Strand (Co 0916) (world)
Strand/Strand (Corridor 0916) | |||||||||||||||||||||||||
Classic Era (1116) | A545654-C
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See also | UWP | ||||||||||||||||||||||||
System Details | |||||||||||||||||||||||||
Primary | F3 V | ||||||||||||||||||||||||
Planetoid Belts | 2 | ||||||||||||||||||||||||
Gas Giants | 4 |
Strand is an agricultural, nonindustrial world still lacking adequate means to expand its economy.
- As an agricultural world, this world is a near-ideal environment for producing quality foodstuffs of plant, animal, and other forms. Quality foodstuffs are a major export commodity for this world.
- It requires extensive imports of outside technology to maintain a modern, star-faring society. Having to import most manufactured and high tech goods drives the price up for these items at this world.
- This world contains an archaeological site with suspected high-tech remnants of the now-vanished Ancients precursor race.
- This is a cold world with an overall climate that is at the lower temperature range of human-congruous sophont endurance.
- This is a "high technology" world with technology achievements at, near, or over technology standards for Charted Space.
- It is a member of the Third Imperium in the Strand Subsector of Corridor Sector in the Domain of Vland.
- This world has a nearby Imperial Naval Base, capable of handling warships.
Description (Astrography & Planetology)
No information yet available.
Monostellar System
Strand Monostellar System Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Strand F3 V
Primary Main Sequence 1.44 6670 - 6750 3.58318 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.0073 0.157 1.7 - 2.94 0.73 7.3 Orbit # * 0 5 2 6 Remarks None
System Data
No information yet available.
Mainworld Data
No information yet available.
Mainworld Size (S)
No information yet available.
Mainworld Atmosphere (A)
Strand has a pressure of 0.43 to 0.70 atmospheres. While the thin atmosphere does not require survival gear this atmosphere also contains an unusual taint such as such as disease, a hazardous gas mix, pollutants, or sulfur compounds which requires the use of a Filter Mask. Some taints may require more protective equipment. TL–3 or more advanced survival gear is required to settle this world.
Mainworld Hydrosphere (H)
No information yet available.
Mainworld Geography & Topography
No information yet available.
Mainworld Map
No information yet available.
Native Lifeforms
No information yet available.
Point of Interest: Ancients Site
No information yet available.
History & Background (Dossier)
No information yet available.
Imperial Landed Nobility (N)
Strand, as a member world of the Third Imperium, holds the estates of two members of the Imperial Nobility, who are charged with overseeing the world.
World Starport (Sp)
TBD has a Class B Starport, a good quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and most kinds of repair, and construction of non-starships. Most ports of this classification have both a Highport and a Downport.
World Population (P)
No information yet available.
World Demographics
Humaniti, population 100%
World Government (G)
TBD has no central government for the world, an Anarchy. The largest governmental structure would be a family, tribe, or single clan. The largest group will be between 50 and 100 individuals, and there may be dozens to hundreds of them. This governmental structure can be stable over long periods of time if the population remains small or geographically separated.
World Law Level (L)
No information yet available.
World Technology Level (TL)
TBD possesses a Technology Level of TL–0.
- These worlds often contain a Proto-Sophont species beginning to establish a nascent civilization and society.
- This world is in its Alpha Period and has not yet been interfered with by a higher technology civilization.
- Common Communication technologies for this TL include: Bodily communicative apparati, courier-runners, and smoke signals.
- Common Power Generation technologies for this TL include: Bodily muscle.
- Common Transportation technologies for this TL include:
- Land: Bodily locomotion, riding beasts, and litters or sedan chairs.
- Water: Swimming, rafts, and canoes.
- Air: Typically not available unless a bodily ability.
World Military
No information yet available.
World Economy
No information yet available.
Trade Data
No information yet available.
Urbanization
No information yet available.
World Infrastructure
This world possesses TBD infrastructure.
World Culture
No information yet available.
World Language/s
Historical Data
No information yet available.
World Timeline
No information yet available.
UWP Listing
No information yet available.
References & Contributors (Sources)
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- Jim Cunningham, John Harshman, J. Andrew Keith, Marc W. Miller, Gordon Sheridan. Atlas of the Imperium (Game Designers Workshop, 1984), TBD.
- Joe Fugate, Gary L. Thomas. The Early Adventures (Digest Group Publications, 1988), TBD.
- Marc Miller. Rebellion Sourcebook (Game Designers Workshop, 1988), 26.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), TBD.
- Gary L. Thomas. "Ian Subsector." The Travellers' Digest 03 (1985): TBD.
- Gary L. Thomas. "Corridor Sector Data/Library." The Travellers' Digest 18 (1989): TBD.
- Loren Wiseman. "Itasis." Challenge 62 (1992): TBD.
- Marc Miller. First Survey (Imperium Games, 1996), TBD.
- Scott Haring, Loren Wiseman. Planetary Survey 5: Tobibak (Steve Jackson Games, 2001), TBD.
- Gregory P. Lee. Cirque: The Usual Suspects (Far Future Enterprises, 2019), TBD.
- Martin Dougherty. The Great Rift (Mongoose Publishing, 2018), TBD.
- EXTERNAL LINK: TNE RCES by Peter Gray
- Traveller Wiki Editorial Team
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
- ↑ "Jump Map API" and map location from Travellermap.com