Editing Talk:Technological Epoch

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Let's reshape this article to be a setting-based library data-like entry, rather than a meta article that starts to resemble game rules.  And in doing so, let's also present points of view from the other Major Races.
 
  
 
Here are two overarching guidelines or hints for dealing with technology in T5:
 
Here are two overarching guidelines or hints for dealing with technology in T5:
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(2) Book 2, p240, Species Life Span.  This one is much more interesting, as it lets us generate the speed at which a species progresses through tech levels, including temporary halts and reversals, and of course the singularity.  The point here is that every sophont species moves through technology differently, and will therefore from hindsight group TLs differently.
 
(2) Book 2, p240, Species Life Span.  This one is much more interesting, as it lets us generate the speed at which a species progresses through tech levels, including temporary halts and reversals, and of course the singularity.  The point here is that every sophont species moves through technology differently, and will therefore from hindsight group TLs differently.
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I believe these two rules remove the need for technological epochs as any sort of game rule.  They're fine as humaniti's current model for understanding technology (but that should be noted).
  
 
What might be very interesting to see, from a setting point of view, is to generate (using T5 B2 p240) and then list the various groupings postulated by the Aslan, Droyne, Vargr, Hiver, and K'kree alongside Human.
 
What might be very interesting to see, from a setting point of view, is to generate (using T5 B2 p240) and then list the various groupings postulated by the Aslan, Droyne, Vargr, Hiver, and K'kree alongside Human.
  
 
[[User:Rje|Rje]] ([[User talk:Rje|talk]]) 15:06, 10 April 2020 (EDT)
 
[[User:Rje|Rje]] ([[User talk:Rje|talk]]) 15:06, 10 April 2020 (EDT)

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