre the enemy. They only seem to be useful against lightly armed and armoured targets, such as civilian vessels.
 
Unlike the current day, the future history of Traveller does not provide us with the kind of weapons that allow fighters to become a useful weapons platform. There is no Traveller equivalent of the Exocet missile, able to kill a warship with a single hit. Traveller fighters are limited to the same maximum acceleration as larger ships, so they cannot outmanoeuvre the enemy. They only seem to be useful against lightly armed and armoured targets, such as civilian vessels.
  
 
View #2 Fighters can play a major part
 
View #2 Fighters can play a major part
 
 
Waves of fighters can overwhelm a capital ship, if sufficient numbers are employed.
 
Waves of fighters can overwhelm a capital ship, if sufficient numbers are employed.
  
 
4.9 Crew Structure on TNE Starships (Command-Crew.html)
 
4.9 Crew Structure on TNE Starships (Command-Crew.html)
 
 
4.10 Starship Troopers
 
4.10 Starship Troopers
 
 
Starship Troopers (ST) is a book by 'The Grand Master of Science Fiction' Robert A. Heinlein. There is also a (loosely derived) film of the same name by Paul Verhoven. It is of relevance to Traveller players because:
 
Starship Troopers (ST) is a book by 'The Grand Master of Science Fiction' Robert A. Heinlein. There is also a (loosely derived) film of the same name by Paul Verhoven. It is of relevance to Traveller players because:
  
 
It is good SF
 
It is good SF
 
+
It is one of the earliest SF novels that use Powered Armour - a concept known in Traveller as Battledress.
It is one of the earliest SF novels that use [[Powered Armour]] - a concept known in Traveller as [[Battledress]].
 
 
 
 
There are generally two points of contention when ST is discussed on the TML. Either point generally seems to lead to dicussion of the other. The discussions are generally long, involving much quoting of the book and much second-guessing of what Heinlein actually meant by what he wrote.
 
There are generally two points of contention when ST is discussed on the TML. Either point generally seems to lead to dicussion of the other. The discussions are generally long, involving much quoting of the book and much second-guessing of what Heinlein actually meant by what he wrote.
  
 
What is the nature of Federal Service in Starship Troopers?
 
What is the nature of Federal Service in Starship Troopers?
 
 
This is normally the longer of the two discussions and hinges around the question of whether Federal Service is only served in the Military. The nature of Federal Service in ST is defined inconsistently in the book itself. Heinlein made statements later in life about Federal Service which are not consistently represented by the novel as published.
 
This is normally the longer of the two discussions and hinges around the question of whether Federal Service is only served in the Military. The nature of Federal Service in ST is defined inconsistently in the book itself. Heinlein made statements later in life about Federal Service which are not consistently represented by the novel as published.
  
 
Is the government portrayed in Starship Troopers fascist?
 
Is the government portrayed in Starship Troopers fascist?
 
 
This one is generally resolved more quickly, although it depends on which definition of fascism you use. The government in ST is a democracy, albeit one with franchise limited to those who have completed a term of Federal Service. This is what makes the nature of Federal Service important to so many people.
 
This one is generally resolved more quickly, although it depends on which definition of fascism you use. The government in ST is a democracy, albeit one with franchise limited to those who have completed a term of Federal Service. This is what makes the nature of Federal Service important to so many people.
  
 
Contents
 
Contents
 
 
5. What is the answer to... ?
 
5. What is the answer to... ?
 
 
Here are a few answers to questions that have been asked on the TML and XTML at various times.
 
Here are a few answers to questions that have been asked on the TML and XTML at various times.
 
 
5.1 What's that acronym or nickname mean?
 
5.1 What's that acronym or nickname mean?
 
 
3G3 - Guns!,Guns!,Guns! version 3. A generic weapons design system with conversion rules for various versions of Traveller. Created by Greg Porter.
 
3G3 - Guns!,Guns!,Guns! version 3. A generic weapons design system with conversion rules for various versions of Traveller. Created by Greg Porter.
 
3I - The Third Imperium - The star-spanning empire that forms the backdrop for much of Traveller
 
3I - The Third Imperium - The star-spanning empire that forms the backdrop for much of Traveller
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WAG - Wild-Assed Guess
 
WAG - Wild-Assed Guess
 
WEG - Wide Evil Grin
 
WEG - Wide Evil Grin
 
 
5.2 How should starship miniatures be painted?
 
5.2 How should starship miniatures be painted?
 
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Military ships would be camouflaged - either matt black for space combat, or pale on the bottom and darker on the top for atmosphere combat. Civilian ships can be painted pretty much any color.
[[Military ship]]s would be camouflaged - either matt black for space combat, or pale on the bottom and darker on the top for atmosphere combat.  
 
 
 
[[Civilian ship]]s can be painted pretty much any color.
 
 
 
 
All ships have chameleon skins according to the SOM, so paint them any way you want. Colorful military ships can be assumed to be in "parade mode". They turn black while on missions.
 
All ships have chameleon skins according to the SOM, so paint them any way you want. Colorful military ships can be assumed to be in "parade mode". They turn black while on missions.
  
 
5.3 Is there a list of all star systems in the Imperium?
 
5.3 Is there a list of all star systems in the Imperium?
 
+
Well, yes, there is. Have a look at ftp://mac9.ucc.nau.edu/pub/Misc/rpg/traveller (This link seems to be dead at the current time) or http://www.u.arizona.edu/~bjohnson/archives/sectors.zip. This is where the Digest Group Publications data which was originally on Genie is stored. It is dated 1116 i.e. at the eve of the rebellion. It isn't fully detailed, but it is a start. From the comments coming out of Imperium Games, it isn't canon any longer either, so later products may invalidate it in the same way that the T4 rule book redefined the Sylea home subsector.
Well, yes, there is. Have a look at ftp://mac9.ucc.nau.edu/pub/Misc/rpg/traveller (This link seems to be dead at the current time) or http://www.u.arizona.edu/~bjohnson/archives/sectors.zip. This is where the [[Digest Group Publications]] data which was originally on Genie is stored. It is dated 1116 i.e. at the eve of the rebellion. It isn't fully detailed, but it is a start. From the comments coming out of Imperium Games, it isn't canon any longer either, so later products may invalidate it in the same way that the T4 rule book redefined the Sylea home subsector.
 
 
 
 
Another, more interactive option is the subsector viewer written by Ethan Henry in Java which is available at http://www2.magmacom.com/~ehenry/traveller/ in the US, or http://deceased.hb.north.de/hosts/bakunin/traveller in Europe. The european site has all 35 DGP subsectors online.
 
Another, more interactive option is the subsector viewer written by Ethan Henry in Java which is available at http://www2.magmacom.com/~ehenry/traveller/ in the US, or http://deceased.hb.north.de/hosts/bakunin/traveller in Europe. The european site has all 35 DGP subsectors online.
  
 
5.4 What are the effects of spacing?
 
5.4 What are the effects of spacing?
 
 
Just what are the effects of being escorted off ship into vacuum with no vacuum suit (aka spacing)? What happens when that bolt of energy from the pirate/navy ship (take your choice) chasing the PCs blows a gaping hole through the hull and into the bridge? Here is a description adapted from a number of answers posted to the list in September, 1996.
 
Just what are the effects of being escorted off ship into vacuum with no vacuum suit (aka spacing)? What happens when that bolt of energy from the pirate/navy ship (take your choice) chasing the PCs blows a gaping hole through the hull and into the bridge? Here is a description adapted from a number of answers posted to the list in September, 1996.
 
 
Briefly, survival in vacuum is probably possible for a minute or so. Consciousness will go away much more rapidly, with the victim having about 10 seconds to react before losing consciousness.
 
Briefly, survival in vacuum is probably possible for a minute or so. Consciousness will go away much more rapidly, with the victim having about 10 seconds to react before losing consciousness.
  
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I was in an airlock in a jumpsuit when it was vented to (near) vacuum. (True story!) The first indications were the noise and what felt like a punch to my chest as the air in my lungs escaped. The airlock then filled with a cloud of condensing water vapor. [..] I had plenty of time to locate and don my oxygen mask.
 
I was in an airlock in a jumpsuit when it was vented to (near) vacuum. (True story!) The first indications were the noise and what felt like a punch to my chest as the air in my lungs escaped. The airlock then filled with a cloud of condensing water vapor. [..] I had plenty of time to locate and don my oxygen mask.
 
+
5.5 How do Jumps less than 1 parsec work?
5.5 How do Jumps less than 1 [[parsec]] work?
 
 
 
 
What happens if you jump less than 1 parsec? Many people have asked if it is possible to jump within a system, or to just outside the system.
 
What happens if you jump less than 1 parsec? Many people have asked if it is possible to jump within a system, or to just outside the system.
  
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5.6 How do I search for Traveller sites?
 
5.6 How do I search for Traveller sites?
 
 
Recently many Traveller site managers have banded together under the subject line of 'Linking up the Virtual Archive'. As a result, there are a few keywords which you can use to search for Traveller sites. They should start to appear soon on many Traveller sites. Currently these will work on the Altavista and Infoseek search engines.
 
Recently many Traveller site managers have banded together under the subject line of 'Linking up the Virtual Archive'. As a result, there are a few keywords which you can use to search for Traveller sites. They should start to appear soon on many Traveller sites. Currently these will work on the Altavista and Infoseek search engines.
  
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<META NAME="Keywords" CONTENT="TravellerRPG, mailing list, FAQ">
 
<META NAME="Keywords" CONTENT="TravellerRPG, mailing list, FAQ">
 
For more information on meta tags, see http://www.htmlhelp.com/
 
For more information on meta tags, see http://www.htmlhelp.com/
 
 
5.7 How do I obtain BITS Traveller material?
 
5.7 How do I obtain BITS Traveller material?
 
 
BITS products should be easily obtained in the UK through local games stores. BITS have also signed a distribution agreement with Steve Jackson Games in the US. Stock should be available from SJG from January 1999. In addition, at least one UK based games store is prepared to sell to US customers:
 
BITS products should be easily obtained in the UK through local games stores. BITS have also signed a distribution agreement with Steve Jackson Games in the US. Stock should be available from SJG from January 1999. In addition, at least one UK based games store is prepared to sell to US customers:
  
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5.9 How do I find the formula for...?
 
5.9 How do I find the formula for...?
 
 
For game-type calculations see http://www-cs-students.stanford.edu/~amitp/gameprog.html
 
For game-type calculations see http://www-cs-students.stanford.edu/~amitp/gameprog.html
  
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or http://www.seds.org/pub/faq/Space_FAQ_04_13_-_Calculations
 
or http://www.seds.org/pub/faq/Space_FAQ_04_13_-_Calculations
  
5.10 What is the [[Empress Wave]]?
+
5.10 What is the Empress Wave?
 
+
The Empress Wave is one of the Enigmas of the MT/TNE settings. It is mentioned in the supplement Survival Margin, and more fully described in the Regency Sourcebook. The wave is a psionic disturbance radiating out from the core of the galaxy at the speed of light.
The [[Empress Wave]] is one of the Enigmas of the MT/TNE settings. It is mentioned in the supplement Survival Margin, and more fully described in the Regency Sourcebook. The wave is a psionic disturbance radiating out from the core of the galaxy at the speed of light.
 
  
 
5.11 How canonical is DGP material?
 
5.11 How canonical is DGP material?
 
 
Digest Group Publications has long been involved in the development of Traveller. CT Book 8 - Robots was primarily written by Joe D. Fugate, Sr. Much of the work done in developing the basic MegaTraveller rules was done by DGP, who also produced MT supplements under their own name. DGP were in contact with Marc Miller during the development of MT.
 
Digest Group Publications has long been involved in the development of Traveller. CT Book 8 - Robots was primarily written by Joe D. Fugate, Sr. Much of the work done in developing the basic MegaTraveller rules was done by DGP, who also produced MT supplements under their own name. DGP were in contact with Marc Miller during the development of MT.
  
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5.12 Whatever Happened to DGP?
 
5.12 Whatever Happened to DGP?
 
 
With the March 1993 issue of the MegaTraveller Journal (#4) DGP officially ceased supporting Traveller. They cited the release of Traveller the New Era, the loss of Marc Miller's active involvement with the design of the game and the fact that DGP could not control the direction of Traveller's development as reasons. At the same time DGP announced the impending arrival of AI (Not Technology and Magic, but Technology as Magic!) their new, wholly DGP-produced RPG.
 
With the March 1993 issue of the MegaTraveller Journal (#4) DGP officially ceased supporting Traveller. They cited the release of Traveller the New Era, the loss of Marc Miller's active involvement with the design of the game and the fact that DGP could not control the direction of Traveller's development as reasons. At the same time DGP announced the impending arrival of AI (Not Technology and Magic, but Technology as Magic!) their new, wholly DGP-produced RPG.
  
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5.13 What was T4 supplement F?
 
5.13 What was T4 supplement F?
 
 
The spines of the main T4 supplements each carried a traveller-hexadecimal style number. At the time of Imperium Games' demise all of the supplements from 1 to G had been published, except F.
 
The spines of the main T4 supplements each carried a traveller-hexadecimal style number. At the time of Imperium Games' demise all of the supplements from 1 to G had been published, except F.
  
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5.14 Copyright
 
5.14 Copyright
 
 
See http://members.aol.com/sfrpg/T01d1.html for Marc Miller's Copyright FAQ
 
See http://members.aol.com/sfrpg/T01d1.html for Marc Miller's Copyright FAQ
  
 
5.15 What do I need to play GURPS Traveller?
 
5.15 What do I need to play GURPS Traveller?
 
 
GURPS Traveller is now a range of sourcebooks in its own right and GURPS itself covers a multitiude of settings. What does the starting GURPS Traveller player need in the way of materials?
 
GURPS Traveller is now a range of sourcebooks in its own right and GURPS itself covers a multitiude of settings. What does the starting GURPS Traveller player need in the way of materials?
  
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GURPS Vehicles
 
GURPS Vehicles
 
GURPS Psionics
 
GURPS Psionics
 
 
5.16 How do I contact Marc Miller?
 
5.16 How do I contact Marc Miller?
 
 
Be aware that Marc is a busy guy. If you've got questions about Traveller that need a quick answer, try the TML, or this FAQ. Having said all that, you can contact Marc through his web site: http://members.aol.com/sfrpg/ or by direct email at FarFuture@aol.com
 
Be aware that Marc is a busy guy. If you've got questions about Traveller that need a quick answer, try the TML, or this FAQ. Having said all that, you can contact Marc through his web site: http://members.aol.com/sfrpg/ or by direct email at FarFuture@aol.com
 
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