TL:13-15
TL:13-15 or the “Very High Technology Epoch,” is part of the interstellar age, and represents the most advanced everyday technologies found within Charted Space, which include increasingly capable jump drives, fusion weapons (FGMP), cloning, geneering, and advanced robot intelligences that are bordering upon true artificial intelligence.
- TL:13-15 tech is commonly known as Late Stell-Tech or VHi-Tech.
- TL:13-15 sophonts are commonly known as meso-sophonts.
Description / Specifications
Two of the key indicator discoveries of this period include advanced biological sciences and Wafertech. Wafertech revolutionizes sophontic professional skill sets, allowing access to learned expertise in a new and novel format, but not one without considerable drawbacks.
Communications Technology
While the Ansible and FTL communications are still not viable, tachyon communicators and improved laser and LIDAR communications devices make the farther reaches of a star system more accessible, which in turn yields expanded Oort Cloud mining, further exploration, and more astrophysical research. Belters become an even more important part of interstellar economy.
Power Generation Technology
Fusion+ becomes increasingly miniaturized and power collectors start to become more viable. Theoretical research into antimatter and other exotic power generation technologies yields new promise for the future. Prototype applications of some of these technologies are starting to debut. The new power sources aren’t mastered yet.
Transportation Technology
Increasingly efficient jump drives make it easier to colonize larger and larger swathes of a galactic arm. Prototype hop drive engines largely remain un-mastered, but the realization that jumpspace may contain multiple layers leads to new theoretical breakthroughs.
Manufacturing Technology
Makertech gains in efficiency allowing for longer endurance starships capable of more self repair than ever before. All larger starships now contain a makertech shop. Nanotech is maturing and, while not at the miraculous levels prophesized by the “goo gods,” is still quite impressive.
Processor Technologies
High autonomous robots outperform many educated experts across many fields. They still can’t match the apex professors, but they can perform perfectly well at the professional level. Holocrystals and advanced bio-compumetrics are increasing functioning to billions of actions per nanosecond. Computer brain implants allow the complete rehabilitation and function restoration to individuals who were formerly handicapped. Infomorphs and downloadable brains supplement wafertech. Pseudoreality simulators show amazing promise. Many societies can build processors that meet the Imperial standards for Model/7, Model/8, and Model/9 processors.
Residential Technologies
Arcologies are extremely commonplace on high-population worlds and domed cities are becoming quite common in hostile environments. Integrated world processor nets and worldnets are part of the background expectations for worlds at this stage of development. Processor nets run recycling, building environmentals, traffic grids, and nearly every other function as part of a comprehensive and cooperative system.
Medical Technologies
Entire body parts and internal organs can be cloned and flash-grown. Injuries that used to be a tragedy is now an inconvenience. Extreme sports enthusiasts further push the envelope with even less caution or fear. Geneering is becoming commonplace, no longer a medical marvel. Engineered species are being created every week, sometimes for very specialized applications. Mind Engineering and advanced psychology allow for limited memory erasure and replacement, albeit with significant side effects. Mortality is becoming more and more limited and life expectancies are on the rise thanks to better medicine and advanced anagathics.
Martial Technology
More capable gravcraft allow for continent-spanning battle formations and meson artillery obviates all but the best-defended enemies. Deep meson planetary defense installations are a real threat to interstellar warships. Gaus and high energy weaponry has almost completely replaced chemically propelled projectiles at the sharp end. Mature cryogenics allows for a viable cold watch, which can be activated before a battle to allow for bigger marine complements, or other vital crew on starships. Drop troops now regularly traverse atmospheres from high orbit to invade a planet.
History & Background / Dossier
No information yet available.
Representative Sophont Species
No information yet available.
Major Races
All of the major races are believed to have mastery over most to all TL-15 technologies:
References & Contributors / Sources
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- Marc Miller. Worlds and Adventures (Game Designers Workshop, 1977), 14-15.Marc Miller, Robert Eaglestone, Don McKinney. Worlds and Adventures (Far Future Enterprises, 2019), 14-15.
- Marc Miller. Referee's Companion (Game Designers Workshop, 1988), 28-29.
- Geir Lanesskog. World Builder's Handbook (Mongoose Publishing, 2023), .Joe Fugate, J. Andrew Keith, Gary L. Thomas. World Builder's Handbook (Digest Group Publications, 1989), .
- Frank Chadwick, Dave Nilsen. Fire, Fusion, & Steel (Game Designers Workshop, 1994), 7.
- Citation Missing - Traveller D20
- Marc Miller. T5 Core Rules (Far Future Enterprises, 2013), 502-507.
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science